Kig-Yar Minor: Difference between revisions

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==Combat==
==Combat==
[[Image:Jackal Minors.jpg|thumb|left|200px|The Jackal Personal Arm Shields that Minors carry are impenetrable to most ballistic munitions.]]
[[Image:Jackal Minors.jpg|thumb|left|200px|The Jackal Personal Arm Shields that Minors carry are impenetrable to most ballistic munitions.]]
Minor Jackals always carry [[Plasma Pistol]]s. They tend to overcharge the pistols, and use their shields to block enemy fire. The best way to kill them is to use a [[Frag Grenade]], but you can use a [[Pistol]], [[Battle Rifle]], [[Sniper Rifle]] or any precision weapon, so that you can aim for places on their bodies not protected by shields if you're a good marksman. (Specifically the shield flank, where the hand is.) An overcharged [[Plasma Pistol]] will overload their shields as well, but it will eventually recharge. [[Melee]]ing them is also effective, but risky and not advisable on higher difficulty settings due to the Plasma Pistol's high rate of fire.
Minor Jackals always carry [[Plasma Pistol]]s as there standard weapon. They tend to overcharge the pistols, and use their shields to block enemy fire. The best way to kill them is to use a [[Frag Grenade]], but you can use a [[Pistol]], [[Battle Rifle]], [[Sniper Rifle]] or any precision weapon, so that you can aim for places on their bodies not protected by shields if you're a good marksman. (Specifically the shield flank, where the hand is.) An overcharged [[Plasma Pistol]] will overload their shields as well, but it will eventually recharge. [[Melee]]ing them is also effective, but risky and not advisable on higher difficulty settings due to the Plasma Pistol's high rate of fire.


Like all Jackals, except for Sniper Jackals, Minor Jackals carry energy shields. They are vulnerable to the [[Plasma Pistol]] or [[Plasma Rifle]]. One [[Shotgun]] hit to their frail body will kill them.
Like all Jackals, except for Sniper Jackals, Minor Jackals carry energy shields. They are vulnerable to the [[Plasma Pistol]] or [[Plasma Rifle]]. One [[Shotgun]] hit to their frail body will kill them.

Revision as of 11:28, October 15, 2008

Template:Covenant Rank Infobox

Minor is a Covenant Jackal rank.

Rank

A Jackal Minor and Major shielding themselves.

They are effectively equal to the UNSC Private. Donning a turquoise shield on their right arm, they occasionally lead a few Grunts into battle. However, they will retreat if their shield is depleted. They are commanded by Major Grunts, Gunner Grunts, Spec Ops Grunts, and Ultra Grunts, so they usually jump out of Spirits or Phantoms first. However they are higher than Minor Grunts. Like Grunts, they are low-ranking in the Covenant hierarchy, and are considered inferior to Brutes, Elites and Hunters.

Combat

The Jackal Personal Arm Shields that Minors carry are impenetrable to most ballistic munitions.

Minor Jackals always carry Plasma Pistols as there standard weapon. They tend to overcharge the pistols, and use their shields to block enemy fire. The best way to kill them is to use a Frag Grenade, but you can use a Pistol, Battle Rifle, Sniper Rifle or any precision weapon, so that you can aim for places on their bodies not protected by shields if you're a good marksman. (Specifically the shield flank, where the hand is.) An overcharged Plasma Pistol will overload their shields as well, but it will eventually recharge. Meleeing them is also effective, but risky and not advisable on higher difficulty settings due to the Plasma Pistol's high rate of fire.

Like all Jackals, except for Sniper Jackals, Minor Jackals carry energy shields. They are vulnerable to the Plasma Pistol or Plasma Rifle. One Shotgun hit to their frail body will kill them.

Also, as soon as you get close enough to a Minor, he will cover his head with his arms, hunch low, and run away. This exposes most of the back to fire, but the shield may still remain up and protect part of it.

Appearances

A Halo 2 Jackal Minor.

Like Grunts, the Kig-Yar are commonly seen in combat and are engaged as cannon fodder. Because of this, they are seen in almost every level with the Covenant. They seem to not like boarding UNSC ships, because they are never seen in levels concerning them. Minors simply devote their combat-time to bombard you on the ground, however. Ironically, they are the Arbiter's allies only on the level Sacred Icon, in which they accompany the Arbiter on a mission to recover the "Sacred Icon", Installation 05's Activation Index; Kig-yar are typically not true followers of the Covenant's religion.

Trivia

  • When meleeing a Minor Jackal try to aim for their bodies because if you melee the shield, it will overload the shield (or destroy it) and the Jackal will evade your later melee strikes with their superb agility as they roll to the side.


Template:Jackal Ranks