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HRUNTING/YGGDRASIL Mark IX Mantis: Difference between revisions

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==Gameplay==
==Gameplay==
The Mantis has two variants, both in canon and in gameplay. The more powerful model, featured in the campaign and ''[[Spartan Ops]]'', is designed to provide the player an almost overwhelming advantage. To promote more balanced competitive play, the Mantis has less firepower in War Games and has anti-surface rather than anti-air missiles. The player may fire all five missiles by holding the left trigger, while tapping the trigger fires only one missile, similar to the [[Type-52 Guided Munitions Launcher/Explosive|plasma launcher]] in ''[[Halo: Reach]]''. The player can stomp the ground with the Mantis' legs by pressing the melee button.<ref name="THB 10.17.12"/> The Mantis is also capable of crouching to lower its profile.
The Mantis has two variants, both in canon and in gameplay. The more powerful model, featured in the campaign and ''[[Spartan Ops]]'', is designed to provide the player an almost overwhelming advantage. To promote more balanced competitive play, the Mantis has less firepower in War Games and has anti-surface rather than anti-air missiles. The player may fire all five missiles by holding the left trigger, while tapping the trigger fires only one missile, similar to the [[Type-52 Guided Munitions Launcher/Explosive|plasma launcher]] in ''[[Halo: Reach]]''. The player can stomp the ground with the Mantis' legs by pressing the melee button.<ref name="THB 10.17.12"/> The Mantis is also capable of crouching to lower its profile.  One major drawback about the Mantis is it has the longest recovery time from being EMP'd.  The time spent standing perfectly still is a death sentence in the campaign on higher difficulty levels.


==Production notes==
==Production notes==

Revision as of 20:28, March 4, 2013

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This article may contain information based upon upcoming, unreleased, or recently-released content, and may not be fully complete. Additionally, the information may be subject to change if it is based on pre-release material. Please update it as soon as any relevant and accurate material is available.
This article is about the powered exoskeleton. For the Covenant anti-air cannon nicknamed the "Mantis", see Type-27 Anti-Aircraft Cannon.

Template:Vehicle Infobox

"Like the Cyclops mech suit but bigger and better and badder."
Black-Box[1]

The HRUNTING/YGGDRASIL Mark IX Armor Defense System,[2] commonly known as the Mantis, is a powered exoskeleton/armored fighting vehicle used by the UNSC Marine Corps after the Human-Covenant War.[3][4] It is derived, if tangentially, from the HRUNTING and YGGDRASIL teams' earlier Mark I Armor Defense System.[2]

Overview

Design details

Standing roughly twenty feet tall, the Mantis is similar in appearance to the larger Cyclops Mark II, which itself was the evolution of another HRUNTING project. Its spindly legs and tiny "thorax" give the Mantis a passing resemblance to its namesake, as do its weaponized arms. There are two versions of the Mantis, both of which have an anti-matériel machine gun on the right arm and a missile pod on the left. One variant has a larger-caliber cannon and surface-to-air missiles; the other version has an M655 20mm heavy machine gun and M5920 35mm surface-to-surface missiles.[4] Though it lacks the firepower and durability of the M808 Main Battle Tank, the Mantis is far more maneuverable and is equipped with energy shields.[5][4]

Service history

The earliest known use of the Mantis occurred in early 2553, when one was delivered to Kilo-Five aboard their prowler UNSC Port Stanley.[6] The Mantis continued to be in use only by select highly classified ONI units and the UNSC Infinity,[2] which carried a number of Mantises by 2557. After Infinity was drawn inside the shield world Requiem, Spartan John-117 used a Mantis against Covenant remnant forces in the vicinity of the ship's crash site.[3] Several Mantises were used to defend Ivanoff Station.[7] Later that year, Infinity's SPARTAN-IV complement used a version with scaled-down weapons in War Games training.[4] During the Second Battle of Requiem, Fireteam Crimson was sent to rescue a squad of Marines trapped behind enemy lines. During the rescue attempt Crimson was met with overwhelming Covenant forces, Commander Sarah Palmer ordered mission handler Robert Dalton to deploy several Mantises to aid Crimson in holding off enemy forces.[8] During the attack on the Infinity, Lieutenant Murphy brought in a Mantis to support Fireteam Crimson in order to clear a landing zone.[9]

Gameplay

The Mantis has two variants, both in canon and in gameplay. The more powerful model, featured in the campaign and Spartan Ops, is designed to provide the player an almost overwhelming advantage. To promote more balanced competitive play, the Mantis has less firepower in War Games and has anti-surface rather than anti-air missiles. The player may fire all five missiles by holding the left trigger, while tapping the trigger fires only one missile, similar to the plasma launcher in Halo: Reach. The player can stomp the ground with the Mantis' legs by pressing the melee button.[4] The Mantis is also capable of crouching to lower its profile. One major drawback about the Mantis is it has the longest recovery time from being EMP'd. The time spent standing perfectly still is a death sentence in the campaign on higher difficulty levels.

Production notes

During the early concept phase, 343 Industries considered implementing the HRUNTING/YGGDRASIL Mark I powered exoskeleton from the Halo Legends short Prototype. Later concepts derived from this design featured a larger exoskeleton that would cover the wearer's MJOLNIR armor. Designing the Mantis required months of playtesting, much of which involved tweaking the speed of the "stomp" move. One of the biggest concerns was making it clear when a player is reloading the Mantis' weapons; originally, the Mantis held its arms forward as the weapons were reloaded. Due to playtesters' feedback, the animation was changed so that the mech lifts its arms when new ammunition is being fed.[4]

Gallery

List of appearances

Sources

  1. ^ Halo: The Thursday War, page 364
  2. ^ a b c Cite error: Invalid <ref> tag; no text was provided for refs named h4guide
  3. ^ a b Official Xbox Magazine October 2012
  4. ^ a b c d e f The Halo Bulletin 10.17.12
  5. ^ Image showing energy shield flaring
  6. ^ Halo: The Thursday War, page 416
  7. ^ Halo 4, Composer
  8. ^ Spartan Ops, S1E3 Catherine: Episode 3: Shootout In Valhalla
  9. ^ Spartan Ops, S1E7 Invasion: Episode 1: Backup

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