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Spartan abilities

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"It's this total destruction machine. When you see Chief coming down of orbit, hitting the ground, and you know, doing all that stuff, we want to bring that to the gameplay itself."
— Tim Longo, creative director for Halo 5: Guardians.
A list of all the abilities, with the slide as an example.

Spartan abilities are gameplay features in Halo 5: Guardians.[1] They serve as a spiritual successor to armor abilities. However, unlike armor abilities, Spartan abilities are available to all players constantly, in order to guarantee fair starts to everyone. Consequently, they are comparable to previously added gameplay mechanics such as boarding or dual wielding in Halo 2 or the sprint function in Halo 4. Some Spartan abilities are the continuation of already existing gameplay features, while others make their appearance for the first time in the Halo franchise. The aim of the Spartan abilities is to portray playable Spartans as real supersoldiers with a range of powers and movement abilities that are more faithful to the Spartans' legendary lethality in the Halo universe. In the Halo sandbox, the weapon, the melee and the grenade constitute the three main layers of gameplay; the Spartan abilities are introduced as a fourth layer.

List of Spartan abilities

Thruster pack

The thruster pack allows Spartans to quickly move into a chosen direction. Unlike its Halo 4 counterpart, it is a built-in feature and can be activated at anytime by the player. The acceleration is much weaker and allows limited movement, but it is now omnidirectional. Moreover, the ability is not performed in third person view anymore, but rather in first person view. It facilitates dodging enemy fire and moving in mid-air in ways that were not possible before.

Ground Pound

When leaping from an elevated position, Spartans can utilize their primary suit thrusters to aggressively launch a "ground pound", hammering any nearby enemies with concussive force. Before initiating the maneuver, stabilizers will momentarily engage while in air, giving time for the ability to charge and for the Spartan to aim before thrusting downwards.

Spartan Charge

This form of attack relies on the Spartan's primary thrust component when engaging in close quarters combat. The ability requires the Spartan to sprint at top speed before running headlong at an enemy combatant. The Spartan will execute a shoulder bash, which will deal more damage than the typical melee attack.

Clamber

The agility of the GEN2 armor systems allows Spartans to traverse any terrain with ease. Spartans can now grab ledges and clamber over them with enhanced mobility and flexibility.

Slide

Once Spartans reach top sprinting speed, joint actuators will engage to give them the ability to slide a short distance in order to evade incoming enemy fire or danger.

Smart Scope

Software in GEN2 armor systems allow Spartans to increase accuracy via their smart-linked weapon system through their suits heads-up display. Weapons, such as the MA5D assault rifle or M6H magnum, feature an enhanced, holographic zoom for steady accuracy.

Sprint

Sprint allows the Spartan to move at an increased speed. Unlike in Halo: Reach and Halo 4, the player's shields do not recharge while sprinting. Prolonged sprinting will activate the thrusters to reach top speed, which allows Spartan Charge to be used.

Gallery

Sources