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{{Era|RW}}
{{Title|''Halo 5: Guardians Multiplayer Beta''}}
{{Title|''Halo 5: Guardians Multiplayer Beta''}}
{{Status|RealWorld}}
[[File:H5G - Beta banner.jpg|thumb|350px|A promotional image for the beta]]
[[File:H5G - Beta banner.jpg|thumb|350px|A promotional image for the beta]]
The '''''Halo 5: Guardians Multiplayer Beta''''' also known as the '''''Halo 5: Guardians Arena Multiplayer Beta''''' was a phase in the development of ''[[Halo 5: Guardians]]'', produced by [[343 Industries]] and organized by [[Microsoft]]. Purchasing ''[[Halo: The Master Chief Collection]]'' gave players access to the beta,<ref name="wpMC">[https://www.halowaypoint.com/en-us/games/halo-the-master-chief-collection '''Halo Waypoint''': ''Halo: The Master Chief Collection'']</ref> which was made available on [[2014|December 29, 2014]]<ref name="wpH5">[https://www.halowaypoint.com/en-us/games/halo-5-guardians '''Halo Waypoint''': ''Halo 5: Guardians'']</ref> and ended on [[2015|January 18, 2015]].<ref name="gamescom trailer">[https://www.youtube.com/watch?v=WeSCwP-hjDY '''YouTube''': ''Halo 5 Guardians Beta Trailer 1080p HD (Gamescom 2014)'']</ref> It was first revealed with a [[Halo 5: Guardians Multiplayer Beta announcement trailer|teaser trailer]] shown at Microsoft's [[E3|E3 2014]] media briefing.
The '''''Halo 5: Guardians Multiplayer Beta''''' also known as the '''''Halo 5: Guardians Arena Multiplayer Beta''''' was a phase in the development of ''[[Halo 5: Guardians]]'', produced by [[343 Industries]] and organized by [[Microsoft]]. Purchasing ''[[Halo: The Master Chief Collection]]'' gave players access to the beta,<ref name="wpMC">[https://www.halowaypoint.com/en-us/games/halo-the-master-chief-collection '''Halo Waypoint''': ''Halo: The Master Chief Collection'']</ref> which was made available on [[2014|December 29, 2014]]<ref name="wpH5">[https://www.halowaypoint.com/en-us/games/halo-5-guardians '''Halo Waypoint''': ''Halo 5: Guardians'']</ref> and ended on [[2015|January 18, 2015]].<ref name="gamescom trailer">[https://www.youtube.com/watch?v=WeSCwP-hjDY '''YouTube''': ''Halo 5 Guardians Beta Trailer 1080p HD (Gamescom 2014)'']</ref> It was first revealed with a [[Halo 5: Guardians Multiplayer Beta announcement trailer|teaser trailer]] shown at Microsoft's [[E3|E3 2014]] media briefing.


The focus of the beta was on small maps with 4v4 arena gameplay. A notable difference to ''Halo 4'' was the absence of custom [[loadout]]s; every player started with identical equipment.{{Ref/Reuse|gamescom trailer}} A notable addition in the beta were the new [[Spartan abilities]], which will replace the [[armor abilities]] from the previous games in ''Halo 5: Guardians''. 343 Industries described the beta as traditional in that it would be used for the intended purpose of beta testing and gathering feedback for a game still in progress, as opposed to merely showcasing a largely finished product for marketing reasons.<ref>[https://www.youtube.com/watch?v=k96NK5moXyg '''YouTube''': ''Halo 5: Guardians Multiplayer Beta: Behind the Scenes'']</ref>
The focus of the beta was on small maps with 4v4 arena gameplay. A notable difference to ''Halo 4'' was the absence of custom [[loadout]]s; every player started with identical equipment.<ref name="gamescom trailer"/> A notable addition in the beta were the new [[Spartan abilities]], which will replace the [[armor abilities]] from the previous games in ''Halo 5: Guardians''. 343 Industries described the beta as traditional in that it would be used for the intended purpose of beta testing and gathering feedback for a game still in progress, as opposed to merely showcasing a largely finished product for marketing reasons.<ref>[https://www.youtube.com/watch?v=k96NK5moXyg '''YouTube''': ''Halo 5: Guardians Multiplayer Beta: Behind the Scenes'']</ref>


==Included features==
==Included features==
The beta featured eight maps, three game modes, eleven weapons and thirteen sets of armor.{{Ref/Reuse|gamescom trailer}} The beta also allowed users to offer feedback on things like power weapons, maps, and game modes in the [[Halo Channel]].<ref>'''[[Halo Channel|Halo Bulletin]]'''</ref>
The beta featured eight maps, three game modes, eleven weapons and thirteen sets of armor.<ref name="gamescom trailer"/> The beta also allowed users to offer feedback on things like power weapons, maps, and game modes in the [[Halo Channel]].<ref>'''[[Halo Channel|Halo Bulletin]]'''</ref>


{{Featurelist|secondcolumn=title-3|title-1=Weapons|
{{Featurelist|secondcolumn=title-3|title-1=Weapons|
*[[BR85HB battle rifle]]
*[[BR85HB battle rifle]]
*[[MLRS-1 Hydra]]
*[[Hydra MLRS]]
*[[M395 DMR]]
*[[M395 DMR]]
*[[M57 rocket launcher]]
*[[M57 rocket launcher]]
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*[[Type-1 energy sword]]
*[[Type-1 energy sword]]
**''[[Prophets' Bane]]''
**''[[Prophets' Bane]]''
*{{Pattern|Anskum|plasma grenade}}
*[[Type-1 plasma grenade]]
*[[Z-250 lightrifle]]
*[[Z-250 lightrifle]]
|title-2=Armor|
|title-2=Armor|
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}}
}}


==List of permutations==
==Armory Unlocks==
During the ''Halo 5'' beta, the player could unlock armor permutations for their Spartan. Most armor was unlocked by ranking up with the beta's XP system, however, four sets of armor were unlocked through achievements in ''Halo: The Master Chief Collection'', and by watching ''[[Halo: Nightfall]]'' on the Halo Channel. Barring [[MJOLNIR Powered Assault Armor/Mark VI|Mark VI Gen1]], Mark VI Gen1 - Scarred, [[Nightfall armor|Nightfall]], and [[HELIOSKRILL-class Mjolnir|Helioskrill]], no armor from the beta transferred to ''Guardians''' final release.
During the Beta the player could unlock armor. The armor unlocked was not transferable to the final version.
===Armor===
 
{| class="wikitable"
===Armor unlocks===
|-align="center"
*'''[[RECRUIT-class Mjolnir|Recruit]]''': Unlocked by default.
! style="width:10%; text-align:center; color:#fff;"|Armor
**'''Manufacturer''': Hannibal Weapon Systems
! style="width:15%; text-align:center; color:#fff;"|Unlock requirement
**'''Body Armor description''': Personalized RECRUIT armor suits the needs of a diverse segment of Spartan combatants.
! style="width:15%; text-align:center; color:#fff;"|Manufacturer
**'''Helmet description''': Decades of combat experience with Mjolnir suits informed the design and electronics hardware architecture of the RECRUIT helmet.
! style="width:55%; text-align:center; color:#fff;"|Description
 
|-align="center"
*'''[[AIR ASSAULT-class Mjolnir|Air Assault]]''': Reach SR2 (helmet) and SR3 (armor)
|[[File:H5GB - Armor - Recruit.jpg|120px]]<br>[[RECRUIT-class Mjolnir|Recruit]]
**'''Manufacturer''': Naphtali Contractor Corporation
|Unlocked by default.
**'''Body Armor description''': AIR ASSAULT spin-offs were considered for adoption by unaugmented Delta-Six operators, but each suit costs as much as a dropship.
|Hannibal Weapon Systems
**'''Helmet description''': The AIR ASSAULT helmet's long-range comm system makes it popular with Spartan fireteam leaders, but Naphtali also markets this helmet to Army special forces.
|
 
*'''Helmet description''': Decades of combat experience with Mjolnir suits informed the design and electronics hardware architecture of the RECRUIT helmet.
*'''[[RECON-class Mjolnir|Recon]]''': Reach SR4 (helmet) and SR5 (armor)
*'''Body description''': Personalized RECRUIT armor suits the needs of a diverse segment of Spartan combatants.
**'''Manufacturer''': Imbrium Machine Complex
|-align="center"
**'''Body Armor description''': RECON armor is fitted with emissions baffling and passive electronic support activity sensors for observation missions behind enemy lines.
|[[File:H5GB - Armor - Air Assault.jpg|120px]]<br>[[AIR ASSAULT-class Mjolnir|Air Assault]]
**'''Helmet description''': The heavily classified Auspex battlenet uplink in the RECON helmet contains the latest counter-cyberintrusion and firewall routines from ONI.
|Reach SR-2 (Helmet)<br>Reach SR-3 (Armor)
 
|Naphtali Contractor Corporation
*'''[[AVIATOR-class Mjolnir|Aviator]]''': Reach SR9 (helmet) and SR10 (armor)
|
**'''Manufacturer''': Hannibal Weapon Systems
*'''Helmet description''': The AIR ASSAULT helmet's long-range comm system makes it popular with Spartan fireteam leaders, but Naphtali also markets this helmet to Army special forces.
**'''Body Armor description''': The AVIATOR suite includes integral gravity compensators and hardware-accelerated flight combat interlinks.
*'''Body description''': AIR ASSAULT spin-offs were considered for adoption by unaugmented Delta-Six operators, but each suit costs as much as a dropship.
**'''Helmet description''': Usable only by augmented personnel, the AVIATOR helmet's ultrawideband machine interlink gives Spartan-IV pilots unparalleled control over their aircraft.
|-align="center"
 
|[[File:H5GB - Armor - Recon.jpg|120px]]<br>[[RECON-class Mjolnir|Recon]]
*'''Recruit BRN''': Reach SR14 (helmet) and SR15 (armor)
|Reach SR-4 (Helmet)<br>Reach SR-5 (Armor)
**'''Manufacturer''': Hannibal Weapon Systems
|Imbrium Machine Complex
**'''Body Armor description''': Personalized RECRUIT armor suits the needs of a diverse segment of Spartan combatants.
|
**'''Helmet description''': Though largely confined to War Games, custom patterns can be applied to RECRUIT armor before fitting.
*'''Helmet description''': The heavily classified Auspex battlenet uplink in the RECON helmet contains the latest counter-cyberintrusion and firewall routines from ONI.
 
*'''Body description''': RECON armor is fitted with emissions baffling and passive electronic support activity sensors for observation missions behind enemy lines.
*'''[[ATHLON-class Mjolnir|Athlon]]''': Reach SR19 (helmet) and SR20 (armor)
|-align="center"
**'''Manufacturer''': Misriah Armory
|[[File:H5GB - Armor - Aviator.jpg|120px]]<br>[[AVIATOR-class Mjolnir|Aviator]]
**'''Body Armor description''': Multiply redundant safety systems in the ATHLON significantly reduce the chance of major injury during live War Games.
|Reach SR-9 (Helmet)<br>Reach SR-10 (Armor)
**'''Helmet description''': The ATHLON helmet's inner layer uses a magnetorheological dampening system perfectly tuned to the peculiarities of the Spartan physiology.
|Hannibal Weapon Systems
 
|
*'''[[WARRIOR-class Mjolnir|Warrior]]''': Reach SR23 (helmet) and SR24 (armor)
*'''Helmet description''': Usable only by augmented personnel, the AVIATOR helmet's ultrawideband machine interlink gives Spartan-IV pilots unparalleled control over their aircraft.
**'''Manufacturer''': Materials Group
*'''Body description''': The AVIATOR suite includes integral gravity compensators and hardware-accelerated flight combat interlinks.
**'''Body Armor description''': The WARRIOR's dual channel gel layer can disperse kinetic and thermal energy quickly and efficiently, while still preserving mobility.
|-align="center"
**'''Helmet description''': The WARRIOR helmet's robust design protects an elegant combination of sensors and computing clusters that are fully interoperable with all Mjolnir derivatives.
|[[File:H5GB - Armor - Recruit (BRN).jpg|120px]]<br>Recruit (BRN)
 
|Reach SR-14 (Helmet)<br>Reach SR-15 (Armor)
*'''[[SCOUT-class Mjolnir|Scout]]''': Reach SR25 (helmet only)
|Hannibal Weapon Systems
**'''Manufacturer''': Materials Group
|
**'''Helmet description''': Materials Group tested various form factors of the SCOUT helmet, before settling on a sleek shape reminiscent of the MARK VI [GEN1] model.
*'''Helmet description''': Though largely confined to War Games, custom patterns can be applied to RECRUIT armor before fitting.
 
*'''Body description''': Personalized RECRUIT armor suits the needs of a diverse segment of Spartan combatants.
*'''[[DEFENDER-class Mjolnir|Defender]]''': Reach SR26 (helmet) and SR27 (armor)
|-align="center"
**'''Manufacturer''': Imbrium Machine Complex
|[[File:H5GB - Armor - Athlon.jpg|120px]]<br>[[ATHLON-class Mjolnir|Athlon]]
**'''Body Armor description''': The placid DEFENDER faceplate is a symbol of both UNSC oppression and protection, due to use by Spartan anti-Insurrectionist units.
|Reach SR-19 (Helmet)<br>Reach SR-20 (Armor)
**'''Helmet description''': It has not escaped notice that the observation and communication features of the DEFENDER helmet are well-suited for combat actuation in urban environments.
|Misriah Armory
 
|
*'''Air Assault DPT''': Reach SR29 (helmet) and SR30 (armor)
*'''Helmet description''': The ATHLON helmet's inner layer uses a magnetorheological dampening system perfectly tuned to the peculiarities of the Spartan physiology.
**'''Manufacturer''': Naphtali Contractor Corporation
*'''Body description''': Multiply redundant safety systems in the ATHLON significantly reduce the chance of major injury during live War Games.
**'''Body Armor description''': AIR ASSAULT users take advantage of even the smallest tactical advantage to avoid being spotted in transit to the combat zone.
|-align="center"
**'''Helmet description''': This coating incorporates impregnated metamaterials that mask the AIR ASSAULT armor's signature in both the near-infrared and near-ultraviolet spectrum.
|[[File:H5GB - Armor - Warrior.jpg|120px]]<br>[[WARRIOR-class Mjolnir|Warrior]]
 
|Reach SR-23 (Helmet)<br>Reach SR-24 (Armor)
*'''[[SOLDIER-class Mjolnir|Soldier]]''': Reach SR33 (helmet) and SR34 (armor)
|Materials Group
**'''Manufacturer''': Materials Group
|
**'''Body Armor description''': The SOLDIER armor system has proven so adaptable that design features have been integrated into the latest ODST combat ensembles.
*'''Helmet description''': The WARRIOR helmet's robust design protects an elegant combination of sensors and computing clusters that are fully interoperable with all Mjolnir derivatives.
**'''Helmet description''': Low power consumption, comfort, and obsessive attention paid in ergonomics distinguish the SOLDIER helmet design from other Mjolnir patterns.
*'''Body description''': The WARRIOR's dual channel gel layer can disperse kinetic and thermal energy quickly and efficiently, while still preserving mobility.
 
|-align="center"
*'''[[CENTURION-class Mjolnir|Centurion]]''': Reach SR37 (helmet) and SR38 (armor)
|[[File:H5GB - Armor - Scout.jpg|120px]]<br>[[SCOUT-class Mjolnir|Scout]]
**'''Manufacturer''': The Watershed Division
|Reach SR-25 (Helmet)
**'''Body Armor description''': The CENTURION threat management system incorporates the latest situational awareness tacsofts and cognition enhancing neural interlinks.
|Materials Group
**'''Helmet description''': The CENTURION's C4I2SR technology combined with Spartan warfighting talent is a game-changer for UNSC operational planning and battlespace shaping doctrine.
|
 
*'''Helmet description''': Materials Group tested various form factors of the SCOUT helmet, before settling on a sleek shape reminiscent of the MARK VI [GEN1] model.
*'''[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI Gen1]]''': Get the "[[Your Journey Begins]]" achievement in ''[[Halo: The Master Chief Collection]]''.
|-align="center"
**'''Manufacturer''': Materials Group
|[[File:H5GB - Armor - Defender.jpg|120px]]<br>[[DEFENDER-class Mjolnir|Defender]]
**'''Body Armor description''': Technically obsolete, the Mark VI[GEN1] Mjolnir armor maintains a legendary luster among Spartans and the general public.
|Reach SR-26 (Helmet)<br>Reach SR-27 (Armor)
**'''Helmet description''': The distinctive silhouette of the MARK VI GEN1 helmet remains one the most powerful symbols of the Human-Covenant War.
|Imbrium Machine Complex
 
|
*'''Mark-VI Scarred''': Get the "[[Cairo Station (achievement)|Cairo Station]]" achievement in ''Halo: The Master Chief Collection''.
*'''Helmet description''': It has not escaped notice that the observation and communication features of the DEFENDER helmet are well-suited for combat actuation in urban environments.
**'''Manufacturer''': Materials Group
*'''Body description''': The placid DEFENDER faceplate is a symbol of both UNSC oppression and protection, due to use by Spartan anti-Insurrectionist units.
**'''Body Armor description''': The MARK VI was able to remain functional until all of its triply-redundant auto-repair and bypass nodes failed.
|-align="center"
**'''Helmet description''': Constructed with the utmost care and multiply redundant subsystems, MARK VI helmets can remain functional even after horrendous damage.
|[[File:H5GB - Armor - Air Assault (DPT).jpg|120px]]<br>Air Assault (DPT)
 
|Reach SR-29 (Helmet)<br>Reach SR-30 (Armor)
*'''[[Nightfall armor|Nightfall]]''': Watch the Halo: Nightfall series (the helmet unlocks after Episode 1, the rest unlocks after watch all 5 episodes)
|Naphtali Contractor Corporation
**'''Manufacturer''': Cascade Stronghold Technology
|
**'''Body Armor description''': Spartans with Marine experience prefer NIGHTFALL armor when stationed on inhospitable worlds due to its best-of-class life support.
*'''Helmet description''': This coating incorporates impregnated metamaterials that mask the AIR ASSAULT armor's signature in both the near-infrared and near-ultraviolet spectrum.
**'''Helmet description''': Lessons learned on far-flung hellscapes have shaped the NIGHTFALL into the best multi-environmental helmet available.
*'''Body description''': AIR ASSAULT users take advantage of even the smallest tactical advantage to avoid being spotted in transit to the combat zone.
 
|-align="center"
*'''[[HELIOSKRILL-class Mjolnir|Helioskrill]]''': Get the "[[Legend (achievement)|Legend]]" achievement in ''Halo: The Master Chief Collection''.
|[[File:H5GB - Armor - Soldier.jpg|120px]]<br>[[SOLDIER-class Mjolnir|Soldier]]
**'''Manufacturer''': Kolaar Manufactorum
|Reach SR-33 (Helmet)<br>SR-34 (Armor)
**'''Body Armor description''': The HELIOSKRILL is a work of art crafted by a Sangheili prodigy inspired to test her skill against the best that humanity could muster.
|Materials Group
**'''Helmet description''': Such is the skill of the HELIOSKRILL's artisan-armorer designer that even the heavily classified and encrypted Mjolnir neural interface protocols were reverse engineered.
|
 
*'''Helmet description''': Low power consumption, comfort, and obsessive attention paid in ergonomics distinguish the SOLDIER helmet design from other Mjolnir patterns.
===Visor unlocks===
*'''Body description''': The SOLDIER armor system has proven so adaptable that design features have been integrated into the latest ODST combat ensembles.
*'''Recruit''': Unlocked by default
|-align="center"
**'''Manufacturer''': Hannibal Weapon Systems
|[[File:H5GB - Armor - Centurion.jpg|120px]]<br>[[CENTURION-class Mjolnir|Centurion]]
**'''Description''': Visual Intelligence System, Reconnaissance (VISR) software manages the Spartan's disparate sensor feeds, battlenet links, and suit diagnostic messages.
|Reach SR-37 (Helmet)<br>Reach SR-38 (Armor)
 
|The Watershed Division
*'''Cyan''': Reach SR7
|
**'''Manufacturer''': Hannibal Weapon Systems
*'''Helmet description''': The CENTURION's C4I2SR technology combined with Spartan warfighting talent is a game-changer for UNSC operational planning and battlespace shaping doctrine.
**'''Description''': Too expensive to be universally deployed, VISR 4.03 hardware is protected against electromagnetic interference, shock, and corrosive atmospheres.
*'''Body description''': The CENTURION threat management system incorporates the latest situational awareness tacsofts and cognition enhancing neural interlinks.
 
|-align="center"
*'''Frost''': Reach SR12
|[[File:H5GB - Armor - Mark VI Gen1.jpg|120px]]<br>[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI Gen1]]
**'''Manufacturer''': Lethbridge Industrial
|Get the "[[Your Journey Begins]]" achievement in ''[[Halo: The Master Chief Collection]]''.
**'''Description''': With its integral climate module and multi-layer insulation the VISR 4.05 assembly can function in extreme temperatures and exotic cryogenic atmospheres.
|Materials Group
 
|
*'''Blindside''': Reach SR17
*'''Helmet description''': The distinctive silhouette of the MARK VI GEN1 helmet remains one the most powerful symbols of the Human-Covenant War.
**'''Manufacturer''': Imbrium Machine Complex
*'''Body description''': Technically obsolete, the Mark VI[GEN1] Mjolnir armor maintains a legendary luster among Spartans and the general public.
**'''Description''': Frowned upon by UNSC staff officers, VISR 4.05 sacrifices strategic situational awareness for improved performance in small-unit actions.
|-align="center"
 
|[[File:H5GB - Armor - Mark VI Gen1 - Scarred.jpg|120px]]<br>Mark VI Gen1 - Scarred
*'''Sunspot''': Reach SR22
|Get the "[[Cairo Station (achievement)|Cairo Station]]" achievement in ''Halo: The Master Chief Collection''.
**'''Manufacturer''': Acheron Security
|Materials Group
**'''Description''': The VISR 4.06 system utilizes a dedicated deconfiction agent which effectively curates the deluge of information competing for the Spartan's attention.
|
 
*'''Helmet description''': Constructed with the utmost care and multiply redundant subsystems, MARK VI helmets can remain functional even after horrendous damage.
*'''Solar''': Reach SR28
*'''Body description''': The MARK VI was able to remain functional until all of its triply-redundant auto-repair and bypass nodes failed.
**'''Manufacturer''': Materials Group
|-align="center"
**'''Description''': VISR 4.02 upgrades focus specifically on target acquisition speed, combat identification, and interoperability with UEG law enforcement networks.  
|[[File:H5GB - Armor - Nightfall.jpg|120px]]<br>[[Nightfall armor]]
 
|Watch episode 1 of ''[[Halo: Nightfall]]'' (Helmet)<br>Watch every episode of ''[[Halo: Nightfall]]'' (Armor)
*'''Verdant''': Reach SR32
|Cascade Stronghold Technology
**'''Manufacturer''': Naphtali Contractor Corporation
|
**'''Description''': VISR 4.07 has been updated to comply with the latest industrial cyberlink standards, as well as expanded support for legacy interfaces.
*'''Helmet description''': Lessons learned on far-flung hellscapes have shaped the NIGHTFALL into the best multi-environmental helmet available.
 
*'''Body description''': Spartans with Marine experience prefer NIGHTFALL armor when stationed on inhospitable worlds due to its best-of-class life support.
*'''Midnight''': Reach SR35
|-align="center"
**'''Manufacturer''': Materials Group
|[[File:H5GB - Armor - Helioskrill.jpg|120px]]<br>[[HELIOSKRILL-class Mjolnir|Helioskrill]]
**'''Description''': Materials Group uses VISR 4.08 as the basis for their next-generation battlespace management software, but proper use requires technical expertise.
|Get the "[[Legend (Halo: The Master Chief Collection achievement)|Legend]]" achievement in ''Halo: The Master Chief Collection''.
|Kolaar Manufactorum
|
*'''Helmet description''': Such is the skill of the HELIOSKRILL's artisan-armorer designer that even the heavily classified and encrypted Mjolnir neural interface protocols were reverse engineered.
*'''Body description''': The HELIOSKRILL is a work of art crafted by a Sangheili prodigy inspired to test her skill against the best that humanity could muster.
|-
|}
===Visors===
{| class="wikitable"
|-align="center"
! style="width:10%; text-align:center; color:#fff;"|Visor
! style="width:15%; text-align:center; color:#fff;"|Unlock requirement
! style="width:15%; text-align:center; color:#fff;"|Manufacturer
! style="width:55%; text-align:center; color:#fff;"|Description
|-align="center"
|[[File:H5GB - Visors - Recruit.jpg|120px]]<br>Recruit
|Default
|Hannibal Weapon Systems
|Visual Intelligence System, Reconnaissance (VISR) software manages the Spartan's disparate sensor feeds, battlenet links, and suit diagnostic messages.
|-align="center"
|[[File:H5GB - Visors - Cyan.jpg|120px]]<br>Cyan
|Reach SR-7
|Hannibal Weapon Systems
|Too expensive to be universally deployed, VISR 4.03 hardware is protected against electromagnetic interference, shock, and corrosive atmospheres.
|-align="center"
|[[File:H5GB - Visors - Frost.jpg|120px]]<br>Frost
|Reach SR-12
|Lethbridge Industrial
|With its integral climate module and multi-layer insulation the VISR 4.05 assembly can function in extreme temperatures and exotic cryogenic atmospheres.
|-align="center"
|[[File:H5GB - Visors - Blindside.jpg|120px]]<br>Blindside
|Reach SR-17
|Imbrium Machine Complex
|Frowned upon by UNSC staff officers, VISR 4.05 sacrifices strategic situational awareness for improved performance in small-unit actions.
|-align="center"
|[[File:H5GB - Visors - Sunspot.jpg|120px]]<br>Sunspot
|Reach SR-22
|Acheron Security
|The VISR 4.06 system utilizes a dedicated deconfiction agent which effectively curates the deluge of information competing for the Spartan's attention.
|-align="center"
|[[File:H5GB - Visors - Solar.jpg|120px]]<br>Solar
|Reach SR-28
|Materials Group
|VISR 4.02 upgrades focus specifically on target acquisition speed, combat identification, and interoperability with UEG law enforcement networks.
|-align="center"
|[[File:H5GB - Visors - Verdant.jpg|120px]]<br>Verdant
|Reach SR-32
|Naphtali Contractor Corporation
|VISR 4.07 has been updated to comply with the latest industrial cyberlink standards, as well as expanded support for legacy interfaces.
|-align="center"
|[[File:H5GB - Visors - Midnight.jpg|120px]]<br>Midnight
|Reach SR-35
|Materials Group
|Materials Group uses VISR 4.08 as the basis for their next-generation battlespace management software, but proper use requires technical expertise.
|-
|}


==Trivia==
==Trivia==
*Despite appearing in multiple promotional images and screenshots for the beta, the [[TECHNICIAN-class Mjolnir|Technician armor]] was not available in the beta.
*Despite appearing in multiple promotional images and screenshots for the beta, the [[TECHNICIAN-class Mjolnir|Technician armor]] was not available in the beta.
*During the game's final stretch of development, from the beta to release, some descriptions were altered:
*Between the Beta and final game some descriptions got changed.
**The VISRs changed from having their VISR numbers in the description. This was replaced with their name.
**The VISRs changed from having their VISR numbers in the description. Being replaced with their name.
**The armor skins lost their descriptions, opting to use the base armor's description.
**The Armor skins lost their descriptions, opting to use the base armors description.
**Recruit's body armor description changed.
**Recruits Body Armor description changed.
**The Blindside visor's description had an error in which it said it was "VISR 4.05", while ''[[Halo 4]]'' had it under "VISR 4.04".
**The Blindside description had a error in which it said it was "VISR 4.05", while ''[[Halo 4]]'' had it under "VISR 4.04".
**The final version of ''Halo 5: Guardians'' removed the manufacturer names for each item in the customisation menu.
**The final version of ''Halo 5: Guardians'' removed the Manufacturer names for each item in the customisation menu.


==Gallery==
==Gallery==
Line 245: Line 189:
File:H5GBetaMainMenu.jpg|The ''Halo 5: Guardians Multiplayer Beta'' main menu.
File:H5GBetaMainMenu.jpg|The ''Halo 5: Guardians Multiplayer Beta'' main menu.
File:H5GBServiceRecord.png|The service record in the beta.
File:H5GBServiceRecord.png|The service record in the beta.
File:H5GBCustomization.png|[[Armor customization (Halo 5: Guardians)|Customization]] in the beta.
File:H5GBCustomization.png|[[Armor permutations (Halo 5: Guardians)|Customization]] in the beta.
File:Halo5Beta - CityMap.jpg|The map [[Empire]].
File:Halo5Beta - CityMap.jpg|The map [[Empire]].
File:Halo5Beta - CovenantStationMap.jpg|The map [[Truth]].
File:Halo5Beta - CovenantStationMap.jpg|The map [[Truth]].
Line 252: Line 196:
File:Trench Training Ground.jpg|The map [[Trench]].
File:Trench Training Ground.jpg|The map [[Trench]].
File:Pegasus.jpg| Gameplay on [[Pegasus]].
File:Pegasus.jpg| Gameplay on [[Pegasus]].
File:H5G-MP-beta-spartan-1.jpg|Spartans in the [[Breakout]] gametype.
File:H5G-MP-beta-spartan-1.jpg‎|Spartans in the [[Breakout]] gametype.
File:H5 - Sword first person view.png|First person view of the [[Prophets' Bane]].
File:H5 - Sword first person view.png|First person view of the [[Prophets' Bane]].
File:H5 - Recon with missile launcher.jpg|A Spartan with a rocket launcher.
File:H5 - Recon with missile launcher.jpg|A Spartan with a rocket launcher.
Line 261: Line 205:


==Sources==
==Sources==
{{Ref/Sources}}
<references/>


==See also==
==See also==

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