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{{Era|H3|HW}}
{{Status|Canon}}
{{Ratings}}
{{Disambig header|the vehicle introduced in ''Halo 3''|other vehicles in the Elephant family|Elephant}}
 
{{Vehicle infobox
{{Ship
|name=
|image=[[Image:Elephant 1up.jpg|300px]]
|image=[[File:Halo3-M313HRV-Elephant1.png|300px]]
|name=Elephant
|manufacturer=[[JOTUN Heavy Industries]]{{Ref/Book|Id=visual|EVG|Page=55}}{{Ref/Book|Id=Enc22|Enc22|Page=145}}
|manufacturer=
|line=[[Elephant]]
|line=
|model=
|model=M312 ELEPHANT HRV<ref> The Art of Halo 3 Page 41</ref>
|cost=
|class=Mobile Assault, Support and Recovery Platform
|length={{Convert|84.3|ft|m|disp=flip|sp=us}}{{Ref/Reuse|visual}}{{Ref/Reuse|Enc22}}{{Ref/Book|Id=Enc09|Enc09|Page=236}}{{Ref/Book|Id=Enc11|Enc11|Page=246}}
|length=
|width={{Convert|44.5|ft|m|disp=flip|sp=us}}{{Ref/Reuse|visual}}{{Ref/Reuse|Enc22}}
|width=
|height={{Convert|37.9|ft|m|disp=flip|sp=us}}{{Ref/Reuse|Enc22}}
|height=
|mass={{Convert|186|MT}}{{Ref/Reuse|visual}}{{Ref/Reuse|Enc22}}{{Ref/Reuse|Enc09}}{{Ref/Reuse|Enc11}}
|mass=
|max speed-title=Range
|max accel=slow (around 1 meter/sec)
|max speed={{Convert|466|mi|km|disp=flip|sp=us}}{{Ref/Reuse|Enc09}}{{Ref/Reuse|Enc11}}
|max speed space=
|max speed air=
|engine=
|engine=
|slipspace drive=
|hull=Ultra high density armor plating{{Ref/Reuse|screen1}}
|slipspace speed=
|armament=
|poweroutput=
*1 [[12.7×99mm Armor-Piercing|12.7mm]] [[M41 Vulcan]] light anti-aircraft gun with 260<sup>o</sup> FOV{{Ref/Game|Id=screen1|H3|[[:File:H3 Sandtrap ElephantScreen 1.png|Elephant readout]]}}{{Ref/Reuse|visual}}{{Ref/Reuse|Enc22}}{{Ref/Reuse|Enc09}}{{Ref/Reuse|Enc11}}
|power=
*2 [[7.62x51mm|7.62mm]] [[AIE-486H machine gun]]s{{Ref/Book|Halo 3: The Official Guide|Page=192}}{{Ref/Reuse|visual}}{{Ref/Reuse|Enc22}}{{Ref/Reuse|Enc09}}{{Ref/Reuse|Enc11}}
|shield gen=
|crew=
|hull=
*1 driver{{Ref/Reuse|visual}}{{Ref/Reuse|Enc22}}
|sensor=
*2 gunners{{Ref/Reuse|Enc09}}{{Ref/Reuse|Enc11}}
|target=
|navigation=
|avionics=
|countermeasures=
|armament=*''[[Halo 3]]''
**[[M41 Light Anti-Aircraft Gun]] (1)
**[[AIE-486H Heavy Machine Gun]] (2) (optional)<ref>''[[Halo 3: The Official Guide]]'', page 192</ref>
*''[[Halo Wars]]''
**[[M41 Light Anti-Aircraft Gun]] (3)
**[[M247 GPMGT Autocannon]] (1) (once upgraded)
|complement=
|complement=
|crew=*Driver (1)
*12-16 passengers{{Ref/Reuse|visual}}{{Ref/Reuse|Enc22}}{{Ref/Reuse|Enc09}}{{Ref/Reuse|Enc11}}
*Personnel (12-16)
*Up to 6 [[Mongoose]]s (1 standard){{Ref/Reuse|Enc09}}{{Ref/Reuse|Enc11}}
*Gunner (2)
::or
|skeleton=
:2 [[Warthog]]s{{Ref/Reuse|Enc09}}{{Ref/Reuse|Enc11}}
|passengers=*Personnel (12-16)
|capacity=*[[Mongoose]] (6)
*[[Warthog]] (2)(Forge Only)
*[[Scorpion]] (1 ([[Forge]] Only)
*[[Type-25 Assault Gun Carriage|Wraith]]  (1 (Forge Only)
*[[Chopper]]  (2 (Forge Only)
*[[AV-14 Attack VTOL|Hornet]]  (1 (Forge Only)
*[[Banshee]]  (1  Forge Only)
|consumables=
|consumables=
|othersystems=*Crane
|othersystems=
*Crane system
*Mobile launch pad for high speed recon and recovery vehicles{{Ref/Reuse|screen1}}
|firstuse=
|firstuse=
|role=*Mobile command
|service=[[Human-Covenant War]] <br> [[Post-Covenant War conflicts]]
*Search & recovery
|role=
*Recon & Patrol
*Mobile command base
*Troop Deployment
*Mobile recovery platform
*Mobile Mini-Base
*Troop deployment platform
|era=[[Human-Covenant war]]
|affiliation=[[United Nations Space Command]]
|affiliation=[[United Nations Space Command Marine Corps]]}}
}}
The '''M313 Heavy Recovery Vehicle'''{{Ref/Book|Id=H3Art|AoH3|Page=41}}{{Ref/Reuse|Enc09}}{{Ref/Reuse|Enc11}}{{Ref/Reuse|visual}} is a vehicle in the '''[[Elephant]]''' line of heavy Mobile Assault, Support, and Recovery (MASR) platforms built by [[JOTUN Heavy Industries]] and employed by the [[United Nations Space Command]].{{Ref/Game|Id=H3|H3|Elephant in-game vehicle}} Sometimes referred to as the '''Behemoth-class Troop Transport''',{{Ref/Reuse|Enc09}}{{Ref/Reuse|Enc11}} the vehicle is one of the largest ground vehicles employed by the UNSC for ground-based operations, though since the end of the [[Human-Covenant War]] in 2552 it has been surpassed in size by the [[M510 Mammoth]].


The '''M312 Elephant HRV'''<ref>''[[Art of Halo 3]]'', page 192</ref>, otherwise  known as the '''Elephant''', is a heavy [[UNSC Marine Corps]] Mobile Assault, Support, and Recovery Platform. <ref>''[[Halo 3]]'', Ops Display on underneath the drivers section</ref> It appears in ''[[Halo 3]]'' on the [[multiplayer]] [[map]] ''[[Sandtrap]]'' and as a unit in ''[[Halo Wars]]''. The Elephant has two [[AIE-486H Heavy Machinegun|turret]]s, a detachable one on the side and one that is similar to the LRV [[Warthog]]'s stationary [[M41 Light Anti-Aircraft Gun]] that cannot be detached from its position. The Behemoth-class also houses a [[Mongoose]] in its lower bay, but can be made to hold three Mongooses in the front with two in the back with two [[Warthogs]]. The Elephant seems to serve a similar role to the [[Shadow]] of ''[[Halo 2]]'', albeit much slower, sturdier, larger and less maneuverable.  
==Overview==
[[File:ElephantSizeComparison.jpg|thumb|left|The size of the Elephant in comparison to other vehicles and a real Elephant.]]
===Design details===
[[File:H3 Sandtrap ElephantScreen 1.png|thumb|left|The Elephant's readout screen.]]
The Elephant is a large, multi-level vehicle driven by eight sets of treads - used to move the vehicle's massive bulk across terrain. The aft of the vehicle is an open-bed cargo bay, featuring a ramp to allow access for personnel and small reconnaissance vehicles (such as [[Mongoose]]s). The cargo bed contains a readout screen that displays status information on the vehicle and surrounding environment, alongside several [[List of UNSC crates|equipment crates]] built into the external walls, including [[M52B body armor]], [[CH252 helmet]]s, an AIE-486H chaingun and several crates marked [[:File:H3 NerveGas.png|NT/B with a biohazard symbol]].{{Ref/Reuse|H3}} Another ramp leads from the cargo bed up to a small gantry with access to the fore-mounted cockpit and operator's stations, and a number of mounting points for the vehicle's defensive armaments. A Vulcan LAAG turret overwatch station at the top of the vehicle provides a surrounding view of the area, allowing the Elephant to perform its MASR functions with some defensive options available.{{Ref/Reuse|Enc22}}


===Specifications===
The chassis of the vehicle is heavily-armoured, allowing it to traverse the front lines to transport troops, light vehicles, and cargo to and from the battlefield. The cargo bed is capable of housing up to 16 infantry personnel, and up to six [[Mongoose]] recon ATVs or two [[Warthog]] FAVs. The vehicle's heavy armour and advanced electronic communications systems (capable of operating in conditions that would hinder most other [[UNSC battle network|network systems]]) also allows it to be deployed into the front lines as a mobile command post for front-line officers.{{Ref/Reuse|Enc09}}{{Ref/Reuse|Enc11}}
[[Image:ElephantSizeComparison.jpg|thumb|left|The size of the Elephant in comparison to other vehicles and a real Elephant.]][[Image:Screenshot 6 preview.jpg|thumb|left|Marines deploy from an early Elephant variant.]]The Elephant is a mobile command base and repair [[vehicle]] and is able to pull an entire [[Shaw-Fujikawa Translight Engine]] by itself. It can hold as many soldiers as you want to ride in it, and a Mongoose spawns in its forward hold. It is armed with a forward [[Elephant - M41 LAAG|M41 LAAG]] on the top right and a [[AIE-486H Heavy Machine Gun]] on the mid left.<ref>''[[Halo 3 Epsilon]]''</ref> It is a three-story vehicle <ref>http://www.1up.com/do/newsStory?cId=3161595</ref> with the bottom story, the respawn locale that opens out into the rear cargo tray, the second story, a walkway around the cargo ramp and leads onto the driver's cabin then a small, elevated third story where the M41 LAAG is assembled. It features a crane, numerous firing ports and elevated positions for defending it.<ref>''Famitsu Magazine''</ref> It has four tracks set up on each side of the chassis. Its chassis is as high as they are wide, providing stability. An IGN video shows its top speed, driver's cabin and turrets. Its maximum speed is 2.24 MPH (Based on the 1 meter/second figure).
Like its [[M312 Elephant|M312 cousin]], the M313 Elephant is designed to safely transport troops, equipment and light vehicles to and from the frontlines. However unlike its previous model, the M313 Elephant features only one [[M41 Light Anti-Aircraft Gun]] with 260 degrees rotation{{Ref/Reuse|screen1}} as its armament, though this can be improved with two additional [[AIE-486H Heavy Machine Gun]]s. It also features numerous firing ports and elevated positions for defending it. Its chassis is also as wide as it is high, providing stability. The vehicle's rear bay lacks the protective armour that is available on the M312 Elephant, thus increasing the vulnerability of its carriage.


In multiplayer, it can spawn troops, and holds crucial points of objective gametypes. Therefore, in CTF you can actually bring the Capture Point to the enemy flag, although this makes it easier for the enemy to steal yours. The Elephant is one of the best weapons on huge battles, since it is basically a drivable fortress, though it is not very effective with only a few people. The Elephant cannot be destroyed, however it can be flipped if one places enough explosives underneath the vehicle. In addition to the Elephant's indestructibility, it also grants the driver a few advantages. Due to the indestructible nature of the Elephant, the driver is immune to damage from frontal fire, though rarely [[Spartan Laser]] blasts may penetrate the driver's window and kill him. However, the pilot is not immune to damage and any shots from behind will hurt him as they would normally, and he can be easily assassinated. In [[Forge]], the Elephant cannot be picked up, removed or spawned by the monitor. However, through modding, one can pick up the Elephant and read the information on the vehicle. By doing this, it shows that there is a limit of 255 Elephants and the cost of each is $255 Forge dollars. This is information from a modded Elephant and it cannot be confirmed without mods. In another variant of Sandtrap, called [[Sand Tarp (Level)|Sand Tarp]], Bungie used a special Forge tool to remove the Elephants from the map.  In mods featuring more than ten Elephants, the game is prone to intense lag, and nearing the limit of Elephants can cause the game to crash.
The Elephant features a large crane mounted to the starboard side of the vehicle, which is capable of lifting, refuelling, and recover any standard ground vehicle in the UNSC fleet.{{Ref/Reuse|Enc09}}{{Ref/Reuse|Enc11}}


==[[Halo Wars]]==
===Background===
[[image:Burningcritters.jpg|300px|thumb|right|An Elephant Prototype deploys Marines into combat.]]
Designed and manufactured by [[JOTUN Heavy Industries]], the Elephants were initially used in the utility and farming industries during the early colonial expansion periods.{{Ref/Reuse|visual}} After several decades serving in the civilian market, JOTUN was contracted by the UNSC to develop the Elephants and build them as [[wikipedia:armoured recovery vehicle|armored repair and recovery vehicles]].{{Ref/Reuse|visual}} As time has progressed, the Elephant has been modified into several variants and upgrades, though the Elephant's versatility remains unchanged.
[[Image:Halo Wars Flood.jpg|300px|thumb|right|Flood biomass and tentacles ensnare an Elephant.]]
The ''Elephant'' also appears in ''[[Halo Wars]]'' as an Armored Personnel Carrier and mobile infantry barracks, capable of creating troops in the field and/or deploying them while defending itself. The Elephant still has a crane, though it looks ill suited to repair and recovery as it now mounts three M41 LAAG weapons, one on the top of the drivers cabin and two at the rear on each side of the troop bay. These appear to be remotely operated. The troop bay is enclosed and features a rear dropping ramp. The front also has an enclosed ramp along with deployable support struts on the first. to become the barracks it must first deploy.<ref>http://www.halowarsaddict.com/halo-wars-units</ref> It will also, if upgraded, sport a roof mounted cannon. Like other Halo Wars units this vehicle has been dimensionally altered, particularly as the bay on the rear has been shrunk (two persons high to one person high) and the bogeys are now the same size.  This unit can be only used when the player chooses [[Captain Cutter]] as their Leader Character in online play or skirmish.


===Halo Wars Stat===
The Elephant's versatility and commonality means that its basic design template is shared across many other vehicles including the aforementioned colonial vehicles, and even relatively mundane functions such as the [[Oliphant]] refuse collection vehicle used in the urban metroplex of [[New Mombasa]].{{Ref/Reuse|Enc22}}
*Costs: 400 Resource units and requires 2 Population Cap. and 0 energy units
*Is capable of building [[SPARTANs]] and other infantry.


===Strategies===
==Known Elephants==
An Elephant is a prime method to perform the rush technique commonly used in Real-Time strategy games. Rushing is the act of using weak and cheap units to cripple an enemy early in the game. What one must do is build 1-2 reactors and devote the rest of their base to supply pads. The next step is to build turrets and an Elephant, it generally helps to research the upgrades for the elephant and lock the base first, so the Elephant is garrisoned inside and will be safe until needed. When the upgrades are researched (note that it also may help to upgrade the supply pads as well). When done, unlock the base and lock the elephant down next to the base, then train three Spartans, five Hellbringers, and fill the rest of your army with Marines. After the units have trained and you have sufficient defense to protect the base while you are gone, order the troops to attack the enemy base (The destruction of the base will go faster if you spam the Marines' Grenade ability), if this is all done correctly, and the [[Station]] is not destroyed while you attack. A win should be guaranteed.
*'''E-2073 46833-S''' - UNSC Elephant stationed on Sandtrap (it is interesting to note that both Elephants on the level Sandtrap are almost completely identical, including having the same identification numbers). They both have nicknames: one is called the "Behemoth", while the other is called the "Leviathan", and they both have different insignias painted on their sides. Another means of identification is that below the M41 turret at the front is the number 3 for the Behemoth and a number 5 for the Leviathan, also on the Leviathan is another number 5 on one of the panels at the top of the outer left hand side of the cargo tray.{{Ref/Reuse|H3}}
Another tactic is to press 'Y' to lock the elephant and bring the main turret out which is almost twice as powerful as the MG turrets. While the Elephant's five turrets (if you have the upgrades to them) demolish the enemy, have your Spartans jack the surrounding vehicles. (if they are present, which is unlikely). It may be more useful sometimes to only build 10-15 marine squads, as it costs less resources and is faster. however both strategies are equally as useful.
Another tactic is to use it as a Barracks. Build a normal Barracks and upgrade the normal Marine (or flamethrowers, whatever you want to use). then park a Elephant next to your base. This way you have a Barracks without using a pad for it!


==Known Elephants==
==Gameplay==
*'''E-2073 46833-S'''<ref>EGM Magazine, September 2007 issue</ref><ref>http://www.1up.com/do/slideshow?pager.offset=44&p=&g=&tr=&mt=0&cId=3144308</ref><ref>http://www.1up.com/do/slideshow?pager.offset=48&p=&g=&tr=&mt=0&cId=3144308</ref> - UNSC Elephant stationed on ''[[Sandtrap]]'' (It is interesting to note that both elephants on the level ''Sandtrap'' are almost completely identical, including having the same identification numbers). They both have nicknames: one is called the "Behemoth," while the other is called the "Leviathan" and they both have different insignias painted on their sides. Another means of identification is that below the M41 turret at the front is the number 3 for the Behemoth and a number 5 for the Leviathan, also on the Leviathan is another number 5 on one of the panels at the top of the outer left hand side of the cargo tray.
At the launch of ''Halo 3'' and ''[[Halo: The Master Chief Collection]]'', the Elephant was exclusively available for play on the multiplayer map [[Sandtrap]], located at each end of the map. With the [[Forge/Halo 3|updates]] given to the [[Forge]] mode of ''Halo 3'' for its launch on PC, the Elephant has been made available for placement on other maps including [[Avalanche]].{{Ref/Site|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/news/mcc-development-update-may-2020|Site=Halo Waypoint|Page=MCC Development Update - May 2020}} It is completely invincible, and open-topped, unlike [[M312 HRV|its counterpart]] in ''[[Halo Wars]]''. The open roof is probably due to the fact that it is a service and repair station, not a troop carrier.
*'''Recon Team Lima''' - commanded by Sergeant Forge in 2531, took part in the [[Battle of the Flood-controlled Shield World]]
*'''[[Recon Team India]]''' - accompanied Lima onto the surface of the [[Flood-controlled Shield World]]
*'''[[Recon Team Echo]]''' - accompanied Lima onto the surface of the [[Flood-controlled Shield World]]


==Elephant Flight==
Inside the Elephant is a large screen which contains information on a Mongoose and the Sandtrap's atmosphere, although it is incredibly hard to read. While the vehicle itself cannot be destroyed, its slow speed and lack of armor for gunners render them quite vulnerable. Killing the driver must be attempted from behind, ideally in a vehicle like a [[Banshee]]. In objective-based games, the elephant also serves as a mobile bomb plant/spawn site and flag stand.
There are many methods of achieving the flight of an Elephant on the mutiplayer map [[Sandtrap]], in Halo 3.  The first, is the well known technique of filling the hull with explosives, set to instant respawn, and setting them off. This is a trial and error method, and achieves minimal Elephant flight, in which the player lacks control of the flight and trajectory of the vehicle.  The second, is another well known method, which is exemplified in "The Mammoth", a fan-made multiplayer variation of Sandtrap. By connecting the "wings" of a Hornet to an Elephant, the player can lift the Elephant off of the ground with the propulsion system of a hornet.  By this method, the player can control the flight of the Elephant by assuming command of the hornet which is lifting it off of the ground, albeit with some difficulty.
The third method is by putting two closed drop pods under the walkway and putting a grav lift under them.
See "[[Flying Elephant]]" for full information on how to do this. There is also another way which requires the use of modded elephants. Some modded elephants can be picked up in Forge and therefore be dragged or tossed around.


Another way is to spawn a wraith. Destroy it, and clear any debris. Move the elephant to the spawn point. When the wraith respawns, it will be "inside" the elephant. Destroy it again, and the Elephant will fly (For a short period of time, at least)!
In ''Halo: Spartan Strike'', the Elephant is armed with twin cannon and twin missile pods. In [[Mission 4: Reversal of Fortune|Mission A-4]], a Zealot Elite hijacks an Elephant, destroying the vehicle from inside out to retrieve the [[Conduit]].


==Trivia==
==Trivia==
[[Image:WaitWhat-ElephantFlip.jpg|thumb|A player flips an Elephant, initiating the Easter Egg]]
===General===
*If you go to the bottom level of the Elephant, there is a screen which details about the vehicle's specification such as '''Mobile Assault Support and Recovery Platform Statistics and Environmental Analysts'''. It is interesting to note that it says there are two mobile turrets (that you can rip off) while there is actually only one. Perhaps one was removed for balance issues as there is a vacant spot opposite of the other.
*An [[Wikipedia:Elephant|elephant]] is a large, grey mammal native to [[Africa]] and southern Asia, in keeping with the UNSC's tradition of naming ground-based vehicles after real animals.
*The only part of the Elephant that can be visibly damaged is the shield for the M41 LAAG Machine Gun Turret.
*If the player goes to the bottom level of the Elephant, there is a screen which gives details about the vehicle's specifications, as well as information on a Mongoose and the Sandtrap's atmosphere, although it is incredibly hard to read. There are phrases visible such as '''Mobile Assault Support and Recovery Platform Statistics and Environmental Analysts'''. It is interesting to note that it says there are two mobile turrets (that can be ripped off) while there is actually only one. Perhaps one was removed for balance issues as there is a vacant spot opposite the one that is present.
*Machine Gun Turrets that are placed on the Elephant are not fully solid on the Elephants. One can simply walk through the turret compared to a turret on the ground where if you try to walk through it, it will block you. 
*The Elephant is the only drivable vehicle that can have turrets placed on it without them moving/falling when the vehicle drives off. If a player (in [[Forge]]) places a crate or two in the cargo bay of the Elephant, places a turret on top of them and then deletes the crates, then players can drive the Elephant with the turret keeping place over the Elephant.
*Weapon Holders will not work on the Elephant. Why they can't hold weapons on the Elephant is unknown but it is probably because weapon holders simply don't work on moving objects.
*The windshield in front of the driver is capable of protecting him from any kind of attack (except [[Spartan Laser]]s) without damage; this is probably a balancing action, because the Elephant is a very slow vehicle. In addition, the driver can only be attacked from the back; all other sides are completely protected.
*If by some chance you do manage to flip over an Elephant , the usual ''"Hold RB to flip <vehicle name>"'' script dialog is replaced with ''"Hold RB to flip...wait, what? How did you do that?"'', referencing the fact that it is the biggest vehicle in the game and that it is seemingly impossible for it to be flipped, even by [[Spartan II]]s, or [[Elite]]s, but when you press RB the Elephant is flipped over to it's normal state. (See [[Elephant Flipping]])
*The Elephant was removed from [[Sandtrap#Variant: Sand Tarp|Sand Tarp]], a variant of "Sandtrap", by Bungie.
*On the left hand side of the red team's Elephant there is a spray-paint graffiti with text that reads ''"BEHEMOTH"'' and a red cartoon picture of a woolly mammoth. On the blue team's elephant it says ''"LEVIATHAN"'' and has a picture of a blue, whale-like sea creature sporting a mean grimace and wearing a comically tiny golden crown. The Behemoth and Leviathan are two scriptural creatures that are enormous in stature and girth. The Elephant's size is probably what gave them these call signs. Leviathan is aquatic and the Behemoth is terrestrial.[[Image:Leviathan.jpg|thumb|Leviathan cartoon]][[Image:Beh.jpg|thumb|Behemoth cartoon]]
*On the left-hand side of the Red Team's Elephant there is spray-painted graffiti with text that reads "BEHEMOTH" and a red cartoon picture of a woolly mammoth. On the Blue Team's Elephant it says "LEVIATHAN" and has a picture of a blue, whale-like sea creature sporting a mean grimace and wearing a comically tiny golden crown. The Behemoth and Leviathan are two scriptural creatures that are enormous in stature and girth.
*The name "Elephant" is a possible reference to Fred Saberhagen's classic science fiction book [[wikipedia:Fred Saberhagen|Empire of the East]] in which the protagonist defeats an oppressive empire in a post-apocalyptic future using a giant nuclear-powered tank known as the Elephant.
 
*The Elephants are capable of fitting a single [[Scorpion]] inside when the tank is being carried in Forge. This can allow you to wedge the tank inside and pick up the Elephant - unfortunately a little less gracefully than most vehicles.
===Easter eggs===
*If the Elephant is flipped, a planted bomb or a flag on its stand will stay in the same spot, essentially flipping with the vehicle, rather than dropping to the ground.
{{Main|Elephant flipping}}
*The Elephant is the only drivable vehicle where you can place Turrets on it without them moving when you drive off. If you placed a crate or two in the cargo bay of the Elephant and place a turret on top of them and then delete the crates, then you can drive the Elephant with the Turret keeping place over the Elephant without it moving.
[[File:H3 Elephant Flip Message.jpg|200px|thumb|A player flips an Elephant, initiating the Easter Egg.]]
*Gears of War 2's [[w:c:gearsofwar:Derrick|Derrick]] looks a lot like the Elephant. Similarly, it bears a slight resemblance to the [http://starwars.wikia.com/wiki/Sandcrawler Jawa Sand crawler] from Star Wars.
If by some chance the player does manage to flip over an Elephant, the usual “''Hold RB to flip [vehicle name]''” string entry is replaced with “''Hold RB to flip… wait, what? How did you do that?''”, referencing the fact that it is the biggest vehicle in the game and that it is seemingly impossible for it to be flipped.
*The Elephant is the slowest drivable vehicle in the Halo series, moving only slightly slower than normal Spartan/Elite running speed.
 
*The seemingly glass windshield in front of the driver actually is able to protect from any kind of attack except Spartan Lasers without damage; this is probably a balancing action, because the Elephant is so slow. In addition, the driver can only be attacked from the back; all other sides are completely protected.
===Glitches===
*Sometimes if a game is laggy, a player can glitch through the windshield by rapidly crouching up and down on it several times.
*There are many methods of achieving the flight of an Elephant on the multiplayer map [[Sandtrap]] in ''Halo 3''. The first is the well-known technique of filling the hull with explosives—set to instant respawn—and setting them off. This is a trial and error method, and achieves minimal Elephant flight, in which the player lacks control of the flight and trajectory of the vehicle. For more, see [[Flying Elephant]].
*In [[Halo Wars]], the Elephant serves as a mobile barrack; however it appears to have a closed roof with indoor lighting, and a larger ramp.
*If you place a Covenant hover vehicle like a {{Pattern|Karo'etba|Ghost}} or [[Qavardu Workshop Prowler]] on top of the cockpit, and then drive to the center of the Elephant, the vehicle will stay floating as if there were an invisible floor on top of the Elephant. This same glitch (or a similar one) is present in ''Halo 2'', although with the Scarab instead of the Elephant.{{Ref/YouTube|xJIdIX4hIMQ|Generalkidd|Halo 3 - Invisible Floor On "Sandtrap" Glitch}}
*Flipping an Elephant can be accomplished if you put every explosive you have into it in [[Forge]], save it, then use it in regular [[Multiplayer]].
*[[Lag]] from [[Cheating#Standbying|standbying]] can allow a player to directly manipulate an Elephant in [[Forge]]. In some cases, lag on map variants [[modding|with a lot of Elephants]] can have the same effect.
*You can honk the horn by pressing RT. It sounds like the sounds emitted from the Tripods seen in the movie, War of the Worlds, a low honking that resembles that of a foghorn.
*If you place a Covenant hover vehicle like a ghost or prowler on top of the cockpit, and then drive to the center of the elephant, the vehicle will stay floating as if there were an invisible floor on top of the elephant. This same glitch (or a similar one) is present in Halo 2, although with the Scarab instead of the Elephant.
*If the game is laggy, getting out of the elephants driver seat will make you appear in front of the elephant. This can be very annoying, e.g: if your elephant is being attacked by zombies in infection.
*It is possible to lock onto several places of the elephant with a [[missile pod]], including the cockpit and both turrets.
*The Elephant is subject to numerous amounts of glitches when a game is laggy. These glitches range from the Elephant sinking into the ground to flying across the map instantly without any explosions or Forge. It appears that more objects or people that are on the Elephant, the more likely it is to glitch. Also if you were to drive the Elephant onto the [[Phantom]] debris near the [[Banshee]] spawn on Sandtrap the game will become laggy and if you were to then remove it the game smooths out.
*If you flip an Elephant and lock it in place with teleporters, when you flip the Elephant and it won't move. if you try to flip it and another vehicle is touching it, it will fly across the map. This is called "The Elephant Cannon".
*The Elephant can be very useful if driven to the enemy base, making your team spawn next to the enemy.[[Video:Halo_3_-_Invisible_Floor_On_Sandtrap_Glitch|thumb|right|300px]]


==Gallery==
==Gallery==
{{Linkbox|gallery=yes}}
<gallery>
<gallery>
Image:H3 Elephant Sharpened2.jpg|An Elephant being engaged on [[Sandtrap]].
File:Leviathan.jpg|Leviathan insignia on the Blue Team's Elephant.
Image:Elephant Sand.jpg|An image of the Elephant seen from above.
File:Beh.jpg|Behemoth insignia on the Red Team's Elephant.
Image:Elephant.jpg|An Elephant as seen in a Japanese magazine.
File:H3_Sandtrap_Elephant.jpg|An unoccupied Elephant in Halo 3.
Image:Elephant.gif|A render of the Elephant from the side.
File:Halo3-M313HRV-Elephant2.png|Another angle of the Elephant.
Image:HWElephant.JPG|A Halo Wars Elephant taking fire, and returning it with its three machine guns and a roof-mounted autocannon.
File:H3-M313HRV-Profile.png|A profile view of the Elephant from ''Halo 3''.
Image:1239985892-Halo_3_screenshots_2.jpg|Cockpit of elephant
File:H3 ElephantFlipPrepared.jpg|The rear of the Elephant, showing the cargo ramp leading to the driver's cabin.
File:H3 Sandtrap ElephantScreen 2.png|The viewscreen of the vehicle on Sandtrap, showing a readout of the map's atmosphere and related info.
File:Escape from Faraday.png|An Elephant in the briefing for the ''Halo: Spartan Assault'' mission [[Mission 19: Escape from Faraday|Escape from Faraday]].
File:H3 Avalanche Thorage.jpg|An Elephant on Avalanche in the updated ''Halo 3'' Forge mode.
</gallery>
</gallery>


==List of appearances==
*''[[Halo 3]]'' {{1st}}
*''[[Halo: Spartan Assault]]''
*''[[Halo: Spartan Strike]]''


==References==
==Sources==
<references/>
{{Ref/Sources}}
 
==External Links==
*'''Videos'''*http://uk.youtube.com/watch?v=DzsNrfrBvCs
 
==Related Pages==
*[[Shadow]]- [[Covenant]] equivalent in ''[[Halo 2]]''.


{{UNSC Vehicles}}
{{Human vehicles}}
{{Halo Wars UNSC Units}}
[[Category:UNSC Vehicles]]

Latest revision as of 18:21, December 8, 2023

This article is about the vehicle introduced in Halo 3. For other vehicles in the Elephant family, see Elephant.
M313 Elephant
A cropped screenshot of the M313 Elephant in Halo 3, with a player mounting the M41 Vulcan turret.
Production information

Manufacturer:

JOTUN Heavy Industries[1][2]

Product line:

Elephant

Technical specifications

Length:

25.7 meters (84.3 ft)[1][2][3][4]

Width:

13.6 meters (44.5 ft)[1][2]

Height:

11.6 meters (37.9 ft)[2]

Mass:

186 metric tons (183 LT; 205 ST)[1][2][3][4]

Range:

750 kilometers (466 mi)[3][4]

Other system(s):

  • Crane system
  • Mobile launch pad for high speed recon and recovery vehicles[5]

Hull:

Ultra high density armor plating[5]

Armament:

Crew:

Complement:

or
2 Warthogs[3][4]
Usage

In service:

Human-Covenant War
Post-Covenant War conflicts

Role(s):

  • Mobile command base
  • Mobile recovery platform
  • Troop deployment platform

Affiliation:

United Nations Space Command

 

The M313 Heavy Recovery Vehicle[7][3][4][1] is a vehicle in the Elephant line of heavy Mobile Assault, Support, and Recovery (MASR) platforms built by JOTUN Heavy Industries and employed by the United Nations Space Command.[8] Sometimes referred to as the Behemoth-class Troop Transport,[3][4] the vehicle is one of the largest ground vehicles employed by the UNSC for ground-based operations, though since the end of the Human-Covenant War in 2552 it has been surpassed in size by the M510 Mammoth.

Overview[edit]

A size comparison between a Scorpion, Wraith, a real elephant, and a UNSC Elephant.
The size of the Elephant in comparison to other vehicles and a real Elephant.

Design details[edit]

One of two vehicle viewscreens on the M313 Elephant on Sandtrap, showcasing a readout of the vehicle's status (including that of the M274 Mongoose).
The Elephant's readout screen.

The Elephant is a large, multi-level vehicle driven by eight sets of treads - used to move the vehicle's massive bulk across terrain. The aft of the vehicle is an open-bed cargo bay, featuring a ramp to allow access for personnel and small reconnaissance vehicles (such as Mongooses). The cargo bed contains a readout screen that displays status information on the vehicle and surrounding environment, alongside several equipment crates built into the external walls, including M52B body armor, CH252 helmets, an AIE-486H chaingun and several crates marked NT/B with a biohazard symbol.[8] Another ramp leads from the cargo bed up to a small gantry with access to the fore-mounted cockpit and operator's stations, and a number of mounting points for the vehicle's defensive armaments. A Vulcan LAAG turret overwatch station at the top of the vehicle provides a surrounding view of the area, allowing the Elephant to perform its MASR functions with some defensive options available.[2]

The chassis of the vehicle is heavily-armoured, allowing it to traverse the front lines to transport troops, light vehicles, and cargo to and from the battlefield. The cargo bed is capable of housing up to 16 infantry personnel, and up to six Mongoose recon ATVs or two Warthog FAVs. The vehicle's heavy armour and advanced electronic communications systems (capable of operating in conditions that would hinder most other network systems) also allows it to be deployed into the front lines as a mobile command post for front-line officers.[3][4] Like its M312 cousin, the M313 Elephant is designed to safely transport troops, equipment and light vehicles to and from the frontlines. However unlike its previous model, the M313 Elephant features only one M41 Light Anti-Aircraft Gun with 260 degrees rotation[5] as its armament, though this can be improved with two additional AIE-486H Heavy Machine Guns. It also features numerous firing ports and elevated positions for defending it. Its chassis is also as wide as it is high, providing stability. The vehicle's rear bay lacks the protective armour that is available on the M312 Elephant, thus increasing the vulnerability of its carriage.

The Elephant features a large crane mounted to the starboard side of the vehicle, which is capable of lifting, refuelling, and recover any standard ground vehicle in the UNSC fleet.[3][4]

Background[edit]

Designed and manufactured by JOTUN Heavy Industries, the Elephants were initially used in the utility and farming industries during the early colonial expansion periods.[1] After several decades serving in the civilian market, JOTUN was contracted by the UNSC to develop the Elephants and build them as armored repair and recovery vehicles.[1] As time has progressed, the Elephant has been modified into several variants and upgrades, though the Elephant's versatility remains unchanged.

The Elephant's versatility and commonality means that its basic design template is shared across many other vehicles including the aforementioned colonial vehicles, and even relatively mundane functions such as the Oliphant refuse collection vehicle used in the urban metroplex of New Mombasa.[2]

Known Elephants[edit]

  • E-2073 46833-S - UNSC Elephant stationed on Sandtrap (it is interesting to note that both Elephants on the level Sandtrap are almost completely identical, including having the same identification numbers). They both have nicknames: one is called the "Behemoth", while the other is called the "Leviathan", and they both have different insignias painted on their sides. Another means of identification is that below the M41 turret at the front is the number 3 for the Behemoth and a number 5 for the Leviathan, also on the Leviathan is another number 5 on one of the panels at the top of the outer left hand side of the cargo tray.[8]

Gameplay[edit]

At the launch of Halo 3 and Halo: The Master Chief Collection, the Elephant was exclusively available for play on the multiplayer map Sandtrap, located at each end of the map. With the updates given to the Forge mode of Halo 3 for its launch on PC, the Elephant has been made available for placement on other maps including Avalanche.[9] It is completely invincible, and open-topped, unlike its counterpart in Halo Wars. The open roof is probably due to the fact that it is a service and repair station, not a troop carrier.

Inside the Elephant is a large screen which contains information on a Mongoose and the Sandtrap's atmosphere, although it is incredibly hard to read. While the vehicle itself cannot be destroyed, its slow speed and lack of armor for gunners render them quite vulnerable. Killing the driver must be attempted from behind, ideally in a vehicle like a Banshee. In objective-based games, the elephant also serves as a mobile bomb plant/spawn site and flag stand.

In Halo: Spartan Strike, the Elephant is armed with twin cannon and twin missile pods. In Mission A-4, a Zealot Elite hijacks an Elephant, destroying the vehicle from inside out to retrieve the Conduit.

Trivia[edit]

General[edit]

  • An elephant is a large, grey mammal native to Africa and southern Asia, in keeping with the UNSC's tradition of naming ground-based vehicles after real animals.
  • If the player goes to the bottom level of the Elephant, there is a screen which gives details about the vehicle's specifications, as well as information on a Mongoose and the Sandtrap's atmosphere, although it is incredibly hard to read. There are phrases visible such as Mobile Assault Support and Recovery Platform Statistics and Environmental Analysts. It is interesting to note that it says there are two mobile turrets (that can be ripped off) while there is actually only one. Perhaps one was removed for balance issues as there is a vacant spot opposite the one that is present.
  • The Elephant is the only drivable vehicle that can have turrets placed on it without them moving/falling when the vehicle drives off. If a player (in Forge) places a crate or two in the cargo bay of the Elephant, places a turret on top of them and then deletes the crates, then players can drive the Elephant with the turret keeping place over the Elephant.
  • The windshield in front of the driver is capable of protecting him from any kind of attack (except Spartan Lasers) without damage; this is probably a balancing action, because the Elephant is a very slow vehicle. In addition, the driver can only be attacked from the back; all other sides are completely protected.
  • The Elephant was removed from Sand Tarp, a variant of "Sandtrap", by Bungie.
  • On the left-hand side of the Red Team's Elephant there is spray-painted graffiti with text that reads "BEHEMOTH" and a red cartoon picture of a woolly mammoth. On the Blue Team's Elephant it says "LEVIATHAN" and has a picture of a blue, whale-like sea creature sporting a mean grimace and wearing a comically tiny golden crown. The Behemoth and Leviathan are two scriptural creatures that are enormous in stature and girth.

Easter eggs[edit]

Main article: Elephant flipping
A Spartan player in Halo 3's Multiplayer map Sandtrap attempts to flip an Elephant that had been thrown onto its side using a glitch. Rather than the standard vehicle-flipping message ("Hold RB to flip Elephant."), the game is showing an Easter Egg message: Hold RB to flip... wait, what? How did you do that?
A player flips an Elephant, initiating the Easter Egg.

If by some chance the player does manage to flip over an Elephant, the usual “Hold RB to flip [vehicle name]” string entry is replaced with “Hold RB to flip… wait, what? How did you do that?”, referencing the fact that it is the biggest vehicle in the game and that it is seemingly impossible for it to be flipped.

Glitches[edit]

  • There are many methods of achieving the flight of an Elephant on the multiplayer map Sandtrap in Halo 3. The first is the well-known technique of filling the hull with explosives—set to instant respawn—and setting them off. This is a trial and error method, and achieves minimal Elephant flight, in which the player lacks control of the flight and trajectory of the vehicle. For more, see Flying Elephant.
  • If you place a Covenant hover vehicle like a Karo'etba-pattern Ghost or Qavardu Workshop Prowler on top of the cockpit, and then drive to the center of the Elephant, the vehicle will stay floating as if there were an invisible floor on top of the Elephant. This same glitch (or a similar one) is present in Halo 2, although with the Scarab instead of the Elephant.[10]
  • Lag from standbying can allow a player to directly manipulate an Elephant in Forge. In some cases, lag on map variants with a lot of Elephants can have the same effect.

Gallery[edit]

List of appearances[edit]

Sources[edit]