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|latin=''Primoris prognatus''{{Ref/Reuse|waypoint forerunner}}
|latin=''Primoris prognatus''{{Ref/Reuse|waypoint forerunner}}
|classification=
|classification=
|subspecies= [[Sedaaro Forerunner]]
|subspecies= [[Path Kethona Forerunner]]
|diet=Omnivorous
|diet=Omnivorous
|height=198.1–414 cm (6 ft 6 in–13 ft 7 in){{Ref/Reuse|Enc22}}
|height=198.1–414 cm (6 ft 6 in–13 ft 7 in){{Ref/Reuse|waypoint forerunner}}
*[[Miner]]s: 198.1-325.4 cm (6ft 6in-9ft 8in){{Ref/Reuse|Enc22}}
|weight=109.8–377.1 kg (242–831.4 lbs){{Ref/Reuse|waypoint forerunner}}
*[[Builder]]s: 215.9-414 cm (7ft 1in-13ft 7in){{Ref/Reuse|Enc22}}
*[[Lifeworker]]s: 238.8-297.2 cm (7ft 10in-9ft 9in){{Ref/Reuse|Enc22}}
*[[Warrior-Servant]]s: 271.8-391.2 cm (8ft 11in-12ft 10in){{Ref/Reuse|Enc22}}
*[[Promethean]]s: 274.3-335.3 cm (9ft-11ft){{Ref/Reuse|Enc22}}
|weight=110.6-408.2 kg (243.9-900 lbs){{Ref/Reuse|waypoint forerunner}}{{Ref/Reuse|Enc22}}
*Miners: 110.6-325kg (243.9-716.4lbs){{Ref/Reuse|Enc22}}
*Builders: 109.8-360.6kg (242-795lbs){{Ref/Reuse|Enc22}}
*Lifeworkers: 117.4-221.6kg (259.3-488.5lbs){{Ref/Reuse|Enc22}}
*Warrior-Servants: 130.5-377.1kg (287.7-831.4lbs){{Ref/Book|Id=Enc22|Enc22|Page=318-323}}
*Prometheans: 249.5-408.2kg (550-900lbs){{Ref/Reuse|Enc22|}}
|distinctions=Tall, humanoid, partially furred; various [[form]]s assumed by artificially-induced [[Forerunner mutation|mutation]]
|distinctions=Tall, humanoid, partially furred; various [[form]]s assumed by artificially-induced [[Forerunner mutation|mutation]]
|lifespan=Thousands of years{{Ref/Reuse|waypoint forerunner}}
|lifespan=Thousands of years{{Ref/Reuse|waypoint forerunner}}
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*[[IsoDidact]]
*[[IsoDidact]]
*[[Faber-of-Will-and-Might]]
*[[Faber-of-Will-and-Might]]
*[[Wise-Hands-to-Forge]]
*[[Bornstellar's father]]
*[[Chant-to-Green]]
*[[Chant-to-Green]]
|othernames=*The Gods
|othernames=*The Gods
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===Origins===
===Origins===
{{Main|Forerunner-Precursor war}}
{{Main|Forerunner-Precursor war}}
The Forerunners were created by the [[Precursor]]s, a powerful race responsible for seeding the Milky Way Galaxy with life and creating many other species, [[15,000,000 BCE|fifteen million years ago]].{{Ref/Reuse|waypoint forerunner}} The Forerunners were seeded on the planet [[Ghibalb]] in the [[Orion complex]] from a base stock that also produced [[humanity]].{{Ref/Book|Id=Enc22P310|Enc22|Page=310}} The world served as the hub of the Forerunners' fledgling interstellar civilization, comprised of twelve systems within the nebular complex, until it was rendered uninhabitable by an [[astroengineering]] disaster. The Forerunners had attempted to manipulate several stars in their region of space, but accidentally caused a series of [[supernova]]e that resulted in their planet being burned to a cinder by radiation. This event nearly caused the Forerunners' extinction.<ref>'''Halo: Cryptum''', ''page 222''</ref>
The Forerunners were created by the [[Precursor]]s, a powerful race responsible for seeding the Milky Way Galaxy with life and creating many other species, [[15,000,000 BCE|fifteen million years ago]].{{Ref/Reuse|waypoint forerunner}} The Forerunners were seeded on the planet [[Ghibalb]] in the [[Orion complex]]. The world served as the hub of the Forerunners' fledgling interstellar civilization, comprised of twelve systems within the nebular complex, until it was rendered uninhabitable by an [[astroengineering]] disaster. The Forerunners had attempted to manipulate several stars in their region of space, but accidentally caused a series of [[supernova]]e that resulted in their planet being burned to a cinder by radiation. This event nearly caused the Forerunners' extinction.<ref>'''Halo: Cryptum''', ''page 222''</ref>


For ages, the Forerunners and humans evolved alongside each other with the Forerunners eventually overtaking their peers in wisdom and technological development. The Forerunners would master many arts and sciences at the feet of the Precursors, serving as their assistants and adjutants while the strange workings of their creators' minds and artifacts eluded even the Forerunners' keen intellects. As their interstellar civilization developed, the Forerunners came to believe they would be judged worthy to be the inheritors of the Precursors' [[Mantle]] of guardianship of all life. However, according to some records, over [[10,000,000 BCE|ten million years ago]], the Forerunners achieved interstellar travel on their own and found remnants of their creators' existence long after the latter had left the galaxy to observe it from [[Path Kethona]]. During this time, the Forerunners discovered and claimed the Mantle as their own.<ref>'''Halo Mythos''', ''page 7''</ref> The Precursors did not approve of this and made the decision to strip the Forerunners of the Mantle, wipe out the Forerunners,<ref>'''Halo Mythos''', ''page 7''</ref> and pass down the Mantle to humans instead. Other records state that the Precursors originally chose humans to bear the Mantle without the Forerunners ever holding it beforehand.{{Ref/Reuse|Enc22P310}} Provoked either by this revelation alone,<ref name="sil209">'''Halo: Silentium''', ''page 209''</ref> or the Precursors' alleged decision to eradicate the Forerunners as a "problematic" species,<ref>'''Halo: Primordium''', ''page 194'' (''"Long ago, when it became apparent that the Precursors were about to erase Forerunners, there was a war, and Forerunners erased ''them''."'')</ref> the Forerunners responded by [[Forerunner-Precursor war|overthrowing their creators]], exterminating most of them in retaliation.{{Ref/Reuse|sil209}}
As their interstellar civilization developed, the Forerunners came to believe they would be judged worthy to be the inheritors of the Precursors' [[Mantle]] of guardianship of all life. However, over [[10,000,000 BCE|ten million years ago]], the Precursors made a decision to strip the Forerunners of the Mantle, wipe out the Forerunners<ref>'''Halo Mythos''', ''page 7''</ref> and pass down the Mantle to humans instead. Provoked either by this revelation alone,<ref name="sil209">'''Halo: Silentium''', ''page 209''</ref> or the Precursors' alleged decision to eradicate the Forerunners as a "problematic" species,<ref>'''Halo: Primordium''', ''page 194'' (''"Long ago, when it became apparent that the Precursors were about to erase Forerunners, there was a war, and Forerunners erased ''them''."'')</ref> the Forerunners responded by [[Forerunner-Precursor war|overthrowing their creators]], exterminating most of them in retaliation.{{Ref/Reuse|sil209}}


The Forerunners, led by the then-dominant [[rate]] of [[Warrior-Servant|Warriors]], began their thorough campaign of extermination in the Milky Way galaxy and later chased the last Precursors down to the [[Magellanic Clouds|satellite galaxy]] of Path Kethona. There, they would finish their work, eradicating all but a few Precursors who managed to elude them. However, some Forerunners began to question the ethics of the genocide and refused to take part; many were summarily executed, while others were exiled on a barren planet in Path Kethona without any advanced technology. [[Sedaaro Forerunner|This population]] would survive for millions of years, preserving the knowledge of their origins in a biological reservoir of ancestral memory. However, they would remain as the last survivors of the fleet that traveled to Path Kethona, as those who had carried out the genocide until the end never returned to the Milky Way.<ref>'''Halo: Silentium''', ''Strings 10, 11, 15''</ref>
The Forerunners, led by the then-dominant [[rate]] of [[Warrior-Servant|Warriors]], began their thorough campaign of extermination in the Milky Way galaxy and later chased the last Precursors down to the [[Magellanic Clouds|satellite galaxy]] of [[Path Kethona]]. There, they would finish their work, eradicating all but a few Precursors who managed to elude them. However, some Forerunners began to question the ethics of the genocide and refused to take part; many were summarily executed, while others were exiled on a barren planet in Path Kethona without any advanced technology. [[Path Kethona Forerunner|This population]] would survive for millions of years, preserving the knowledge of their origins in a biological reservoir of ancestral memory. However, they would remain as the last survivors of the fleet that traveled to Path Kethona, as those who had carried out the genocide until the end never returned to the Milky Way.<ref>'''Halo: Silentium''', ''Strings 10, 11, 15''</ref>


Records of this war were gradually lost to time over millions of years, and Forerunner civilization as of the Forerunner-Flood war believed that the Precursors had simply disappeared after fulfilling their ultimate goal: creating the Forerunners to be their successors as holders of the Mantle.<ref>'''Halo: Cryptum''', ''page 203''</ref> For several millions of years after the annihilation of the Precursors, the truth was purposefully suppressed by those in power; there were [[Boundless|some]] who attempted to uncover the true relationship between the Forerunners and the Precursors, but they were discreetly silenced, mainly by Warriors and [[Builder]]s.<ref>'''Halo: Silentium''', ''pages 67-68''</ref>
Records of this war were gradually lost to time over millions of years, and Forerunner civilization as of the Forerunner-Flood war believed that the Precursors had simply disappeared after fulfilling their ultimate goal: creating the Forerunners to be their successors as holders of the Mantle.<ref>'''Halo: Cryptum''', ''page 203''</ref> For several millions of years after the annihilation of the Precursors, the truth was purposefully suppressed by those in power; there were [[Boundless|some]] who attempted to uncover the true relationship between the Forerunners and the Precursors, but they were discreetly silenced, mainly by Warriors and [[Builder]]s.<ref>'''Halo: Silentium''', ''pages 67-68''</ref>


===Early history===
===Early history===
Over the course of their history, the Forerunners established empires, fought wars, built worlds, and fought each other in a number of civil wars,{{Ref/Book|Id=Enc22P312|Enc22|Page=312}} one of which took place over half a million years before their war against the Flood.{{Ref/Reuse|jatkrula}} Their own various civilizations grew, splintered, merged and evolved until all eventually converged into the ecumene.{{Ref/Reuse|Enc22P312}} To safeguard the Orion complex—the center of the ecumene's governance—during these conflicts, the Forerunners constructed the [[Maginot Line]], an immense array of [[Line installation|defensive installations]] spread out in a sphere which completely surrounded the Orion complex. This defense was meant to repel any possible enemy incursion, but it eventually proved vulnerable against an unconventional attack.<ref name="jatkrula">'''Halo: Silentium''', ''pages 104-105''</ref> During the civil wars, the [[Builder]] rate first rose to supremacy and initiated a cultural purge of the other rates, such as Warriors and [[Miner]]s, which involved the suppression of their ancient rituals.<ref>'''Halo: Silentium''', ''page 119''</ref>
Over the course of their history, the Forerunners fought each other in a number of civil wars, one of which took place over half a million years before their war against the Flood. To safeguard the Orion complex—the center of the ecumene's governance—during these conflicts, the Forerunners constructed the [[Maginot Line]], an immense array of [[Line installation|defensive installations]] spread out in a sphere which completely surrounded the Orion complex. This defense was meant to repel any possible enemy incursion, but it eventually proved vulnerable against an unconventional attack.<ref name="jatkrula">'''Halo: Silentium''', ''pages 104-105''</ref> During the civil wars, the [[Builder]] rate first rose to supremacy and initiated a cultural purge of the other rates, such as Warriors and [[Miner]]s, which involved the suppression of their ancient rituals.<ref>'''Halo: Silentium''', ''page 119''</ref>


The Forerunner civilization had cemented its place as the preeminent civilization in the galaxy by roughly [[150,000 BCE]],<ref>'''[[Halo Encyclopedia (2009 edition)]]''', ''page 26''</ref> around the same time [[human]]ity first began moving its [[Prehistoric human civilization|latest interstellar civilization]] away from their homeworld, supposedly to escape early Forerunner control.<ref>'''Halo: Cryptum''', ''page 20''</ref> The [[Capital]], the center of the Forerunner ecumene and the seat of the [[Ecumene Council]], was constructed around [[122,990 BCE]].<ref>'''Halo: Cryptum''', ''page 296''</ref> At some point in their history, the Forerunners fought a series of battles known as the [[Kradal conflicts]] in the galactic center.<ref>'''Halo: Silentium''', ''page 246''</ref>
The Forerunner civilization had cemented its place as the preeminent civilization in the galaxy by roughly [[150,000 BCE]],<ref>'''[[Halo Encyclopedia (2009 edition)]]''', ''page 26''</ref> around the same time [[human]]ity first began moving its [[Prehistoric human civilization|latest interstellar civilization]] away from their homeworld, supposedly to escape early Forerunner control.<ref>'''Halo: Cryptum''', ''page 20''</ref> The [[Capital]], the center of the Forerunner ecumene and the seat of the [[Ecumene Council]], was constructed around [[122,445 BCE]].<ref>'''Halo: Cryptum''', ''page 296''</ref> At some point in their history, the Forerunners fought a series of battles known as the [[Kradal conflicts]] in the galactic center.<ref>'''Halo: Silentium''', ''page 246''</ref>


===War with ancient humanity===
===War with ancient humanity===
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Roughly nine thousand years after their war with the humans, a Forerunner survey team on the planet [[Seaward]] came into contact with the Flood. After this first contact, the Forerunners immediately recognized the great danger that the Flood posed to the entire galaxy and attempted to contain them. Even though they knew the power of the Flood, the principles of the Mantle forbade them from destroying it. As such, the attempt to contain the Flood was a failure, as they tried methods more suited to disease control instead of all-out warfare, trying to contain and quarantine the Flood rather than attack and destroy it outright. They did not start war until it was far too late.<ref name="h3terminals">'''Halo 3''', ''[[Terminal (Halo 3)|Terminals]]''</ref>
Roughly nine thousand years after their war with the humans, a Forerunner survey team on the planet [[Seaward]] came into contact with the Flood. After this first contact, the Forerunners immediately recognized the great danger that the Flood posed to the entire galaxy and attempted to contain them. Even though they knew the power of the Flood, the principles of the Mantle forbade them from destroying it. As such, the attempt to contain the Flood was a failure, as they tried methods more suited to disease control instead of all-out warfare, trying to contain and quarantine the Flood rather than attack and destroy it outright. They did not start war until it was far too late.<ref name="h3terminals">'''Halo 3''', ''[[Terminal (Halo 3)|Terminals]]''</ref>


[[File:ForerunnerObserver.jpg|thumb|275px|A Forerunner observes one of the Halo rings' construction.]]
[[File:ForerunnerObserver.jpg|thumb|right|275px|A Forerunner observes one of the Halo rings' construction.]]
When the Forerunners were unable to contain the Flood outbreak, the galaxy entered a state of war. The Forerunners desperately studied the Flood, looking for any exploitable weakness. As the Forerunners soon realized that conventional naval tactics were ineffective against the parasite's onslaught, they developed new weapons and tactics to combat the Flood. The [[Sentinel]]s were deployed as a means of maintaining the Flood through surgical, localized tactics. Eventually, the [[Forerunner fleet]] began to enact premature stellar collapse within compromised planetary systems, causing [[supernova]]e to engulf entire worlds.<ref>'''Halo Encyclopedia: The Definitive Guide to the Halo Universe''', ''page 169''</ref> However, these tactics proved only to slow, but never stop the expansion of the Flood. Even at this late hour, the Forerunners were reluctant to use the Halo Array, believing that they should continue to embrace the Mantle and to protect life rather than to destroy it. This led to great stretches of anguished debate and even civil war.<ref>'''Halo Encyclopedia: The Definitive Guide to the Halo Universe''', ''page 172''</ref>{{clear}}
When the Forerunners were unable to contain the Flood outbreak, the galaxy entered a state of war. The Forerunners desperately studied the Flood, looking for any exploitable weakness. As the Forerunners soon realized that conventional naval tactics were ineffective against the parasite's onslaught, they developed new weapons and tactics to combat the Flood. The [[Sentinel]]s were deployed as a means of maintaining the Flood through surgical, localized tactics. Eventually, the [[Forerunner fleet]] began to enact premature stellar collapse within compromised planetary systems, causing [[supernova]]e to engulf entire worlds.<ref>'''Halo Encyclopedia: The Definitive Guide to the Halo Universe''', ''page 169''</ref> However, these tactics proved only to slow, but never stop the expansion of the Flood. Even at this late hour, the Forerunners were reluctant to use the Halo Array, believing that they should continue to embrace the Mantle and to protect life rather than to destroy it. This led to great stretches of anguished debate and even civil war.<ref>'''Halo Encyclopedia: The Definitive Guide to the Halo Universe''', ''page 172''</ref>{{clear}}


===Firing of the Halo Array===
===Firing of the Halo Array===
{{Main|Great Purification}}
{{Main|Great Purification}}
[[File:TerminalArkArray.jpg|thumb|275px|The Halo Array over the Ark, awaiting its distribution across the galaxy.]]
[[File:TerminalArkArray.jpg|thumb|right|275px|The Halo Array over the Ark, awaiting its distribution across the galaxy.]]
{{Quote|After exhausting every other strategic option, my creators activated the rings. They and all additional sentient life within three radii of the galactic center, died, as planned.|[[343 Guilty Spark]] on the fate of the Forerunners.}}
{{Quote|After exhausting every other strategic option, my creators activated the rings. They and all additional sentient life within three radii of the galactic center, died, as planned.|[[343 Guilty Spark]] on the fate of the Forerunners.}}
After nearly three centuries of war, what had been a relative stalemate quickly began to turn in the Flood's favor. The [[Gravemind]] managed to convince [[Mendicant Bias]], the AI in charge of Forerunner defense, to unite with the Flood and turn its military assets against its creators. With the Flood growing at an exponential rate, entire [[thema]]s of the ecumene were overrun; the Flood-infested regions, known as [[Burn]]s, soon covered two-thirds of Forerunner space.<ref>'''Halo: Silentium''', ''page 190''</ref> The Forerunners eventually resorted to the [[Maginot Line]], leaving all systems beyond the [[Orion complex]] to fend for themselves.{{Ref/Reuse|jatkrula}} Meanwhile, the Flood and the Graveminds developed into more capable and [[Key Mind|powerful forms]], enabling them to tap into Precursor [[neural physics]] and control Precursor artifacts scattered across the galaxy. The Forerunners possessed no effective defense against these constructs and the Flood won most naval engagements as a result.<ref name="sil214">'''Halo: Silentium''', ''pages 214-215''</ref>
After nearly three centuries of war, what had been a relative stalemate quickly began to turn in the Flood's favor. The [[Gravemind]] managed to convince [[Mendicant Bias]], the AI in charge of Forerunner defense, to unite with the Flood and turn its military assets against its creators. With the Flood growing at an exponential rate, entire [[thema]]s of the ecumene were overrun; the Flood-infested regions, known as [[Burn]]s, soon covered two-thirds of Forerunner space.<ref>'''Halo: Silentium''', ''page 190''</ref> The Forerunners eventually resorted to the [[Maginot Line]], leaving all systems beyond the [[Orion complex]] to fend for themselves.{{Ref/Reuse|jatkrula}} Meanwhile, the Flood and the Graveminds developed into more capable and [[Key Mind|powerful forms]], enabling them to tap into Precursor [[neural physics]] and control Precursor artifacts scattered across the galaxy. The Forerunners possessed no effective defense against these constructs and the Flood won most naval engagements as a result.<ref name="sil214">'''Halo: Silentium''', ''pages 214-215''</ref>


After the [[Maethrillian|Capital]] system was [[Fate of Maethrillian|overwhelmed]], the surviving leaders and population of the ecumene were relocated on the extragalactic installation known as the [[greater Ark]], the original [[Ark]] used to manufacture the first Halo rings.{{Ref/Reuse|sil214}} Aware that the Ark would not stay safe from the Flood for long, the Forerunner leadership realized that the only way to stop the parasite was to deprive it of all hosts by firing the [[Halo Array]].{{Ref/Reuse|twobetrayals}} Soon after this decision, the Flood attacked the greater Ark and destroyed it. With most of the Forerunner leadership and population dead, the few surviving Forerunners, led by the [[IsoDidact]], journeyed to [[Installation 00]], the lesser Ark, its location still hidden from the Flood. The IsoDidact had the Halos distributed across the galaxy and activated the rings, killing all sentient life of sufficient biomass in the [[Milky Way]], including any surviving Forerunners within the range of the Halo effect.<ref>'''Halo 2''', campaign level ''[[The Great Journey]]''</ref> However, the Forerunner [[Lifeworker]]s had managed to save some of the galaxy's species by transporting them to the Ark during the [[Conservation Measure]].{{Ref/Reuse|h3terminals}}<ref>'''Halo Legends''', ''Origins''</ref> All neural structures within the Halos' range were destroyed; these included all [[Precursor]] artifacts, including the [[Domain]], which the Forerunners had come to regard as the foundation of their culture.<ref name="sil322">'''Halo: Silentium''', ''pages 322-323''</ref>
After the [[Maethrillian|Capital]] system was [[Fate of Maethrillian|overwhelmed]], the surviving leaders and population of the ecumene were relocated on the extragalactic installation known as the [[greater Ark]], the original [[Ark]] used to manufacture the first Halo rings.{{Ref/Reuse|sil214}} Aware that the Ark would not stay safe from the Flood for long, the Forerunner leadership realized that the only way to stop the parasite was to deprive it of all hosts by firing the Halo Array.{{Ref/Reuse|twobetrayals}} Soon after this decision, the Flood attacked the greater Ark and destroyed it. With most of the Forerunner leadership and population dead, the few surviving Forerunners, led by the [[IsoDidact]], journeyed to [[Installation 00]], the lesser Ark, its location still hidden from the Flood. The IsoDidact had the Halos distributed across the galaxy and activated the rings, killing all sentient life of sufficient biomass in the [[Milky Way]], including any surviving Forerunners within the range of the Halo effect.<ref>'''Halo 2''', campaign level ''[[The Great Journey]]''</ref> However, the Forerunner [[Lifeworker]]s had managed to save some of the galaxy's species by transporting them to the Ark during the [[Conservation Measure]].{{Ref/Reuse|h3terminals}}<ref>'''Halo Legends''', ''Origins''</ref> All neural structures within the Halos' range were destroyed; these included all [[Precursor]] artifacts, including the [[Domain]], which the Forerunners had come to regard as the foundation of their culture.<ref name="sil322">'''Halo: Silentium''', ''pages 322-323''</ref>


===Exile===
===Exile===
[[File:Keyships.png|thumb|275px|Keyships departing to reseed life in the galaxy.]]
[[File:Keyships.png|thumb|right|275px|Keyships departing to reseed life in the galaxy.]]
{{Quote|no=two|q1=We will do what we can with what we are given. But what of you? Where will the Forerunners live?|Riser|q2=I do not know, not yet. All I know for certain is that we cannot return to these places. We have already meddled too much in the affairs of others.|IsoDidact|[[Riser]] and the [[IsoDidact]] as they bid farewell on a repopulated Earth.{{Ref/Reuse|rebirth}}}}
{{Quote|no=two|q1=We will do what we can with what we are given. But what of you? Where will the Forerunners live?|Riser|q2=I do not know, not yet. All I know for certain is that we cannot return to these places. We have already meddled too much in the affairs of others.|IsoDidact|[[Riser]] and the [[IsoDidact]] as they bid farewell on a repopulated Earth.{{Ref/Reuse|rebirth}}}}


A number of Forerunners survived the firing of the Halo Array. Some managed to take refuge on Installation 00, safely out of the Array's range, while the Halo effect swept over the galaxy; most notably, this included the Lifeworkers assigned to installation and the IsoDidact. Based on limited information prior to the firing of the Halos, most of the other rates were believed to have perished on the greater Ark,<ref>'''Halo: Silentium''', ''page 314''</ref> though a number of Warrior-Servants,<ref name="rebirth">'''[[Rebirth]]'''</ref> Builders, and [[Engineer (rate)|Engineers]] were shown to be present later on,<ref name="promises">'''[[Halo: Fractures]]''', ''"[[Promises to Keep]]"''</ref> indicating that more Forerunners survived to take shelter on the lesser Ark than previously predicted.
A number of Forerunners survived the firing of the Halo Array. Some managed to take refuge on Installation 00, safely out of the Array's range, while the Halo effect swept over the galaxy; most notably, this included the Lifeworkers assigned to installation and the IsoDidact. Based on limited information prior to the firing of the Halos, most of the other rates were believed to have perished on the greater Ark,<ref>'''Halo: Silentium''', ''page 314''</ref> though a number of Warrior-Servants,<ref name="rebirth">'''[[Rebirth]]'''</ref> Builders, and [[Engineer (rate)|Engineers]] were shown to be present later on,<ref name="promises">'''[[Halo: Fractures]]''', ''"[[Promises to Keep]]"''</ref> indicating that more Forerunners survived to take shelter on the lesser Ark than previously predicted.
Around [[97,368 BCE]], the Forerunners discovered that the [[Xalanyn]], a previously unknown species, had inexplicably survived the firing of the Halo rings. Realizing that their plan to pass the Mantle to humanity was in danger and that the Xalanyn were a threat to the rest of the still-recovering species on the Milky Way,{{Ref/Book|Id=enc22p486|Enc22|Page=486}} the Forerunners decided that the Xalanyn were to be imprisoned on Installation 07.{{Ref/Book|Id=enc22p25|Enc22|Page=25}}


After the remaining Forerunners had made sure that the Halos had done their work and the Flood had been eliminated, the species that were preserved on the Ark were [[Reintroduction|returned to their home planets]], a process lasting for over a century.{{Ref/Reuse|promises}} This was done by the remaining Forerunners under the leadership of the new [[Lifeshaper]], [[Chant-to-Green]], who received the title from the Librarian before the latter stranded herself on Earth at the endgame of the Flood war.{{Ref/Reuse|rebirth}}
After the remaining Forerunners had made sure that the Halos had done their work and the Flood had been eliminated, the species that were preserved on the Ark were [[Reintroduction|returned to their home planets]], a process lasting for over a century.{{Ref/Reuse|promises}} This was done by the remaining Forerunners under the leadership of the new [[Lifeshaper]], [[Chant-to-Green]], who received the title from the Librarian before the latter stranded herself on Earth at the endgame of the Flood war.{{Ref/Reuse|rebirth}}
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===Artifact involvement===
===Artifact involvement===
{{Quote|Mankind is outmatched. When Reach falls - and it will fall - our annihilation is all but certain. Unless...we can glean from this artifact a defense against the Covenant. A game-changer. On the level of the conical bullet in the nineteenth century, or faster-than-light travel in the twenty-third.|Dr. [[Catherine Halsey]], after decrypting [[Babd Catha Forerunner complex|the Forerunner artifact under]] [[SWORD Base]].}}
{{Quote|Mankind is outmatched. When Reach falls - and it will fall - our annihilation is all but certain. Unless...we can glean from this artifact a defense against the Covenant. A game-changer. On the level of the conical bullet in the nineteenth century, or faster-than-light travel in the twenty-third.|Dr. [[Catherine Halsey]], after decrypting [[Babd Catha Forerunner complex|the Forerunner artifact under]] [[SWORD Base]].}}
[[File:HR Epilogue Autumn.png|thumb|225px|The discovery of Installation 04 was the turning point of the Human-Covenant war.]]
[[File:HR Epilogue Autumn.png|right|thumb|225px|The discovery of Installation 04 was the turning point of the Human-Covenant war.]]
Forerunner artifacts became instrumental to beginning and ending the [[Human-Covenant War]]. First contact was made when humanity's Reclaimer status was discovered by the Covenant, who did not understand that they were being labeled as Forerunner objects. The [[Hierarchs]] of the Covenant soon learned humanity's status as apparently living descendants of their supposed gods, and found it potentially destructive to their religion. Thus they decided to hide this information from the general population and ordered that humanity be eradicated, a goal in which they nearly succeeded.{{Ref/Reuse|ch}} Battles were fought often with relics at the center of the conflict, sometimes risking giving the Covenant victory early, other times hindering them and turning in favor of humans due to the Covenant's reluctance to damage Forerunner treasures. Many relics were destroyed by humans often as traps for Covenant or to keep them from falling into enemy hands.<ref>'''Halo Wars''', campaign levels ''[[Reactor (Halo Wars level)|Reactor]]'', ''[[Escape (Halo Wars level)|Escape]]''</ref><ref>'''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''', ''[[Dirt]]''</ref>
Forerunner artifacts became instrumental to beginning and ending the [[Human-Covenant War]]. First contact was made when humanity's Reclaimer status was discovered by the Covenant, who did not understand that they were being labeled as Forerunner objects. The [[Hierarchs]] of the Covenant soon learned humanity's status as apparently living descendants of their supposed gods, and found it potentially destructive to their religion. Thus they decided to hide this information from the general population and ordered that humanity be eradicated, a goal in which they nearly succeeded.{{Ref/Reuse|ch}} Battles were fought often with relics at the center of the conflict, sometimes risking giving the Covenant victory early, other times hindering them and turning in favor of humans due to the Covenant's reluctance to damage Forerunner treasures. Many relics were destroyed by humans often as traps for Covenant or to keep them from falling into enemy hands.<ref>'''Halo Wars''', campaign levels ''[[Reactor (Halo Wars level)|Reactor]]'', ''[[Escape (Halo Wars level)|Escape]]''</ref><ref>'''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''', ''[[Dirt]]''</ref>


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===Return===
===Return===
[[File:HTMCC-H4 ThisTombIsNowYours.png|thumb|275px|The Didact overpowers John-117.]]
[[File:H4 John-117 Didact first encounter.jpg|thumb|275px|The Didact overpowers John-117.]]
{{Quote|Time was your ally, human, but now it has abandoned you. The Forerunners... have returned.|The Ur-Didact to John-117, after being awakened in the interior of Requiem.}}
{{Quote|Time was your ally, human, but now it has abandoned you. The Forerunners... have returned.|The Ur-Didact to John-117, after being awakened in the interior of Requiem.}}


The years following the end of the [[Human-Covenant War]] saw the revival of a Forerunner presence in the galaxy, with the reawakening of the [[Ur-Didact]], once the supreme commander of the Forerunner Warrior-Servants. A zealous Forerunner supremacist with a renegade hatred for humans, the Ur-Didact sought to use a machine known as the [[Composer]] to convert all of humanity into [[Promethean Knight|subservient war machines]] near the end of the Forerunners' war with the Flood. To prevent this, the [[Librarian]] imprisoned the Didact in a Cryptum on the shield world [[Requiem]], where he remained for the next 100,000 years.
The years following the end of the [[Human-Covenant War]] saw the revival of a Forerunner presence in the galaxy, with the reawakening of the [[Ur-Didact]], once the supreme commander of the Forerunner Warrior-Servants. A zealous Forerunner supremacist with a renegade hatred for humans, the Ur-Didact sought to use a machine known as the [[Composer]] to convert all of humanity into [[Promethean Knight|subservient war machines]] near the end of the Forerunners' war with the Flood. To prevent this, the [[Librarian]] imprisoned the Didact in a Cryptum on the shield world [[Requiem]], where he remained for the next 100,000 years.


In [[2557|July 2557]], the Ur-Didact and his mechanized [[Promethean]] forces were accidentally awakened by [[SPARTAN-II Program|Spartan]] [[John-117]] who had stumbled upon Requiem. His views unchanged by his long exile, the Didact disregarded humanity's Reclaimer status and maintained his belief that only the Forerunners were worthy of the Mantle. The Didact and his Prometheans, allied with a [[Jul 'Mdama's Covenant|new Covenant faction]], went to war against humanity, aiming to prevent them from attaining the Mantle. Attempting to use the Composer to digitize humanity, the Didact [[New Phoenix Incident|attacked Earth]]. However, the Master Chief and his [[Smart AI|AI]] [[Cortana]] stopped and defeated the hateful Forerunner, casting him into a slipspace portal, and subsequently destroying the Composer and the [[Mantle's Approach|Didact's ship]]. They were aided in this by the Librarian, who had left an imprint of her memories behind on [[Requiem]]. The Librarian's essence augmented the Master Chief's genetic code in order to allow him to face the Didact, giving him, along with other things, an immunity to the Composer that saved his life. However, the Didact survived his fall into slipspace and intended to finish what he started. While the Didact was eventually "contained" as a threat by the Master Chief and his [[Blue Team|squad-mates]],<ref>''[[Halo: Escalation]]'', [[Halo: Escalation Issue 10|Issue 10]]</ref> the Promethean-Covenant alliance was not defeated by this setback and the conflict was still in progress in early [[2558]] when the {{UNSCShip|Infinity}} [[Requiem Campaign|returned to Requiem]]. After a lengthy campaign, Requiem was destroyed by the Covenant leader [[Jul 'Mdama]], along with all Promethean constructs present on the shield world.<ref name="halo 4">'''Halo 4'''</ref>
In [[2557|July 2557]], the Ur-Didact and his mechanized [[Promethean]] forces were accidentally awakened by [[SPARTAN-II Program|Spartan]] [[John-117]] who had stumbled upon Requiem. His views unchanged by his long exile, the Didact disregarded humanity's Reclaimer status and maintained his belief that only the Forerunners were worthy of the Mantle. The Didact and his Prometheans, allied with a [[Jul 'Mdama's Covenant|new Covenant faction]], went to war against humanity, aiming to prevent them from attaining the Mantle. Attempting to use the Composer to digitize humanity, the Didact [[New Phoenix Incident|attacked Earth]]. However, the Master Chief and his [[Smart AI|AI]] [[Cortana]] stopped and defeated the hateful Forerunner, casting him into a slipspace portal, and subsequently destroying the Composer and the [[Mantle's Approach|Didact's ship]]. They were aided in this by the Librarian, who had left an imprint of her memories behind on [[Requiem]]. The Librarian's essence augmented the Master Chief's genetic code in order to allow him to face the Didact, giving him, along with other things, an immunity to the Composer that saved his life. However, the Didact survived his fall into slipspace and intended to finish what he started. While the Didact was eventually "contained" as a threat by the Master Chief and his [[Blue Team|squad-mates]],<ref>''[[Halo: Escalation]]'', [[Halo: Escalation Issue 10|Issue 10]]</ref> the Promethean-Covenant alliance was not defeated by this setback and the conflict was still in progress in early [[2558]] when the {{UNSCShip|Infinity}} [[Requiem campaign|returned to Requiem]]. After a lengthy campaign, Requiem was destroyed by the Covenant leader [[Jul 'Mdama]], along with all Promethean constructs present on the shield world.<ref name="halo 4">'''Halo 4'''</ref>


At some point after the Didact's attack on Earth, Cortana learned about the existence of [[Keeper-of-Tools]], a Forerunner Builder alive on [[Genesis]] and went after him, but the Builder managed to escape from her.
At some point after the Didact's attack on Earth, Cortana learned about the existence of [[Keeper-of-Tools]], a Forerunner Builder alive on [[Genesis]] and went after him, but the Builder managed to escape from her.
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==Physiology==
==Physiology==
[[File:HTMCC-H4 Terminals ProtectorOfTheEcumene.png|thumb|275px|The Ur-Didact, a full-rate Promethean, before undergoing a procedure to achieve Flood immunity which left him disfigured.]]
[[File:H4-Terminal-Didact.jpg|thumb|275px|The Ur-Didact, a full-rate Promethean, before undergoing a procedure to achieve Flood immunity which left him disfigured.]]
The Forerunners were a bipedal species resembling humans in overall shape, though they were larger in stature. Over the course of their lives, Forerunners underwent a number of [[Forerunner mutations|artificially-induced mutations]], modifying their bodies to better suit the field of work of their [[rate]]. More specific aspects of their appearance varied with lineage, age and even personal tastes.{{Ref/Reuse|waypoint forerunner}} They relied heavily on [[Forerunner personal armor|personal body-assist armor]] which, in addition to protecting the wearer from harm, augmented their physiology and mental faculties. Among many other advantages, it made their lifespans virtually indefinite by providing constant life support and medical care.<ref name="c47">'''Halo: Cryptum''', ''page 47-48''</ref>{{Ref/Note|It is never directly stated that the Forerunners' armor granted them truly indefinite lifespans, although this can be inferred from several statements in ''The Forerunner Saga''. In ''Halo: Cryptum'', Bornstellar notes that Forerunners died only on rare occasions, usually by accident or during war (''Cryptum'', page 47). In ''Halo: Silentium'', the Librarian mentions having visited the collection of a former [[Theoretical]] on [[Keth Sidon]] (''Silentium'', page 67); since the Theoretical rate was dissolved a million years earlier, the former Theoretical would have been at least a million years old at the time, although it is not explicitly stated that the Theoretical in question was still alive.<br>Nonetheless, ''Halo 4: The Essential Visual Guide'' asserts that the Composers were originally designed to transfer old essences into youthful bodies. While this may seem rather trivial given the Forerunners' effective immortality, it is known that older members of the species (such as the [[Confirmer]]) could become significantly disfigured with age. [https://www.halowaypoint.com/en-us/universe/tech/composer The Composer entry on Halo Waypoint] reiterates ''The Essential Visual Guide''<nowiki>'</nowiki>s statement and further reveals that composed essences may have been integrated into the Domain, granting them true permanence.}}
The Forerunners were a bipedal species resembling humans in overall shape, though they were larger in stature. Over the course of their lives, Forerunners underwent a number of [[Forerunner mutations|artificially-induced mutations]], modifying their bodies to better suit the field of work of their [[rate]]. More specific aspects of their appearance varied with lineage, age and even personal tastes.{{Ref/Reuse|waypoint forerunner}} They relied heavily on [[Forerunner personal armor|personal body-assist armor]] which, in addition to protecting the wearer from harm, augmented their physiology and mental faculties. Among many other advantages, it made their lifespans virtually indefinite by providing constant life support and medical care.<ref name="c47">'''Halo: Cryptum''', ''page 47-48''</ref>{{Ref/Note|It is never directly stated that the Forerunners' armor granted them truly indefinite lifespans, although this can be inferred from several statements in ''The Forerunner Saga''. In ''Halo: Cryptum'', Bornstellar notes that Forerunners died only on rare occasions, usually by accident or during war (''Cryptum'', page 47). In ''Halo: Silentium'', the Librarian mentions having visited the collection of a former [[Theoretical]] on [[Keth Sidon]] (''Silentium'', page 67); since the Theoretical rate was dissolved a million years earlier, the former Theoretical would have been at least a million years old at the time, although it is not explicitly stated that the Theoretical in question was still alive.<br>Nonetheless, ''Halo 4: The Essential Visual Guide'' asserts that the Composers were originally designed to transfer old essences into youthful bodies. While this may seem rather trivial given the Forerunners' effective immortality, it is known that older members of the species (such as the [[Confirmer]]) could become significantly disfigured with age. [https://www.halowaypoint.com/en-us/universe/tech/composer The Composer entry on Halo Waypoint] reiterates ''The Essential Visual Guide''<nowiki>'</nowiki>s statement and further reveals that composed essences may have been integrated into the Domain, granting them true permanence.}}


Before their first mutation, as [[Manipular]]s, Forerunners were tall and slender, and possessed patches of fine, purple-pink or white fur on the top of their heads, along their nape and shoulder area, as well as the backs of their hands.<ref name="prim33">'''Halo: Primordium''', ''page 33-34''</ref> Their facial features were similar to those of humanity, and they were capable of making analogous expressions, but this changed as they mutated to their higher forms, which characteristically had stiffer facial muscles and a more limited ability to convey emotions.<ref>'''Halo: Cryptum''', ''page 28''</ref> There was also a cultural stigma associated with expressing emotions; while even certain higher forms were capable of producing some semblance of a smile or laughter, for example, such uncontrolled display of emotions was regarded as barbaric.<ref>'''Halo: Silentium''', ''page 89''</ref> Unlike humans, Forerunners lacked pronounced noses or ears, having two slited nostrils and a set of bulbous protrusions instead.{{Ref/Reuse|halo 4}} Their skulls otherwise bore a very strong resemblance to those of humans, with subtle differences. The Forerunners also had a genetic code that was remarkably similar to humans, though they were not known to be genetically related.<ref>'''Halo: Cryptum''', ''page 26''</ref> However the defunct Theoretical rate of the Forerunners own studies of human and Forerunner origins concluded that humanity share a genetic structure homogeneous to the Forerunners.<ref>'''Halo: Point of Light''', ''page 18''</ref>
Before their first mutation, as [[Manipular]]s, Forerunners were tall and slender, and possessed patches of fine, purple-pink or white fur on the top of their heads, along their nape and shoulder area, as well as the backs of their hands.<ref name="prim33">'''Halo: Primordium''', ''page 33-34''</ref> Their facial features were similar to those of humanity, and they were capable of making analogous expressions, but this changed as they mutated to their higher forms, which characteristically had stiffer facial muscles and a more limited ability to convey emotions.<ref>'''Halo: Cryptum''', ''page 28''</ref> There was also a cultural stigma associated with expressing emotions; while even certain higher forms were capable of producing some semblance of a smile or laughter, for example, such uncontrolled display of emotions was regarded as barbaric.<ref>'''Halo: Silentium''', ''page 89''</ref> Unlike humans, Forerunners lacked pronounced noses or ears, having two slitted nostrils and a set of bulbous protrusions instead.{{Ref/Reuse|halo 4}} Their skulls otherwise bore a very strong resemblance to those of humans, with subtle differences. The Forerunners also had a genetic code that was remarkably similar to humans, though they were not known to be genetically related.<ref>'''Halo: Cryptum''', ''page 26''</ref> However the defunct Theoretical rate of the Forerunners own studies of human and Forerunner origins concluded that humanity share a genetic structure homogeneous to the Forerunners.<ref>'''Halo: Point of Light''', ''page 18''</ref>


The Forerunners exhibited sexual dimorphism largely mirroring that of humans, with the females being more slender and somewhat smaller in stature than the males. The height of higher-form males ranged from around three to four meters; for example, the [[Ur-Didact]] was three and a half meters tall,<ref name="evgdidact">'''[[Halo 4: The Essential Visual Guide]]''', ''page 16''</ref> while [[Wise-Hands-to-Forge]], a high-ranking Builder, was around four meters. [[Maker-of-Cherished-Mountains|His wife]], a female Builder of the same social standing, was just over two meters in height,<ref>'''Halo: Cryptum''', ''page 224-225''</ref> while the [[Librarian]], head of the Lifeworker rate, was nearly three meters tall.<ref>'''[[Halo 4: The Essential Visual Guide]]''', ''page 17''</ref> Males of higher forms also bore less resemblance to humans, while the females appear to have been more human-like in appearance.{{Ref/Reuse|prim33}} A large portion of this dimorphism was artificially induced with their mutations and determined by rate.<ref name="sil141">'''Halo: Silentium''', ''page 141''</ref>
The Forerunners exhibited sexual dimorphism largely mirroring that of humans, with the females being more slender and somewhat smaller in stature than the males. The height of higher-form males ranged from around three to four meters; for example, the [[Ur-Didact]] was three and a half meters tall,<ref name="evgdidact">'''[[Halo 4: The Essential Visual Guide]]''', ''page 16''</ref> while [[Bornstellar's father]], a high-ranking Builder, was around four meters. [[Bornstellar's mother]], a female Builder of the same social standing, was just over two meters in height,<ref>'''Halo: Cryptum''', ''page 224-225''</ref> while the [[Librarian]], head of the Lifeworker rate, was nearly three meters tall.<ref>'''[[Halo 4: The Essential Visual Guide]]''', ''page 17''</ref> Males of higher forms also bore less resemblance to humans, while the females appear to have been more human-like in appearance.{{Ref/Reuse|prim33}} A large portion of this dimorphism was artificially induced with their mutations and determined by rate.<ref name="sil141">'''Halo: Silentium''', ''page 141''</ref>
[[File:Didactskull2.png|thumb|left|150px|The skull of the Didact, a [[Warrior-Servant]] who underwent a great amount of mutations.]]
[[File:Didactskull2.png|thumb|left|150px|The skull of the Didact, a [[Warrior-Servant]] who underwent a great amount of mutations.]]
Their skin color ranged greatly, including gray, black, blue, pink, or a mixture thereof. The number of fingers Forerunners possessed varied according to their rate and form; the most common number of fingers per hand appears to have been six, with two opposable thumbs,<ref>'''Halo: Primordium''', ''page 339''</ref><ref>'''Halo: Silentium''', ''page 83''</ref> although some [[Lifeworker]]s could have as many as seven fingers per hand.<ref>'''Halo: Primordium''', ''page 166''</ref> Meanwhile, the [[Librarian]] had only five fingers in each hand,{{Ref/Reuse|halo 4}} although this was a deviation from the norm.{{Ref/Reuse|sil141}}
Their skin color ranged greatly, including gray, black, blue, pink, or a mixture thereof. The number of fingers Forerunners possessed varied according to their rate and form; the most common number of fingers per hand appears to have been six, with two opposable thumbs,<ref>'''Halo: Primordium''', ''page 339''</ref><ref>'''Halo: Silentium''', ''page 83''</ref> although some [[Lifeworker]]s could have as many as seven fingers per hand.<ref>'''Halo: Primordium''', ''page 166''</ref> Meanwhile, the [[Librarian]] had only five fingers in each hand,{{Ref/Reuse|halo 4}} although this was a deviation from the norm.{{Ref/Reuse|sil141}}
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===Societal classes===
===Societal classes===
{{Main|Rate}}
{{Main|Rate}}
Forerunner society was divided into a number of different classes known as rates, each rate specializing in a particular field of work. The [[Builder]]s, who designed most Forerunner technology, from ships and weapons to their various megastructures, were the highest rate and wielded the most political power. The second rate were the [[Miner]]s, who obtained construction materials for the Builders' projects and were responsible for planetary and stellar engineering. Below the Miners were the [[Lifeworker]]s, who were responsible for medicine and biological research. The [[Juridical]]s were a rate whose duties encompassed legal matters within the ecumene. The [[Warrior-Servant]]s served as the primary fighting force of the ecumene, while the [[Engineer (rate)|Engineers]] maintained technology and machinery.{{Ref/Site|Id=CryptumGlossary|URL=http://halo.xbox.com/en-us/intel/related/text/cryptum-glossary/62e29c59-a3f9-4b63-af76-def71fda5459|Site=Halo Waypoint|Page=Cryptum Glossary|D=14|M=03|Y=2014|LocalArchive=Halo: Cryptum/Glossary}}
Forerunner society was divided into a number of different classes known as rates, each rate specializing in a particular field of work. The [[Builder]]s, who designed most Forerunner technology, from ships and weapons to their various megastructures, were the highest rate and wielded the most political power. The second rate were the [[Miner]]s, who obtained construction materials for the Builders' projects and were responsible for planetary and stellar engineering. Below the Miners were the [[Lifeworker]]s, who were responsible for medicine and biological research. The [[Juridical]]s were a rate whose duties encompassed legal matters within the ecumene. The [[Warrior-Servant]]s served as the primary fighting force of the ecumene, while the [[Engineer (rate)|Engineers]] maintained technology and machinery.<ref>[[Halo: Cryptum/Glossary|'''Halo Waypoint''': ''Halo: Cryptum Glossary'']]</ref>


The rates, in turn, were divided into smaller units, [[guild]]s, [[Maniple]]s and [[clan]]s. Adolescent individuals, known as [[Manipular]]s, were not considered to be part of a rate until their mutation into first-form. During special occasions, each rate of Forerunners wore unique ceremonial headgear except for one day of [[Grand Star Season]], when all rates would wear similar headgear.<ref>'''Halo: Cryptum''', ''page 37''</ref>
The rates, in turn, were divided into smaller units, [[guild]]s, [[Maniple]]s and [[clan]]s. Adolescent individuals, known as [[Manipular]]s, were not considered to be part of a rate until their mutation into first-form. During special occasions, each rate of Forerunners wore unique ceremonial headgear except for one day of [[Grand Star Season]], when all rates would wear similar headgear.<ref>'''Halo: Cryptum''', ''page 37''</ref>
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==Technology==
==Technology==
[[File:Forerunner AI.jpg|thumb|275px|A [[Sentinel]] and a [[Monitor]]. Both are Forerunner creations with specific tasks.]]
[[File:Forerunner AI.jpg|thumb|right|275px|A [[Sentinel]] and a [[Monitor]]. Both are Forerunner creations with specific tasks.]]
The Forerunners' technological achievements were almost without parallel in the known galaxy with them being rivaled by ancient humanity and the San'Shyuum before the latter two species defeat in the human-Forerunner wars and with only the Precursors being known to surpass the Foreunners technologically. They managed to create solidified surfaces out of light by using technology known as [[hard light]], use [[Slipstream space|slipspace]] to [[Slipspace translocation|teleport]] between locations almost instantaneously, and create numerous forms of advanced machinery. Another of their greatest achievements is their ability to initiate premature stellar collapses of stars and create planets in less than 10,000 years. The [[Halo Array]] and the [[shield world]]s are, above all others, the most significant pieces of surviving Forerunner technology. The planet Onyx and its inner [[Dyson sphere]], [[Trevelyan|Shield World 006]], in particular demonstrated both their ability for engineering on a grand scale, and their near-transcendent grasp of slipspace technology. Forerunner technology is remarkably resilient, being able to remain intact for over a hundred millennia.<ref>'''Halo: Combat Evolved'''</ref>
The Forerunners' technological achievements were almost without parallel in the known galaxy with them being rivaled by ancient humanity and the San'Shyuum before the latter two species defeat in the human-Forerunner wars and with only the Precursors being known to surpass the Foreunners technologically. They managed to create solidified surfaces out of light by using technology known as [[hard light]], use [[Slipstream space|slipspace]] to [[Slipspace translocation|teleport]] between locations almost instantaneously, and create numerous forms of advanced machinery. Another of their greatest achievements is their ability to initiate premature stellar collapses of stars and create planets in less than 10,000 years. The [[Halo Array]] and the [[shield world]]s are, above all others, the most significant pieces of surviving Forerunner technology. The planet Onyx and its inner [[Dyson sphere]], [[Trevelyan|Shield World 006]], in particular demonstrated both their ability for engineering on a grand scale, and their near-transcendent grasp of slipspace technology. Forerunner technology is remarkably resilient, being able to remain intact for over a hundred millennia.<ref>'''Halo: Combat Evolved'''</ref>


Even after millions of years, Forerunner technology still advanced at a comparatively rapid rate, with a number of new breakthroughs and developments occurring within even a single millennium.<ref>'''Halo: Cryptum''', ''page 98''</ref> It was believed by some [[Builder]]s that the Forerunners had possessed more advanced technologies in their distant past that they had later lost during periods of technological regression. This was at least partially true, as demonstrated by ten-million-year-old Forerunner [[probability mirror]]s, used for large-scale spacetime reconciliation, and similarly ancient cloaking technology used to obfuscate the interior of an entire star system in the [[Large Magellanic Cloud]].<ref>'''Halo: Silentium''', ''page 113''</ref>
Even after millions of years, Forerunner technology still advanced at a comparatively rapid rate, with a number of new breakthroughs and developments occurring within even a single millennium.<ref>'''Halo: Cryptum''', ''page 98''</ref> It was believed by some [[Builder]]s that the Forerunners had possessed more advanced technologies in their distant past that they had later lost during periods of technological regression. This was at least partially true, as demonstrated by ten-million-year-old Forerunner [[probability mirror]]s, used for large-scale spacetime reconciliation, and similarly ancient cloaking technology used to obfuscate the interior of an entire star system in the [[Large Magellanic Cloud]].<ref>'''Halo: Silentium''', ''page 113''</ref>


They employed a wide variety of [[artificial intelligence]] constructs, generally known to them as [[ancilla]]s. These ranged from simple personal assistants integrated in their armors to various kinds of robotic [[Monitor]]s and immensely powerful [[Metarch-class ancilla|Metarch]]-level AIs, of which the most sophisticated type was the [[Contender-class artificial intelligence|Contender-class]].{{Ref/Reuse|h3terminals}}
They employed a wide variety of [[artificial intelligence]] constructs, generally known to them as [[ancilla]]s. These ranged from simple personal assistants integrated in their armors to various kinds of robotic [[Monitor]]s and immensely powerful [[metarch]]-level AIs, of which the most sophisticated type was the [[Contender-class artificial intelligence|Contender-class]].{{Ref/Reuse|h3terminals}}


The Forerunners had mastered the use of various energy fields, including [[buffer field]]s which they used to manipulate gravity,<ref>'''Halo: Cryptum''', ''page 304''</ref> [[constraint field]]s used to restrain individuals, [[confinement field]]s used to block the movement of entire ships, and the containment and collection fields they used to harness entire stars for energy production.<ref name="c243">'''Halo: Cryptum''', ''page 243''</ref> Entire planets could be made habitable even in conditions of lethal stellar radiation via [[planetary shield]]s.<ref>'''Halo: Cryptum''', ''page 254''</ref>
The Forerunners had mastered the use of various energy fields, including [[buffer field]]s which they used to manipulate gravity,<ref>'''Halo: Cryptum''', ''page 304''</ref> [[constraint field]]s used to restrain individuals, [[confinement field]]s used to block the movement of entire ships, and the containment and collection fields they used to harness entire stars for energy production.<ref name="c243">'''Halo: Cryptum''', ''page 243''</ref> Entire planets could be made habitable even in conditions of lethal stellar radiation via [[planetary shield]]s.<ref>'''Halo: Cryptum''', ''page 254''</ref>
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Forerunner spacecraft used special [[Slipspace flake|crystals]] embedded in their [[slipspace drive]]s to travel through slipspace. In order to move through ordinary space, they utilized [[reaction drive]]s which harnessed virtual particles as a propulsive force; however, they still required the use of onboard reaction mass.<ref name="c124">'''Halo: Cryptum''', ''page 124''</ref> The reaction drive of a mere automated cargo transport allowed travel from Edom to Erde-Tyrene, (a distance of 100 million kilometers at the time), within forty-eight hours; this was considered a mundane trip that did not warrant slipspace manipulation.<ref>'''Halo: Cryptum''', ''pages 19 and 20''</ref> In addition, the Forerunners created a network of [[slipspace portal]]s for high-traffic slipspace transit across the galaxy.<ref>'''Halo: Cryptum''', ''page 200''</ref> Aboard starships, limited inertial dampening was achieved through the use of buffer fields,<ref>'''Halo: Cryptum''', ''page 114''</ref> but during extreme acceleration, the occupants' armors had to be locked to the deck.{{Ref/Reuse|Halo: Cryptum, page 129}}
Forerunner spacecraft used special [[Slipspace flake|crystals]] embedded in their [[slipspace drive]]s to travel through slipspace. In order to move through ordinary space, they utilized [[reaction drive]]s which harnessed virtual particles as a propulsive force; however, they still required the use of onboard reaction mass.<ref name="c124">'''Halo: Cryptum''', ''page 124''</ref> The reaction drive of a mere automated cargo transport allowed travel from Edom to Erde-Tyrene, (a distance of 100 million kilometers at the time), within forty-eight hours; this was considered a mundane trip that did not warrant slipspace manipulation.<ref>'''Halo: Cryptum''', ''pages 19 and 20''</ref> In addition, the Forerunners created a network of [[slipspace portal]]s for high-traffic slipspace transit across the galaxy.<ref>'''Halo: Cryptum''', ''page 200''</ref> Aboard starships, limited inertial dampening was achieved through the use of buffer fields,<ref>'''Halo: Cryptum''', ''page 114''</ref> but during extreme acceleration, the occupants' armors had to be locked to the deck.{{Ref/Reuse|Halo: Cryptum, page 129}}


Forerunner warships could be enormous in scale; the most recent models of [[Fortress-class vessel]] were around a hundred kilometers in length,<ref>'''Halo: Cryptum''', ''page 312''</ref> while the [[Ur-Didact|Didact]]'s personal command vessel, ''[[Mantle's Approach]]'', was 371 kilometers in height and was even then surpassed in size by the largest Forerunner ships.<ref name="h4evg193">'''Halo 4: The Essential Visual Guide''', ''page 193''</ref>  
Forerunner warships could be enormous in scale; the most recent models of [[Fortress-class vessel]] were around a hundred kilometers in length,<ref>'''Halo: Cryptum''', ''page 312''</ref> while the [[Ur-Didact|Didact]]'s personal command vessel, ''[[Mantle's Approach]]'', was 341 kilometers in height and was even then surpassed in size by the largest Forerunner ships.<ref name="h4evg193">'''Halo 4: The Essential Visual Guide''', ''page 193''</ref>  


The interiors of all Forerunner ships were not entirely composed of matter; for example, the structure of a [[planet-breaker]] was only half matter, with one third being fuel and reaction mass and the rest being comprised of [[hard light]], allowing the captain to configure the ship's internal layout and decoration at will. At least some types of Forerunner craft can alter their geometry to better suit their current situation; for example, making the ship more aerodynamic in preparation for surface landing.{{Ref/Reuse|c124}}
The interiors of all Forerunner ships were not entirely composed of matter; for example, the structure of a [[planet-breaker]] was only half matter, with one third being fuel and reaction mass and the rest being comprised of [[hard light]], allowing the captain to configure the ship's internal layout and decoration at will. At least some types of Forerunner craft can alter their geometry to better suit their current situation; for example, making the ship more aerodynamic in preparation for surface landing.{{Ref/Reuse|c124}}
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===Weaponry===
===Weaponry===
[[File:Old HW Armament.jpg|275px|thumb|A group of Forerunner soldiers firing light-based weaponry.]]
[[File:Old HW Armament.jpg|275px|thumb|right|A group of Forerunner soldiers firing light-based weaponry.]]
The Forerunners used a broad variety of weapons, encompassing various forms of [[directed energy weapon]]ry as well as [[AI suppressor|electronic warfare]] and offensive technologies based upon [[Confinement field|energy fields]]. Forerunner energy weapons proved to be very effective when battling the Flood, burning Flood forms to the point that they cannot be revived by [[Pod infector|infection forms]]. Additionally, after the Flood's emergence, certain weapons were designed to disintegrate their targets upon inflicting a critical hit, preventing the Flood from making use of any biological matter.{{Ref/Reuse|halo 4}}
The Forerunners used a broad variety of weapons, encompassing various forms of [[directed energy weapon]]ry as well as [[AI suppressor|electronic warfare]] and offensive technologies based upon [[Confinement field|energy fields]]. Forerunner energy weapons proved to be very effective when battling the Flood, burning Flood forms to the point that they cannot be revived by [[Pod infector|infection forms]]. Additionally, after the Flood's emergence, certain weapons were designed to disintegrate their targets upon inflicting a critical hit, preventing the Flood from making use of any biological matter.{{Ref/Reuse|halo 4}}


Forerunner infantry weapons utilize various forms of ammunition, including hard light, accelerated beams of ionized particles, antimatter,<ref>'''Halo 4: The Essential Visual Guide''', ''page 101''</ref> or combinations thereof. Although many, such as the [[Scattershot]] and [[Lightrifle]], fill relatively basic roles and have clear analogues in human weaponry, many of these weapons also have exotic properties, such as the Scattershot's ricocheting projectiles or the [[Boltshot]]'s secondary burst function. Forerunner ground forces also use [[Z-040 Attenuation Field Generator/Localized|pulse grenades]] which generate an energy-drain field before collapsing, destroying any targets within its effective radius.{{Ref/Reuse|halo 4}} In most contexts these weapons are operated by dedicated automatons, one example of which are the bipedal [[armiger]] constructs.<ref>[https://www.halowaypoint.com/en-us/news/canon-fodder-under-locke-keynote '''Halo Waypoint''': ''Canon Fodder - Under Locke & Keynote'']</ref> When participating in combat operations, the biological Forerunners themselves used advanced [[powered exoskeleton|exoskeletons]] called [[combat skin]]s which ranged greatly in size and capability from more conventional, ground-based battle suits to much larger infantry armatures that were capable of spaceflight, such as [[war sphinx]]es and [[seeker (vehicle)|seekers]].
Forerunner infantry weapons utilize various forms of ammunition, including hard light, accelerated beams of ionized particles, antimatter,<ref>'''Halo 4: The Essential Visual Guide''', ''page 101''</ref> or combinations thereof. Although many, such as the [[Scattershot]] and [[Lightrifle]], fill relatively basic roles and have clear analogues in human weaponry, many of these weapons also have exotic properties, such as the Scattershot's ricocheting projectiles or the [[Boltshot]]'s secondary burst function. Forerunner ground forces also use [[Z-040 Attenuation Field Generator/Localized|pulse grenades]] which generate an energy-drain field before collapsing, destroying any targets within its effective radius.{{Ref/Reuse|halo 4}} In most contexts these weapons are operated by dedicated automatons, one example of which are the bipedal [[armiger]] constructs.<ref>[https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-under-locke-keynote '''Halo Waypoint''': ''Canon Fodder - Under Locke & Keynote'']</ref> When participating in combat operations, the biological Forerunners themselves used advanced [[powered exoskeleton|exoskeletons]] called [[combat skin]]s which ranged greatly in size and capability from more conventional, ground-based battle suits to much larger infantry armatures that were capable of spaceflight, such as [[war sphinx]]es and [[seeker (vehicle)|seekers]].


The many varieties of Forerunner [[sentinel]]s carry a wide array of weaponry. The [[Aggressor Sentinel]]s use moderately effective [[Sentinel beam|beam weapons]], which can also be wielded by humans and certain Covenant races. Meanwhile, [[Enforcer]]s are equipped with [[Forerunner missile launcher|missile launchers]] and a pair of [[shard cannon]]s, which fire clusters of smaller red Needler-like projectiles or bolts of energy at an incredibly high rate of fire. The [[Onyx Sentinel|Sentinels of Onyx]] had significantly more powerful weaponry and shielding. Their energy weapons functioned via a single, slow-charging, extremely powerful golden beam which was effective against energy shields and armor alike.<ref name="GoO">''Halo: Ghosts of Onyx''</ref> The Forerunners also constructed stationary [[Forerunner automated turret|automated turrets]], resembling stripped-down sentinels. [[Monitor]]s are capable of defending themselves with high-powered pulse weapons akin to those used by Sentinels, as well as with gravity manipulation technology.<ref>'''Halo 3''', campaign level ''[[Floodgate]]''</ref><ref>'''Halo 3''', campaign level ''[[Halo (Halo 3 level)|Halo]]''</ref> As one example of Forerunner weapons technology, certain types of beams could be merged into one stream to amplify its power; this capability was used on both [[Unidentified Forerunner weapon|infantry weapons]] as well as [[Unidentified Forerunner dreadnought class|starship weaponry]].<ref>'''Halo Legends''': ''Origins''</ref>
The many varieties of Forerunner [[sentinel]]s carry a wide array of weaponry. The [[Aggressor Sentinel]]s use moderately effective [[Sentinel beam|beam weapons]], which can also be wielded by humans and certain Covenant races. Meanwhile, [[Enforcer]]s are equipped with [[Forerunner missile launcher|missile launchers]] and a pair of [[pulse beam]]s, which fire clusters of smaller red Needler-like projectiles or bolts of energy at an incredibly high rate of fire. The [[Onyx Sentinel|Sentinels of Onyx]] had significantly more powerful weaponry and shielding. Their energy weapons functioned via a single, slow-charging, extremely powerful golden beam which was effective against energy shields and armor alike.<ref name="GoO">''Halo: Ghosts of Onyx''</ref> The Forerunners also constructed stationary [[Forerunner automated turret|automated turrets]], resembling stripped-down sentinels. [[Monitor]]s are capable of defending themselves with high-powered pulse weapons akin to those used by Sentinels, as well as with gravity manipulation technology.<ref>'''Halo 3''', campaign level ''[[Floodgate]]''</ref><ref>'''Halo 3''', campaign level ''[[Halo (Halo 3 level)|Halo]]''</ref> As one example of Forerunner weapons technology, certain types of beams could be merged into one stream to amplify its power; this capability was used on both [[Unidentified Forerunner weapon|infantry weapons]] as well as [[Unidentified Forerunner dreadnought class|starship weaponry]].<ref>'''Halo Legends''': ''Origins''</ref>


Forerunner weapons are manufactured out of various forms of exotic matter on an atomic level in hyper-precise nanofabrication forges in accordance with instructions programmed into [[design seed]]s by Forerunner pattern-weavers working in conjunction with an [[ancilla]]. Because of the fidelity of these manufacturing methods, every weapon and piece of technology could be built perfectly identical down to the atomic level. While the [[Builder]]s designed most of their technology to be highly uniform, the [[Warrior-Servant]]s preferred to craft their weapons and armor to be unique and aesthetically pleasing whenever possible. However, the Warrior tradition of custom-crafted equipment waned almost completely as the Forerunners' war with the Flood became increasingly desperate, leaving little room for design considerations beyond lethality and efficiency. Forerunner firearms, like the rest of their technology, are highly sophisticated; most are composed of disparate parts held together by energy fields and display self-assembling capabilities. At least some Forerunner weapons are designed to operate differently according to their wielder; for example, the [[Z-390 incineration cannon|Incineration Cannon]] known as the ''River of Light'' will only unlock its full capabilities in the right hands while reducing its destructive power when wielded by a [[Promethean Knight]] construct.<ref name="uncharted waters">[https://www.halowaypoint.com/en-us/news/canon-fodder-uncharted-waters '''Halo Waypoint''': ''Canon Fodder - Uncharted Waters'']</ref>
Forerunner weapons are manufactured out of various forms of exotic matter on an atomic level in hyper-precise nanofabrication forges in accordance with instructions programmed into [[design seed]]s by Forerunner pattern-weavers working in conjunction with an [[ancilla]]. Because of the fidelity of these manufacturing methods, every weapon and piece of technology could be built perfectly identical down to the atomic level. While the [[Builder]]s designed most of their technology to be highly uniform, the [[Warrior-Servant]]s preferred to craft their weapons and armor to be unique and aesthetically pleasing whenever possible. However, the Warrior tradition of custom-crafted equipment waned almost completely as the Forerunners' war with the Flood became increasingly desperate, leaving little room for design considerations beyond lethality and efficiency. Forerunner firearms, like the rest of their technology, are highly sophisticated; most are composed of disparate parts held together by energy fields and display self-assembling capabilities. At least some Forerunner weapons are designed to operate differently according to their wielder; for example, the [[Z-390 incineration cannon|Incineration Cannon]] known as the ''River of Light'' will only unlock its full capabilities in the right hands while reducing its destructive power when wielded by a [[Promethean Knight]] construct.<ref name="uncharted waters">[https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-uncharted-waters '''Halo Waypoint''': ''Canon Fodder - Uncharted Waters'']</ref>


===Art and architecture===
===Art and architecture===
[[File:H2A - Library.jpg|thumb|300px|The Library of [[Installation 05]], a classic example of Forerunner architecture.]]
[[File:H2A - Library.jpg|right|thumb|300px|The Library of [[Installation 05]], a classic example of Forerunner architecture.]]


Forerunner architecture incorporates heavy use of geometric angles, usually at either extremely sharp degrees - Forerunner buildings are usually trapezoidal - or at forty-five degree angles. Most Forerunner architecture is constructed with a special type of silver-gray metal that resists deterioration, bullets, plasma bolts and fire, as made evident by Forerunner structures standing in pristine condition 100,000 - 150,000 years after they were built. However, their resistance to heavy [[plasma]] fire is limited; concentrated plasma discharge is capable of destroying some Forerunner architecture.<ref>'''Halo: Ghosts of Onyx''', ''page ???''</ref><ref>'''Halo 2''', campaign level ''The Great Journey''</ref> Other structures and [[Council ship|certain starships]] were built with a golden-bronze colored metal.
Forerunner architecture incorporates heavy use of geometric angles, usually at either extremely sharp degrees - Forerunner buildings are usually trapezoidal - or at forty-five degree angles. Most Forerunner architecture is constructed with a special type of silver-gray metal that resists deterioration, bullets, plasma bolts and fire, as made evident by Forerunner structures standing in pristine condition 100,000 - 150,000 years after they were built. However, their resistance to heavy [[plasma]] fire is limited; concentrated plasma discharge is capable of destroying some Forerunner architecture.<ref>'''Halo: Ghosts of Onyx''', ''page ???''</ref><ref>'''Halo 2''', campaign level ''The Great Journey''</ref> Other structures and [[Council ship|certain starships]] were built with a golden-bronze colored metal.
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===Astroengineering===
===Astroengineering===
[[File:Halo 3 - Installation04B.jpg|thumb|300px|The incomplete [[Installation 08]] over the [[Installation 00|Ark]].]]
[[File:Halo 3 - Installation04B.jpg|thumb|right|300px|The incomplete [[Installation 08]] over the [[Installation 00|Ark]].]]
{{Main|Astroengineering}}
{{Main|Astroengineering}}
While the Forerunners' architectural and technological prowess is legendary, their masterpieces also extended to the fields of stellar and planetary engineering.
While the Forerunners' architectural and technological prowess is legendary, their masterpieces also extended to the fields of stellar and planetary engineering.
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}}
}}
{{Linkbox|gallery=yes|gallerypage=Images of Forerunners}}
{{Linkbox|gallery=yes|gallerypage=Images of Forerunners}}
 
*According to [[Bungie]] employee [[David Candland]],<ref name="blam">[http://forums.bungie.org/halo/archive36.pl?read=1070818 '''halo.bungie.org''': ''Re: Why retcons don't bother me anymore''] (Evil Otto: ''"One of the most striking retcons to me is the basic concept of whole role of humanity. Originally (back in Halo 1) the reason why humans weren't conquered and incorporated into the Covenant collective was because their presence defied Covenant religion. When the Covenant discovered humans, they knew they were forerunners, but their presence implied the "great journey" failed. They also weren't the all powerful gods they worshiped, so the Prophets wanted to "sweep them under the carpet," as it were."'')</ref> Bungie's original intention for the connection between humanity and Forerunners was that they were one and the same; this was hinted repeatedly throughout the ''Halo'' Trilogy<ref name="blam2">[http://forums.bungie.org/halo/archive36.pl?read=1070818 '''halo.bungie.org''': ''Re: Why retcons don't bother me anymore''] (Evil Otto: ''"The plot lines in our games imply this everywhere - the chief being called reclaimer, only humans being able to retrieve and insert the index, Spark telling the chief, "you are forerunner." etc."'')</ref> and potentially alluded to in [[Joseph Staten]]'s novel ''[[Halo: Contact Harvest]]''. During the development of ''[[Halo 3]]'', this changed so that humans and Forerunners were suggested to be distinct from one another in material released as part of the game's marketing campaign and in the [[terminal]]s found within the game itself without outright confirming it. The Halo: Evolutions story Soma the Painter first confirmed the two species were seperate species and afterwards the books of ''[[The Forerunner Saga]]'' released by [[343 Industries]] expanded greatly on the similarities and difference between both peoples, establishing that the two species were indeed related but distinct and that the actual connection goes far further back than the events in the books, to the time when both species had been created by the Precursors.
{{See also|Terminal_(Halo_3)#Human-Forerunner_connection|l1=Terminal (Halo 3) Human-Forerunner connection}}
 
*According to [[Bungie]] employee [[David Candland]],<ref name="blam">[http://forums.bungie.org/halo/archive36.pl?read=1070818 '''halo.bungie.org''': ''Re: Why retcons don't bother me anymore''] (Evil Otto: ''"One of the most striking retcons to me is the basic concept of whole role of humanity. Originally (back in Halo 1) the reason why humans weren't conquered and incorporated into the Covenant collective was because their presence defied Covenant religion. When the Covenant discovered humans, they knew they were forerunners, but their presence implied the "great journey" failed. They also weren't the all powerful gods they worshiped, so the Prophets wanted to "sweep them under the carpet," as it were."'')</ref> Bungie's original intention for the connection between humanity and Forerunners was that they were one and the same; this was hinted repeatedly throughout the ''Halo'' Trilogy<ref name="blam2">[http://forums.bungie.org/halo/archive36.pl?read=1070818 '''halo.bungie.org''': ''Re: Why retcons don't bother me anymore''] (Evil Otto: ''"The plot lines in our games imply this everywhere - the chief being called reclaimer, only humans being able to retrieve and insert the index, Spark telling the chief, "you are forerunner." etc."'')</ref> and alluded to in [[Joseph Staten]]'s novel ''[[Halo: Contact Harvest]]''. During the development of ''[[Halo 3]]'', Bungie was internally split on the relationship of humans and Forerunners. This has been described as there having been a "Game" team, and a "Terminals" team.{{Ref/Twitter|Id=SplitBungie|docabominable|1603050616028368897|Paul Russel|Quote=From what I have gathered by talking to people involved offline: The game and terminal writers were separate teams with overlap; they didn't think the discrepancy would matter; management vetting never read or cared about continuity...|D=18|M=12|Y=2022}} The "Game" team seemed to continue the original intention, as certain dialogue from ''Halo 3's'' story would imply,{{Ref/Twitter|Id=TerminalsAddPrecursors|docabominable|1603095968345620480|Paul Russel|Quote=The way I understand it is that the terminal version is the same but adds the precursor angle of selecting a subset of humans to advance.|D=14|M=12|Y=2022}} while the "Terminals" team added the idea that Forerunners were a "…subset of early humans uplifted by another group (the precursors?)."{{Ref/Twitter|Id=TerminalIntention|docabominable|1603053863866880000|Paul Russel|Quote=One of the writers said that the (terminal) forerunners were a '…subset of early humans uplifted by another group (the precursors?)'. Also 'I don’t believe that management gave a single shit about any story element...they only cared about shipping a game.'|D=18|M=12|Y=2022}}This is echoed in [[Terminal (Halo 3)|''Halo 3's'' terminals]], and also material released as part of the game's marketing campaign,  but such materials do not explicitly comment on the connection between Forerunners and humanity. Because Bungie management were more focused on getting the game finished than canon,{{Ref/Reuse|Id=SplitBungie}} the game shipped with both versions and both were approved.{{Ref/Twitter|Id=BothApproved|docabominable|1602720596328169475|Paul Russel|Quote=I hoped that came across as MAYBE the discrepancy came up and didn’t seem important against everything happening to get a AAA game out the door. I’m trying to be careful to not put words in others mouths. One thing for sure, H3 shipped with both versions and both were approved.|D=13|M=12|Y=2022}}
** The Halo: Evolutions story Soma the Painter first confirmed the two species were seperate species and afterwards the books of ''[[The Forerunner Saga]]'' released by [[343 Industries]] expanded greatly on the similarities and difference between both peoples, establishing that the two species were indeed related but distinct and that the actual connection goes far further back than the events in the books, to the time when both species had been created by the Precursors.
**In ''[[Titan (canceled game)|Titan]]'', the canceled ''Halo'' MMO, the Forerunners were depicted as humans with dark skin and white hair, similar to the Atlanteans from Disney's ''[[Wikipedia:Atlantis: The Lost Empire|Atlantis: The Lost Empire]]''. This interspecies resemblance is likely based on Bungie's original intention of the Forerunners being ancient humans.<ref>[http://halo.heavengames.com/gallery/view_photo.php?set_albumName=halo_mmo_concept_art&id=Forerunner '''Halo Heaven Gallery''': ''Concept Art - Forerunner'']</ref>
**In ''[[Titan (canceled game)|Titan]]'', the canceled ''Halo'' MMO, the Forerunners were depicted as humans with dark skin and white hair, similar to the Atlanteans from Disney's ''[[Wikipedia:Atlantis: The Lost Empire|Atlantis: The Lost Empire]]''. This interspecies resemblance is likely based on Bungie's original intention of the Forerunners being ancient humans.<ref>[http://halo.heavengames.com/gallery/view_photo.php?set_albumName=halo_mmo_concept_art&id=Forerunner '''Halo Heaven Gallery''': ''Concept Art - Forerunner'']</ref>
* The Forerunners fill a similar narrative role to the [[marathongame:Jjaro|Jjaro]] from Bungie's ''[[Marathon]]'' trilogy. The Jjaro likewise vanished eons ago but left behind technology which is reverse-engineered by the [[marathongame:Pfhor (Race)|Pfhor]], the primary antagonists of the series and spiritual predecessors to the Covenant. The plot of the third game, ''Marathon Infinity'', involves the escape of a cosmic entity known as the [[marathongame:W'rkncacnter|W'rkncacnter]] through the Pfhor's misuse of an ancient Jjaro superweapon, similar to the Flood's release by the Covenant on Installation 04. The protagonist is effectively an undead cyborg reanimated and augmented through the use of Jjaro technology which enables him to interface with other Jjaro technology, much as the Spartan-IIs were created due to a ''geas'' which enables them to use Forerunner technology.
*Bungie environment artist [[Paul Russel]] was largely responsible for establishing the Forerunners' architecture and aesthetic. He cited some of his influences as being sails and movie marquees, as well as the works of American architect [[Wikipedia:Frank Lloyd Wright|Frank Lloyd Wright]];<ref>[https://plus.google.com/photos/114253662089061571624/albums/5500017903460396721/5500019592379269010?banner=pwa ''Paul Russel's image album'']</ref> in particular, Wright's use of cantilevers and stained glass windows with repeating geometric patterns of lines in complementary angles. Russel jokingly stated that ''"I also like the idea of Forerunner columns being sausages meticulously and gorgeously wrapped in bacon by Frank Lloyd Wright's genetic precursor. Now that is a tall tale. Because as far as I know, Forerunner architecture is inedible—unless the fans say otherwise."''<ref>'''[[Halo: The Great Journey: The Art of Building Worlds]]''', ''page 28''</ref>
*Bungie environment artist [[Paul Russel]] was largely responsible for establishing the Forerunners' architecture and aesthetic. He cited some of his influences as being sails and movie marquees, as well as the works of American architect [[Wikipedia:Frank Lloyd Wright|Frank Lloyd Wright]];<ref>[https://plus.google.com/photos/114253662089061571624/albums/5500017903460396721/5500019592379269010?banner=pwa ''Paul Russel's image album'']</ref> in particular, Wright's use of cantilevers and stained glass windows with repeating geometric patterns of lines in complementary angles. Russel jokingly stated that ''"I also like the idea of Forerunner columns being sausages meticulously and gorgeously wrapped in bacon by Frank Lloyd Wright's genetic precursor. Now that is a tall tale. Because as far as I know, Forerunner architecture is inedible—unless the fans say otherwise."''<ref>'''[[Halo: The Great Journey: The Art of Building Worlds]]''', ''page 28''</ref>
*The Forerunners fill a similar narrative role to the [[marathongame:Jjaro|Jjaro]] from Bungie's ''[[Marathon]]'' trilogy. The Jjaro likewise vanished eons ago but left behind technology which is reverse-engineered by the [[marathongame:Pfhor (Race)|Pfhor]], the primary antagonists of the series and spiritual predecessors to the Covenant. The plot of the third game, ''Marathon Infinity'', involves the escape of a cosmic entity known as the [[marathongame:W'rkncacnter|W'rkncacnter]] through the Pfhor's misuse of an ancient Jjaro superweapon, similar to the Flood's release by the Covenant on Installation 04. The protagonist is effectively an undead cyborg reanimated and augmented through the use of Jjaro technology which enables him to interface with other Jjaro technology, much as the Spartan-IIs were created due to a ''geas'' which enables them to use Forerunner technology.


==Gallery==
==Gallery==
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File:Origins_library.png|Forerunner automatons indexing the various lifeforms the Forerunners gathered at the Ark.
File:Origins_library.png|Forerunner automatons indexing the various lifeforms the Forerunners gathered at the Ark.
File:ForeunnerCGI.jpg|A Lifeworker facing a [[Monitor]] in ''[[Halo: Combat Evolved Anniversary]]''<nowiki>'</nowiki>s [[Terminal (Halo: Combat Evolved Anniversary)|terminals]].
File:ForeunnerCGI.jpg|A Lifeworker facing a [[Monitor]] in ''[[Halo: Combat Evolved Anniversary]]''<nowiki>'</nowiki>s [[Terminal (Halo: Combat Evolved Anniversary)|terminals]].
File:H4 - Lifeworkers.jpg|Two Forerunner Lifeworkers in ''Halo 4''<nowiki>'</nowiki>s [[Terminal (Halo 4)|terminals]].
File:H4 - Lifeworkers.jpg|Two Forerunner Lifeworkers in ''[[Halo 4]]''<nowiki>'</nowiki>s [[Terminal (Halo 4)|terminals]].
File:HTMCC-H4 Terminals DidactAndLibrarian.png|The Didact and the Librarian.
File:H4 Terminal Didact and Librarian.jpg|The Librarian and the Didact.
File:HM-Forerunnerships1.png|Forerunner ships in ''[[Halo Mythos]]''.
File:HM-Forerunnerships1.png|Forerunner ships in ''[[Halo Mythos]]''.
File:HTV-Forerunnerstuff.png|Forerunner technology in ''[[Halo: The Television Series Season One]]''.
File:HTV-Forerunnerstuff.png|Forerunner technology in ''[[Halo: The Television Series Season One]]''.
Line 375: Line 359:
*''[[Halo: Silentium]]''
*''[[Halo: Silentium]]''
**''[[Rebirth]]''
**''[[Rebirth]]''
{{Col-3}}
*''[[Halo: Spartan Assault]]'' {{C|Technology only}}
*''[[Halo: Spartan Assault]]'' {{C|Technology only}}
*''[[Halo: Escalation]]''
*''[[Halo: Escalation]]''
Line 380: Line 365:
*''[[Halo: Broken Circle]]'' {{C|Technology only}}
*''[[Halo: Broken Circle]]'' {{C|Technology only}}
*''[[Halo: Nightfall]]'' {{C|Technology only}}
*''[[Halo: Nightfall]]'' {{C|Technology only}}
{{Col-3}}
*''[[Halo 2: Anniversary]]'' {{C|Technology only}}
*''[[Halo 2: Anniversary]]'' {{C|Technology only}}
*''[[Halo: New Blood]]'' {{Mo}}
*''[[Halo: New Blood]]'' {{Mo}}
Line 420: Line 404:
*''[[Halo: The Television Series]]'' {{C|Technology only}}
*''[[Halo: The Television Series]]'' {{C|Technology only}}
*''[[Halo: The Rubicon Protocol]]'' {{C|Technology only}}
*''[[Halo: The Rubicon Protocol]]'' {{C|Technology only}}
*''[[Halo: Vertical Umbrage]]'' {{C|Technology only}}
*''[[Halo: Outcasts]]'' {{C|Technology only}}
*''[[Halo: Sunrise on Sanghelios]]'' {{Mo}}
*''[[Halo: Saturn Devouring His Son]]'' {{C|Technology only}}
*''[[Halo: Battle for the Blood-Moon]]'' {{Mo}}
*''[[Halo: Hippocratica]]'' {{Mo}}
*''[[Halo: Fireside]]'' {{Mo}}
*''[[Halo: Epitaph]]''
{{Col-end}}
{{Col-end}}


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