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Sinaris-pattern heavy destroyer

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Sinaris-pattern heavy destroyer
A render of the CPV-class destroyer modelled by Jared Harris for the fan mod Sins of the Prophets - used in the 2022 Halo Encyclopedia.
Production information

Manufacturer:

Primary Assembly Forges

Class:

Destroyer, Executioner[1]

Role:

  • Glassing operations[2]
  • "Compliance"[1]
  • Ship-to-ship warfare
  • Ground assault[2]
  • Planetary occupation[2]
Technical specifications

Length:

1,664 meters (5,460 ft)[1][2]

Width:

1,350 meters (4,400 ft)[2]

Mass:

115 million metric tons[1]

Engine(s):

Repulsor engines

Slipspace drive:

Equipped

Hull:

Nanolaminate hull plating

Shielding:

Equipped

Armament:

Complement:

Crew:

Chronological and affiliation

Era:

Human-Covenant War
Sinaris-pattern Great Schism
Post-Covenant War conflicts

Affiliation:

Covenant fleet
Swords of Sanghelios
Lydus' clan

 

The Sinaris-pattern heavy destroyer[4] (UNSC three-letter classification: CPV-class heavy destroyer), is one of several destroyer-type warships used by the Covenant and its remnants.[2][3]

Overview[edit]

Design details[edit]

The Sinaris-pattern heavy destroyer features a roughly teardrop-shaped fore section that droops downward, forming a bulbous protrusion housing the excavation beam; the dorsal surface of this section contains a recessed area known as "the Furnace," a pinch-fusion reactor that powers the beam during operation.[1] Near the aft, the hull splits into six sleek, wing-like structures, with at least two engines mounted on the junction point. The shortest pair face outward at a slightly upward angle, the mid-sized structures curve upward at an inward-facing angle, and the largest structures curve downward, also facing inward; these two house a single reactor each. Like all Covenant vessels, the hull is made of a lightweight but resilient diamondoid and metal-matrix composite frame covered in a thin layer of nanolaminate laid during the construction process by clouds of programmable nanomachines.[1]

Crew and complement[edit]

For normal operations, the Sinaris requires a total of 406 personnel. This includes four Superiors who command the vessel, along with four hundred Menials who man the ship's general systems. Two Huragok are provided for general maintenance duties. Service aboard these ships was frowned upon thanks to the destroyer's single-minded focus on combat and destruction, and as such their disgraced crews are generally considered unstable or unsuitable for other Ministry fleets. Even the shipmasters had their reputation tarnished by disloyalty or disobedience, and have few other ways to return to the rolls of honor.[1]

Sinaris-pattern heavy destroyers carry large complements for ground engagements, including numerous infantry and ground vehicles. They also carry a large number of aircraft, including Seraph exoatmospheric fighters and Banshee attack craft, and Vampire atmospheric fighters.[3] These are supported by fifty Obedientaries; warriors who have started down the path to command and must experience every facet of war. One hundred Warriors and one thousand, nine hundred Thralls support or operate the destroyer's fleet of vehicles and aircraft.[1]

Armament[edit]

As an executioner, the Sinaris-pattern heavy destroyer is built for nothing less than heavy combat. Its main weapon is a ventral-mounted Infernus-pattern superheavy excavation beam which is often used in glassing operations.[2][5][6][7] Powered directly by the ship's forward pinch fusion reactor, the Infernus exhibits the same power as the excavation beams on the CAS-class assault carrier. Their focusing arrays allow for a similar level of precision, with the operators of the beam capable of tuning its entwining magnetic fields and plasma to burn sigils into the surface of human colonies or carefully expose detected Forerunner reliquaries. In planetside attack operations, this is supported by forty Carnax Et-pattern plasma bombardment mortars, with five mounted on either side of the central reactor. As the mortars are occasionally called to attack areas that have Covenant troops operating in them, the gunners are expected to obey all orders without question or mercy. For ship-to-ship combat, two Aljordan-pattern plasma beam emitters are fitted. The destroyer also sports twenty-four Melusean-pattern plasma cannons: two of these weapons are mounted on the vessel's anterior,[2] two more are mounted on the inside of each ventral wing structure,[8] and at least two more are mounted laterally.[1][8] An additional six Jaet-pattern plasma torpedo silos have been fitted, which fire powerful guided munitions which are difficult to avoid and can even loop back and hit their targets if they miss. Twenty Gon-pattern pulse laser turrets are carried for destroying incoming fighters and missiles, although their sheer heat allows for a minimal role in ship-to-ship combat.

Usage[edit]

The Sinaris-pattern heavy destroyer was the predominant offensive ship of the Covenant's now-defunct naval forces, used primarily for ship-to-ship warfare and glassing operations. These destroyers are deployed aggressively, often being the first ships in a fleet to engage the enemy.[2] Part of the "executioner" category of Covenant naval vessels, heavy destroyers that served in the forces of the various Ministries were largely assigned to crews deemed unfit for service aboard other ships, who had been condemned for disloyalty or disobedience, but whose actions did not warrant execution as heretics. These individuals hoped to earn redemption through service for themselves and their families and were given little other opportunity to redeem their failings.[1] Most glassing operations were undertaken by heavy destroyers, as the work was considered distasteful or suicidal by other shipmasters, and human colonies attacked by the Covenant are littered with the wreckage of Sinaris-pattern heavy destroyers eliminated by the UNSC Navy during these engagements. Heavy destroyers were also assigned to combat human forces that a Supreme Commander considered beneath his notice. Even escorting Zanar-pattern light cruisers were unenthusiastic about protecting their assigned ships, and could never be counted on to do more than their basic defensive tasks.[1]

Late in the Human-Covenant War, the crews of heavy destroyers had developed a kind of mercenary culture of their own, with many shipmasters offering their services to various ministries to secure artifacts and relics from conquered human worlds, working alongside or in opposition to artifact retrieval teams.[9] Heavy destroyers are sufficiently equipped to serve as occupation vessels during planetary assaults, in lieu of the more occupation-centered Ket-pattern battlecruiser and CAS-class assault carrier.[2]

Operational history[edit]

Human-Covenant War[edit]

After the Covenant cruiser Rapid Conversion began destroying Harvest's population centers in February 2525, many Sinaris-pattern heavy destroyers were deployed to continue glassing the planet.[5][10] Sinaris-pattern heavy destroyers were deployed throughout the Harvest campaign, which lasted from 2526 to 2531. During the Covenant's counterattacks in the early years of the campaign, these destroyers were used to glass areas that had been secured by the United Nations Space Command, eradicating most of the human presence on Harvest; this cycle continued until the planet's liberation in February 2531.[5]

Near the end of the Battle for Arcadia, several Sinaris-pattern heavy destroyers arrived to do battle with the counterattacking UNSC forces, of which at least five were present. During this engagement, then-Captain Terrence Hood confronted at least one of these destroyers in a direct attack and was ultimately forced to retreat after finding himself outgunned. Around this time, UNSC Spirit of Fire pursued a Covenant ship to a mysterious planet, which was later revealed to be a Forerunner shield world.[11] A destroyer, Proclamation's Tithe, was present at the shield world; there it engaged Spirit of Fire after a midair collision between the two ships. The destroyer dispatched several large boarding parties, supported by Banshees, Vampires, and plasma turret fire, in an effort to disable the human vessel, though the attack was repelled.[12] UNSC Battle Group Sierra-3 was nearly destroyed by a Sinaris-pattern destroyer at the Battle of 18 Scorpii in 2543, but were saved by the sudden arrival of, and subsequent assistance by, a large independent fleet led by the heavily modified, formerly assumed-destroyed Insurrectionist frigate Bellicose. With the help of the Insurrectionist reinforcements, the UNSC battle group was able to destroy the opposing Covenant vessel.[13]

Sinaris-pattern heavy destroyers also appeared in large numbers during the Battle of Sigma Octanus IV and the Fall of Reach in 2552.[14]

Post-war[edit]

In January 2557, Rion Forge, captain of the salvage ship Ace of Spades, learned about the Halcyon-class light cruiser UNSC Roman Blue's encounter with the Radiant Perception during the Battle for Arcadia from logs recovered from the Roman Blue's wreck. To her great interest, Rion discovered that Radiant Perception had recovered the Spirit of Fire's log buoy and started a search for the destroyer which was discovered to have crashed on Laconia during the Battle for Arcadia. From the wreckage, Rion and her crew recovered the Spirit of Fire's long-lost log buoy which led them to the Etran Harborage debris field in their search for the missing ship.[15]

After the Human-Covenant War, Sinaris-pattern heavy destroyers were used by forces under the command of both Arbiter Thel 'Vadam and Jiralhanae Chieftain Lydus during the Battle of Ealen IV.[16]

During the Carrow Conflict in September 2558, both Rojka 'Kasaan and Thars 'Sarov had heavy destroyers in their fleets. Rojka's forces managed to destroy both of Thars' heavy destroyers along with four light destroyers and a frigate, but a Jiralhanae faction led by Hekabe joined the fight. Hekabe's fleet, made up of two heavy destroyers and two Varric-pattern heavy cruisers, was equipped with extra armor to make them more resilent so they could take greater damage while firing back upon their enemies.[17] Hekabe's forces helped Thars overpower Rojka's fleet, destroying all of his ships aside from the Unwavering Discipline which crashed on Carrow. Hekabe, who was in fact after the Sharquoi hive on the planet, subsequently turned on Thars, resulting in the destruction of most of Thars' ships and all but Hekabe's flagship, the heavy cruiser Foebane.[18]

Ships of the line[edit]

Halo: Fleet Battles[edit]

Covenant CPV Heavy Destroyer[edit]

This element includes a single CPV-class heavy destroyer.

  • Cost: 110 points
  • Movement: 8"
  • Damage Track: 8 • 6 • 4
  • Build rating: 3 (2)

HVT build rating is classed as one less but still has the same VP cost

  • Hangers: 2
  • Boarding Craft: 3
  • Security detail*: 4
  • System loadouts:
    • Defense array (3)
    • Glide (4")
    • Point defense (4)
  • Primary weapon: Plasma Beam
    • Range: 12/-"
    • Weapon loadouts: Beam/Plasma
    • Firing arc: Forward/Port/Starboard
    • Dice: 9/9/9
  • Secondary Weapon: Plasma Torpedoes
    • Range: 12/24"
    • Weapon loadouts: Missiles/Plasma
    • Firing arc: Forward/Port/Starboard
    • Dice: 10

Covenant Supported CPV Heavy Destroyer[edit]

This element includes a CPV-class heavy destroyer and one SDV-class heavy corvette.

  • Cost: 130 points
  • Movement: 8"
  • Damage Track: 8 • 7 • 4
  • Build rating: 4 (3)

HVT build rating is classed as one less but still has the same VP cost

  • Hangers: 3
  • Boarding Craft: 4
  • Security detail*: 4
  • System loadouts:
    • Defense array (4)
    • Glide (4")
    • Point defense (4)
  • Primary weapon: Plasma Beam
    • Range: 12/-"
    • Weapon loadouts: Beam/Plasma
    • Firing arc: Forward/Port/Starboard
    • Dice: 9/9/9
  • Secondary Weapon: Plasma Cannon Arrays
    • Range: 10/20"
    • Weapon loadouts: Plasma
    • Firing arc: Forward/Port/Starboard
    • Dice: 5
  • Additional Secondary Weapon: Plasma Torpedoes
    • Range: 12/24"
    • Weapon loadouts: Missiles/Plasma
    • Firing arc: Forward/Port/Starboard
    • Dice: 12

Covenant Escorted CPV Heavy Destroyer[edit]

This element includes a CPV-class heavy destroyer and one ADP-class escort.

  • Cost: 130 points
  • Movement: 8"
  • Damage Track: 8 • 6 • 5
  • Build rating: 4 (3)

HVT build rating is classed as one less but still has the same VP cost

  • Hangers: 2
  • Boarding Craft: 3
  • Security detail*: 5
  • System loadouts:
    • Defense array (4)
    • Glide (4")
    • Point defense (6)
  • Primary weapon: Plasma Beam
    • Range: 12/-"
    • Weapon loadouts: Beam/Plasma
    • Firing arc: Forward/Port/Starboard
    • Dice: 9/9/9
  • Secondary Weapon: Plasma Torpedoes
    • Range: 12/24"
    • Weapon loadouts: Missiles/Plasma
    • Firing arc: Forward/Port/Starboard
    • Dice: 14

Covenant Defended CPV Heavy Destroyer[edit]

This element includes a CPV-class heavy destroyer and two ADP-class escort.

  • Cost: 150 points
  • Movement: 8"
  • Damage Track: 8 • 6 • 6
  • Build rating: 4 (3)

HVT build rating is classed as one less but still has the same VP cost

  • Hangers: 2
  • Boarding Craft: 3
  • Security detail*: 5
  • System loadouts:
    • Cloaking system
    • Defense array (4)
    • Glide (4")
    • Point defense (6)
  • Primary weapon: Plasma Beam
    • Range: 12/-"
    • Weapon loadouts: Beam/Plasma
    • Firing arc: Forward/Port/Starboard
    • Dice: 9/9/9
  • Secondary Weapon: Plasma Torpedoes
    • Range: 12/24"
    • Weapon loadouts: Missiles/Plasma
    • Firing arc: Forward/Port/Starboard
    • Dice: 16

Special Rule: Penitents[edit]

  • Security Details on this Element are considered to have the Assault Specialist (1) Loadout.

Gallery[edit]

List of appearances[edit]

Sources[edit]

  1. ^ a b c d e f g h i j k l m n o p q r s Halo: Warfleet, Executioners, pg 60-61
  2. ^ a b c d e f g h i j k l m Halo: The Essential Visual Guide, page 48
  3. ^ a b c Halo Encyclopedia (2009 edition), page 270
  4. ^ Halo Encyclopedia (2022 edition), page 266
  5. ^ a b c Halo Wars, cutscene Five Long Years
  6. ^ Halo Wars: Genesis
  7. ^ Halo Legends, Origins
  8. ^ a b Halo Wars, campaign level Repairs, cutscene Freefall
  9. ^ Halo Waypoint - Canon Fodder: Bulkhead Banter
  10. ^ Halo Wars: Genesis, back cover
  11. ^ Halo Wars, campaign level Anders' Signal, cutscene She Is Not My Girlfriend
  12. ^ Halo Wars, campaign level Repairs
  13. ^ Halo: Evolutions - Essential Tales of the Halo Universe, page 472-473
  14. ^ Halo: Fall of Reach - Covenant
  15. ^ Halo: Smoke and Shadow
  16. ^ Halo: Escalation#1
  17. ^ Halo: Envoy, Chapter 1
  18. ^ Halo: Envoy
  19. ^ a b Transmissions