Forum:Suppressors: Difference between revisions

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{{Forumheader|Index}}
{{Forumheader|General Discussion}}


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:The silencers in ''Halo 3: ODST'' were still pretty easy to hear, and aren't going to do much good on a game with radar. Not to mention that there'd be no reason to ever toggle the silencer off, and in real life, you can't silence every weapon. Even the smallest silenced pistol sounds like someone being slapped with a dictionary. [[User:Tuckerscreator|<span style="color:#6600cc;">'''''Tuckerscreator'''''</span>]]<sup>([[User talk:Tuckerscreator|<font color="#008000">stalk</font>]])</sup> 20:08, 7 February 2012 (EST)
:The silencers in ''Halo 3: ODST'' were still pretty easy to hear, and aren't going to do much good on a game with radar. Not to mention that there'd be no reason to ever toggle the silencer off, and in real life, you can't silence every weapon. Even the smallest silenced pistol sounds like someone being slapped with a dictionary. [[User:Tuckerscreator|<span style="color:#6600cc;">'''''Tuckerscreator'''''</span>]]<sup>([[User talk:Tuckerscreator|<font color="#008000">stalk</font>]])</sup> 20:08, 7 February 2012 (EST)


:There was a rumour a while ago that Halo 4 would have something like a weapon customisation system, and you know something? I could see it working. Armoury segments where you can swap out scopes, silencers, attachments like underslung shotguns, grenade launchers, flaslights,  different vision modes, and so on. ''In campaign''. But for it to work in multiplayer, they would need to change a lot of the multiplayer's structure and gameplay, which is a bad idea. 343 are bringing us the first continuation of the Chief's story in 5 years, making it wildly divergent would just disassociate it even further from past releases, more than the "not-Bungie" thing would. The idea should be to prove to the fans that the core of the game is the same, not try to reinvent the wheel. -- [[User:Specops306|<b><font color=indigo>Specops306</font></b>]] [[w:c:halofanon:user:Specops306|<u><i><font color=blue><sup>Autocrat</sup></font></i></u>]] [[User talk:Specops306|<u><i><font color=purple><sup>Qur'a 'Morhek</sup></font></i></u>]] 00:04, 11 February 2012 (EST)
:There was a rumour a while ago that Halo 4 would have something like a weapon customisation system, and you know something? I could see it working. Armoury segments where you can swap out scopes, silencers, attachments like underslung shotguns, grenade launchers, flaslights,  different vision modes, and so on. ''In campaign''. But for it to work in multiplayer, they would need to change a lot of the multiplayer's structure and gameplay, which is a bad idea. 343 are bringing us the first continuation of the Chief's story in 5 years, making it wildly divergent would just disassociate it even further from past releases, more than the "not-Bungie" thing would. The idea should be to prove to the fans that the core of the game is the same, not try to reinvent the wheel. -- [[User:Specops306|<b><font color=indigo>Specops306</font></b>]] [[halofanon:user:Specops306|<u><i><font color=blue><sup>Autocrat</sup></font></i></u>]] [[User talk:Specops306|<u><i><font color=purple><sup>Qur'a 'Morhek</sup></font></i></u>]] 00:04, 11 February 2012 (EST)
 
:I guess having silencers would be cool, probably only on the Sniper rifle. Sniping in ''CE'' always made me feel the game being slightly unrealistic. "Oh look, one of our allies died. I guess I will panic, but not look for any enemy." —[[User:Spartan331|<span style="color:silver;">S331</span>]] <sub>([[User talk:Spartan331|COM]] • [[Special:Contributions/Spartan331|Mission Log]] • [[UserProfile:Spartan331|Profile]])</sub> 11:50, 15 February 2012 (EST)

Latest revision as of 22:56, February 10, 2021

Forums: Index General Discussion Suppressors
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Who wants to see silencers on all weapons that fire bullets(no rockets silencer) like in forge u can put a silencers on a an AR or BR or in stealth missions u get Sniper rifle silencied —This unsigned comment was made by Butthead4 (talkcontribs). Please sign your posts with ~~~~

Including how on this forum you appear to have accidentally silenced your own text? B)
The silencers in Halo 3: ODST were still pretty easy to hear, and aren't going to do much good on a game with radar. Not to mention that there'd be no reason to ever toggle the silencer off, and in real life, you can't silence every weapon. Even the smallest silenced pistol sounds like someone being slapped with a dictionary. Tuckerscreator(stalk) 20:08, 7 February 2012 (EST)
There was a rumour a while ago that Halo 4 would have something like a weapon customisation system, and you know something? I could see it working. Armoury segments where you can swap out scopes, silencers, attachments like underslung shotguns, grenade launchers, flaslights, different vision modes, and so on. In campaign. But for it to work in multiplayer, they would need to change a lot of the multiplayer's structure and gameplay, which is a bad idea. 343 are bringing us the first continuation of the Chief's story in 5 years, making it wildly divergent would just disassociate it even further from past releases, more than the "not-Bungie" thing would. The idea should be to prove to the fans that the core of the game is the same, not try to reinvent the wheel. -- Specops306 Autocrat Qur'a 'Morhek 00:04, 11 February 2012 (EST)
I guess having silencers would be cool, probably only on the Sniper rifle. Sniping in CE always made me feel the game being slightly unrealistic. "Oh look, one of our allies died. I guess I will panic, but not look for any enemy." —S331 (COMMission LogProfile) 11:50, 15 February 2012 (EST)