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Stockpile: Difference between revisions

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==Overview==
==Overview==
Stockpile is a team-based gametype where two teams fight for four neutral flags which appear randomly throughout the map and return them to their respective capture points, making it somewhat similar to [[Capture the Flag]]. Points are not awarded instantly when the flag carrier drops the flag on the capture points; there is a timed countdown of sixty seconds on each capture point and successfully holding the capture point as well as the flag after the countdown will award the winning team points.The team that scores 10 flags first or the most flags in the 10 minute time limit wins.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_041610 '''Bungie Weekly Update''': ''Bungie Weekly Update: 04.16.10'']</ref>
Stockpile is a team-based gametype where two teams fight for four neutral flags which appear randomly throughout the map and return them to their respective capture points, making it somewhat similar to [[Capture the Flag]]. Points are not awarded instantly when the flag carrier drops the flag on the capture points; there is a timed countdown of sixty seconds on each capture point and successfully holding the capture point as well as the flag after the countdown will award the winning team points.The team that scores 10 flags first or the most flags in the 10 minute time limit wins.{{Ref/Site|URL=http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_041610|SiteName=Bungie.net|PageName=Bungie Weekly Update: 04.16.10}}{{Ref/Site|URL=http://halo.bungie.net/projects/reach/article.aspx?ucc=variants&cid=25864|SiteName=Bungie.net|PageName=Halo: Reach project page}}
 
==Team Strategy==
==Team Strategy==
*A good strategy is to wait until about 20 or less seconds is left in the opponents' score zone and to go inside with another team member and designate one person to remove the defenses while the other removes and throws the flag out of the score zone
*A good strategy is to wait until about 20 or less seconds is left in the opponents' score zone and to go inside with another team member and designate one person to remove the defenses while the other removes and throws the flag out of the score zone
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*The best way to capture flags in Sword base is take them and throw them off the ledge for a team mate below to sprint and collect
*The best way to capture flags in Sword base is take them and throw them off the ledge for a team mate below to sprint and collect


==Trivia==
==Achievements==
*The only known maps that support this gametype are Powerhouse, Asylum, Sword Base, Hemorrhage, Zealot Highlands and Anchor 9.
The following achievements can be unlocked in the Headhunter gamemode.
*Stockpile has been labeled as the Stepson or Spiritual Successor to Capture the Flag and Territories.
{| style="width:100%;height:100%" border="1" cellpadding="1" cellspacing="1" style="width: 100%; class="wikitable"
*If your team collects all the flags in a Stockpile game, you get the [[You Ate All the Chips]] [[achievement]].
|-
! scope="col" style="text-align:center;" | '''''Halo: Reach'' (Xbox 360)'''
! scope="col" style="width:175px;height:20px;text-align:center;" |'''Title'''
! scope="col" style="width:350px;height:20px;text-align:center;" |'''Unlock requirement'''
! scope="col" style="width:200px;height:20px;text-align:center;" |'''Games'''
|-
|[[File:HR Achievement You Ate All the Chips.png|center|65px]]
|<center>'''[[You Ate All the Chips]]'''</center>
|Collect all of the flags in a matchmade Stockpile game.
|<center>''[[Halo: Reach]]''</center>
|-
|[[File:HR Achievement Candy from a Baby.png|center|65px]]
|<center>'''[[Candy From a Baby]]'''</center>
|Capture two flags from an enemy capture zone in a matchmade Stockpile game.
|<center>''[[Halo: Reach]]'' {{C|[[Defiant Map Pack]]}}</center>
|}


==Sources==
==Sources==
<references/>http://halo.bungie.net/projects/reach/article.aspx?ucc=variants&cid=25864
<references/>


{{Template:Games}}
{{Template:Games}}
[[Category:Multiplayer Gametypes]]
[[Category:Multiplayer Gametypes]]

Revision as of 08:44, May 31, 2020

File:Stockpile Gametype.jpg
Stockpile gameplay.

Stockpile is a gametype in Halo: Reach.

Overview

Stockpile is a team-based gametype where two teams fight for four neutral flags which appear randomly throughout the map and return them to their respective capture points, making it somewhat similar to Capture the Flag. Points are not awarded instantly when the flag carrier drops the flag on the capture points; there is a timed countdown of sixty seconds on each capture point and successfully holding the capture point as well as the flag after the countdown will award the winning team points.The team that scores 10 flags first or the most flags in the 10 minute time limit wins.[1][2]

Team Strategy

  • A good strategy is to wait until about 20 or less seconds is left in the opponents' score zone and to go inside with another team member and designate one person to remove the defenses while the other removes and throws the flag out of the score zone
  • An effective defense is to have 1 person with Armor Lock to stay back and protect the collected flags
  • The best way to capture flags in Sword base is take them and throw them off the ledge for a team mate below to sprint and collect

Achievements

The following achievements can be unlocked in the Headhunter gamemode.

Halo: Reach (Xbox 360) Title Unlock requirement Games
HR Achievement You Ate All the Chips.png
You Ate All the Chips
Collect all of the flags in a matchmade Stockpile game.
Halo: Reach
HR Achievement Candy from a Baby.png
Candy From a Baby
Capture two flags from an enemy capture zone in a matchmade Stockpile game.
Halo: Reach (Defiant Map Pack)

Sources

Template:Games