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|publisher= [[Microsoft Game Studios]]
|publisher= [[Microsoft Game Studios]]
|engine=[[Phoenix engine]]
|engine=[[Phoenix engine]]
|writer=[[Graeme Devine]]
|composer=[[Stephen Rippy]]
|platform= [[Xbox 360]]
|platform= [[Xbox 360]]
|releasedate= '''US''': March 3, 2009 <ref>[http://kotaku.com/5126557/ces-09-whoops-halo-wars-release-date-still-march-3 '''Kotaku''': ''CES 09: Whoops! Halo Wars Release Date Still March 3'']</ref><br />
|releasedate= '''US''': March 3, 2009 <ref>[http://kotaku.com/5126557/ces-09-whoops-halo-wars-release-date-still-march-3 '''Kotaku''': ''CES 09: Whoops! Halo Wars Release Date Still March 3'']</ref><br />
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During the final days of the [[Harvest campaign]], [[Sergeant]] [[John Forge]], a Marine assigned to the support ship {{UNSCShip|Spirit of Fire}} under the command of [[Captain]] [[James Cutter]], is patrolling the northern regions of the planet [[Harvest]]. While Forge is on patrol, [[Alpha Base (Harvest)|Alpha Base]] is attacked and destroyed by the Covenant, with the survivors fleeing to the countryside. After rounding up these survivors, Forge leads them in an assault that removes the Covenant presence and reestablishes Alpha Base, returning it to operational status.<ref>'''Halo Wars''', campaign level ''[[Alpha Base (Halo Wars level)|Alpha Base]]''</ref> Forge then leads an assault on a nearby [[Forerunner]] [[Relic (location)|relic site]] itself, removing the Covenant occupants and preventing the enemy from destroying it to deny human access and securing the site for Professor [[Ellen Anders]]' examination. Shortly after, a Covenant counterattack cuts them off from Alpha Base.<ref>'''Halo Wars''', campaign level ''[[Relic Approach]]''</ref> [[Grizzly]] tanks deployed from ''Spirit of Fire'' cut through the Covenant, linking up with Forge and his Marines, and escorting them back out through the relic while forces from Alpha Base holds off the Covenant. Information gathered from the Harvest relic shows that the Covenant have been pointed to a second UNSC colony, [[Arcadia]].<ref>'''Halo Wars''', campaign level ''[[Relic Interior]]''</ref>
During the final days of the [[Harvest campaign]], [[Sergeant]] [[John Forge]], a Marine assigned to the support ship {{UNSCShip|Spirit of Fire}} under the command of [[Captain]] [[James Cutter]], is patrolling the northern regions of the planet [[Harvest]]. While Forge is on patrol, [[Alpha Base (Harvest)|Alpha Base]] is attacked and destroyed by the Covenant, with the survivors fleeing to the countryside. After rounding up these survivors, Forge leads them in an assault that removes the Covenant presence and reestablishes Alpha Base, returning it to operational status.<ref>'''Halo Wars''', campaign level ''[[Alpha Base (Halo Wars level)|Alpha Base]]''</ref> Forge then leads an assault on a nearby [[Forerunner]] [[Relic (location)|relic site]] itself, removing the Covenant occupants and preventing the enemy from destroying it to deny human access and securing the site for Professor [[Ellen Anders]]' examination. Shortly after, a Covenant counterattack cuts them off from Alpha Base.<ref>'''Halo Wars''', campaign level ''[[Relic Approach]]''</ref> [[Grizzly]] tanks deployed from ''Spirit of Fire'' cut through the Covenant, linking up with Forge and his Marines, and escorting them back out through the relic while forces from Alpha Base holds off the Covenant. Information gathered from the Harvest relic shows that the Covenant have been pointed to a second UNSC colony, [[Arcadia]].<ref>'''Halo Wars''', campaign level ''[[Relic Interior]]''</ref>


Upon following the Covenant to Arcadia, ''Spirit of Fire''<nowiki>'</nowiki>s crew find that most of the orbital defense ships have been either destroyed or damaged in battle with the Covenant. Sergeant Forge and his forces are deployed on the ground in order to assist the [[SPARTAN-II program|Spartans]] of [[Red Team]] in the effort to evacuate civilians from [[Pirth City]].<ref>'''Halo Wars''', campaign level ''[[Arcadia City]]''</ref> Afterward, the UNSC forces withdraw to a defensible area on the city outskirts, holding off Covenant attacks long enough for Spartan [[Team Omega]] to arrive and assist in the destruction of local Covenant forces.<ref>'''Halo Wars''', campaign level ''[[Arcadia Outskirts]]''</ref> At the same time, the Covenant have erected a large energy shield generator around a site of importance, with [[Arcadia Forerunner ruins|undiscovered ruins]] surrounding the area, forcing the UNSC to deploy prototype [[Rhino]] plasma artillery to penetrate it.<ref>'''Halo Wars''', campaign level ''[[Dome of Light]]''</ref> Moving in to examine what was of such interest to the Covenant, they come under attack from a [[R'awuw-pattern Scarab|Scarab]], only partially complete though capable of destroying any UNSC forces in its line of sight. After the Scarab's destruction, Anders and Forge begin documenting the area, only for [[Arbiter]] [[Ripa 'Moramee]] to arrive, taking Anders prisoner and wounding Forge, with Red Team arriving too late to assist.<ref>'''Halo Wars''', campaign level ''[[Scarab (level)|Scarab]]''</ref> Rapidly heading out of the system aboard a starship, the ''Spirit of Fire'' follows, eventually emerging in orbit over a [[Trove|mysterious planet]].<ref>'''[[Halo: The Essential Visual Guide]]''', ''page 180''</ref>
Upon following the Covenant to Arcadia, ''Spirit of Fire''<nowiki>'</nowiki>s crew find that most of the orbital defense ships have been either destroyed or damaged in battle with the Covenant. Sergeant Forge and his forces are deployed on the ground in order to assist the [[SPARTAN-II program|Spartans]] of [[Red Team]] in the effort to evacuate civilians from [[Pirth City]].<ref>'''Halo Wars''', campaign level ''[[Arcadia City]]''</ref> Afterward, the UNSC forces withdraw to a defensible area on the city outskirts, holding off Covenant attacks long enough for Spartan [[Team Omega]] to arrive and assist in the destruction of local Covenant forces.<ref>'''Halo Wars''', campaign level ''[[Arcadia Outskirts]]''</ref> At the same time, the Covenant have erected a large energy shield generator around a site of importance, with [[Arcadia Forerunner ruins|undiscovered ruins]] surrounding the area, forcing the UNSC to deploy prototype [[Rhino]] plasma artillery to penetrate it.<ref>'''Halo Wars''', campaign level ''[[Dome of Light]]''</ref> Moving in to examine what was of such interest to the Covenant, they come under attack from a [[Type-29 Scarab|Scarab]], only partially complete though capable of destroying any UNSC forces in its line of sight. After the Scarab's destruction, Anders and Forge begin documenting the area, only for [[Arbiter]] [[Ripa 'Moramee]] to arrive, taking Anders prisoner and wounding Forge, with Red Team arriving too late to assist.<ref>'''Halo Wars''', campaign level ''[[Scarab (level)|Scarab]]''</ref> Rapidly heading out of the system aboard a starship, the ''Spirit of Fire'' follows, eventually emerging in orbit over a [[Trove|mysterious planet]].<ref>'''[[Halo: The Essential Visual Guide]]''', ''page 180''</ref>


Deploying ground forces to search for Anders, the UNSC and Covenant forces come under attack from a previously undiscovered alien organism - the [[Flood]].<ref>'''Halo Wars''', campaign level ''[[Anders' Signal]]''</ref> Managing to regroup and hold a defensible location, the UNSC forces manage to locate the source of the signal - an apparent body of water.<ref>'''Halo Wars''', campaign level ''[[The Flood (level)|The Flood]]''</ref> The UNSC forces withdraw back to the ''Spirit of Fire'' as a concentrated Flood force begins to gather momentum, narrowly escaping annihilation, regrouping at ''Spirit of Fire'' over the lake - which splits to reveal an entrance, and with swarms of [[Aggressor Sentinel|Sentinels]] emerging to deal with the Flood.<ref>'''Halo Wars''', campaign level ''[[Shield World (level)|Shield World]]''</ref> ''Spirit of Fire'' manages to enter, proceeding through a docking system, removing Flood growths and moving through a system of concentric rings that filters out Flood biomass.<ref>'''Halo Wars''', campaign level ''[[Cleansing]]''</ref> ''Spirit of Fire'' then emerges inside a massive [[Shield World]], immediately engaging a [[Proclamation's Tithe|Covenant destroyer]] and fending off attacks while conducting repairs.<ref>'''Halo Wars''', campaign level ''[[Repairs]]''</ref>
Deploying ground forces to search for Anders, the UNSC and Covenant forces come under attack from a previously undiscovered alien organism - the [[Flood]].<ref>'''Halo Wars''', campaign level ''[[Anders' Signal]]''</ref> Managing to regroup and hold a defensible location, the UNSC forces manage to locate the source of the signal - an apparent body of water.<ref>'''Halo Wars''', campaign level ''[[The Flood (level)|The Flood]]''</ref> The UNSC forces withdraw back to the ''Spirit of Fire'' as a concentrated Flood force begins to gather momentum, narrowly escaping annihilation, regrouping at ''Spirit of Fire'' over the lake - which splits to reveal an entrance, and with swarms of [[Aggressor Sentinel|Sentinels]] emerging to deal with the Flood.<ref>'''Halo Wars''', campaign level ''[[Shield World (level)|Shield World]]''</ref> ''Spirit of Fire'' manages to enter, proceeding through a docking system, removing Flood growths and moving through a system of concentric rings that filters out Flood biomass.<ref>'''Halo Wars''', campaign level ''[[Cleansing]]''</ref> ''Spirit of Fire'' then emerges inside a massive [[Shield World]], immediately engaging a [[Proclamation's Tithe|Covenant destroyer]] and fending off attacks while conducting repairs.<ref>'''Halo Wars''', campaign level ''[[Repairs]]''</ref>
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==Gameplay==
==Gameplay==
[[File:HWSPARTAN.PNG|thumb|A Spartan from [[Team Omega|SPARTAN Group Omega]] sporting an early concept design of the Mark IV armor in the ''Halo Wars'' announcement trailer.]]
[[File:HWSPARTAN.PNG|thumb|right|A Spartan from [[Team Omega|SPARTAN Group Omega]] sporting an early concept design of the Mark IV armor in the ''Halo Wars'' announcement trailer.]]


In ''Halo Wars'', players command armies of both old and new UNSC units during its first encounters against the [[Covenant]], a massive collection of alien races that threatens to destroy all of humanity. ''Halo Wars'' will immerse gamers in an early period of the ''Halo'' universe, allowing them to experience events 21 years prior to ''[[Halo: Combat Evolved]]''. Players are given the [[Circle Menu]] to control buildings and increase their arsenal.
In ''Halo Wars'', players command armies of both old and new UNSC units during its first encounters against the [[Covenant]], a massive collection of alien races that threatens to destroy all of humanity. ''Halo Wars'' will immerse gamers in an early period of the ''Halo'' universe, allowing them to experience events 21 years prior to ''[[Halo: Combat Evolved]]''. Players are given the [[Circle Menu]] to control buildings and increase their arsenal.
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===Multiplayer===
===Multiplayer===
{{Main|Skirmish}}
{{Main|Skirmish}}
[[File:HW Screenshots 003.jpg|thumb|200px|[[Covenant]] forces engage humans on the level ''Chasms''.]]
[[File:HW Screenshots 003.jpg|thumb|200px|right|[[Covenant]] forces engage humans on the level ''Chasms''.]]
Just like other ''Halo'' games, ''Halo Wars'' has strong characteristics of online gaming. ''Halo Wars''' live gaming characteristics include Direct voice communication & Online leader boards. Teams are differentiated by the color of the units. There is no specific information regarding player ranking but players are able to achieve the ranks of Recruit, Lieutenant, Major, Commander, Colonel, Brigadier, and General. Multiplayer is up to 6 players at a time in a match. Two player online Co-op for the campaign story is available in the game.{{Ref/Reuse|xbox360fanboy.com}}
Just like other ''Halo'' games, ''Halo Wars'' has strong characteristics of online gaming. ''Halo Wars''' live gaming characteristics include Direct voice communication & Online leader boards. Teams are differentiated by the color of the units. There is no specific information regarding player ranking but players are able to achieve the ranks of Recruit, Lieutenant, Major, Commander, Colonel, Brigadier, and General. Multiplayer is up to 6 players at a time in a match. Two player online Co-op for the campaign story is available in the game.{{Ref/Reuse|xbox360fanboy.com}}


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====Veterancy points====
====Veterancy points====
Veterancy points increase a unit's statistics, including attack, attack speed, defense, and hitpoints. A unit's veterancy point is indicated by the number of stars the unit has above its health bar. The stars, or ''Veterancy Points'', are acquired only after a unit or a group of units have defeated enemy structures, units, vehicles, or other combat-related situations. They are also gained by upgrading the unit. A mist effect appears briefly over a unit when it gains a veterancy point.  
Veterancy points increases a unit's statistics, including attack, attack speed, defense, and hitpoints. A unit's veterancy point is indicated by the number of stars the unit has above its health bar. The stars, or ''Veterancy Points'', are acquired only after a unit or a group of units have defeated enemy structures, units, vehicles, or other combat related situations. They are also gained by upgrading the unit. A mist effect appears briefly over a unit when it gains a veterancy point.  


A unit has a maximum of 3 stars, except a Spartan-commandeered vehicle, which has a maximum of 14 "Veterancy Points" for Scorpions/Grizzlies and Hornets/Sparrowhawks. All other Spartan-commandeered vehicles have a maximum of 13 "Veterancy Points". There are some special units in campaign mode (e.g. ODSTs in the level ''Anders' Signal'') that have a maximum of 6 ''Veterancy Points''.
A unit has a maximum of 3 stars, except a Spartan-commandeered vehicle, which has a maximum of 14 "Veterancy Points" for Scorpions/Grizzlies and Hornets/Sparrowhawks. All other Spartan-commandeered vehicles have a maximum of 13 "Veterancy Points". Some special player units in campaign mode (e.g. ODSTs in the level ''Anders' Signal'') that have a maximum of 5 ''Veterancy Points''.  


====Leader abilities====
====Leader abilities====
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==Appearances==
==Appearances==
{{Featurelist|secondcolumn=title-5|title-1=Characters|
{{Featurelist|secondcolumn=title-5|title-1=Characters|
;Human
;UNSC
*[[Adam Andrews]] {{1st}}
*[[Adam (civilian)|Adam]] {{1st}}
*[[Alice-130]] {{1st}}
*[[Alice-130]] {{1st}}
*[[August-099]] {{1st}}
*[[Douglas-042]] {{1st}}
*[[Douglas-042]] {{1st}}
*[[Ellen Anders]] {{1st}}
*[[Ellen Anders]] {{1st}}
*[[Kai-125]] {{1st}}
*[[Leon-011]] {{1st}}
*[[James Cutter]] {{1st}}
*[[James Cutter]] {{1st}}
*[[Jerome-092]] {{1st}}
*[[Jerome-092]] {{1st}}
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*[[Preston Cole]] {{Mo}}
*[[Preston Cole]] {{Mo}}
*[[Papadakis]] {{1st}}
*[[Papadakis]] {{1st}}
*[[Robert-025]] {{1st}}
*[[Riz-028]] {{1st}}
*[[Vannak-134]] {{1st}}
;AI
*[[Serina]] {{1st}}
*[[Serina]] {{1st}}
*[[Unidentified ancilla (Shield 0459)|Unidentified ancilla]] {{1st}}


;San'Shyuum
;Covenant
*[[Arbiter]] [[Ripa 'Moramee]] {{1st}}
*[[Prophet of Regret]]
*[[Prophet of Regret]]
;Sangheili
*[[Ripa 'Moramee]] {{1st}}
*[[Re'gish Wamik]] {{1st}}
*[[Re'gish Wamik]] {{1st}}
*[[Avitus|Unidentified Jiralhanae Army Commander]] {{1st}}


;Jiralhanae
;Forerunner
*[[Avitus]] {{1st}}
*[[Unidentified ancilla (Shield 0459)|Unidentified ancilla]] {{1st}}


|title-2=Species|
|title-2=Species|
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****[[UNSC Special Forces]]
****[[UNSC Special Forces]]
*****[[Orbital Drop Shock Troopers]]
*****[[Orbital Drop Shock Troopers]]
*****[[SPARTAN program]]
*****[[SPARTAN Program]]
******[[SPARTAN-II program]]
******[[SPARTAN-II program]]
*******[[Red Team]]
*******[[Red Team]]
*******[[Team Omega]] {{1st}}
********[[Team Omega|Omega Team]] {{1st}}


|title-4=Locations|
|title-4=Locations|
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====Covenant====
====Covenant====
*[[Assault cannon]]
*[[Assault cannon]]
*[[Beam rifle]]
**{{Pattern|Sulok|beam rifle}}
*[[Brute Shot]]
**[[Jovokada Workshop Brute Shot]]
*[[Carbine]]
**{{Pattern|Vostu|carbine}}
*[[Class-1 directed energy cannon]]
*[[Class-1 directed energy cannon]]
*[[Class-2 directed energy cannon]]
*[[Class-2 directed energy cannon]]
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*[[Focus cannon]]
*[[Focus cannon]]
*[[Gravity cannon]]
*[[Gravity cannon]]
*[[Needle cannon]] {{1st}}
*[[Heavy needle cannon]] {{1st}}
*[[Stasis cannon]] {{1st}}
*[[Stasis cannon]] {{1st}}
*[[Needler]]
**[[Type-33 needler]]
*[[Plasma mortar]]
*[[Plasma mortar]]
*[[Plasma turret]]
*[[Plasma turret]]
*[[Plasma grenade]]
*{{Pattern|Anskum|plasma grenade}}
**{{Pattern|Anskum|plasma grenade}}
*[[Type-1 energy sword]]
*[[Energy sword]]
*[[Gravity hammer (fiction)|gravity hammer]]
*[[Gravity hammer (fiction)|Gravity hammer]]
*[[Type-25 plasma pistol]]
*[[Plasma pistol]]
*{{Pattern|Okarda'phaa|plasma rifle}}
**{{Pattern|Eos'Mak|plasma pistol}}
*[[Type-25 Brute Shot]]
*[[Plasma rifle]]
*[[Type-33 Needler]]
**{{Pattern|Okarda'phaa|plasma rifle}}
*[[Type-50 particle beam rifle]]
*[[Spike cannon]]
*[[Type-51 Carbine]]
*[[35mm autocannon]]


|title-7=Vehicles|
|title-7=Vehicles|
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====Covenant====
====Covenant====
*Battlecruiser
*{{Pattern|Ket|battlecruiser}} {{Mo}}
**{{Pattern|Ket|battlecruiser}} {{Mo}}
**[[CCS-U321]] {{Fm}}
***[[CCS-U321]] {{Fm}}
**[[CCS-U624]] {{Fm}}
***[[CCS-U624]] {{Fm}}
*{{Pattern|Sinaris|heavy destroyer}}
*{{Pattern|Sinaris|heavy destroyer}}
**''[[Proclamation's Tithe]]'' {{1st}}
**’’[[Proclamation's Tithe]]’’ {{1st}}
*[[Chopper]]
*[[Barukaza Workshop Chopper]]
**[[Barukaza Workshop Chopper]]
*{{Pattern|Dextro Xur|Spirit}}
*[[Spirit]]
*{{Pattern|Zurdo|Wraith}}  
**{{Pattern|Dextro Xur|Spirit}}
*[[Type-26 Banshee]]  
*[[Wraith]]
*{{Pattern|Mamua'uda|Shade}}
**{{Pattern|Zurdo|Wraith}}  
*[[Type-29 Scarab]] {{1st}}
*[[Banshee]]
**{{Pattern|Oghal|Banshee}}
*[[Shade]]
**{{Pattern|Mamua'uda|Shade}}
*[[Scarab]]
**{{Pattern|R'awuw|Scarab}} {{1st}}
*{{Pattern|Bkowe'nei|Vampire}} {{1st}}
*{{Pattern|Bkowe'nei|Vampire}} {{1st}}
*[[Locust]]
*{{Pattern|Shua'ee|Locust}} {{1st}}
**{{Pattern|Shua'ee|Locust}} {{1st}}
*{{Pattern|Karo'etba|Ghost}}
*[[Ghost]]
**{{Pattern|Karo'etba|Ghost}}


====Forerunner====
====Forerunner====
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**{{Pattern|Kewu Umppi'pa'|citadel turret}} {{1st}}
**{{Pattern|Kewu Umppi'pa'|citadel turret}} {{1st}}
*[[Anti-vehicle barrier]]
*[[Anti-vehicle barrier]]
*[[Covenant watchtower]]
*[[Deployable lookout tower]]
*{{Pattern|Emp'seam|Antlion}} {{1st}}
*{{Pattern|Emp'seam|Antlion}} {{1st}}


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<div class="tabbox">
<div class="tabbox">
<div class="tab">Infantry</div>
<div class="tab">Infantry</div>
[[File:Marines.PNG|thumb|140px|[[UNSC Marine Corps|UNSC Marines]].]]
[[File:Marines.PNG|right|thumb|140px|[[UNSC Marine Corps|UNSC Marines]].]]
*[[SPARTAN-II Program|SPARTAN-II]]: SPARTAN-IIs are individually trained units who are arguably superior to all UNSC and Covenant infantry types. SPARTANs are equipped with a regenerating shield in addition to a health bar. They begin with dual-wielded [[M7/Caseless Submachine Gun|SMGs]] and can hijack all enemy vehicles except the [[Type-47 Ultra Heavy Assault Platform|Scarab]] and [[AC-220 Vulture|Vulture]] gunship for balance purposes, bringing them under player control; they can also commandeer allied vehicles. They can be upgraded to wield [[AIE-486H Heavy Machine Gun|chain guns]] and [[M6 Grindell/Galilean Nonlinear Rifle|Spartan Lasers]], as well as neural implants, which help them hijack vehicles much more quickly.<ref name = "IGN E3 2008: ''Halo Wars'' Hands-on">[http://au.xbox360.ign.com/articles/890/890357p1.html E3 2008: ''Halo Wars'' Hands-on]. ''Alex Simmons''. Accessed on 2008-17-07</ref> When a SPARTAN takes control of an allied or enemy vehicle, the Spartan's rank is added to the vehicle's rank and the vehicle's stats are greatly increased. Spartans can also engage in hand-to-hand combat against certain enemies ([[Sangheili Honor Guardsman|Elite Honor Guards]], [[Pod infector|Infection Forms]], etc). Only three SPARTANs can be deployed at a time and do not contribute to the player's population limit. They are outfitted with the [[MJOLNIR Powered Assault Armor/Mark IV|MJOLNIR Mk. IV]]; the in-game units possess traits that are trademarks of the Mk. V armor, however, this is for gameplay considerations and is not accepted as canon.  
*[[SPARTAN-II Program|SPARTAN-II]]: SPARTAN-IIs are individually trained units who are arguably superior to all UNSC and Covenant infantry types. SPARTANs are equipped with a regenerating shield in addition to a health bar. They begin with dual-wielded [[M7/Caseless Submachine Gun|SMGs]] and can hijack all enemy vehicles except the [[Type-47 Ultra Heavy Assault Platform|Scarab]] and [[AC-220 Vulture|Vulture]] gunship for balance purposes, bringing them under player control; they can also commandeer allied vehicles. They can be upgraded to wield [[AIE-486H Heavy Machine Gun|chain guns]] and [[M6 Grindell/Galilean Nonlinear Rifle|Spartan Lasers]], as well as neural implants, which help them hijack vehicles much more quickly.<ref name = "IGN E3 2008: ''Halo Wars'' Hands-on">[http://au.xbox360.ign.com/articles/890/890357p1.html E3 2008: ''Halo Wars'' Hands-on]. ''Alex Simmons''. Accessed on 2008-17-07</ref> When a SPARTAN takes control of an allied or enemy vehicle, the Spartan's rank is added to the vehicle's rank and the vehicle's stats are greatly increased. Spartans can also engage in hand-to-hand combat against certain enemies ([[Sangheili Honor Guardsman|Elite Honor Guards]], [[Pod infector|Infection Forms]], etc). Only three SPARTANs can be deployed at a time and do not contribute to the player's population limit. They are outfitted with the [[MJOLNIR Powered Assault Armor/Mark IV|MJOLNIR Mk. IV]]; the in-game units possess traits that are trademarks of the Mk. V armor, however, this is for gameplay considerations and is not accepted as canon.  


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<div class="tabbox">
<div class="tabbox">
<div class="tab">Infantry</div>
<div class="tab">Infantry</div>
[[File:OMG Duel Energy Swords!.jpg|200px|thumb|Concept art for the [[Elite]] grasping two [[type-1 Energy Weapon/Sword|energy swords]].]]
[[File:OMG Duel Energy Swords!.jpg|200px|thumb|right|Concept art for the [[Elite]] grasping two [[type-1 Energy Weapon/Sword|energy swords]].]]
*[[Unggoy|Grunts]]: Fight in lances consisting of a [[Sangheili Minor|Minor Elite]] (or, depending on the player's selected leader, a [[Jiralhanae Minor|Minor Brute]]) and several Grunts. They have the secondary ability to throw plasma grenades and can be upgraded with needlers, additional members, and a [[Deacon]] to boost combat capabilities through spirituality.<ref>[http://halowars.com/images/cov/covenant_grunt_squad.jpg Image of Covenant Grunt Squad]</ref>
*[[Unggoy|Grunts]]: Fight in lances consisting of a [[Sangheili Minor|Minor Elite]] (or, depending on the player's selected leader, a [[Jiralhanae Minor|Minor Brute]]) and several Grunts. They have the secondary ability to throw plasma grenades and can be upgraded with needlers, additional members, and a [[Deacon]] to boost combat capabilities through spirituality.<ref>[http://halowars.com/images/cov/covenant_grunt_squad.jpg Image of Covenant Grunt Squad]</ref>
**[[Unggoy/Gameplay#Halo Wars|Suicide Unggoy]] (Suicide Grunts): Will berserk and blow themselves up on command. Leader-specific unit of the Arbiter. The explosion is very effective against buildings. They can be upgraded to receive more speed in suicide mode as well as to amplify damage to their suicide attack through the use of deadly adherents.
**[[Unggoy/Gameplay#Halo Wars|Suicide Unggoy]] (Suicide Grunts): Will berserk and blow themselves up on command. Leader-specific unit of the Arbiter. The explosion is very effective against buildings. They can be upgraded to receive more speed in suicide mode as well as to amplify damage to their suicide attack through the use of deadly adherents.
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**[[Covenant shield generator|Shield Generator]]: Provides shielding for the whole Citadel. It is possible to have multiple shield generators, thus improving the Citadel's shielding.
**[[Covenant shield generator|Shield Generator]]: Provides shielding for the whole Citadel. It is possible to have multiple shield generators, thus improving the Citadel's shielding.
**[[Covenant warehouse|Warehouse]]: The warehouse is how the Covenant receive supplies. Gravity lifts bring supplies down and workers move them to their proper area. The warehouse can be upgraded to a blessed warehouse, which will receive supplies more often.
**[[Covenant warehouse|Warehouse]]: The warehouse is how the Covenant receive supplies. Gravity lifts bring supplies down and workers move them to their proper area. The warehouse can be upgraded to a blessed warehouse, which will receive supplies more often.
**[[Kewu Umppi'pa'-pattern citadel turret|Plasma Turret]]: The main defenses of a Covenant base, the Turret first starts with Plasma Turrets, but can be upgraded with a Plasma Mortar, [[Class-2 Projectile cannon|Fuel Rod Cannon]], or a [[needle cannon]].
**[[Kewu Umppi'pa'-pattern citadel turret|Plasma Turret]]: The main defenses of a Covenant base, the Turret first starts with Plasma Turrets, but can be upgraded with a Plasma Mortar, [[Class-2 Projectile cannon|Fuel Rod Cannon]], or a [[Heavy Needler]].
**[[Covenant temple|Temple]]: A Covenant research building, the upgrades are very expensive but are very effective and powerful.
**[[Covenant temple|Temple]]: A Covenant research building, the upgrades are very expensive but are very effective and powerful.
**[[Summit (building)|Summit]]: The roost of the Covenant air force, the Summit builds Banshees, Vampires and Engineers.
**[[Summit (building)|Summit]]: The roost of the Covenant air force, the Summit builds Banshees, Vampires and Engineers.
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**[[Factory]]: The manufacturing plant of the Covenant, the Factory builds Ghost scouts, Wraith tanks and Locust walkers.
**[[Factory]]: The manufacturing plant of the Covenant, the Factory builds Ghost scouts, Wraith tanks and Locust walkers.


*[[Anti-vehicle barrier]]: Same device used to block tunnels on the level [[Tsavo Highway]] in ''Halo 3'', most likely used for defense. To be used, infantry needs to go on it like a [[Covenant watchtower|Lookout Tower]]. It is both available in campaign and certain maps in multiplayer<ref>http://xbox360.gamespy.com/dor/objects/857436/halo-wars/images/halo-wars-20081009024128843.html</ref>
*[[Anti-vehicle barrier]]: Same device used to block tunnels on the level [[Tsavo Highway]] in ''Halo 3'', most likely used for defense. To be used, infantry needs to go on it like a [[Deployable lookout tower|Lookout Tower]]. It is both available in campaign and certain maps in multiplayer<ref>http://xbox360.gamespy.com/dor/objects/857436/halo-wars/images/halo-wars-20081009024128843.html</ref>


*[[Rizsheda-pattern Shade|Shade]]: The ''[[Halo: Combat Evolved]]'' variant of the Shade is featured as a defensive Structure. This is only available in Campaign.<ref>http://www.mondoxbox.com/immagini.php?game=1128&view=1&start=9#topnav</ref>
*[[Rizsheda-pattern Shade|Shade]]: The ''[[Halo: Combat Evolved]]'' variant of the Shade is featured as a defensive Structure. This is only available in Campaign.<ref>http://www.mondoxbox.com/immagini.php?game=1128&view=1&start=9#topnav</ref>


*[[Covenant watchtower]]: Can be used to garrison infantry units from both players (in co-op), increasing their combat capabilities.
*[[Deployable lookout tower]]: Can be used to garrison infantry units from both players (in co-op), increasing their combat capabilities.


*{{Pattern|Emp'seam|Antlion}}: A massive turret featured in campaign where the Antlion looks like a upgraded version for the Heavy Turret. It's power is very high and it is advisable to take it out with the MAC Blast. It is also featured as a neutral garrison able structure on [[Tundra]]. Here it fires in barrages and takes time to recharge. It is indestructible (but as always, the garrisoned troops can be killed).
*{{Pattern|Emp'seam|Antlion}}: A massive turret featured in campaign where the Antlion looks like a upgraded version for the Heavy Turret. It's power is very high and it is advisable to take it out with the MAC Blast. It is also featured as a neutral garrison able structure on [[Tundra]]. Here it fires in barrages and takes time to recharge. It is indestructible (but as always, the garrisoned troops can be killed).
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;;Known civilians;;
;;Known civilians;;
*'''[[Adam Andrews|Adam]]''' - Adam is a male civilian, possibly a child due to the fact of a mother heard asking where her son Adam is. He is near a terminal. He is only seen when the player activates a control panel that opens up a door to a tower. He runs out and goes toward Cargo Ship Two. If the player can manage to escort him to the ship without him dying, they will unlock the "[[The Real Winner]]" Achievement. This is difficult as if he gets shot once, he dies.
*'''[[Adam (civilian)|Adam]]''' - Adam is a male civilian, possibly a child due to the fact of a mother heard asking where her son Adam is. He is near a terminal. He is only seen when the player activates a control panel that opens up a door to a tower. He runs out and goes toward Cargo Ship Two. If the player can manage to escort him to the ship without him dying, they will unlock the "[[The Real Winner]]" Achievement. This is difficult as if he gets shot once, he dies.


*'''Adam's mother''' - She is not seen, but when the player moves their troops close to the terminal, or activate it, she can be heard looking for her son.
*'''Adam's mother''' - She is not seen, but when the player moves their troops close to the terminal, or activate it, she can be heard looking for her son.


;;Ambient life
;;Ambient life
[[File:ThornBeastHW.png|thumb|180px|[[Thorn Beast]] seen in the middle of a battle.]]
[[File:ThornBeastHW.png|thumb|right|180px|[[Thorn Beast]] seen in the middle of a battle.]]


Ambient life forms were originally planned to be encountered during gameplay. They may have been found on the battlefield, and might have reacted to the actions of the player's forces (such as firing a weapon, flying around or near them, etc.).<ref>[http://www.halowars.com/default.aspx ''Halo Wars'' Update; 2008-02-07, Ambient Life].</ref> Examples include the [[Space Owl]], the [[Harvest whale|Harvest Whale]], the [[Arctic Beast]], [[Arctic Ice Hound|Ice Hound]] and some sort of [[eel-Snake Creature|eel-snake creature]] that has yet to be named.
Ambient life forms were originally planned to be encountered during gameplay. They may have been found on the battlefield, and might have reacted to the actions of the player's forces (such as firing a weapon, flying around or near them, etc.).<ref>[http://www.halowars.com/default.aspx ''Halo Wars'' Update; 2008-02-07, Ambient Life].</ref> Examples include the [[Space Owl]], the [[Harvest whale|Harvest Whale]], the [[Arctic Beast]], [[Arctic Ice Hound|Ice Hound]] and some sort of [[eel-Snake Creature|eel-snake creature]] that has yet to be named.
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==Development==
==Development==
===Design===
===Design===
[[File:HW-Pre-Halo Wars Human Air Carrier.jpg|thumb|Concept art of an "air carrier" from ''Phoenix''.]]
[[File:HW-Pre-Halo Wars Human Air Carrier.jpg|thumb|right|Concept art of an "air carrier" from ''Phoenix''.]]
''Halo Wars'' started life as a project called ''Phoenix'', a real-time strategy game being headed by [[Graeme Devine]] featuring Earthlings fighting Martians in a conflict similar to ''[[Wikipedia:War of the Worlds|War of the Worlds]]''.{{Ref/Site|D=01|M=6|Y=2020|URL=https://www.gamasutra.com/view/feature/132312/ensemble_studios_the_last_tour.php?page=1|Site=GamaSutra|Page=Ensemble Studios: The Last Tour}} This initial codename served as the basis for the name of the ''Spirit of Fire''.{{Ref/Twitter|zaphodgjd|979525459233923072|Graeme Devine|Y=2020|M=10|D=19|Quote=The “Spirit of Fire” spaceship name from Halo Wars is a direct reference to the code name for the project which was “Phoenix”.}}
''Halo Wars'' started life as a project called ''Phoenix'', a real-time strategy game being headed by [[Graeme Devine]] featuring Earthlings fighting Martians in a conflict similar to ''[[Wikipedia:War of the Worlds|War of the Worlds]]''.{{Ref/Site|D=01|M=6|Y=2020|URL=https://www.gamasutra.com/view/feature/132312/ensemble_studios_the_last_tour.php?page=1|Site=GamaSutra|Page=Ensemble Studios: The Last Tour}} This initial codename served as the basis for the name of the ''Spirit of Fire''.{{Ref/Twitter|zaphodgjd|979525459233923072|Graeme Devine|Y=2020|M=10|D=19|Quote=The “Spirit of Fire” spaceship name from Halo Wars is a direct reference to the code name for the project which was “Phoenix”.}}


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==Marketing promotions and release==
==Marketing promotions and release==
===Alpha test===
===Alpha test===
[[File:1211353155 Halowarsalpha.jpg|thumb|A screenshot taken of an Alpha playtester.]]
[[File:1211353155 Halowarsalpha.jpg|thumb|right|A screenshot taken of an Alpha playtester.]]
An Alpha test was done for ''Halo Wars'',{{Ref/Reuse|xbox360fanboy.com}} concluding during May, 2008. The test was open only to several thousand Microsoft employees, including [[Bungie|Bungie Studios]], in order to locate any bugs or glitches, and to test its performance over Xbox Live. It consisted of a brief "tutorial" and multiplayer, and was "''limited to a specific set of units.''" It is unknown how long the Alpha test was conducted, or when it began.{{citation needed}}
An Alpha test was done for ''Halo Wars'',{{Ref/Reuse|xbox360fanboy.com}} concluding during May, 2008. The test was open only to several thousand Microsoft employees, including [[Bungie|Bungie Studios]], in order to locate any bugs or glitches, and to test its performance over Xbox Live. It consisted of a brief "tutorial" and multiplayer, and was "''limited to a specific set of units.''" It is unknown how long the Alpha test was conducted, or when it began.{{citation needed}}


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*According to a concept art note, there would have been Sangheili heretic "creep units" that would've been recruitable. The note also makes mention of similar "rogue" cyclops units.
*According to a concept art note, there would have been Sangheili heretic "creep units" that would've been recruitable. The note also makes mention of similar "rogue" cyclops units.
*Before Ensemble conceived the idea for The Apex, the storyline was supposed to feature a Covenant mining asteroid that was located at a Forerunner ore refining mechanism. This concept tries to show the scale of the large Forerunner machinery in place with machines that are still operational, although now controlled by the Covenant. In the end the mining aspect of the story was removed from the game.<ref>[http://www.halowars.com/news/default.aspx?p=29 '''Official Halo Wars Community Site''': ''On an Asteroid far far Away...'']</ref>
*Before Ensemble conceived the idea for The Apex, the storyline was supposed to feature a Covenant mining asteroid that was located at a Forerunner ore refining mechanism. This concept tries to show the scale of the large Forerunner machinery in place with machines that are still operational, although now controlled by the Covenant. In the end the mining aspect of the story was removed from the game.<ref>[http://www.halowars.com/news/default.aspx?p=29 '''Official Halo Wars Community Site''': ''On an Asteroid far far Away...'']</ref>
*The [[Wikipedia:Doritos|Doritos]] snack food held a sweepstakes where the winner got a voice role in the game.<ref>'''Official Xbox Magazine''', ''"Issue 74"'', ''page 32''</ref> The winner was Nate Beeler, who voiced a Pelican pilot on mission 5.
*The [[Wikipedia:Doritos|Doritos]] snack food held a sweepstakes where the winner got a voice role in the game.<ref>'''Official Xbox Magazine''', ''"Issue 74"'', ''page 32''</ref> Unfortunately, it is not known who won the contest or which character they play.
*Canada-based [[MEGA Brands|Mega Brands]] has released several ''Halo Wars'' [[MEGA Brands Halo Toys|construction sets]].
*Canada-based [[MEGA Brands|Mega Brands]] has released several ''Halo Wars'' [[MEGA Brands Halo Toys|construction sets]].
*[[Halogen]], a conversion mod for the real-time strategy game ''[[Wikipedia:Command and Conquer: Generals|Command and Conquer: Generals]]'', was halted by Microsoft when ''Halo Wars'' began in development.
*[[Halogen]], a conversion mod for the real-time strategy game ''[[Wikipedia:Command and Conquer: Generals|Command and Conquer: Generals]]'', was halted by Microsoft when ''Halo Wars'' began in development.
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===Screenshots===
===Screenshots===
<gallery>
<gallery>
File:HW Screenshots E07 2.jpg|An early cutscene from ''Halo Wars''.
File:HarvestT-1-.jpg|An early cutscene from ''Halo Wars''.
File:HW Screenshots 005.jpg
File:HWscreen.jpeg
File:Hornet war.jpg
File:Hornet war.jpg
File:HaloWarsBattle.jpg
File:HaloWarsBattle.jpg
File:Scarab and wraiths.jpg|A Scarab wiping out UNSC infantry along with two Wraiths and Covenant infantry.
File:Scarab and wraiths.jpg|A Scarab wiping out UNSC infantry along with two Wraiths.
File:Flood Barracks.jpg|The Covenant attacking flood biomass.
File:Flood Barracks.jpg|The Covenant attacking a flood biomass.
</gallery>
</gallery>


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