Editing Forerunner

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* The Forerunners fill a similar narrative role to the [[marathongame:Jjaro|Jjaro]] from Bungie's ''[[Marathon]]'' trilogy. The Jjaro likewise vanished eons ago but left behind technology which is reverse-engineered by the [[marathongame:Pfhor (Race)|Pfhor]], the primary antagonists of the series and spiritual predecessors to the Covenant. The plot of the third game, ''Marathon Infinity'', involves the escape of a cosmic entity known as the [[marathongame:W'rkncacnter|W'rkncacnter]] through the Pfhor's misuse of an ancient Jjaro superweapon, similar to the Flood's release by the Covenant on Installation 04. The protagonist is effectively an undead cyborg reanimated and augmented through the use of Jjaro technology which enables him to interface with other Jjaro technology, much as the Spartan-IIs were created due to a ''geas'' which enables them to use Forerunner technology.
* The Forerunners fill a similar narrative role to the [[marathongame:Jjaro|Jjaro]] from Bungie's ''[[Marathon]]'' trilogy. The Jjaro likewise vanished eons ago but left behind technology which is reverse-engineered by the [[marathongame:Pfhor (Race)|Pfhor]], the primary antagonists of the series and spiritual predecessors to the Covenant. The plot of the third game, ''Marathon Infinity'', involves the escape of a cosmic entity known as the [[marathongame:W'rkncacnter|W'rkncacnter]] through the Pfhor's misuse of an ancient Jjaro superweapon, similar to the Flood's release by the Covenant on Installation 04. The protagonist is effectively an undead cyborg reanimated and augmented through the use of Jjaro technology which enables him to interface with other Jjaro technology, much as the Spartan-IIs were created due to a ''geas'' which enables them to use Forerunner technology.
*Bungie environment artist [[Paul Russel]] was largely responsible for establishing the Forerunners' architecture and aesthetic. He cited some of his influences as being sails and movie marquees, as well as the works of American architect [[Wikipedia:Frank Lloyd Wright|Frank Lloyd Wright]];<ref>[https://plus.google.com/photos/114253662089061571624/albums/5500017903460396721/5500019592379269010?banner=pwa ''Paul Russel's image album'']</ref> in particular, Wright's use of cantilevers and stained glass windows with repeating geometric patterns of lines in complementary angles. Russel jokingly stated that ''"I also like the idea of Forerunner columns being sausages meticulously and gorgeously wrapped in bacon by Frank Lloyd Wright's genetic precursor. Now that is a tall tale. Because as far as I know, Forerunner architecture is inedible—unless the fans say otherwise."''<ref>'''[[Halo: The Great Journey: The Art of Building Worlds]]''', ''page 28''</ref>
*Bungie environment artist [[Paul Russel]] was largely responsible for establishing the Forerunners' architecture and aesthetic. He cited some of his influences as being sails and movie marquees, as well as the works of American architect [[Wikipedia:Frank Lloyd Wright|Frank Lloyd Wright]];<ref>[https://plus.google.com/photos/114253662089061571624/albums/5500017903460396721/5500019592379269010?banner=pwa ''Paul Russel's image album'']</ref> in particular, Wright's use of cantilevers and stained glass windows with repeating geometric patterns of lines in complementary angles. Russel jokingly stated that ''"I also like the idea of Forerunner columns being sausages meticulously and gorgeously wrapped in bacon by Frank Lloyd Wright's genetic precursor. Now that is a tall tale. Because as far as I know, Forerunner architecture is inedible—unless the fans say otherwise."''<ref>'''[[Halo: The Great Journey: The Art of Building Worlds]]''', ''page 28''</ref>
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