Surface-to-air missile launcher: Difference between revisions

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==Background==
==Background==
The Surface-to-Air Missile Launcher is a large multiple-launch-system emplacement, firing the [[ASRGAM 10X]] missile. It is featured in the ''[[Halo 3]]'' [[multiplayer]] level ''[[High Ground (Level)‎|High Ground]]'' and the [[Campaign]] level ''[[The Storm (Level)|The Storm]]'' And in ''[[Floodgate (Level)|Floodgate]]''. It was thought by some players to be a large mortar device that can fire on upcoming attackers. This was proven false by [[Bungie]] which stated it was unusable and is only scenery. Workers at Bungie had tried to have the SAM missile site AI-controlled, so that when player(s) are charging up [[High Ground]], there would be a risk of being killed by the launcher. Bungie had its AI capabilities removed, mainly because there was too much firepower coming down on the attackers.<ref>[[Halo 3 ViDoc: Is Quisnam Protero Damno!]]</ref>
The Surface-to-Air Missile Launcher is a large multiple-launch-system emplacement, firing the [[ASRGAM 10X]] missile. It is featured in the ''[[Halo 3]]'' [[multiplayer]] level ''[[High Ground (Level)‎|High Ground]]'' and the [[Campaign]] level ''[[The Storm (Level)|The Storm]]'' And in ''[[Floodgate (Level)|Floodgate]]''. It was thought by some players to be a large mortar device that can fire on upcoming attackers. This was proven false by [[Bungie]] which stated it was unusable and it was only scenery. Workers at Bungie had tried to have the SAM missile site AI-controlled, so that when player(s) are charging up [[High Ground]], there would be a risk of being killed by the launcher. Bungie had its AI capabilities removed, mainly because there was too much firepower coming down on the attackers.<ref>[[Halo 3 ViDoc: Is Quisnam Protero Damno!]]</ref>


==Appearances==
==Appearances==