The Art of Halo: Creating a Virtual World: Difference between revisions

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==Content==
==Content==
The majority of the book focuses on the development of the major aspects of the games, from the [[:Category:Weapons|Weapons]] to the environments to the [[Character]] designs. There are many early sketches and concept art for these things, much of it by [[Shi Kai Wang]] and the [[Bungie]] art team. The ideas are shown as they evolved, from series of sketches to storyboards and their eventual animation. Finally, some screenshots are included to show how the ideas were eventually incorporated into the ''Halo'' games.
The majority of the book focuses on the development of the major aspects of the games, from the [[:Category:Weapons|Weapons]]
to the environments to the [[Character]] designs. There are many early sketches and concept art for these things, much of it by [[Shi Kai Wang]] and the [[Bungie]] art team. The ideas are shown as they evolved, from series of sketches to storyboards and their eventual animation. Finally, some screenshots are included to show how the ideas were eventually incorporated into the ''Halo'' games.


There are also many explanations for the processes and the development. Some of these explain things Halo fans had not previously known, like the role of [[Ultra Grunts|Ultra Grunts]]. They also explain what the intentions were for many of the ideas and how they changed over time.
There are also many explanations for the processes and the development. Some of these explain things Halo fans had not previously known, like the role of [[Ultra Grunts|Ultra Grunts]]. They also explain what the intentions were for many of the ideas and how they changed over time.

Revision as of 01:23, November 20, 2007

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Template:RealworldTemplate:Book InfoThe Art of Halo is a collection of concept art used for making the games, along with commentary by Eric S. Trautmann. Includes a forward by Jason Jones, and a preface by Marcus R. Lehto.

Content

The majority of the book focuses on the development of the major aspects of the games, from the Weapons

to the environments to the Character designs. There are many early sketches and concept art for these things, much of it by Shi Kai Wang and the Bungie art team. The ideas are shown as they evolved, from series of sketches to storyboards and their eventual animation. Finally, some screenshots are included to show how the ideas were eventually incorporated into the Halo games.

There are also many explanations for the processes and the development. Some of these explain things Halo fans had not previously known, like the role of Ultra Grunts. They also explain what the intentions were for many of the ideas and how they changed over time.

The final section of the book contains a few full-page pinups of various concept art, including scenes in the levels of Halo and ideas of new Characters.

Links

Template:Books