Editing Control schemes

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{{Status|RealWorld}}
{{Era|RW}}
This is a list of '''controller layouts''' available in the [[:Category:Games|''Halo'' games]] for the [[Xbox]], the [[Xbox 360]], and the [[Xbox One]].
This is a list of '''controller layouts''' available in the [[:Category:Games|''Halo'' games]] for the [[Xbox]], the [[Xbox 360]], and the [[Xbox One]].


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'''Left Stick''' - Look Up/Down | Strafe Left/Right<br />
'''Left Stick''' - Look Up/Down | Strafe Left/Right<br />
'''Right Stick''' - Move Forward/Backward | Rotate Left/Right<br />
'''Right Stick''' - Move Forward/Backward | Rotate Left/Right<br />
== ''General'' ==
=== Alert carry ===
{{Main|Alert carry}}
Alert carry is a feature introduced in ''Halo 2'' for machinima purposes. The feature can be accessed by pressing "down" on the D-pad (''Halo 2'' only) or using a combination of buttons (''Halo 3'' and subsequent games).


== ''Halo: Combat Evolved'' ==
== ''Halo: Combat Evolved'' ==
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<div class="tabbox">
<div class="tabbox">
<div class="tab">Xbox</div>
<div class="tab">Xbox</div>
[[File:Xbox controller diagram.jpg|thumb|300px|Xbox Controller]]
[[File:Xbox controller diagram.jpg|right|thumb|300px|Xbox Controller]]
'''A''' - Jump<br />
'''A''' - Jump<br />
'''B''' - [[Melee]] attack<br />
'''B''' - [[Melee]] attack<br />
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<div class="tabbox">
<div class="tabbox">
<div class="tab">Xbox 360</div>
<div class="tab">Xbox 360</div>
[[File:Xbox controller diagram.jpg|thumb|300px|Xbox Controller]]
[[File:Xbox controller diagram.jpg|right|thumb|300px|Xbox Controller]]
'''A''' - Jump<br />
'''A''' - Jump<br />
'''B''' - [[Melee]] attack<br />
'''B''' - [[Melee]] attack<br />
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Please note that it is not possible to aim while deploying equipment without use of the "claw grip," although this is not much of a deterrent for most.
Please note that it is not possible to aim while deploying equipment without use of the "claw grip," although this is not much of a deterrent for most.


Bungie originally considered this as the default control scheme of ''Halo 3'', but thought it would be too radically different to players used to ''Halo: Combat Evolved'' and ''Halo 2'' and so altered it into the actual default configuration.{{citation needed}} However, with its relative popularity among Bungie workers, it was kept as an alternate configuration.
Bungie originally considered this as the default control scheme of ''Halo 3'', but thought it would be too radically different to players used to ''Halo: Combat Evolved'' and ''Halo 2'' and so altered it into the actual default configuration.{{fact}} However, with its relative popularity among Bungie workers, it was kept as an alternate configuration.


Using the [[Type-26 Ground Support Aircraft|Banshee]] becomes much easier with this control scheme, seeing as how you can use your cannon and aim, as well as perform tricks and determine your trajectory at the same time.
Using the [[Type-26 Ground Support Aircraft|Banshee]] becomes much easier with this control scheme, seeing as how you can use your cannon and aim, as well as perform tricks and determine your trajectory at the same time.
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'''←/→ D-Pad''' - Switch Grenades <br/>  
'''←/→ D-Pad''' - Switch Grenades <br/>  
</div></div>
</div></div>
== Alert carry ==
{{Main|Alert carry}}
Alert carry is a feature introduced in ''Halo 2'' for machinima purposes. The feature can be accessed by pressing "down" on the D-pad (''Halo 2'' only) or using a combination of buttons (''Halo 3'' and subsequent games).


==Trivia==
==Trivia==

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