Stockpile: Difference between revisions

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[[File:Stockpile Gametype.jpg|thumb]]
'''Stockpile''' is a gametype in [[Halo: Reach Multiplayer Beta]].<ref name="1UP">[http://www.1up.com/do/previewPage?pager.offset=0&cId=3178811&p= '''1Up''': ''Halo Reach (Xbox 360) Preview'']</ref>


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==Overview==
 
Stockpile is a team-based gametype where two teams fight for four neutral flags which appear randonmly throughout the map and return them to their respective capture points. Points are not rewarded instantly when the flag carrier drops the flag on the capture points; there is a timed countdown of sixty seconds on each capture point and successfully holding the capture point as well as the flag after the countdown will award the winning team points.<ref name="1UP"/>
 
'''Stockpile''' is a new game-type being introduced into the [[Halo: Reach Beta]].
 
==Gameplay==
 
Stockpile is a team based game-type where two teams fight for four neutral flags that spawn on the map and return them to their respective active capture points. The flags appear randomly throughout the map at pre-set flag-spawn points. When scoring the flags, the flag must be dropped in the capture point and each team must wait for the capture point to score the flag. Every sixty seconds the capture point will capture any flags within its' radius. <ref>1Up Reach Multiplayer Article[http://www.1up.com/do/previewPage?pager.offset=1&cId=3178811&p=]"</ref>  
 


==Sources==
==Sources==
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[[Category:Multiplayer]]
[[Category:Multiplayer]]
[[Category:Multiplayer Gametypes]]
[[Category:Multiplayer Gametypes]]

Revision as of 11:49, April 14, 2010

Template:Ratings Template:New Content

Stockpile is a gametype in Halo: Reach Multiplayer Beta.[1]

Overview

Stockpile is a team-based gametype where two teams fight for four neutral flags which appear randonmly throughout the map and return them to their respective capture points. Points are not rewarded instantly when the flag carrier drops the flag on the capture points; there is a timed countdown of sixty seconds on each capture point and successfully holding the capture point as well as the flag after the countdown will award the winning team points.[1]

Sources