Halo Zero: Difference between revisions
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'''Halo Zero''' | '''Halo Zero''' was a fan-made 2D platformer shooter PC game created by Dobermann. The game was loosely based on the [[Battle of Reach]], before ''[[Halo: Combat Evolved]]'' took place. The game was not endorsed by [[Microsoft]] or [[Bungie]], and thus, is considered non-canon. | ||
==Plot== | ==Plot== | ||
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== Gameplay == | == Gameplay == | ||
[[Image:HaloZero1.JPG|thumb|right|150px|A screenshot of Halo Zero's gameplay.]] | [[Image:HaloZero1.JPG|thumb|right|150px|A screenshot of Halo Zero's gameplay.]] | ||
The game | The game had a [[Campaign]] mode and [[Multiplayer]] mode. Campaign mode had five difficulty settings, [[Easy]], [[Normal]], [[Heroic]], [[Legendary]], and Mythic. Mythic difficulty would be unlocked by finishing the game in all other difficulties. | ||
The keyboard arrow keys | The keyboard arrow keys were used for movement, and the mouse acted as a free look, while the left mouse button and the right mouse button shot and threw grenades, respectively. All other functions such as Melee, Switch Weapon and Jump were subject to be changed by the user, but the mouse controls were unchangeable. | ||
Multiplayer maps | Multiplayer maps were based off of existing Halo Multiplayer maps such as ''[[Zanzibar]]'' and ''[[Blood Gulch]]''. | ||
=== Weapons=== | === Weapons=== | ||
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==Developmental Notes== | ==Developmental Notes== | ||
[[Image:HaloZero2.JPG|right|150px|thumb|The Master Chief ramming down Covenant forces]] | [[Image:HaloZero2.JPG|right|150px|thumb|The Master Chief ramming down Covenant forces]] | ||
Notably, the game | Notably, the game had many bugs, and had many misleading concepts, such as the fact that the game didn't shoot where the cursor pointed, but where the Master Chief was aiming at, and that headshots didn't do more damage than body shots. Many problems in collision detection occurred as well, such as [[Jackals]] being hard to hit due to their shield absorbing the first hit they take (unless hit by a rocket), making a [[melee]] attack the most efficient way to take them out. | ||
On May 31, 2009, the official site and therefor server of Halo Zero was deactivated due to a lack of money to continue to keep the site running. | On May 31, 2009, the official site and therefor server of Halo Zero was deactivated due to a lack of money to continue to keep the site running. The final game version was 1.8.6.3. | ||
===Halo Zero Level Editor=== | ===Halo Zero Level Editor=== | ||
[[File:Halo_Zero_Level_Editor.PNG|150px|thumb|A screenshot of the Level Editor.]] | [[File:Halo_Zero_Level_Editor.PNG|150px|thumb|A screenshot of the Level Editor.]] | ||
The Halo Zero Level Editor | The Halo Zero Level Editor was a program that allowed the user to create and edit levels compatible with Halo Zero. | ||
{{Sectstub}} | {{Sectstub}} | ||
Revision as of 10:08, August 10, 2009
Template:Ratings Template:Realworld
This article does not have enough inline citations and/or does not adhere to the proper citation format. You can help Halopedia by adding citations. |
Halo Zero was a fan-made 2D platformer shooter PC game created by Dobermann. The game was loosely based on the Battle of Reach, before Halo: Combat Evolved took place. The game was not endorsed by Microsoft or Bungie, and thus, is considered non-canon.
Plot
Set during the Battle of Reach, the Master Chief fight his way through waves of Covenant forces invading the Complex. Once he made through, the Master Chief then transported to a Covenant cruiser to rescue Vice Admiral Whitcomb. Once rescued, the Master Chief boarded a Pelican which was later shot down by a Banshee. With the crew dead, the Master Chief then made his way from the crash site to a Covenant-occupied UNSC base. It was revealed that Sergeant Johnson is trapped inside the base. The Master Chief saves the Sergeant and together fought against the Covenant forces until a Pelican arrives to pick them up.
Gameplay
The game had a Campaign mode and Multiplayer mode. Campaign mode had five difficulty settings, Easy, Normal, Heroic, Legendary, and Mythic. Mythic difficulty would be unlocked by finishing the game in all other difficulties.
The keyboard arrow keys were used for movement, and the mouse acted as a free look, while the left mouse button and the right mouse button shot and threw grenades, respectively. All other functions such as Melee, Switch Weapon and Jump were subject to be changed by the user, but the mouse controls were unchangeable.
Multiplayer maps were based off of existing Halo Multiplayer maps such as Zanzibar and Blood Gulch.
Weapons
UNSC Weaponry |
Covenant Weaponry
|
Enemies
System Requirements
- 1GHZ Processor
- 256MB of RAM
- 22MB free disk space
- A keyboard and mouse
- A high speed Internet connection
Developmental Notes
Notably, the game had many bugs, and had many misleading concepts, such as the fact that the game didn't shoot where the cursor pointed, but where the Master Chief was aiming at, and that headshots didn't do more damage than body shots. Many problems in collision detection occurred as well, such as Jackals being hard to hit due to their shield absorbing the first hit they take (unless hit by a rocket), making a melee attack the most efficient way to take them out.
On May 31, 2009, the official site and therefor server of Halo Zero was deactivated due to a lack of money to continue to keep the site running. The final game version was 1.8.6.3.
Halo Zero Level Editor
The Halo Zero Level Editor was a program that allowed the user to create and edit levels compatible with Halo Zero. Template:Sectstub
Halo Zero 2
Halo Zero 2 was a planned but never completed 2D platformer shooter PC game. The project was canceled due to the bandwidth costs of maintaining the game site and having no funds to pay it.[1] Template:Sectstub