Crow's Nest: Difference between revisions

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The second long corridor is home to not as many opposing troops as the first, and fortunately there are no Jackals here to worry about. Although this place is an arguably riskier battlefield than the previous one.  You had the luxury of a checkpoint before, but now you don’t, until you’ve cleared this corridor. The most deadly obstacle here is the Brute wielding a Brute Shot, who positions himself outside the second shower area. Use a charged Plasma Pistol blast to disable his power armor as fast as possible then finish him off with a properly aimed Magnum shot.
The second long corridor is home to not as many opposing troops as the first, and fortunately there are no Jackals here to worry about. Although this place is an arguably riskier battlefield than the previous one.  You had the luxury of a checkpoint before, but now you don’t, until you’ve cleared this corridor. The most deadly obstacle here is the Brute wielding a Brute Shot, who positions himself outside the second shower area. Use a charged Plasma Pistol blast to disable his power armor as fast as possible then finish him off with a properly aimed Magnum shot.
There is a way to take the enemy by surprise and remain in good cover, especially from grenades. From the shower block, jump across to the upper walkway in the second corridor. There is a ladder to your right that will let you into the vents above, with several holes to shoot through. Spike grenades will not make it up into the vent with you, but the shrapnel still hurts so when one is thrown back away. You can follow this for a fair while, strategically picking off brutes.


Turn around the final corner you’ll encounter a group of Brutes, accompanied by yet another Chieftain, this time, he’s wielding a powerful Plasma Turret, with, as always, an infinite supply of plasma battery. Make sure you dive back into cover once a single plasma blast hits you, the rapid fire rate of the turret means about a dozen following shots that could easily end your life on harder difficulties. The door on the right just before the corner is vital to winning this fight; you can use the short corridor behind it to ambush the Brute force whilst your allies draw their fire away from you. Plasma Pistols and Spike Grenades can deliver destructive force when used properly against these enemies. A number of charged EMP shots could vastly lower his power armor, when the helmet is off, a headshot from your Battle Rifle should do the trick.
Turn around the final corner you’ll encounter a group of Brutes, accompanied by yet another Chieftain, this time, he’s wielding a powerful Plasma Turret, with, as always, an infinite supply of plasma battery. Make sure you dive back into cover once a single plasma blast hits you, the rapid fire rate of the turret means about a dozen following shots that could easily end your life on harder difficulties. The door on the right just before the corner is vital to winning this fight; you can use the short corridor behind it to ambush the Brute force whilst your allies draw their fire away from you. Plasma Pistols and Spike Grenades can deliver destructive force when used properly against these enemies. A number of charged EMP shots could vastly lower his power armor, when the helmet is off, a headshot from your Battle Rifle should do the trick.