Battle of Reach

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Revision as of 07:33, July 1, 2007 by 74.99.140.28 (talk) (A bit of cleanup)

Template:Battle

Summary

Although defeated at the Battle of Sigma Octanus IV, the Covenant managed to place a stealthy tracking device on the UNSC Iroquois. When the Iroquois returned to Reach the human presence, and its extent, on that world was revealed. Ironically, the location of Reach was already known to the Covenant via a Forerunner artifact they had previously recovered which indicated that Reach was the location of yet another artifact.

Less than two months after the Battle of Sigma Octanus IV a large Covenant fleet converged on Reach to recover the artifact and cleanse the human presence. With horrendous casualties sustained by both sides, the Covenant eventually routed the defenders and proceeded to glass the planet except for the Highland Mountains and CASTLE Base, the location of the artifact.

The artifact itself, a crystal, would later escape Reach and be destroyed, with only a few fragments falling into Covenant hands.

Timeline

August 30, 2552:

  • 0500 Hours: A fleet of 314[1] Covenant vessels exits slipspace on the edge of the system.
  • 0517 Hours: Admiral Roland Freemont(FLEETCOM sector one commander) issues a general order to all vessels in the REACH, JERICHO, and TANTALUS systems. All vessels and stations initiate the Cole Protocol and rush to rally point ZULU.
  • 0545 Hours: The Covenant vessels begin a frontal assault. As the Covenant and Human fleets engage above Reach, it seems to be a stalemate, as Covenant ships take out UNSC ships, while the UNSC ships and MAC cannon take out an equal number. The first salvo by the UNSC vessels destroys a third of the remaining Covenant fleet. A previously unknown Covenant warship, called a Supercruiser by Captain Keyes, arrives and destroys several UNSC ships while outside weapons range.
  • 0620 Hours: The Covenant fleet retreats from the system. Hundreds of boarding craft land on Reach.
  • 0621 Hours: The boarding craft are discovered. The Covenant fleet returns to the system. Then the Covenant split their 150+ remaining forces. One fleet attacks the UNSC ships, while another takes out the MAC cannons and send in troops to land on Reach. The UNSC try to split their 50+ remaining forces to engage the Covenant, but there are too many things to cover and too many casualties. The sniper ship continues to destroy UNSC ships and MAC cannons.
  • 0631 Hours: Red Team is shot down. They have no choice but to jump from the crashing Pelican and make a "hard landing" on the ground. 4 die, 6 are wounded badly.
  • 0640 Hours: 20 new Covenant cruisers emerge from Slipspace. The Covenant begin glassing Reach starting from the poles.
  • 0647 Hours: The Pillar of Autumn, pursued by a dozen Covenant vessels, retreats from the system, arriving at Installation 04.
  • 0720 Hours: The Covenant destroy ODG Facility A-331 by aerial bombardment, though some Spartans escape. The surviving MAC guns are now offline. Remaining UNSC vessels have no choice but to retreat.

Losses

  • Over 130 UNSC ships and all Super MAC platforms were destroyed, in addition to the military installation itself. Covenant losses include the following:

1 Carrier and her fighter compliment destroyed by the Pillar of Autumn upon entering the system. Approximately 104 ships destroyed by Reach's minefield and the opening UNSC Fleet and Super-MAC barrage. 30 more ships destroyed by continuing Super-MAC fire. Approximately 24-36 dropships shattered by Super MAC shockwaves. 3 additional suicidal Covenant frigates. 100 additional dropships destroyed by re-tasked Archer missile fire from the Pillar of Autumn. 1 Covenant Flagship destroyed by remote detonated nuclear warhead from the Pillar of Autumn. 1 Covenant Cruiser destroyed by Spartan-087 including its 10,000 landing troops. Numerous other losses inflicted by other USCM and Spartan units groundside and on Reach Station Gamma.

In total, approximately 262 Covenant capital ships were lost at Reach in addition to well over a hundred troop transports.

UNSC Forces

Space Assets

Carriers
Cruisers
Destroyers
Frigates
Prowlers
Other/Unknown Type

Personnel

Sources