Era-rw.png
BungieEra.png

Hao Chen: Difference between revisions

From Halopedia, the Halo wiki

No edit summary
m (Bot: Fixing redirects)
Line 5: Line 5:


==Biography==
==Biography==
Born in 1973 in China, Chen moved to America in 1994 to attend school. After years of waiting tables, he started by career making computer based training and simulation products for the military. When he got bored with that, he joined Singletrac, the hottest Playstation development house at the time, where he did three years of hard core AI and wrote a PC graphics engine. Chen Joined [[Microsoft]] to work on [[Xbox]] games, wrote the engines for AMPED1 and AMPED2. He joined [[Bungie Studios]] in February [[2004]].  
Born in 1973 in China, Chen moved to America in 1994 to attend school. After years of waiting tables, he started by career making computer based training and simulation products for the military. When he got bored with that, he joined Singletrac, the hottest Playstation development house at the time, where he did three years of hard core AI and wrote a PC graphics engine. Chen Joined [[Microsoft]] to work on [[Xbox]] games, wrote the engines for AMPED1 and AMPED2. He joined [[Bungie|Bungie Studios]] in February [[2004]].  


He still works at [[Bungie]], and he was credited for some minor assistance in the development of ''[[Halo 2]]'' as an engineer. He also has a daughter, who was born in 2003.  
He still works at [[Bungie]], and he was credited for some minor assistance in the development of ''[[Halo 2]]'' as an engineer. He also has a daughter, who was born in 2003.  

Revision as of 06:07, May 29, 2011

Template:Ratings

Hao Chen in the Halo 3 Announcement Trailer documentary.

Hao Chen is a Chinese-American video game programmer and engineer for Bungie.

Biography

Born in 1973 in China, Chen moved to America in 1994 to attend school. After years of waiting tables, he started by career making computer based training and simulation products for the military. When he got bored with that, he joined Singletrac, the hottest Playstation development house at the time, where he did three years of hard core AI and wrote a PC graphics engine. Chen Joined Microsoft to work on Xbox games, wrote the engines for AMPED1 and AMPED2. He joined Bungie Studios in February 2004.

He still works at Bungie, and he was credited for some minor assistance in the development of Halo 2 as an engineer. He also has a daughter, who was born in 2003.

Links