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Halo Custom Edition: Difference between revisions

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'''''Halo Custom Edition''''', sometimes abbreviated '''''Halo CE''''' (which is also often accepted as an abbreviation for ''[[Halo: Combat Evolved]]''), is a free expansion that requires a key code of ''Halo: Combat Evolved'' by [[Bungie Studios]], which was ported to the PC by [[Gearbox Software]]. ''Halo CE'' was released by Gearbox as an unsupported version of the original game.
'''''Halo Custom Edition''''', sometimes abbreviated '''''Halo CE''''' (which is also often accepted as an abbreviation for ''[[Halo: Combat Evolved]]''), is a free expansion that requires a key code of ''Halo: Combat Evolved'' by [[Bungie Studios]], which was ported to the PC by [[Gearbox Software]]. ''Halo CE'' was released by Gearbox as an unsupported version of the original game.


== Features ==
<span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">== Features == [[Image:ce1.png|thumb|right|200px|Screenshot of ''Halo 2: New Mombasa'', a user-created map based on the ''[[Halo 2]]'' E3 trailer.]] ''Halo Custom Edition'' has the ability to load and play user-created content and maps created with the '''Halo Editing Kit''' (HEK).</span> == Características == [[Image: thumb | ce1.png | right | 200px | Imagen de''Halo 2:''Nueva Mombasa, un mapa creado por el usuario basada en el''[[Halo 2]]''E3 remolque.]]''''Halo Custom Edition tiene la capacidad de cargar y reproducir contenido creado por usuarios y los mapas creados con el'''Halo Kit''Edición "(HEK).</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">Many custom levels have been created by dedicated members of the modding community and have been posted for download at a large number of websites, like [[Halomaps.org]] and hce.halomaps.org , which is the Custom Edition website. Custom maps may contain entirely new content, including: * Level geometry * Bitmaps * [[Weapons]] * [[Vehicles]] * Bipeds * Sounds * Game Interfaces * Level Scripts and Interactivity * Objects * Special Effects * Animations * HUDs * Single Player Modifications * AIs in multiplayer maps * AI Encounters * Cinematics An arguably better net-code was put into Halo: Custom Edition as well.</span> Muchos niveles de encargo han sido creados por miembros dedicados de la comunidad modding y han sido escritos para su descarga en un gran número de sitios web, como [[Halomaps.org]] y hce.halomaps.org, que es la edición de página web personalizada. mapas personalizados puede contener un contenido totalmente nuevo, incluyendo: * * Nivel geometría mapas de bits * [[Armas]] * [[]] Los vehículos bípedos * * * Sonidos Juego Interfaces * Scripts * Nivel de Interactividad y objetos * Efectos especiales * Animaciones * HUDs * Modificaciones único jugador * inhibidores de la aromatasa en mapas multijugador * AI * Encuentros Cinematics Un posiblemente mejor código de red se puso en Halo: Custom Edition también.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">It has noticeably reduced lagging for some, but for others it made it worse.</span> Se ha visto reducida notablemente retrasadas para algunos, pero para otros lo empeoró todo.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">Also, a Rules feature can be viewed by pressing the F2 button (with default settings).</span> Además, una característica reglas pueden verse pulsando el botón F2 (con la configuración predeterminada).</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">It displays all of the specifics for the game-type currently being played in the server. In addition to the Rules feature, pressing F3 (by default) will display the name of all allied players above their respective green arrows, so long as friend indicators are enabled in the gametype.</span> Se muestra todos los detalles para el juego del tipo que se está reproduciendo en el servidor. Además de la función de Reglamento, al pulsar F3 (por defecto) mostrará el nombre de todos los jugadores aliados por encima de sus respectivas flechas verdes, siempre y cuando los indicadores amigo se habilitan en el tipo de juego.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">This is extremely useful on large maps, where locating a specific player would otherwise be extremely difficult. With the Halo Editing Kit, AI characters can also be added in a map.</span> Esto es muy útil en los mapas grandes, donde la localización de un jugador específico de otro modo sería muy difícil. Con el Kit de edición de Halo, personajes de inteligencia artificial también se pueden añadir en un mapa.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">This has allowed some map makers to create their own [[mods]] that can be played like a campaign mission with checkpoints and objectives, and with some skill, cutscenes.</span> Esto ha permitido que algunos fabricantes de mapa para crear su propio [[mods]] que se pueden reproducir como una misión de la campaña con puestos de control y objetivos, y con cierta habilidad, escenas cinemáticas.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">People can also make "teams" of AI that will fight each other.</span> Las personas también pueden hacer "equipos" de la IA que luchar entre sí.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">The player can fight alongside Elites and Grunts against [[UNSC Marine Corps|Marines]], or vice-versa.</span> El jugador puede luchar junto a las élites y grunts contra el [[Consejo de Seguridad del Cuerpo de Marines Marines |Consejo de Seguridad del Cuerpo de Marines Marines ]], o viceversa.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">Also, some map makers have made some entirely new biped AIs, such as retroactively adding Brutes to the Halo campaign. ===Limitations=== The engine has become frustrating to many map developers, as more complicated features require more complicated procedures.</span> Además, algunos cartógrafos han hecho algunos de los nuevos inhibidores de la aromatasa totalmente bípedo, con carácter retroactivo, como la adición de Brutos a la campaña de Halo. === === Limitaciones El motor se ha convertido para muchos, como desarrolladores de mapas más complicado características frustrante requieren complicados procedimientos más.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">Theoretically, everything possible with the Halo 2/3 engine is also possible with Halo CE, but is often imperfect.</span> En teoría, todo lo posible con el Halo 2 / 3 del motor también es posible con Halo CE, pero a menudo imperfecta.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">Mappers allow boosting through continuous damage indicators, usually behind the player, to speed up the vehicle.</span> Mapeadores permitirá potenciar a través de indicadores de daño permanente, por lo general detrás del jugador, para acelerar el vehículo.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">This has been modified to deal 0 damage, but still shows arrows indicating damage on the HUD.</span> Esto se ha modificado para hacer frente a 0 daño, pero aún muestra las flechas que indican daños en el HUD.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">There are also possibilities of dual-wielding, although still imperfect.</span> También hay posibilidades de doble empuñadura, aunque todavía imperfecta.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">The user converts it into one weapon, replacing the secondary trigger(grenades) for the secondary weapon trigger, although when you pick it up, you instantly pick up two instead of one.</span> El usuario se convierte en un arma, para sustituir el gatillo secundario (granadas) para que el disparador arma secundaria, aunque cuando lo levantas, al instante recoger a dos en vez de uno.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">One of the most frustrating was the limited space for tags, one of the problems the Custom Mapping Team has faced.</span> Uno de los más frustrantes era la falta de espacio para las etiquetas, uno de los problemas que el personal del equipo de Mapeo ha enfrentado.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left">This has not been a concern to many mappers, though.</span> Esto no ha sido una preocupación para muchos creadores de mapas, sin embargo.</span>
[[Image:ce1.png|thumb|right|200px|Screenshot of ''Halo 2: New Mombasa'', a user-created map based on the ''[[Halo 2]]'' E3 trailer.]]
''Halo Custom Edition'' has the ability to load and play user-created content and maps created with the '''Halo Editing Kit''' (HEK). Many custom levels have been created by dedicated members of the modding community and have been posted for download at a large number of websites, like [[Halomaps.org]] and hce.halomaps.org , which is the Custom Edition website.  
 
Custom maps may contain entirely new content, including:  
* Level geometry
* Bitmaps
* [[Weapons]]
* [[Vehicles]]
* Bipeds  
* Sounds  
* Game Interfaces  
* Level Scripts and Interactivity
* Objects
* Special Effects
* Animations
* HUDs
* Single Player Modifications
* AIs in multiplayer maps
* AI Encounters
* Cinematics
 
An arguably better net-code was put into Halo: Custom Edition as well. It has noticeably reduced lagging for some, but for others it made it worse. Also, a Rules feature can be viewed by pressing the F2 button (with default settings). It displays all of the specifics for the game-type currently being played in the server.
 
In addition to the Rules feature, pressing F3 (by default) will display the name of all allied players above their respective green arrows, so long as friend indicators are enabled in the gametype. This is extremely useful on large maps, where locating a specific player would otherwise be extremely difficult.
 
With the Halo Editing Kit, AI characters can also be added in a map. This has allowed some map makers to create their own [[mods]] that can be played like a campaign mission with checkpoints and objectives, and with some skill, cutscenes. People can also make "teams" of AI that will fight each other. The player can fight alongside Elites and Grunts against [[UNSC Marine Corps|Marines]], or vice-versa. Also, some map makers have made some entirely new biped AIs, such as retroactively adding Brutes to the Halo campaign.
 
===Limitations===
The engine has become frustrating to many map developers, as more complicated features require more complicated procedures. Theoretically, everything possible with the Halo 2/3 engine is also possible with Halo CE, but is often imperfect. Mappers allow boosting through continuous damage indicators, usually behind the player, to speed up the vehicle. This has been modified to deal 0 damage, but still shows arrows indicating damage on the HUD. There are also possibilities of dual-wielding, although still imperfect. The user converts it into one weapon, replacing the secondary trigger(grenades) for the secondary weapon trigger, although when you pick it up, you instantly pick up two instead of one. One of the most frustrating was the limited space for tags, one of the problems the Custom Mapping Team has faced. This has not been a concern to many mappers, though.


==Community==
==Community==

Revision as of 11:34, April 17, 2010

Template:Ratings

File:Halocustomedition.jpg
The logo for Halo: Custom Edition. This appears in the background while downloading Custom Edition.

Halo Custom Edition, sometimes abbreviated Halo CE (which is also often accepted as an abbreviation for Halo: Combat Evolved), is a free expansion that requires a key code of Halo: Combat Evolved by Bungie Studios, which was ported to the PC by Gearbox Software. Halo CE was released by Gearbox as an unsupported version of the original game.

== Features ==
File:Ce1.png
Screenshot of Halo 2: New Mombasa, a user-created map based on the Halo 2 E3 trailer.
Halo Custom Edition has the ability to load and play user-created content and maps created with the Halo Editing Kit (HEK).
== Características == 'Halo Custom Edition tiene la capacidad de cargar y reproducir contenido creado por usuarios y los mapas creados con elHalo KitEdición "(HEK).

Many custom levels have been created by dedicated members of the modding community and have been posted for download at a large number of websites, like Halomaps.org and hce.halomaps.org , which is the Custom Edition website. Custom maps may contain entirely new content, including: * Level geometry * Bitmaps * Weapons * Vehicles * Bipeds * Sounds * Game Interfaces * Level Scripts and Interactivity * Objects * Special Effects * Animations * HUDs * Single Player Modifications * AIs in multiplayer maps * AI Encounters * Cinematics An arguably better net-code was put into Halo: Custom Edition as well. Muchos niveles de encargo han sido creados por miembros dedicados de la comunidad modding y han sido escritos para su descarga en un gran número de sitios web, como Halomaps.org y hce.halomaps.org, que es la edición de página web personalizada. mapas personalizados puede contener un contenido totalmente nuevo, incluyendo: * * Nivel geometría mapas de bits * Armas * [[]] Los vehículos bípedos * * * Sonidos Juego Interfaces * Scripts * Nivel de Interactividad y objetos * Efectos especiales * Animaciones * HUDs * Modificaciones único jugador * inhibidores de la aromatasa en mapas multijugador * AI * Encuentros Cinematics Un posiblemente mejor código de red se puso en Halo: Custom Edition también. It has noticeably reduced lagging for some, but for others it made it worse. Se ha visto reducida notablemente retrasadas para algunos, pero para otros lo empeoró todo. Also, a Rules feature can be viewed by pressing the F2 button (with default settings). Además, una característica reglas pueden verse pulsando el botón F2 (con la configuración predeterminada). It displays all of the specifics for the game-type currently being played in the server. In addition to the Rules feature, pressing F3 (by default) will display the name of all allied players above their respective green arrows, so long as friend indicators are enabled in the gametype. Se muestra todos los detalles para el juego del tipo que se está reproduciendo en el servidor. Además de la función de Reglamento, al pulsar F3 (por defecto) mostrará el nombre de todos los jugadores aliados por encima de sus respectivas flechas verdes, siempre y cuando los indicadores amigo se habilitan en el tipo de juego. This is extremely useful on large maps, where locating a specific player would otherwise be extremely difficult. With the Halo Editing Kit, AI characters can also be added in a map. Esto es muy útil en los mapas grandes, donde la localización de un jugador específico de otro modo sería muy difícil. Con el Kit de edición de Halo, personajes de inteligencia artificial también se pueden añadir en un mapa. This has allowed some map makers to create their own mods that can be played like a campaign mission with checkpoints and objectives, and with some skill, cutscenes. Esto ha permitido que algunos fabricantes de mapa para crear su propio mods que se pueden reproducir como una misión de la campaña con puestos de control y objetivos, y con cierta habilidad, escenas cinemáticas. People can also make "teams" of AI that will fight each other. Las personas también pueden hacer "equipos" de la IA que luchar entre sí. The player can fight alongside Elites and Grunts against Marines, or vice-versa. El jugador puede luchar junto a las élites y grunts contra el Consejo de Seguridad del Cuerpo de Marines Marines , o viceversa. Also, some map makers have made some entirely new biped AIs, such as retroactively adding Brutes to the Halo campaign. ===Limitations=== The engine has become frustrating to many map developers, as more complicated features require more complicated procedures. Además, algunos cartógrafos han hecho algunos de los nuevos inhibidores de la aromatasa totalmente bípedo, con carácter retroactivo, como la adición de Brutos a la campaña de Halo. === === Limitaciones El motor se ha convertido para muchos, como desarrolladores de mapas más complicado características frustrante requieren complicados procedimientos más. Theoretically, everything possible with the Halo 2/3 engine is also possible with Halo CE, but is often imperfect. En teoría, todo lo posible con el Halo 2 / 3 del motor también es posible con Halo CE, pero a menudo imperfecta. Mappers allow boosting through continuous damage indicators, usually behind the player, to speed up the vehicle. Mapeadores permitirá potenciar a través de indicadores de daño permanente, por lo general detrás del jugador, para acelerar el vehículo. This has been modified to deal 0 damage, but still shows arrows indicating damage on the HUD. Esto se ha modificado para hacer frente a 0 daño, pero aún muestra las flechas que indican daños en el HUD. There are also possibilities of dual-wielding, although still imperfect. También hay posibilidades de doble empuñadura, aunque todavía imperfecta. The user converts it into one weapon, replacing the secondary trigger(grenades) for the secondary weapon trigger, although when you pick it up, you instantly pick up two instead of one. El usuario se convierte en un arma, para sustituir el gatillo secundario (granadas) para que el disparador arma secundaria, aunque cuando lo levantas, al instante recoger a dos en vez de uno. One of the most frustrating was the limited space for tags, one of the problems the Custom Mapping Team has faced. Uno de los más frustrantes era la falta de espacio para las etiquetas, uno de los problemas que el personal del equipo de Mapeo ha enfrentado. This has not been a concern to many mappers, though. Esto no ha sido una preocupación para muchos creadores de mapas, sin embargo.

Community

Several modding communities have emerged since the advent of Halo CE. One of the most prominent communities is Halomaps.org which has the most updated multiplayer custom maps. Modders use the Halo Editing Kit to incorporate custom models, images, physics, and data into an easily distributed .MAP file, which is compressed and uploaded. In the game, many clans establish themselves to fight one another on custom maps. They train intensely on some maps, which extends and steepens the learning curve for many players. Halo Custom Edition has also been used for several Machinima videos. As such, there are several modded versions of existing maps, not to mention some completely new maps designed specifically for Machinima. Another popular idea is to make map series which is like a video game series, but much smaller.

Halo Editing Kit

Main article: Halo Editing Kit

The Halo Editing Kit, commonly referred to by its acronym, HEK, is a repackaging of the development tools that Bungie created and used in the development process of Halo. The Halo Editing Kit was released for the creation of custom content for Halo Custom Edition. It is a free, unsupported add-on released by Gearbox Software.

Developer Mode

Main article: Developer Mode

The Developer mode, commonly referred to as the devmode, is an external program used to execute commands in Halo: Combat Evolved for the PC. It is used by map designers to test out maps they make.

Links

Internal

External