- "High velocity, armor-piercing. They'll take the hat off an Elite at two thousand yards. And they ain't cheap."
The 14.5x114mm round is used by the United Nations Space Command's SRS99, SRS99C S2-AM, and SRS99D S2-AM sniper rifles. At least two variants of this size of round are issued: Armor-Piercing Fin-Stabilized Discarding-Sabot rounds, and High Velocity, Armor Piercing rounds.
A modernized variant of an old ammunition type employed by the Soviet Union during the twentieth century, the round is employed in an anti-matériel role, used to damage or destroy enemy equipment and vehicles. However, thick Covenant armor, and the use of energy shields by Sangheili and Kig-yar, has caused it to take on an anti-personnel role in addition to its anti-armor roles.
The 14.5x114mm round is an anti-matériel munition, meaning that it is specifically designed for use against military equipment rather than against other combatants. It performs rather poorly in this role in the main trilogy, as rounds fired at vehicles and equipment will do no damage or ricochet. The round is best used on other combatants depending on their use of body armor and energy shields. The rounds leave behind a noticeable white vapor trail that can reveal the position of the sniper. However, it can be used as an aiming aid for the sniper himself.
In Halo: Reach, the round is far more effective in an anti-vehicle role, doing effective damage to even heavier vehicles.
The 14.5x114mm APFSDS (armor-piercing, fin-stabilized, discarding sabot) round is a large (in both length and width) projectile, and is equipped with four symmetrical fins spaced equidistantly around the base of the projectile, stabilizing its trajectory. This results in high accuracy, with a hit ratio of 97.3%. The terminal ballistics profile of the 14.5 x 114mm round is impressive: at 600 yards a round will go through about 13 feet of flesh and bone.
The rounds are described as being made of very hard metal, with the core probably composed of tungsten or depleted uranium, like most anti-matériel ammunition. The APFSDS round is an anti-matériel munition, meaning that it is specifically designed for use against military equipment rather than against other combatants.
The 14.5x114mm HVAP (high velocity, armor-piercing) round is substantially different to the APFSDS round: While APFSDS rounds are sub-calibre, dart-like projectiles with a breakaway sabot surrounding an arrow-like bullet, HVAP rounds are full-bore rounds consisting of a core of a high-density, hard material surrounded by a full-bore shell of a lighter material such as an aluminium alloy.
HVAP rounds lose velocity and accuracy at long ranges, giving rifles firing this round an effective range of roughly 1800 metres, considerably less than the 2300 metre ranges of the later-developed, APFSDS-firing SRS99C-S2 and SRS99D-S2 rifles.
- Currently the term "APFSDS" is reserved for large tank-mounted weapons. In small arms such as the sniper rifles used in Halo, it is called a flechette.
- The Steyr ACR is a real-world prototype weapon that was designed to fire a 5.56mm flechette, similar to the 14.5mm APFSDS used in Halo. However, this weapon is a select fire assault rifle, rather than a sniper rifle.
- The 14.5x114mm round is actually a Russian heavy machine gun round that was developed for use in anti-tank rifles like the PTRD and PTRS in World War II, later used in Anti-Aircraft and Vehicle-Mounted roles with the KPV; it remains in use to this day.
A spent 14.5x114mm brass casing is ejected from the SRS99D Sniper Rifle.
Jun-A266 giving Noble Six a magazine of 14.5x114mm rounds.
 List of appearances
- Halo: Combat Evolved (First appearance)
- Halo 2
- Halo 3
- Halo Wars
- Halo 3: ODST
- Halo: Reach
- Halo: First Strike
- Halo Graphic Novel
- Halo: Ghosts of Onyx
- Halo: Blood Line
- Halo 4
- ^ Halo: Reach, campaign level Nightfall (Jun-A266: High velocity, armor-piercing. They'll take the hat off an Elite at two thousand yards. And they ain't cheap.)
- ^ Halo: The Flood
- ^ Halo: First Strike
- ^ Believe, Enemy Weapon