Visor color: Difference between revisions

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[[File:Haloreacharmorygenerato.png|thumb|264px|All visor colors in ''Halo: Reach'']]
[[File:Haloreacharmorygenerato.png|thumb|264px|All visor colors in ''Halo: Reach'']]


In ''[[Halo: Reach]]'' and ''[[Halo 4]]'', in addition to customizing armor, the player can customize the color of their visor. As with all armor permutation options, visor color is purely cosmetic and has no effect on gameplay.
'''Visor color''' is a customizable feature on a Spartan's helmet as an part of the the armor permutations of ''[[Halo: Reach]]'' and ''[[Halo 4]]''. As with all armor permutation options, visor color is purely cosmetic and has no effect on gameplay.


'''Halo: Reach'''
==List of visor colors==
===Halo: Reach===
{|cellpadding="4" border="1" style="margin-top: 5px;"
{|cellpadding="4" border="1" style="margin-top: 5px;"
! Image !! Color !! Cost !! Description  
! Image !! Color !! Cost !! Description  
Line 23: Line 24:
|}
|}


'''Halo 4'''
===Halo 4===
{|cellpadding="3" border="1" style="margin-top: 5px;"
{|cellpadding="3" border="1" style="margin-top: 5px;"
! Image !! Color !! Description  
! Image !! Color !! Description  
|-
|-
! [[File:H4 - Visor Recruit.png|100px]]
! [[File:H4 - Visor Recruit.png|120px]]
| Recruit || '''Manufacturer''': Hannibal Weapon Systems <br> Standard CISR 4.0 for all newly developed SPARTAN-IV assets.
| Recruit || '''Manufacturer''': [[Hannibal Weapon Systems]] <br> Standard [[VISR]] 4.0 for all newly developed SPARTAN-IV assets.
|-
|-
! [[File:H4 - Visor Solar.png|100px]]
! [[File:H4 - Visor Solar.png|120px]]
|Solar ||'''Manufacturer''': Materials Group <br> Improved VISR 4.02 for flare mitigation and control operations.
|Solar ||'''Manufacturer''': [[Materials Group]] <br> Improved VISR 4.02 for flare mitigation and control operations.
|-
|-
! [[File:H4 - Visor Frost.png|100px]]
! [[File:H4 - Visor Frost.png|120px]]
| Frost || '''Manufacturer''': Lethbridge Industrial <br> Upgraded 4.05 for range visibility in subzero conditions.
| Frost || '''Manufacturer''': [[Lethbridge Industrial]] <br> Upgraded VISR 4.05 for range visibility in subzero conditions.
|-
|-
! [[File:H4 - Visor Midnight.png|100px]]
! [[File:H4 - Visor Midnight.png|120px]]
| Midnight ||'''Manufacturer''': Materials Group <br> Enhanced 4.08 for spatial blackout during slipspace maneuvers.
| Midnight ||'''Manufacturer''': Materials Group <br> Enhanced VISR 4.08 for spatial blackout during slipspace maneuvers.
|-
|-
! [[File:H4 - Visor Cyan.png|100px]]
! [[File:H4 - Visor Cyan.png|120px]]
| Cyan || '''Manufacturer''': Hannibal Weapons Systems <br> Improved VISR 4.03 for protracted survival methodology.
| Cyan || '''Manufacturer''': Hannibal Weapons Systems <br> Improved VISR 4.03 for protracted survival methodology.
|-
|-
! [[File:H4 - Visor Blindside.png|100px]]
! [[File:H4 - Visor Blindside.png|120px]]
| Blindside ||'''Manufacturer''': Imbrium Machine Complex <br> Upgraded VISR 4.04 for combat vindication reliance factor.
| Blindside ||'''Manufacturer''': [[Imbrium Machine Complex]] <br> Upgraded VISR 4.04 for combat vindication reliance factor.
|-
|-
! [[File:H4 - Visor Sunspot.png|100px]]
! [[File:H4 - Visor Sunspot.png|120px]]
| Sunspot || '''Manufacturer''': Acheron Security <br> Enhanced VISR 4.06 for fixed support and auxiliary efforts.
| Sunspot || '''Manufacturer''': [[Acheron Security]] <br> Enhanced VISR 4.06 for fixed support and auxiliary efforts.
|-
|-
! [[File:H4 - Visor Verdant.png|100px]]
! [[File:H4 - Visor Verdant.png|120px]]
| Verdant || '''Manufacturer''': Naphtali Contractor Corporation <br> Improved VISR 4.07 or heavy machine operation in the field.
| Verdant || '''Manufacturer''': [[Naphtali Contractor Corporation]] <br> Improved VISR 4.07 or heavy machine operation in the field.
|-
|-
! [[File:H4 - Visor Legendary.png|100px]]
! [[File:H4 - Visor Legendary.png|120px]]
| Legendary || '''Manufacturer''': Materials Group <br> Maximized VISR 4.09 for next-gen asymmetric warfare operability.
| Legendary || '''Manufacturer''': Materials Group <br> Maximized VISR 4.09 for next-gen asymmetric warfare operability.
|}
|}


==Trivia==
==Trivia==
*The description for the silver visor is a reference to [[Orbital Drop Shock Trooper]]s, who are frequently associated with the phrase "feet first into hell". In ''[[Halo 2]]'', ODSTs wore helmets with dark blue visors. However, in ''[[Halo 3: ODST]]'' and ''Halo: Reach'', most ODSTs wore helmets with blue-grey visors, while [[Veronica Dare]] wore a Recon helmet with a gold visor. There is evidence to suggest ODST visors do change color depending on the amount of light in their current environment, as they can be seen as being a very light silver in shadows or at night time, a light-dark blue in locations with the sun shining and completely black in areas with very bright light, such as the desert. Silver was most likely chosen to represent the ODSTs because their visor only turns that color in the dark, which is the Helljumpers' preferred method of working.
*In ''Halo: Reach'', The description for the silver visor is a reference to [[Orbital Drop Shock Trooper]]s, who are frequently associated with the phrase "feet first into hell". In ''[[Halo 2]]'', ODSTs wore helmets with dark blue visors. However, in ''[[Halo 3: ODST]]'' and ''Halo: Reach'', most ODSTs wore helmets with blue-grey visors, while [[Veronica Dare]] wore a Recon helmet with a gold visor. There is evidence to suggest ODST visors do change color depending on the amount of light in their current environment, as they can be seen as being a very light silver in shadows or at night time, a light-dark blue in locations with the sun shining and completely black in areas with very bright light, such as the desert. Silver was most likely chosen to represent the ODSTs because their visor only turns that color in the dark, which is the Helljumpers' preferred method of working.
*The [[GUNGNIR]] helmet has no visor to speak of; instead, the customization changes the color of the helmet's camera lens.
*In ''Halo: Reach'', The [[GUNGNIR]] helmet has no visor to speak of; instead, the customization changes the color of the helmet's camera lens.
*Changing the visor color of the Haunted helmet will instead change the color of the skull inside it.
*In ''Halo: Reach'', Changing the visor color of the Haunted helmet will instead change the color of the skull inside it.
*[[Emile-A239]] and [[Jun-A266]] both have a reddish-orange visor color and [[Jorge-052]] has one in dark red. Both of these colors are strangely unavailable to the player.
*In ''Halo: Reach'', [[Emile-A239]] and [[Jun-A266]] both have a reddish-orange visor color and [[Jorge-052]] has one in dark red. Both of these colors are unavailable to the player.
*The description of the black visor in ''Halo: Reach'' states, "You can have it in any color you want... as long as it's black." This is a reference to a quote attributed to Henry Ford, speaking about the [[wikipedia:Ford Model T|Ford Model T]] in 1909, although there is speculation as to whether he ever said it at all.
*The description of the black visor in ''Halo: Reach'' states, "You can have it in any color you want... as long as it's black." This is a reference to a quote attributed to Henry Ford, speaking about the [[wikipedia:Ford Model T|Ford Model T]] in 1909, although there is speculation as to whether he ever said it at all.


[[Category:Halo: Reach]]
[[Category:Halo: Reach]]
[[Category:Halo 4]]
[[Category:Halo 4]]

Revision as of 08:48, September 27, 2012

File:Haloreacharmorygenerato.png
All visor colors in Halo: Reach

Visor color is a customizable feature on a Spartan's helmet as an part of the the armor permutations of Halo: Reach and Halo 4. As with all armor permutation options, visor color is purely cosmetic and has no effect on gameplay.

List of visor colors

Halo: Reach

Image  Color  Cost Description
File:Halo reach visor color default-1-.jpg Default (Starter) Restore your equipment to its default state.
File:Halo reach visor color silver-1-.jpg Silver Sergeant, 35,000 cR Jumping first feet into hell isn't your job; making sure it's crowded when you get there is.
File:Halo reach visor color black-1-.jpg Blue Warrant Officer, 50,000 cR It's already like they are looking at the sky, just put 'em on the ground.
File:Halo reach visor color black1-1-.jpg Black Lt. Colonel, 100,000 cR You can have it any color you want… as long as it's black.
File:Halo reach visor color gold-1-.jpg Gold Colonel, 250,000 cR Put your money where your mouth is.

Halo 4

Image  Color  Description
File:H4 - Visor Recruit.png Recruit Manufacturer: Hannibal Weapon Systems
Standard VISR 4.0 for all newly developed SPARTAN-IV assets.
File:H4 - Visor Solar.png Solar Manufacturer: Materials Group
Improved VISR 4.02 for flare mitigation and control operations.
File:H4 - Visor Frost.png Frost Manufacturer: Lethbridge Industrial
Upgraded VISR 4.05 for range visibility in subzero conditions.
File:H4 - Visor Midnight.png Midnight Manufacturer: Materials Group
Enhanced VISR 4.08 for spatial blackout during slipspace maneuvers.
File:H4 - Visor Cyan.png Cyan Manufacturer: Hannibal Weapons Systems
Improved VISR 4.03 for protracted survival methodology.
File:H4 - Visor Blindside.png Blindside Manufacturer: Imbrium Machine Complex
Upgraded VISR 4.04 for combat vindication reliance factor.
File:H4 - Visor Sunspot.png Sunspot Manufacturer: Acheron Security
Enhanced VISR 4.06 for fixed support and auxiliary efforts.
File:H4 - Visor Verdant.png Verdant Manufacturer: Naphtali Contractor Corporation
Improved VISR 4.07 or heavy machine operation in the field.
File:H4 - Visor Legendary.png Legendary Manufacturer: Materials Group
Maximized VISR 4.09 for next-gen asymmetric warfare operability.

Trivia

  • In Halo: Reach, The description for the silver visor is a reference to Orbital Drop Shock Troopers, who are frequently associated with the phrase "feet first into hell". In Halo 2, ODSTs wore helmets with dark blue visors. However, in Halo 3: ODST and Halo: Reach, most ODSTs wore helmets with blue-grey visors, while Veronica Dare wore a Recon helmet with a gold visor. There is evidence to suggest ODST visors do change color depending on the amount of light in their current environment, as they can be seen as being a very light silver in shadows or at night time, a light-dark blue in locations with the sun shining and completely black in areas with very bright light, such as the desert. Silver was most likely chosen to represent the ODSTs because their visor only turns that color in the dark, which is the Helljumpers' preferred method of working.
  • In Halo: Reach, The GUNGNIR helmet has no visor to speak of; instead, the customization changes the color of the helmet's camera lens.
  • In Halo: Reach, Changing the visor color of the Haunted helmet will instead change the color of the skull inside it.
  • In Halo: Reach, Emile-A239 and Jun-A266 both have a reddish-orange visor color and Jorge-052 has one in dark red. Both of these colors are unavailable to the player.
  • The description of the black visor in Halo: Reach states, "You can have it in any color you want... as long as it's black." This is a reference to a quote attributed to Henry Ford, speaking about the Ford Model T in 1909, although there is speculation as to whether he ever said it at all.