Editing Epitaph

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*[[King of the Hill]]
*[[King of the Hill]]
*[[1 Flag CTF|One Flag]]
*[[1 Flag CTF|One Flag]]
*[[Assault|One Bomb]]
*[[Slayer|Duel]]
}}
}}
{{Article quote|Some believe the [[Forerunner]] preferred desolate places. Others suggest that few other sites survived the [[The Flood|Flood]].}}
{{Article quote|Some believe the [[Forerunner]] preferred desolate places. Others suggest that few other sites survived the [[The Flood|Flood]].}}
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The interior of the cathedral is split into five sections, each section having multiple levels, with access to the ramps and walkways outside. Of the five sections, four form the "spokes" of the interior with two of the sections being identical. From each of these sections, players may travel to the walkways on the outside of the level, and back into the interior of the cathedral.
The interior of the cathedral is split into five sections, each section having multiple levels, with access to the ramps and walkways outside. Of the five sections, four form the "spokes" of the interior with two of the sections being identical. From each of these sections, players may travel to the walkways on the outside of the level, and back into the interior of the cathedral.


The main hallway in Epitaph is split into two [[base]]s, one of which bears a large golden [[Offensive Bias|hologram]]. On one end of the level, a gravity lift propels players to the rocket launcher platform, while the opposite lift only carries players to the upper level. Two smaller gold-colored gravity lifts (one on each side of the main section) also send players to the upper levels of the cathedral. A plethora of weapons and [[grenade]]s can be found on the upper and lower levels of this main section, including [[Type-52 Mauler|Maulers]], [[Type-33 needler|needlers]], and [[Paegaas Workshop Spiker|Spikers]].
The main hallway in Epitaph is split into two [[base]]s, one of which bears a large golden hologram of a [[Guardian Sentinel|Guardian]] construct. On one end of the level, a gravity lift propels players to the rocket launcher platform, while the opposite lift only carries players to the upper level. Two smaller gold-colored gravity lifts (one on each side of the main section) also send players to the upper levels of the cathedral. A plethora of weapons and [[grenade]]s can be found on the upper and lower levels of this main section, including [[Type-52 Mauler|Maulers]], [[Type-33 needler|needlers]], and [[Paegaas Workshop Spiker|Spikers]].


On the lowest level of the interior, in the center rests a [[Gravity hammer (fiction)|gravity hammer]], which is often a contested weapon between players and teams alike. Directly above the gravity hammer, resting on a floating platform, players can find the rocket launcher, another hotly contested weapon. The identical sections of the map are adjacent to the gravity hammer and rocket launcher, and can be accessed from a number of directions. The lowest level of these two sections holds a [[BR55HB battle rifle|battle rifle]], while the upper part contains a [[M6G magnum|magnum]] on one side, and a [[Type-25 plasma pistol|plasma pistol]] on the other. Players can jump to access the platform where the rocket launcher rests from the ramp on the upper level of this section. Players can also find an [[overshield]] on the lowest level of the main hallway.
On the lowest level of the interior, in the center rests a [[Gravity hammer (fiction)|gravity hammer]], which is often a contested weapon between players and teams alike. Directly above the gravity hammer, resting on a floating platform, players can find the rocket launcher, another hotly contested weapon. The identical sections of the map are adjacent to the gravity hammer and rocket launcher, and can be accessed from a number of directions. The lowest level of these two sections holds a [[BR55HB battle rifle|battle rifle]], while the upper part contains a [[M6G magnum|magnum]] on one side, and a [[Type-25 plasma pistol|plasma pistol]] on the other. Players can jump to access the platform where the rocket launcher rests from the ramp on the upper level of this section. Players can also find an [[overshield]] on the lowest level of the main hallway.
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File:H3 Epitaph-Main Corridor.jpg|The Main Corridor of Epitaph at the northern end of the map (main lift in background).
File:H3 Epitaph-Main Corridor.jpg|The Main Corridor of Epitaph at the northern end of the map (main lift in background).
</gallery>
</gallery>
====Cathedral exterior====
====Cathedral exterior====
A series of catwalks and ramps exist on either side of ''Epitaph''<nowiki>'</nowiki>s outdoor section. These catwalks run parallel, and perpendicular to the main hallway section of the Inner-Cathedral, and thus exist on the "light side" and "dark side" of the map. Since this map is semi-symmetrical, the catwalks on either side are similar, but not identical. The commonality shared between these two sides is that they all connect to the Inner-Cathedral through a series of doorways and shield doors. While technically not a power weapon, the [[M90 shotgun|shotgun]] exists on a ledge of the "dark side" catwalk, beside a gravity lift leading into the map's interior. This section, known as the "corner of death" is a common place for players to camp. Players will wait just out of view around the corner for an unsuspecting player to come looking for the shotgun.
A series of catwalks and ramps exist on either side of ''Epitaph''<nowiki>'</nowiki>s outdoor section. These catwalks run parallel, and perpendicular to the main hallway section of the Inner-Cathedral, and thus exist on the "light side" and "dark side" of the map. Since this map is semi-symmetrical, the catwalks on either side are similar, but not identical. The commonality shared between these two sides is that they all connect to the Inner-Cathedral through a series of doorways and shield doors. While technically not a power weapon, the [[M90 shotgun|shotgun]] exists on a ledge of the "dark side" catwalk, beside a gravity lift leading into the map's interior. This section, known as the "corner of death" is a common place for players to camp. Players will wait just out of view around the corner for an unsuspecting player to come looking for the shotgun.
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**'''Noun:''' a commemorative inscription on a tomb or mortuary monument about the person buried at that site; a brief poem or other writing in praise of a deceased person.
**'''Noun:''' a commemorative inscription on a tomb or mortuary monument about the person buried at that site; a brief poem or other writing in praise of a deceased person.
**'''Verb:''' to commemorate in or with an epitaph.
**'''Verb:''' to commemorate in or with an epitaph.
*Epitaph has been theorized to be a memorial or grave for the Forerunner AI [[Mendicant Bias]]. An audio string in ''[[Halo: Silentium]]''<nowiki>'</nowiki>s [[Rebirth|''Rebirth'' narrative]] describes Mendicant Bias' trial and subsequent entombing in a desert on the Ark, which corroborates this theory. This was confirmed by ''[[Halo: Epitaph]]'', bearing the map's name.
*Epitaph has been theorized to be a memorial or grave for the Forerunner AI [[Mendicant Bias]]. The map's Guardian hologram bears a shape resembling a [[monitor]] in the middle of the four prongs, which some have interpreted as being a representation of Mendicant Bias. An audio string in ''[[Halo: Silentium]]''<nowiki>'</nowiki>s [[Rebirth|''Rebirth'' narrative]] describes Mendicant Bias' trial and subsequent entombing in a desert on the Ark, which corroborates this theory.
*While keeping silent, players can hear the ''[[Halo]]'' theme music, being played in a deep synthesizer-like tone every few seconds.
*While keeping silent, players can hear the ''[[Halo]]'' theme music, being played in a deep synthesizer-like tone every few seconds.
*When inspected closely, players can see that the "characters" on the windows of the complex scroll from the bottom to the top. Said "characters" are various and random letters and numbers, in different languages and in different positions. Some of the characters appear to be a hodge-podge of incomplete calculator-like letters and numbers.
*When inspected closely, players can see that the "characters" on the windows of the complex scroll from the bottom to the top. Said "characters" are various and random letters and numbers, in different languages and in different positions. Some of the characters appear to be a hodge-podge of incomplete calculator-like letters and numbers.
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<gallery>
<gallery>
File:H3 EpitaphTower Concept.jpg|Concept art of Epitaph's exterior.
File:H3 EpitaphTower Concept.jpg|Concept art of Epitaph's exterior.
File:H3 Epitaph PrePro Screenshot 1.jpg|A pre-production-era screenshot of Epitaph, then-known as "Salvation". The screenshot here is from an extremely early period of ''Halo 3'' development, and as such still retains numerous placeholders from ''[[Halo 2]]'' such as the SMG and HUD.{{Ref/Twitter|MaxHoberman|1645614266295173120|Max Hoberman|Quote=Alright, third and final round. Which map is this, from the end of Halo 3 preproduction?|D=11|M=04|Y=2023}}
File:H3 Epitaph PrePro Screenshot 2.jpg|A pre-production-era screenshot of Epitaph, then-known as "Salvation".{{Ref/Twitter|MaxHoberman|1645620396144697345|Max Hoberman|Quote=Did you say Epitaph? At the end of prepro we called this Salvation.|D=11|M=04|Y=2023}}
File:H3_Epitaph_Hologram.png|A hologram of one of the [[Guardian Sentinel|Guardian]]s that were cut from the final game, repurposed as [[Offensive Bias]].
File:H3_Epitaph_Hologram.png|A hologram of one of the [[Guardian Sentinel|Guardian]]s that were cut from the final game, repurposed as [[Offensive Bias]].
File:Halo3 Epitaph Environment-03.jpg|Another view of the interior of Epitaph.
File:Halo3 Epitaph Environment-03.jpg|Another view of the interior of Epitaph.

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