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{{Era|RW}} | |||
{{Title|''Halo 5: Guardians Multiplayer Beta''}} | {{Title|''Halo 5: Guardians Multiplayer Beta''}} | ||
[[File:H5G - Beta banner.jpg|thumb|350px|A promotional image for the beta]] | [[File:H5G - Beta banner.jpg|thumb|350px|A promotional image for the beta]] | ||
The '''''Halo 5: Guardians Multiplayer Beta''''' also known as the '''''Halo 5: Guardians Arena Multiplayer Beta''''' was a phase in the development of ''[[Halo 5: Guardians]]'', produced by [[343 Industries]] and organized by [[Microsoft]]. Purchasing ''[[Halo: The Master Chief Collection]]'' gave players access to the beta,<ref name="wpMC">[https://www.halowaypoint.com/en-us/games/halo-the-master-chief-collection '''Halo Waypoint''': ''Halo: The Master Chief Collection'']</ref> which was made available on [[2014|December 29, 2014]]<ref name="wpH5">[https://www.halowaypoint.com/en-us/games/halo-5-guardians '''Halo Waypoint''': ''Halo 5: Guardians'']</ref> and ended on [[2015|January 18, 2015]].<ref name="gamescom trailer">[https://www.youtube.com/watch?v=WeSCwP-hjDY '''YouTube''': ''Halo 5 Guardians Beta Trailer 1080p HD (Gamescom 2014)'']</ref> It was first revealed with a [[Halo 5: Guardians Multiplayer Beta announcement trailer|teaser trailer]] shown at Microsoft's [[E3|E3 2014]] media briefing. | The '''''Halo 5: Guardians Multiplayer Beta''''' also known as the '''''Halo 5: Guardians Arena Multiplayer Beta''''' was a phase in the development of ''[[Halo 5: Guardians]]'', produced by [[343 Industries]] and organized by [[Microsoft]]. Purchasing ''[[Halo: The Master Chief Collection]]'' gave players access to the beta,<ref name="wpMC">[https://www.halowaypoint.com/en-us/games/halo-the-master-chief-collection '''Halo Waypoint''': ''Halo: The Master Chief Collection'']</ref> which was made available on [[2014|December 29, 2014]]<ref name="wpH5">[https://www.halowaypoint.com/en-us/games/halo-5-guardians '''Halo Waypoint''': ''Halo 5: Guardians'']</ref> and ended on [[2015|January 18, 2015]].<ref name="gamescom trailer">[https://www.youtube.com/watch?v=WeSCwP-hjDY '''YouTube''': ''Halo 5 Guardians Beta Trailer 1080p HD (Gamescom 2014)'']</ref> It was first revealed with a [[Halo 5: Guardians Multiplayer Beta announcement trailer|teaser trailer]] shown at Microsoft's [[E3|E3 2014]] media briefing. | ||
The focus of the beta was on small maps with 4v4 arena gameplay. A notable difference to ''Halo 4'' was the absence of custom [[loadout]]s; every player started with identical equipment. | The focus of the beta was on small maps with 4v4 arena gameplay. A notable difference to ''Halo 4'' was the absence of custom [[loadout]]s; every player started with identical equipment.<ref name="gamescom trailer"/> A notable addition in the beta were the new [[Spartan abilities]], which will replace the [[armor abilities]] from the previous games in ''Halo 5: Guardians''. 343 Industries described the beta as traditional in that it would be used for the intended purpose of beta testing and gathering feedback for a game still in progress, as opposed to merely showcasing a largely finished product for marketing reasons.<ref>[https://www.youtube.com/watch?v=k96NK5moXyg '''YouTube''': ''Halo 5: Guardians Multiplayer Beta: Behind the Scenes'']</ref> | ||
==Included features== | ==Included features== | ||
The beta featured eight maps, three game modes, eleven weapons and thirteen sets of armor. | The beta featured eight maps, three game modes, eleven weapons and thirteen sets of armor.<ref name="gamescom trailer"/> The beta also allowed users to offer feedback on things like power weapons, maps, and game modes in the [[Halo Channel]].<ref>'''[[Halo Channel|Halo Bulletin]]'''</ref> | ||
{{Featurelist|secondcolumn=title-3|title-1=Weapons| | {{Featurelist|secondcolumn=title-3|title-1=Weapons| | ||
*[[BR85HB battle rifle]] | *[[BR85HB battle rifle]] | ||
*[[MLRS | *[[Hydra MLRS]] | ||
*[[M395 DMR]] | *[[M395 DMR]] | ||
*[[M57 rocket launcher]] | *[[M57 rocket launcher]] | ||
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*[[Type-1 energy sword]] | *[[Type-1 energy sword]] | ||
**''[[Prophets' Bane]]'' | **''[[Prophets' Bane]]'' | ||
* | *[[Type-1 plasma grenade]] | ||
*[[Z-250 lightrifle]] | *[[Z-250 lightrifle]] | ||
|title-2=Armor| | |title-2=Armor| | ||
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}} | }} | ||
== | ==Armory Unlocks== | ||
During the | During the Beta the player could unlock armor. The armor unlocked was not transferable to the final version. | ||
===Armor unlocks=== | |||
*'''[[RECRUIT-class Mjolnir|Recruit]]''': Unlocked by default. | |||
**'''Manufacturer''': Hannibal Weapon Systems | |||
**'''Body Armor description''': Personalized RECRUIT armor suits the needs of a diverse segment of Spartan combatants. | |||
**'''Helmet description''': Decades of combat experience with Mjolnir suits informed the design and electronics hardware architecture of the RECRUIT helmet. | |||
*'''[[AIR ASSAULT-class Mjolnir|Air Assault]]''': Reach SR2 (helmet) and SR3 (armor) | |||
**'''Manufacturer''': Naphtali Contractor Corporation | |||
**'''Body Armor description''': AIR ASSAULT spin-offs were considered for adoption by unaugmented Delta-Six operators, but each suit costs as much as a dropship. | |||
**'''Helmet description''': The AIR ASSAULT helmet's long-range comm system makes it popular with Spartan fireteam leaders, but Naphtali also markets this helmet to Army special forces. | |||
*'''Helmet description''': | *'''[[RECON-class Mjolnir|Recon]]''': Reach SR4 (helmet) and SR5 (armor) | ||
*''' | **'''Manufacturer''': Imbrium Machine Complex | ||
**'''Body Armor description''': RECON armor is fitted with emissions baffling and passive electronic support activity sensors for observation missions behind enemy lines. | |||
**'''Helmet description''': The heavily classified Auspex battlenet uplink in the RECON helmet contains the latest counter-cyberintrusion and firewall routines from ONI. | |||
*'''[[AVIATOR-class Mjolnir|Aviator]]''': Reach SR9 (helmet) and SR10 (armor) | |||
**'''Manufacturer''': Hannibal Weapon Systems | |||
*'''Helmet description''': The | **'''Body Armor description''': The AVIATOR suite includes integral gravity compensators and hardware-accelerated flight combat interlinks. | ||
*''' | **'''Helmet description''': Usable only by augmented personnel, the AVIATOR helmet's ultrawideband machine interlink gives Spartan-IV pilots unparalleled control over their aircraft. | ||
*'''Recruit BRN''': Reach SR14 (helmet) and SR15 (armor) | |||
**'''Manufacturer''': Hannibal Weapon Systems | |||
**'''Body Armor description''': Personalized RECRUIT armor suits the needs of a diverse segment of Spartan combatants. | |||
**'''Helmet description''': Though largely confined to War Games, custom patterns can be applied to RECRUIT armor before fitting. | |||
*'''Helmet description''': | |||
*''' | *'''[[ATHLON-class Mjolnir|Athlon]]''': Reach SR19 (helmet) and SR20 (armor) | ||
**'''Manufacturer''': Misriah Armory | |||
**'''Body Armor description''': Multiply redundant safety systems in the ATHLON significantly reduce the chance of major injury during live War Games. | |||
**'''Helmet description''': The ATHLON helmet's inner layer uses a magnetorheological dampening system perfectly tuned to the peculiarities of the Spartan physiology. | |||
*'''[[WARRIOR-class Mjolnir|Warrior]]''': Reach SR23 (helmet) and SR24 (armor) | |||
**'''Manufacturer''': Materials Group | |||
*'''Body description''': | **'''Body Armor description''': The WARRIOR's dual channel gel layer can disperse kinetic and thermal energy quickly and efficiently, while still preserving mobility. | ||
**'''Helmet description''': The WARRIOR helmet's robust design protects an elegant combination of sensors and computing clusters that are fully interoperable with all Mjolnir derivatives. | |||
*'''[[SCOUT-class Mjolnir|Scout]]''': Reach SR25 (helmet only) | |||
**'''Manufacturer''': Materials Group | |||
**'''Helmet description''': Materials Group tested various form factors of the SCOUT helmet, before settling on a sleek shape reminiscent of the MARK VI [GEN1] model. | |||
*''' | |||
*''' | *'''[[DEFENDER-class Mjolnir|Defender]]''': Reach SR26 (helmet) and SR27 (armor) | ||
**'''Manufacturer''': Imbrium Machine Complex | |||
**'''Body Armor description''': The placid DEFENDER faceplate is a symbol of both UNSC oppression and protection, due to use by Spartan anti-Insurrectionist units. | |||
**'''Helmet description''': It has not escaped notice that the observation and communication features of the DEFENDER helmet are well-suited for combat actuation in urban environments. | |||
*'''Air Assault DPT''': Reach SR29 (helmet) and SR30 (armor) | |||
**'''Manufacturer''': Naphtali Contractor Corporation | |||
*''' | **'''Body Armor description''': AIR ASSAULT users take advantage of even the smallest tactical advantage to avoid being spotted in transit to the combat zone. | ||
**'''Helmet description''': This coating incorporates impregnated metamaterials that mask the AIR ASSAULT armor's signature in both the near-infrared and near-ultraviolet spectrum. | |||
*'''[[SOLDIER-class Mjolnir|Soldier]]''': Reach SR33 (helmet) and SR34 (armor) | |||
**'''Manufacturer''': Materials Group | |||
**'''Body Armor description''': The SOLDIER armor system has proven so adaptable that design features have been integrated into the latest ODST combat ensembles. | |||
*''' | **'''Helmet description''': Low power consumption, comfort, and obsessive attention paid in ergonomics distinguish the SOLDIER helmet design from other Mjolnir patterns. | ||
*'''Body description''': The | |||
*'''[[CENTURION-class Mjolnir|Centurion]]''': Reach SR37 (helmet) and SR38 (armor) | |||
**'''Manufacturer''': The Watershed Division | |||
**'''Body Armor description''': The CENTURION threat management system incorporates the latest situational awareness tacsofts and cognition enhancing neural interlinks. | |||
**'''Helmet description''': The CENTURION's C4I2SR technology combined with Spartan warfighting talent is a game-changer for UNSC operational planning and battlespace shaping doctrine. | |||
*''' | *'''[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI Gen1]]''': Get the "[[Your Journey Begins]]" achievement in ''[[Halo: The Master Chief Collection]]''. | ||
**'''Manufacturer''': Materials Group | |||
**'''Body Armor description''': Technically obsolete, the Mark VI[GEN1] Mjolnir armor maintains a legendary luster among Spartans and the general public. | |||
**'''Helmet description''': The distinctive silhouette of the MARK VI GEN1 helmet remains one the most powerful symbols of the Human-Covenant War. | |||
*'''Mark-VI Scarred''': Get the "[[Cairo Station (achievement)|Cairo Station]]" achievement in ''Halo: The Master Chief Collection''. | |||
*''' | **'''Manufacturer''': Materials Group | ||
*''' | **'''Body Armor description''': The MARK VI was able to remain functional until all of its triply-redundant auto-repair and bypass nodes failed. | ||
**'''Helmet description''': Constructed with the utmost care and multiply redundant subsystems, MARK VI helmets can remain functional even after horrendous damage. | |||
*'''[[Nightfall armor|Nightfall]]''': Watch the Halo: Nightfall series (the helmet unlocks after Episode 1, the rest unlocks after watch all 5 episodes) | |||
**'''Manufacturer''': Cascade Stronghold Technology | |||
**'''Body Armor description''': Spartans with Marine experience prefer NIGHTFALL armor when stationed on inhospitable worlds due to its best-of-class life support. | |||
*''' | **'''Helmet description''': Lessons learned on far-flung hellscapes have shaped the NIGHTFALL into the best multi-environmental helmet available. | ||
*'''Body description''': | |||
*'''[[HELIOSKRILL-class Mjolnir|Helioskrill]]''': Get the "[[Legend (achievement)|Legend]]" achievement in ''Halo: The Master Chief Collection''. | |||
**'''Manufacturer''': Kolaar Manufactorum | |||
**'''Body Armor description''': The HELIOSKRILL is a work of art crafted by a Sangheili prodigy inspired to test her skill against the best that humanity could muster. | |||
**'''Helmet description''': Such is the skill of the HELIOSKRILL's artisan-armorer designer that even the heavily classified and encrypted Mjolnir neural interface protocols were reverse engineered. | |||
===Visor unlocks=== | |||
*'''Recruit''': Unlocked by default | |||
**'''Manufacturer''': Hannibal Weapon Systems | |||
**'''Description''': Visual Intelligence System, Reconnaissance (VISR) software manages the Spartan's disparate sensor feeds, battlenet links, and suit diagnostic messages. | |||
*'''Cyan''': Reach SR7 | |||
**'''Manufacturer''': Hannibal Weapon Systems | |||
*''' | **'''Description''': Too expensive to be universally deployed, VISR 4.03 hardware is protected against electromagnetic interference, shock, and corrosive atmospheres. | ||
*''' | |||
*'''Frost''': Reach SR12 | |||
**'''Manufacturer''': Lethbridge Industrial | |||
**'''Description''': With its integral climate module and multi-layer insulation the VISR 4.05 assembly can function in extreme temperatures and exotic cryogenic atmospheres. | |||
*'''Blindside''': Reach SR17 | |||
**'''Manufacturer''': Imbrium Machine Complex | |||
*''' | **'''Description''': Frowned upon by UNSC staff officers, VISR 4.05 sacrifices strategic situational awareness for improved performance in small-unit actions. | ||
*'''Sunspot''': Reach SR22 | |||
**'''Manufacturer''': Acheron Security | |||
**'''Description''': The VISR 4.06 system utilizes a dedicated deconfiction agent which effectively curates the deluge of information competing for the Spartan's attention. | |||
*''' | *'''Solar''': Reach SR28 | ||
*''' | **'''Manufacturer''': Materials Group | ||
**'''Description''': VISR 4.02 upgrades focus specifically on target acquisition speed, combat identification, and interoperability with UEG law enforcement networks. | |||
*'''Verdant''': Reach SR32 | |||
**'''Manufacturer''': Naphtali Contractor Corporation | |||
**'''Description''': VISR 4.07 has been updated to comply with the latest industrial cyberlink standards, as well as expanded support for legacy interfaces. | |||
*''' | |||
*''' | *'''Midnight''': Reach SR35 | ||
**'''Manufacturer''': Materials Group | |||
**'''Description''': Materials Group uses VISR 4.08 as the basis for their next-generation battlespace management software, but proper use requires technical expertise. | |||
*''' | |||
*''' | |||
==Trivia== | ==Trivia== | ||
*Despite appearing in multiple promotional images and screenshots for the beta, the [[TECHNICIAN-class Mjolnir|Technician armor]] was not available in the beta. | *Despite appearing in multiple promotional images and screenshots for the beta, the [[TECHNICIAN-class Mjolnir|Technician armor]] was not available in the beta. | ||
* | *Between the Beta and final game some descriptions got changed. | ||
**The VISRs changed from having their VISR numbers in the description. | **The VISRs changed from having their VISR numbers in the description. Being replaced with their name. | ||
**The | **The Armor skins lost their descriptions, opting to use the base armors description. | ||
** | **Recruits Body Armor description changed. | ||
**The Blindside | **The Blindside description had a error in which it said it was "VISR 4.05", while ''[[Halo 4]]'' had it under "VISR 4.04". | ||
**The final version of ''Halo 5: Guardians'' removed the | **The final version of ''Halo 5: Guardians'' removed the Manufacturer names for each item in the customisation menu. | ||
==Gallery== | ==Gallery== | ||
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File:H5GBetaMainMenu.jpg|The ''Halo 5: Guardians Multiplayer Beta'' main menu. | File:H5GBetaMainMenu.jpg|The ''Halo 5: Guardians Multiplayer Beta'' main menu. | ||
File:H5GBServiceRecord.png|The service record in the beta. | File:H5GBServiceRecord.png|The service record in the beta. | ||
File:H5GBCustomization.png|[[Armor | File:H5GBCustomization.png|[[Armor permutations (Halo 5: Guardians)|Customization]] in the beta. | ||
File:Halo5Beta - CityMap.jpg|The map [[Empire]]. | File:Halo5Beta - CityMap.jpg|The map [[Empire]]. | ||
File:Halo5Beta - CovenantStationMap.jpg|The map [[Truth]]. | File:Halo5Beta - CovenantStationMap.jpg|The map [[Truth]]. | ||
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File:Trench Training Ground.jpg|The map [[Trench]]. | File:Trench Training Ground.jpg|The map [[Trench]]. | ||
File:Pegasus.jpg| Gameplay on [[Pegasus]]. | File:Pegasus.jpg| Gameplay on [[Pegasus]]. | ||
File:H5G-MP-beta-spartan-1. | File:H5G-MP-beta-spartan-1.jpg|Spartans in the [[Breakout]] gametype. | ||
File:H5 - Sword first person view.png|First person view of the [[Prophets' Bane]]. | File:H5 - Sword first person view.png|First person view of the [[Prophets' Bane]]. | ||
File:H5 - Recon with missile launcher.jpg|A Spartan with a rocket launcher. | File:H5 - Recon with missile launcher.jpg|A Spartan with a rocket launcher. | ||
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==Sources== | ==Sources== | ||
<references/> | |||
==See also== | ==See also== |