Crow's Nest: Difference between revisions

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{{Era|H3}}
{{Era|H3}}
<center>''Were you looking for the base [[Crow's Nest (Base)|Crow's Nest]]?''</center>
<center>''Were you looking for the base [[Crow's Nest (Base)|Crow's Nest]]?''</center>
{{Level infobox
{{Level infobox
|prev=''[[Sierra 117 (Level)|Sierra 117]]''
|prev=''[[Sierra 117 (Level)|Sierra 117]]''
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==Starting Weapons==
==Starting Weapons==


{|class="wikitable" border="1"
{|border="1" class="wikitable"
|colspan=1|'''Player V <br> Starting Point >'''
|colspan="1"|'''Player V <br /> Starting Point &gt;'''
|colspan=1|'''Mission Start'''
|colspan="1"|'''Mission Start'''
|colspan=1|'''Rally Point Alpha'''
|colspan="1"|'''Rally Point Alpha'''
|colspan=1|'''Rally Point Bravo'''
|colspan="1"|'''Rally Point Bravo'''
|----
|-
|colspan=1|'''[[John-117|Master Chief]] Primary Weapon <br> Solo'''
|colspan="1"|'''[[John-117|Master Chief]] Primary Weapon <br /> Solo'''
|colspan=1| None
|colspan="1"|None
|colspan=1| [[MA5C Assault Rifle]]
|colspan="1"|[[MA5C Assault Rifle]]
|colspan=1| MA5C Assault Rifle
|colspan="1"|MA5C Assault Rifle
|----
|-
|colspan=1|'''Master Chief Secondary Weapon <br> Solo'''
|colspan="1"|'''Master Chief Secondary Weapon <br /> Solo'''
|colspan=1| None
|colspan="1"|None
|colspan=1| [[BR55HB SR Battle Rifle]]
|colspan="1"|[[BR55HB SR Battle Rifle]]
|colspan=1| BR55HB SR Battle Rifle
|colspan="1"|BR55HB SR Battle Rifle
|----
|-
|colspan=1|'''Master Chief Primary Weapon <br> Co-op'''
|colspan="1"|'''Master Chief Primary Weapon <br /> Co-op'''
|colspan=1| None
|colspan="1"|None
|colspan=1| MA5C Assault Rifle
|colspan="1"|MA5C Assault Rifle
|colspan=1| MA5C Assault Rifle
|colspan="1"|MA5C Assault Rifle
|----
|-
|colspan=1|'''Master Chief Secondary Weapon <br> Co-op'''
|colspan="1"|'''Master Chief Secondary Weapon <br /> Co-op'''
|colspan=1| None
|colspan="1"|None
|colspan=1| BR55HB SR Battle Rifle
|colspan="1"|BR55HB SR Battle Rifle
|colspan=1| BR55HB SR Battle Rifle
|colspan="1"|BR55HB SR Battle Rifle
|----
|-
|colspan=1|'''[[Thel 'Vadamee|Thel 'Vadam]]/[[N'tho 'Sraom]]/[[Usze 'Taham]] Primary Weapon'''
|colspan="1"|'''[[Thel 'Vadamee|Thel 'Vadam]]/[[N'tho 'Sraom]]/[[Usze 'Taham]] Primary Weapon'''
|colspan=1| None
|colspan="1"|None
|colspan=1| [[Type-51 Carbine]]
|colspan="1"|[[Type-51 Carbine]]
|colspan=1| Type-51 Carbine
|colspan="1"|Type-51 Carbine
|----
|-
|colspan=1|'''Thel 'Vadam/N'tho 'Sraom/Usze 'Taham Secondary Weapon'''
|colspan="1"|'''Thel 'Vadam/N'tho 'Sraom/Usze 'Taham Secondary Weapon'''
|colspan=1| None
|colspan="1"|None
|colspan=1| [[Type-25 Directed Energy Rifle]]
|colspan="1"|[[Type-25 Directed Energy Rifle]]
|colspan=1| Type-25 Directed Energy Rifle
|colspan="1"|Type-25 Directed Energy Rifle
|}
|}


==Transcript==
==Transcript==
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*'''Commander Keyes''': "Any birds less than 5 minutes out, bring them in. Tell everything else to scatter."
*'''Commander Keyes''': "Any birds less than 5 minutes out, bring them in. Tell everything else to scatter."


*'''Technician''': "Aye Aye."
*'''Technician''': "Aye, aye."


*'''Technician ''': "Who would've thought we'd have this many wounded?"
*'''Technician ''': "Who would've thought we'd have this many wounded?"
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*'''Commander Keyes''': "We knew they'd find us eventually. But we have a plan, let's make it happen."
*'''Commander Keyes''': "We knew they'd find us eventually. But we have a plan, let's make it happen."


*'''All personnel''': "Yes Ma'am!"
*'''All personnel''': "Yes, ma'am!"


*'''Sergeant Johnson''': "Arbiter and I will guard the Ops Center. Don't worry about the Commander, Chief. I got her. But the Marines downstairs could use your help."<br />
*'''Sergeant Johnson''': "Arbiter and I will guard the Ops Center. Don't worry about the Commander, Chief. I got her. But the Marines downstairs could use your help."<br />
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*'''Marine''': "Perimeter's this way."
*'''Marine''': "Perimeter's this way."
*'''(IWHBYD) add-on'''Marine'''<nowiki>:</nowiki> This base was built for some 20th century war, and it's pretty damn cool!'''
*'''(With IWHBYD Skull) ''''''Marine''': This base was built for some 20th century war, and it's pretty damn cool!


''The Chief follows the Marines downstairs.''
''The Chief follows the Marines downstairs.''
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''The Chief finds many weapons to stock up on.''
''The Chief finds many weapons to stock up on.''


*'''Marine''': "This base was built for some 20th Century war. It's full of old tech, like these door controls."
*'''Marine''': "This base was built for some 20th century war. It's full of old tech, like these door controls."


''The Marine opens the door. The Chief walks on through to find Marines in a large cave setting up defenses for the Ops Center.''
''The Marine opens the door. The Chief walks on through to find Marines in a large cave setting up defenses for the Ops Center.''
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*'''Gunnery Sergeant (Reynolds or Stacker)''': "Point of entry, best assessment?"
*'''Gunnery Sergeant (Reynolds or Stacker)''': "Point of entry, best assessment?"


*'''Marine''': "The Hangar, Sergeant."
*'''Marine''': "The hangar, Sergeant."


*'''Gunnery Sergeant (Reynolds or Stacker)''': "Agreed. Master Chief, get there."<br />
*'''Gunnery Sergeant (Reynolds or Stacker)''': "Agreed. Master Chief, get there."<br />
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''The Marines find the vehicle access. A Warthog is in battle with many Covenant soldiers. [[Grunts]] lob Plasma Grenades and destroy it. The Chief and accompanying Marines engage and win, pushing onward. They reach an open door heavily guarded and defeat the resistance, continuing through into the narrows corridors.''
''The Marines find the vehicle access. A Warthog is in battle with many Covenant soldiers. [[Grunts]] lob Plasma Grenades and destroy it. The Chief and accompanying Marines engage and win, pushing onward. They reach an open door heavily guarded and defeat the resistance, continuing through into the narrows corridors.''


''If the Master Chief continues to the end of the vehicle access, there is a Marine knocking on the door asking for the doorman to let him in. This is a Red vs Blue easter egg, the voices and the lines depend on the difficulty level. (See the [[Password-Lacking Marine]])''
''If the Master Chief continues to the end of the vehicle access, there is a Marine knocking on the door asking for the doorman to let him in. This is a Red vs Blue Easter Egg; the voices and the lines depend on the difficulty level. (See the [[Password-Lacking Marine]])''


''Soon the Chief and Marines reach the hangar.''
''Soon the Chief and Marines reach the hangar.''
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*'''Sergeant Johnson (COM)''': "Chief, Ops Center. Double time! The Brutes are pressing hard."
*'''Sergeant Johnson (COM)''': "Chief, Ops Center. Double time! The Brutes are pressing hard."


''If you linger''
''If you linger:''


*'''Sergeant Johnson (COM)''':"Come on Chief, hustle on back"
*'''Sergeant Johnson (COM)''':"Come on Chief, hustle on back"


''The Chief heads back to the Ops Center. Marines pass by for Evac. Back in the vehicle access, two Marines staying behind until the next Evac hear sounds of [[Yanme'e|Drones']] wings beating and metal banging in the ventilation pipes.''
''The Chief heads back to the Ops Center. Marines pass by for evac. Back in the vehicle access, two Marines staying behind until the next evac hear sounds of [[Yanme'e|Drones']] wings beating and metal banging in the ventilation pipes.''


*'''Marine''': "Hey. You hear that?"
*'''Marine''': "Hey. You hear that?"
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''The COM systems remain silent. The banging and fluttering noises continue on.''
''The COM systems remain silent. The banging and fluttering noises continue on.''


*'''Commander Keyes (Speaker)''': "Anyone in the barracks, I need a Sit-rep. Now!"
*'''Commander Keyes (Speaker)''': "Anyone in the barracks, I need a sit-rep. Now!"


''The Master Chief meets with the Marines in the cave, defending the Ops Center.''
''The Master Chief meets with the Marines in the cave, defending the Ops Center.''
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*'''Marine''': "Sir, this way."
*'''Marine''': "Sir, this way."


''A [[Yanme'e|Drone]] suddenly appears above him. {It can be killed before it picks up the Marine. If it does, he can still be saved if chosen too}.''
''A [[Yanme'e|Drone]] suddenly appears above him. {It can be killed before it picks up the Marine. If it does, he can still be saved if chosen to}.''


*'''Female Marine #1''': "Look! Coming outta the vents!"
*'''Female Marine #1''': "Look! Coming outta the vents!"
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*'''Sergeant Johnson''': "Get to the barracks, save those men. Then escort them to the Landing Pad for evac."
*'''Sergeant Johnson''': "Get to the barracks, save those men. Then escort them to the Landing Pad for evac."


''If you stay near the bomb''
''If you stay near the bomb:''


*'''Sergeant Johnson''': "I'll guard the bomb Chief, get yourself to the Barracks."
*'''Sergeant Johnson''': "I'll guard the bomb Chief, get yourself to the Barracks."
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*'''Thel 'Vadam:''' "Spartan, the Brutes have taken your soldiers, as prisoners or meat for their bellies, I do not know. In case some yet live, let us be careful when we shoot." (Single Player Only)
*'''Thel 'Vadam:''' "Spartan, the Brutes have taken your soldiers, as prisoners or meat for their bellies, I do not know. In case some yet live, let us be careful when we shoot." (Single Player Only)


''The Master Chief and 'Vadam head through the door, seeing a Prisoner Marine thrown hard into a pillar, where multiple Marine corpses lie. The Marine dies and falls limply to the ground, and the Chief and 'Vadam rush in. One Marine being held by a Brute begs for mercy as it decides to kill him too.''
''The Master Chief and 'Vadam head through the door, seeing a Prisoner Marine thrown hard into a pillar, where multiple Marine corpses lie. The Marine dies and falls limply to the ground, and the Chief and 'Vadam rush in. One Marine being held by a Brute begs for mercy as it decides to kill him, too.''


[[Image:Saved.jpg|thumb|The Master Chief about to save the Marine prisoner.]]
[[Image:Saved.jpg|thumb|The Master Chief about to save the Marine prisoner.]]
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*'''Brute''': "Look, it has soiled itself! These are whelps, not warriors!"
*'''Brute''': "Look, it has soiled itself! These are whelps, not warriors!"
(if you save him just before he dies) If you don't save him, the Brute punches him and throws him on the ground behind him, laughing evilly.
''(If you save him just before he dies) If you don't save him, the Brute punches him and throws him on the ground behind him, laughing evilly.''


*'''Marine Prisoner''':"That was close, too close."
*'''Marine Prisoner''': "That was close, too close."


or
or


"Close, too damn close."
*'''Marine Prisoner''':''' '''"Close, too damn close."


''The Chief and 'Vadam kill the Brutes and release the prisoner {optional}. While the Marine rushes for a weapon, the Chief and 'Vadam save every prisoner they can.''
''The Chief and 'Vadam kill the Brutes and release the prisoners {optional}. While the Marine rushes for a weapon, the Chief and 'Vadam save every prisoner they can.''


*'''Thel Vadamee''': "Again, the Brutes show thier weakness."
*'''Thel Vadamee''': "Again, the Brutes show their weakness."


*'''Gunnery Sergeant (Reynolds or Stacker)''': "Everyone on your feet! Grab a weapon!"
*'''Gunnery Sergeant (Reynolds or Stacker)''': "Everyone on your feet! Grab a weapon!"


*'''Female Marine:''' "Payback time! OO-RAH"
*'''Female Marine:''' "Payback time! OO-RAH"
''Taking out the Brutes, the surviving Marines grab weapons from more piles of corpses, taking a second to grieve for their comrades while the Chief and 'Vadam too resupply and reload. They continue their rescue throughout the barracks, defeating the Brutes and rescuing (a maximum of) seven Marines, including a Sergeant.''
''Taking out the Brutes, the surviving Marines grab weapons from more piles of corpses, taking a second to grieve for their comrades while the Chief and 'Vadam resupply and reload. They continue their rescue throughout the barracks, defeating the Brutes and rescuing (a maximum of) seven Marines, including a Sergeant.''


[[Image:Marineprisoners.jpg|thumb|right|Marines being held prisoner by [[Brutes]].]]
[[Image:Marineprisoners.jpg|thumb|right|Marines being held prisoner by [[Brutes]].]]
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''The Chief walks on through to another roadway, with Covenant [[Plasma Cannon]]s set up. Using the Plasma Cannons and/or using all available cover, he gets back to the Motor Pool next door to the Ops Center.''  
''The Chief walks on through to another roadway, with Covenant [[Plasma Cannon]]s set up. Using the Plasma Cannons and/or using all available cover, he gets back to the Motor Pool next door to the Ops Center.''  


''If the Chief is taking a while.''
''If the Chief is taking a while:''


'''Johnson (COM)''': "Chief, follow the service tunnel to the Motor Pool."
'''Johnson (COM)''': "Chief, follow the service tunnel to the Motor Pool."
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*'''Sergeant Johnson (COM)''': "We got your exit. A service elevator in the hangar. Head downstairs, cut through the caves!"
*'''Sergeant Johnson (COM)''': "We got your exit. A service elevator in the hangar. Head downstairs, cut through the caves!"


''The Chief heads back into the cave, where grunts run wildly, then through the corridors.''
''The Chief heads back into the cave, where Grunts run wildly, then through the corridors.''


''If the Chief takes his time''.
''If the Chief takes his time'':
*'''Sergeant Johnson (COM)''': "South. Hangar. Straight through the caves Chief."  
*'''Sergeant Johnson (COM)''': "South. Hangar. Straight through the caves Chief."  
*'''Cortana (Cortana Moment)''': "There will be a great deal of hardship on the road ahead."
*'''Cortana (Cortana Moment)''': "There will be a great deal of hardship on the road ahead."
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*If you open the door to the Motor Pool and don't go through, the door to Ops Center will remain open. If you hold position and snipe Brutes with a Battle Rifle, you can eventually lure the Chieftain up the ramp and into the Ops Center. However, he will not attack the Marines, and vice-versa. You can even lure him downstairs, however, he will not chase you into the large cave area.
*If you open the door to the Motor Pool and don't go through, the door to Ops Center will remain open. If you hold position and snipe Brutes with a Battle Rifle, you can eventually lure the Chieftain up the ramp and into the Ops Center. However, he will not attack the Marines, and vice-versa. You can even lure him downstairs, however, he will not chase you into the large cave area.
*There is a [[Infinite Weapons on Crow's Nest|glitch]] that allows you to get infinite weapons for the Motor Pool battle.
*There is a [[Infinite Weapons on Crow's Nest|glitch]] that allows you to get infinite weapons for the Motor Pool battle.
*By dropping a [[Deployable Cover]] in the small stairway that [[Johnson]] and his [[Marines]] use to get to the landing pad, it will completely blocked off the stairway and Johnson and his Marines will cease to move, and therefore, [[Miranda Keyes]]'s [[Pelican]], along with the Arbiter will cease to takeoff.
*By dropping a [[Deployable Cover]] in the small stairway that [[Johnson]] and his [[Marines]] use to get to the landing pad, it will completely blocked off the stairway and Johnson and his Marines will cease to move, and therefore, [[Miranda Keyes]]'s [[Pelican]], along with the Arbiter, will cease to takeoff.
*At the beginning of the level, you can get the skull and melee Johnson into battle with you. He will not die unless stuck with plasma or spike grenades and only punch the Covenant forces. If Johnson is killed by being stuck, he will either respawn at the next checkpoint, mount the nearest turret, get up and pick-up the nearest weapon, or he will get up and bring out a Battle Rifle. Johnson cannot move by himself unless dodging grenades and must be meleed to different areas. If you take Johnson to the second checkpoint in the Ops center, a second Johnson will be there. You can do the same thing with this Johnson as the first, but he must be meleed through the door he opens and sent to the next area or he will go through the first door and it will close.
*At the beginning of the level, you can get the skull and melee Johnson into battle with you. He will not die unless stuck with plasma or spike grenades and only punch the Covenant forces. If Johnson is killed by being stuck, he will either respawn at the next checkpoint, mount the nearest turret, get up and pick-up the nearest weapon, or he will get up and bring out a Battle Rifle. Johnson cannot move by himself unless dodging grenades and must be meleed to different areas. If you take Johnson to the second checkpoint in the Ops center, a second Johnson will be there. You can do the same thing with this Johnson as the first, but he must be meleed through the door he opens and sent to the next area or he will go through the first door and it will close.
*After the battle with the Jump pack Brutes, run up the stairs near the crates and there will be the Brutes' second wave, if you go in there before the Brutes come out, waiting by the door, they will just be standing around. They won't attack, even if you attack them, but will fire at you once they leave the corridor.
*After the battle with the Jump pack Brutes, run up the stairs near the crates and there will be the Brutes' second wave, if you go in there before the Brutes come out, waiting by the door, they will just be standing around. They won't attack, even if you attack them, but will fire at you once they leave the corridor.
*On this level, it is possible to find Gunnery Sergeant Stacker or Reynolds in three different places in a short amount of time, although they did not accompany you throughout the base. They can be found holding position after killing the swarm of drones outside the ops centre, then operating the bomb, then being held prisoner in the barracks.
*On this level, it is possible to find Gunnery Sergeant Stacker or Reynolds in three different places in a short amount of time, although they did not accompany you throughout the base. They can be found holding position after killing the swarm of drones outside the ops centre, then operating the bomb, then being held prisoner in the barracks.
*While entering the area with the [[Brute Chieftain]],stop and look to your right and there should be a mop. If you hit the mop,it will go through walls but the soft part will remain outside.
*While entering the area with the [[Brute Chieftain]], stop and look to your right and there should be a mop. If you hit the mop,it will go through walls but the soft part will remain outside .
* During the part where you are at the hanger and the phantoms are dropping in brutes you can shoot at the plasma cannons (The ones the grunts use) and they will fall off! You can pick them up and use them.
* If you throw grenades on the Pelican which arrives after you have secured the hangar, it should turn around and not be able to leave hangar.
* If you throw grenades on pelican which arrives after you have secured the hangar, it should turn around and not be able to leave hangar.
====Mistakes====
====Mistakes====
*If you are playing co-op on this level, the Arbiter has a meleeing animation even if he has no weapon. If you press the melee button, (Default: B), he will melee like an [[Elite]]. The melee attack cannot hurt anyone though.
*If you are playing co-op on this level, the Arbiter has a meleeing animation even if he has no weapon. If you press the melee button, (Default: B), he will melee like an [[Elite]]. The melee attack cannot hurt anyone.
*When playing as the Arbiter or as the other two co-op characters, if you press the "Y" button if the beginning when you're unarmed, your player model will shuffle its feet. This can be seen only by the person playing as the character. However, this hidden action does not apply with [[John-117]].
*When playing as the Arbiter or as the other two co-op characters, if you press the "Y" button if the beginning when you're unarmed, your player model will shuffle its feet. This can be seen only by the person playing as the character. However, this hidden action does not apply with [[John-117]].
*Many of the Marines are the same models with different voices in the opening cutscene, such as one of the injured men and a technician that speaks with the Commander.
*Many of the Marines are the same models with different voices in the opening cutscene, such as one of the injured men and a technician that speaks with the Commander.
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====Easter Eggs====
====Easter Eggs====
*It is possible to find two pieces of [[Cloaking]] equipment after rescuing [[Marines]] from the barracks, get in the service elevator, fight off all jump pack [[Brutes]], then, as Sergeant Johnson is fighting off the [[Yanme'e|Drones]], run up the staircase to the right of the Pelican where the next wave of Brutes emerge from this door at the top of the stairs. Follow the path and you'll reach a control room overlooking the landing pad. Go inside and on the floor there are the two pieces of cloaking equipment. These are extremely useful when you return to the Ops Center, if you want to make an unnoticed entrance. In the same room there are two battle rifles, a regenerator, two frag grenades and a gravity lift.
*It is possible to find two pieces of [[Cloaking]] equipment after rescuing [[Marines]] from the barracks, get in the service elevator, fight off all jump pack [[Brutes]], then, as Sergeant Johnson is fighting off the [[Yanme'e|Drones]], run up the staircase to the right of the Pelican where the next wave of Brutes emerge from this door at the top of the stairs. Follow the path and you'll reach a control room overlooking the landing pad. Go inside and on the floor there are the two pieces of cloaking equipment. These are extremely useful when you return to the Ops Center, if you want to make an unnoticed entrance. In the same room there are two battle rifles, a regenerator, two frag grenades and a gravity lift.
*The [[Halo 3 Skulls#Black Eye|Black Eye]] and [[Halo 3 Skulls#Grunt Birthday Party|Grunt B-Day]] skulls can be found on this level.
*The [[Halo 3 Skulls#Black Eye|Black Eye]] and [[Halo 3 Skulls#Grunt Birthday Party|Grunt B-Day]] skulls can be found on this level.  
*In Theater mode, once you leave the room at the beginning of the level, [[Miranda Keyes]] will walk away, if she goes behind the Big screen, after a while she will say something like 'I've got something for you chief'.
*If at the beginning of the level you get the Black Eye Skull and keep hitting Miranda Keyes with it she will say'Keep your eye on the ball.' This is a reference to the Slayer Variant [[Oddball |Oddball]].
*If at the beginning of the level you get the Black Eye Skull and keep hitting Miranda Keyes with it she will say something like 'Keep your eye on the ball' as a reference to the Slayer Variant [[Oddball |Oddball]].
*In Theater mode, when Miranda Keyes tells Master Chief about their farewell party to the Brutes. Go upstairs next to the computer. It will say MAC and WAC and start playing the Halo theme song with beep sounds.
*In Theater mode, when Miranda Keyes tells Master Chief about their farewell party to the Brutes. Go upstairs next to the computer. It will say MAC and WAC and start playing the halo theme song with beep sounds.
* At the beginning of the cutscene, you can see the Stackers model.
* At the beginning of the cutscene, you can see the Stackers model.
*Shortly after you have activated the bomb, when you run towards the elevator, the grunts there won't attack you immediately
*Shortly after you have activated the bomb, when you run towards the elevator, the Grunts there won't attack you immediately.  
*Near the beginning of the level, in the large room where grunts bomb a warthog, if you go to the end of the hallway before heading to the hangar, you can see a Marine trying to get into a weapons store. The marine inside will not let him in, fearing he's been captured. A comical dialog follows.


===References===
===References===