Scarab Gun

From Halopedia, the Halo wiki

Revision as of 21:25, October 13, 2007 by halowikia>Hawkspur (minor spelling and grammatical corrections)
Scarab Gun

In the Halo 2 level Metropolis, there is a hidden Plasma Rifle with the power of a Scarab's main cannon. It has unlimited ammo, continuous rapid fire, and never overheats. If you fire this gun too close to your position, however, you will die instantly.

It is said that each time a scarab appears it has a scarab gun. Almost every scarab in Halo 2 has one including some that do not have scarabs. Some are, however, harder to get than others for most players.

Walk Through

Scarab Gun.jpg

Note: The Sputnik skull is recommended for this, but not necessarily required.

At the beginning of the level Metropolis (Easy difficulty recommended), kill all allies and take the rocket launchers. Kill all enemies as you go over the bridge and make sure to kill both allies and take the rocket ammo when they appear halfway across the bridge. (The reason for this being because you don't want your allies to blow up the Banshees that you will be using later). At the point where the two extra allies show up on the bridge, the first two Banshees show up. Saving as many Banshees as possible will help later so that should one be lost others are available. When the end of the tunnel is reached, destroy all the enemies but do not blow up any of the Banshees. Lure each Banshee close enough to board it. Kill each enemy after forcing them out. Next, clear the tunnel ahead. Stop once you reach the closed section of the roadway and have to detour off into the pipes. (Make sure to kill the sniper in there before heading back.) This will leave the tunnel enemy free, making it easier to work a Banshee down the tunnel to the spot needed. This is where the Sputnik skull comes in handy.

Because your melees make objects move further, it will be easier to maneuver the Banshee where you need it. Return to the end of the bridge and move a tank to road on the bridge. Land a Banshee on top of the tank and then drive the tank down the tunnel. When you reach the first road block, you will need to position the Banshee on the top of the ramp to the right. It is important that you don't attempt to fly the Banshee once in the tunnel. It will cause you to die. You are not able to fly the Banshee into the tunnel due to an invisible wall. Now by hitting the Banshee you can maneuver it through the walk way at the top of the ramp and past the road block. To get the Banshee through the walk ways and end tunnel it may be necessary to shoot off the wings. To do this use either a plasma rifle or a sniper rifle and shoot single shots until the wings are deformed. It is important that you carry two different sized weapons (for instance, an SMG and a rocket launcher) because sometimes a larger weapon is too much and sometimes a smaller weapon just isn't enough. Don't hit the Banshee in succession too many times. Allow it to rest between attacks or you will blow it up. Two melees is the most that the Banshees can usually take without needing to rest.

Work the Banshee past the second road block by forcing it up the wall to the right and through the walk way again. Force the Banshee into the tunnel on the right and up the first ramp in the tunnel. You need to position the Banshee (once on the platform at the top of the ramp) so that it is facing into the next tunnel. Your Banshee should be upright and you should be able to walk up to it and see the "Hold X to pilot Banshee" message. Now force the Banshee into the tunnel by using well placed and strategic hits. Once the "Loading ..." message appears you need to enter the Banshee before it disappears, If you don't make it you will have to revert to last check point and clear the tunnel again. If the Banshee is destroyed, it is necessary to go back and retrieve another and force it down the tunnel the same way.

After "Loading..." disappears, fly through the tunnel and then directly up and to the left. There will be two suspension bridges; head to the first one. On the middle of the suspension bridge is a cone over which the Scarab Gun is hovering.

Alternative Way #1

This way requires lots of patience.

First, kill all allies and eliminate everything but one Banshee at the section before the tunnel. Kill all the allies and enemies in the tunnel while luring the Banshee through the tunnel by making it chase you down and occasionally firing a Plasma Pistol at it to get its attention. Due to the AI wanting to do complex maneuvers, such as turning around or turning in general, it will occasionally get stuck in a crack. To fix this simply go directly behind it and move backwards a little bit, this will make the AI follow you out of the place. Eventually when you and it are in the service tunnel, board the banshee when it is just inside the start of the tunnel (you dont have to wait for the loading screen). Now fly directly up to a suspension bridge found in between two building. (Note there are two bridges, go to the first one.) Go to the middle of it and claim your gun.

Alternative #2

You'll need Sputnik skull and an Overshield.

First of all get the Black Eye Skull to get your shield to Overshield range. Then drive a Warthog to the command outpost and up the small bridge at the farthest from the outpost. Be sure you have a rocket launcher. Stand on top of the gunner part. Fire the rocket at the bridge. This is when sputnik comes in handy. Now don't worry, you have a good 75% chance of dying on your first try. Once on the bridge walk to the Scarab gun and take it. Try on co-op and hop off the bridge, die, respawn with your friend and get your gun back. Have fun.

Trivia

  • There is a video that shows a scarab gun on the Great Journey. It is said the way to get it is to play the level on Legendary and don't kill anything except for the Brutes before the cutscene when Johnson comes with the Scarab. Then you would have to get in the Banshee and board the Scarab. The door that normally prevents you from getting inside the Scarab is not there and you can enter the Scarab. The gun would have been in there.This is not true as it has been proven to be a mod.

SCARAB GUN IN OUTSKIRTS http://www.youtube.com/watch?v=iMPdl_1BOzo Skulls you need to have activated, Black Eye and Sputnik.

1) Go through Outskirts normally until you get to the entrance of the highway tunnel. Be sure to grab the Rocket Launcher from the platform with the Marines and Sniper riffle on it. Save atleast one Rocket and one Frag grenade.

2) Take a ghost from the highway tunnel and activate the load point. Go back out of the tunnel after activating the load point and there will be a ramp like thing to the left (if you're facing the entrance) of the entrance. Drive the ghost on top of it and use a plasma grenade to get it on top of the tunnel. Make sure you are at least halfway in the "green zone" with your overshields. If not, beat some covenant down with melees and get it back into the "green zone".

3) Drive towards the end of the tunnel, the end of the wall with the Black fungus/mold on it will be fake.

4) Drive through/past it and then, drive off of the edge with your ghost. Where you end up driving off of the edge, makes a HUGE difference in the guns spawn time. If you go to far, you will end up dying because the wall gets too high. If you drive off too soon, the gun will spawn as you're falling. You want to go right between the 2 "zones".

5) Drive parallel to the highway wall (still going towards the end of the tunnel.) once your in the water and you should spawn the Scarab and the Scarab Gun. Provided you didn't die or that the gun already spawned on your way down.

6) Get out of the ghost and use the Frag Rocket Jump to get out of the water and hopefully, underneath or very close to the gun. *NOTE* If you did step 4 correctly, it seems that the gun won't spawn for about 4 seconds or until you jump. This is extremely helpful as it lets you set up the jump.*END NOTE*This will take a lot of time and patience to get the timing and positioning just right. Just keep at it, and you'll get the gun.

NEW STEP! THIS IS HOW YOU SURVIVE THE FALL. Do note this step is not easy, it took me 2 days to get it right XD

7) While I was in the air, I hit "Y" to switch for my second weapon. This weapon I swapped for the Scarab Gun, and on my way back down, I switched to my RL again and shot the wall. This prevented me from dying because of the fall timer. Once I was down in the water with my precious gun, I simply walked on to the beach.

  • NOTE!!!* Do NOT switch to the RL right when you get the gun. It fires automatically for 1.5 seconds and if you switch during that time, you get blown up. After the 1.5 seconds are over, it is safe to switch weapons. *END NOTE*

8 ) After you have survived the fall and have your precious gun, you're probably going to want your check points to be enabled again. For some odd reason they won't be activated until you kill the 2 ghosts that come after the Scarab shoots under normal circumstances. Wait in the water for a couple of seconds and look towards the end of the tunnel until you either hear or see 2 ghosts driving around (all you will see are some bright blue lights). Kill them then walk up towards the beach and your check points should be enabled once again.


This was all done in Single Player too. I'm sure that if you did this in Co-op and had you partner watch where you fall, he could go in and get it out of the water.



External Links

The other two Scarab Guns can be found here: