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Sentinel beam: Difference between revisions

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{{Era|Forerunner|HCW}}
{{Era|Forerunner|HCW}}
{{Cleanup}}
{{References}}
{{Weapon
{{Weapon
|image = [[File:Sentinel Beam Transparent.png|300px]]
|image = [[File:Sentinel Beam Transparent.png|300px]]
|name = Sentinel Beam
|name = Sentinel Beam
|manufacturer = Forerunners
|manufacturer = [[Forerunner]]s
|model= Containment/Sterilization Instrument
|model= Containment/Sterilization Instrument<ref name="vis">'''[[Halo: The Essential Visual Guide]]''', ''page 168''</ref>
|type = [[Directed Energy Weapon]]
|type = [[Directed Energy Weapon]]
|size = Handheld, Two-handed
|size = Handheld, Two-handed
*{{Convert|63.7|cm|in}}
*{{Convert|63.7|cm|in}}<ref name="vis"/>
|damage per hit = Varies with duration  
|damage per hit = Varies with duration  
|magazine = 100 battery units
|magazine = 100 battery units
Line 15: Line 13:
*Indefinite
*Indefinite
Dismounted:
Dismounted:
*100 battery units
*100 battery units<ref name="vis"/>
|fire = Automatic
|fire = Automatic
|ammotype = Superheated negative charged ion particles
|ammotype = Superheated negative charged ion particles<ref name="vis"/>
*Minor: Yellow-Orange Laser Beam  
*Minor: Yellow-Orange Laser Beam  
*Major: Blue Energy Beam
*Major: Blue Energy Beam
Line 25: Line 23:
|range = Infinite
|range = Infinite
|era =*Forerunner Era
|era =*Forerunner Era
*Human-Covenant War
*[[Human-Covenant War]]
|counterpart = [[Assault Rifle]], [[Plasma Rifle]], [[Spiker]]
|counterpart = [[Assault Rifle]], [[Type-25 Directed Energy Rifle|Plasma Rifle]], [[Type-25 Carbine|Spiker]]
|counterwep = [[Plasma]] weapons and explosives
|counterwep = [[Plasma]] weapons and explosives
|affiliation = [[Forerunner]]
|affiliation = Forerunner
}}
}}
The '''Sentinel Beam''' is a [[Forerunner]] [[directed energy weapon]] used by [[Sentinel]]s. The weapon is particularly effective against small [[The Flood|Flood]] outbreaks, and is efficient at stripping [[Energy shielding|energy shields]]. Although typically integrated into the structure of a Sentinel, it can be used as a hand-held weapon if scavenged from a destroyed Sentinel.
 
{{Quote|You can totally dig the [[Sentinel|bug-bots]]' own blasters out of their guts and use 'em yourself!|[[Black-Three]]<ref name="bl"/>}}
 
The '''Sentinel Beam''' is a [[Forerunner]] [[directed energy weapon]] used by [[Sentinel]]s. The weapon is particularly effective against small [[The Flood|Flood]] outbreaks, and is efficient at stripping [[Energy shielding|energy shields]]. Although typically integrated into the structure of a Sentinel, it can be used as a hand-held weapon if scavenged from a destroyed Sentinel.<ref name="bl">'''[[Halo: Blood Line]]''', ''[[Halo: Blood Line Issue 3|Issue 3]]''</ref><ref name="h2">'''[[Halo 2]]'''</ref><ref>'''[[Halo 3]]'''</ref>


== Design details ==
== Design details ==
The Sentinel Beam was designed to effectively destroy Flood biomatter, and is intended for use against minor Flood outbreaks. Although the weapon is integrated into a Sentinel's structure, its internal power supply allows it to function independently if its Sentinel is destroyed. However, when it is not hooked up to a Sentinel, its battery life is very short. The weapon projects a yellow-orange or blue beam of superheated particles, which is capable of effectively cutting through organic matter.
The Sentinel Beam was designed to effectively destroy Flood biomatter, and is intended for use against minor Flood outbreaks. Although the weapon is integrated into a Sentinel's structure, its internal power supply allows it to function independently if its Sentinel is destroyed. However, when it is not hooked up to a Sentinel, its battery life is very short. The weapon projects a yellow-orange or blue beam of superheated particles, which is capable of effectively cutting through organic matter.


Two variants of the Sentinel Beam are seen: the standard yellow-orange one in the silver housing, and the more powerful blue beam, which is encased in a gold housing.
Two variants of the Sentinel Beam are seen: the standard yellow-orange one in the silver housing, and the more powerful blue beam, which is encased in a gold housing.<ref name="h2"/>


There is a battery housing on side of the weapon, which has a calibration dial on it and can be adjusted by the user.<ref group="note">In-game, the calibration dial cannot be adjusted.</ref>
There is a battery housing on side of the weapon, which has a calibration dial on it and can be adjusted by the user.<ref group="note">In-game, the calibration dial cannot be adjusted.</ref><ref name="vis"/>


The beams used by the [[Onyx Sentinel|Sentinels]] at [[Onyx]] were a golden color, with temperatures as high as 15,000 Kelvin.<ref>'''[[Halo: Ghosts of Onyx]]''', ''page 156''</ref> Although this variation of the weapon took significantly longer to charge, it is thought to have been capable of depleting a fully shielded [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V Armor]] suit. Furthermore, Onyx Sentinels were capable of cooperating to generate golden beams capable of destroying entire [[Covenant Cruiser]]s.  
The beams used by the [[Onyx Sentinel|Sentinels]] at [[Onyx]] were a golden color, with temperatures as high as 15,000 Kelvin.<ref>'''[[Halo: Ghosts of Onyx]]''', ''page 156''</ref> Although this variation of the weapon took significantly longer to charge, it is thought to have been capable of depleting a fully shielded [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V Armor]] suit. Furthermore, Onyx Sentinels were capable of cooperating to generate golden beams capable of destroying entire [[Covenant]] [[Covenant Cruiser|Cruisers]].  


=== Advantages ===
=== Advantages ===
Continuous contact from a Sentinel Beam can be devastating even for armored opponents, and its ability to rapidly drain energy shields makes it an effective weapon against the Sentinels themselves. The weapon can temporarily overheat if 20% of the battery is used up in one continuous shot; the weapon vents excess heat in an attempt to counter this.  
Continuous contact from a Sentinel Beam can be devastating even for armored opponents, and its ability to rapidly drain energy shields makes it an effective weapon against the Sentinels themselves. The weapon can temporarily overheat if 20% of the battery is used up in one continuous shot; the weapon vents excess heat in an attempt to counter this.  


It is, obviously enough, extremely effective when used against Flood, and will cut down any form — including the vaunted [[Pure Forms]] — if aimed properly.
It is, obviously enough, extremely effective when used against Flood, and will cut down any form — including the vaunted [[Flood pure form|Pure forms]] — if aimed properly. Ironically, it is a very good weapon against Sentinels, likely because the Forerunners didn't plan on it being used against the Sentinels themselves.


It possesses a decent rate of fire, amazing accuracy and range, and sustained attacks with the weapon inflict large amounts of damage. The weapon's [[melee]] attack is about as strong as that of a [[Rocket Launcher]], and is likewise considerably slow. The melee is also capable of disintegrating a [[Flood combat form]], although this process takes many hits and is impractical in most situations.
It possesses a decent rate of fire, amazing accuracy and range, and sustained attacks with the weapon inflict large amounts of damage. The weapon's [[melee]] attack is about as strong as that of a [[M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon|Rocket Launcher]], and is likewise considerably slow. The melee is also capable of disintegrating a [[Flood combat form]], although this process takes many hits and is impractical in most situations.


=== Disadvantage ===
=== Disadvantage ===
Line 53: Line 54:
== Changes ==
== Changes ==
=== Changes from Halo: Combat Evolved to Halo 2 ===
=== Changes from Halo: Combat Evolved to Halo 2 ===
*Like the [[Energy Sword]] and the [[Fuel Rod Gun]], the Sentinel Beam cannot be used by players in ''[[Halo: Combat Evolved]]''. In ''Halo 2'', the Sentinel Beam can finally be used.
*Like the [[Type-1 Energy Weapon/Sword|Energy Sword]] and the [[Type-33 Light Anti-Armor Weapon|Fuel Rod Gun]], the Sentinel Beam cannot be used by players in ''[[Halo: Combat Evolved]]''. In ''Halo 2'', the Sentinel Beam can finally be wielded.
 
*A Sentinel variant, the [[Sentinel Major]], along with its blue-colored beam is introduced, which is more powerful, but it overheats and depletes faster.
The beam makes another appearance in ''Halo 3'', with a few visual upgrades and several technical fixes. Unlike its ''Halo 2'' counterpart, the weapon now has virtually infinite range and fires a much stronger beam that, if held consistently on an enemy, can destroy them within seconds.


In ''Halo 3'', the weapon does not spawn on any unaltered maps, and [[gametype]]s cannot be used to force it to spawn; it is only available in [[Forge]]d map variants. This is likely due to the weapon's increased power and range, which make it devastating in Multiplayer matches.
=== Changes from Halo 2 to Halo 3 ===
*The Sentinel Beam has a few visual upgrades and several technical fixes.  
*The weapon now has virtually infinite range and fires a much stronger beam that, if held consistently on an enemy, can destroy them within seconds.


==Tactics==
==Tactics==
===Campaign===
===Campaign===
*Ironically, it is a very good weapon against Sentinels in ''Halo 2'' and ''3'', likely because the Forerunners didn't plan on it being used against the Sentinels themselves.
*On the ''Halo 2'''s campaign level ''[[Quarantine Zone (level)|Quarantine Zone]]'', provide two of one's [[Sangheili]] allies with Sentinel Beams, and have them board the riding seats of one's [[Type-46 Infantry Support Vehicle|Spectre]]. Since NPCs can't run out of ammo, they make excellent weaponry. Unfortunately, further in the mission, if one manages to keep both Sangheili and Spectre intact to that point, one must leave the Spectre.
*On the ''Halo 2'''s campaign level Quarantine Zone, provide two of your Elite allies with Sentinel Beams, and have them board the riding seats of your [[Spectre]]. Since NPCs can't run out of ammo, they make excellent weaponry. Unfortunately, further in the mission, if you manage to keep both Elites and Spectre intact to that point, you have to leave the Spectre.
*In ''Halo 3'', the Sentinel Beam performs greatly against the Flood, as Infection Forms will burst if they are even slightly touched by the beam. Human Flood combat forms will die instantly, though Elite and Brute forms may take longer to kill. Aim for the Infection Form embedded in their chest and one will kill it. Pure forms are tougher due to their evolved forms; [[Flood stalker form|Stalker forms]] and [[Flood ranged form|Ranged Form]]s will die by the time the weapon overheats whereas the [[Flood tank form|Tank Form]]s will require two long blasts to take down from the stomach.
*In ''Halo 3'', the Sentinel Beam performs greatly against the Flood, as Infection Forms will burst if they are even slightly touched by the beam. Human Flood combat forms will die instantly, though Elite and Brute forms may take longer to kill. Aim for the Infection Form embedded in their chest and you'll kill it. [[Pure Forms]] are tougher due to their evolved forms; [[Stalker Form|Stalkers]] and [[Ranged Form]]s will die by the time the weapon overheats whereas the [[Tank Form]]s will require two long blasts to take down from the stomach.
*In ''Halo 3'', the Sentinel Beam is very useful for taking down a [[Jiralhanae|Brute]]'s [[Jiralhanae power armor|power armor]] quickly and effectively. It is also great for taking down [[Kig-yar|Jackals]] and their [[Kig-yar point defense gauntlet|shields]] as well as [[Unggoy|Grunts]]' armor, though it may overheat after prolonged firing.
*In ''Halo 3'', the Sentinel Beam is very useful for taking down a [[Brute]]'s [[Power Armor]] quickly and effectively. It is also great for taking down [[Kig-yar|Jackals]] and their shields as well as [[Unggoy|Grunts]]' armor, but it may overheat.


===Multiplayer===
===Multiplayer===
The Sentinel Beam is quite rare in multiplayer games, and if available, it can be a powerful weapon in the hands of the well-trained.
The Sentinel Beam is quite rare in [[multiplayer]] games, and if available, it can be a powerful weapon in the hands of the well-trained.


====''Halo 2''====
====Halo 2====
{{Main|Halo 2}}
*This is best used in a small map like ''[[Warlock]]''. Also good for ''[[Headlong]]'' as long as one has other more powerful weapons.
*This is best used in a small map like [[Warlock]]. Also good for [[Headlong]] as long as you have other more powerful weapons with you.
*If the Sentinel Beam is the only weapon you have, conserve ammo and rely on meleeing as much as possible. It has a quick and effective melee. Only fire the weapon when your target is far away, because ammo goes fast. Melee in close quarters, and avoid deadly crossfire. Replace it as often as possible.
*If the Sentinel Beam is the only weapon you have, conserve ammo and rely on meleeing as much as possible. It has a quick and effective melee. Only fire the weapon when your target is far away, because ammo goes fast. Melee in close quarters, and avoid deadly crossfire. Replace it as often as possible.
*A Sentinel Beam is useful against unshielded foes, so use a [[grenade]] to take down the opponent's shields followed by a burst from the Sentinel Beam can quickly kill an opponent.
*A Sentinel Beam is useful against unshielded foes, so use a [[grenade]] to take down the opponent's shields followed by a burst from the Sentinel Beam can quickly kill an opponent.


====''Halo 3''====
====Halo 3====
{{Main|Halo 3}}
*During a game of [[Infection]], the Sentinel Beam is an effective way to rid yourself of chasing Zombie forces, but take care as to where you aim, since the beam is easy to spot and is likely to give your position away if the shot goes astray.
*During a game of [[Infection]], the Sentinel Beam is an effective way to rid yourself of chasing Zombie forces, but take care as to where you aim, since the beam is easy to spot and is likely to give your position away if the shot goes astray.
*When loading up vehicles, a Sentinel Beam in the passenger seat is an incredibly deadly tool. The most flexible location is in the back seat of a [[Mongoose]], although the passenger seat of a [[M12 Force Application Vehicle|Warthog]] or [[Prowler]] is also useful and advantageous to the match. The advantage of vehicle-bound Sentinel Beams is that it can 'clothesline' foes (although this technique should not be depended on).
*When loading up vehicles, a Sentinel Beam in the passenger seat is an incredibly deadly tool. The most flexible location is in the back seat of a "[[M274 Ultra-Light All-Terrain Vehicle|Mongoose]]", although the passenger seat of a "[[M12 Force Application Vehicle|Warthog]]" or "[[Type-52 Infantry Support Vehicle|Prowler]]" is also useful and advantageous to the match. The advantage of vehicle-bound Sentinel Beams is that it can 'clothesline' foes (although this technique should not be depended on).
*Steady shots can make the Sentinel Beam a great anti-sniper weapon. Fire at the sniper and then sweep the area. You will eventually meet your target, and they will have a difficult time evading the beam. While this technique is unlikely to kill a competent sniper, it is a good way to prevent them from using their scope.
*Steady shots can make the Sentinel Beam a great anti-sniper weapon. Fire at the sniper and then sweep the area. You will eventually meet your target, and they will have a difficult time evading the beam. While this technique is unlikely to kill a competent sniper, it is a good way to prevent them from using their scope.
*The Sentinel Beam has an extremely large power consumption rate, about 5% per second, so always carry a backup weapon and try to save the Beam for emergencies.
*The Sentinel Beam has an extremely large power consumption rate, about 5% per second, so always carry a backup weapon and try to save the Beam for emergencies.
*The Sentinel Beam was not available in any [[Matchmaking]] playlists, until it was featured on certain map variants used in the [[Bungie vs World]] playlist and the Maption Sack playlist. Its exclusion from regular matchmaking is likely due to the weapon's power.


==Trivia==
==Trivia==
*The only way to use the Sentinel Beam in ''Halo: Combat Evolved'' engine without extensive use of the Developer Mode is to use ''[[Halo Custom Edition]]'' to acquire the Sentinel Beam involves using bump possession to attain a Sentinel and then switching back to Master Chief and have him destroy said Sentinel and exchange a weapon for the Beam. The beam is not visible from the first or second person view and if the player presses the fire button a damaging red beam will appear from the center of the screen.
*The only way to use the Sentinel Beam in the ''Halo: Combat Evolved'' engine without extensive use of the Developer Mode is to use ''[[Halo Custom Edition]]''. Such usage to acquire the Sentinel Beam involves using bump possession to attain a Sentinel and then switching back to Master Chief and have him destroy said Sentinel and exchange a weapon for the Beam. The beam is not visible from the first or second person view and if the player presses the fire button a damaging red beam will appear from the center of the screen.
*In ''Halo 2'', if the player throws a grenade when his/her Sentinel Beam is overheating, sometimes the animation for throwing the explosive will not appear, and a grenade will just "fly" out from the player.
*In ''Halo 2'', if the player throws a grenade when his/her Sentinel Beam is overheating, sometimes the animation for throwing the explosive will not appear, and a grenade will just "fly" out from the player.
*In ''Halo 3'', the beam appears to impact with large force, as it is able to flip an airborne Warthog with minimal effort, a feat that not even explosive weapons can achieve. This is easily witnessed during the Warthog run near the end of the game.
*In ''Halo 3'', the beam appears to impact with large force, as it is able to flip an airborne Warthog with minimal effort, a feat that not even explosive weapons can achieve. This is easily witnessed during the Warthog run near the end of the game.
*In the [[Halo (Halo 3 level)|final level of ''Halo 3'']], a red Sentinel Beam can be found falling outside after [[343 Guilty Spark]] is destroyed.{{Citation needed}}
*In the [[Halo (Halo 3 level)|final level of ''Halo 3'']], a red Sentinel Beam can be found falling outside after [[04-343 Guilty Spark]] is destroyed.{{Citation needed}}
*The [[Automated Turret]] in ''Halo 3'' and the [[Focus Rifle]] in ''[[Halo: Reach]]'' fire beams that are similar to that of the Sentinel Beam.
*In ''Halo 3'', the weapon does not spawn on any unaltered multiplayer maps, and [[gametype]]s cannot be used to force it to spawn; it is only available in [[Forge]]d map variants, the [[Bungie vs World]] playlist and the Maption Sack playlist. This is likely due to the weapon's increased power and range, which make it devastating in Multiplayer matches.
*The [[Forerunner automated turret]] in ''Halo 3'' and the [[Type-52 Special Applications Rifle|Focus Rifle]] in ''[[Halo: Reach]]'' fire beams that are similar to that of the Sentinel Beam.


==Notes==
==Notes==
Line 95: Line 94:
==Gallery==
==Gallery==
<gallery>
<gallery>
File:8311761-Full.jpg|A Sentinel Beam on the Ark in Halo 3.
File:8311761-Full.jpg|A Sentinel Beam on the Ark.
File:SentinelBeam-scantransparent.png|A scan of the Sentinel Beam from the [[Halo Encyclopedia]].
File:SentinelBeam-scantransparent.png|A scan of the Sentinel Beam from the ''[[Halo Encyclopedia]]''.
File:Red Sentinel Beam-transparent.png|The red sentinel beam.
File:Red Sentinel Beam-transparent.png|The red sentinel beam.
File:Sentinel Warthog.jpg|A player firing the weapon from the passenger seat of a Warthog. Note the single-handed wielding.
File:Sentinel Warthog.jpg|A player firing the weapon from the passenger seat of a Warthog. Note the single-handed wielding.

Revision as of 06:37, September 28, 2011

Template:Weapon

"You can totally dig the bug-bots' own blasters out of their guts and use 'em yourself!"
Black-Three[1]

The Sentinel Beam is a Forerunner directed energy weapon used by Sentinels. The weapon is particularly effective against small Flood outbreaks, and is efficient at stripping energy shields. Although typically integrated into the structure of a Sentinel, it can be used as a hand-held weapon if scavenged from a destroyed Sentinel.[1][2][3]

Design details

The Sentinel Beam was designed to effectively destroy Flood biomatter, and is intended for use against minor Flood outbreaks. Although the weapon is integrated into a Sentinel's structure, its internal power supply allows it to function independently if its Sentinel is destroyed. However, when it is not hooked up to a Sentinel, its battery life is very short. The weapon projects a yellow-orange or blue beam of superheated particles, which is capable of effectively cutting through organic matter.

Two variants of the Sentinel Beam are seen: the standard yellow-orange one in the silver housing, and the more powerful blue beam, which is encased in a gold housing.[2]

There is a battery housing on side of the weapon, which has a calibration dial on it and can be adjusted by the user.[note 1][4]

The beams used by the Sentinels at Onyx were a golden color, with temperatures as high as 15,000 Kelvin.[5] Although this variation of the weapon took significantly longer to charge, it is thought to have been capable of depleting a fully shielded MJOLNIR Mark V Armor suit. Furthermore, Onyx Sentinels were capable of cooperating to generate golden beams capable of destroying entire Covenant Cruisers.

Advantages

Continuous contact from a Sentinel Beam can be devastating even for armored opponents, and its ability to rapidly drain energy shields makes it an effective weapon against the Sentinels themselves. The weapon can temporarily overheat if 20% of the battery is used up in one continuous shot; the weapon vents excess heat in an attempt to counter this.

It is, obviously enough, extremely effective when used against Flood, and will cut down any form — including the vaunted Pure forms — if aimed properly. Ironically, it is a very good weapon against Sentinels, likely because the Forerunners didn't plan on it being used against the Sentinels themselves.

It possesses a decent rate of fire, amazing accuracy and range, and sustained attacks with the weapon inflict large amounts of damage. The weapon's melee attack is about as strong as that of a Rocket Launcher, and is likewise considerably slow. The melee is also capable of disintegrating a Flood combat form, although this process takes many hits and is impractical in most situations.

Disadvantage

When compared to the standard silver variant, the golden Sentinel Beam is more powerful, however it overheats more quickly and its charge depletes faster. This difference is very similar to the relationship between the Covenant Plasma Rifle and the Brute Plasma Rifle.

Changes

Changes from Halo: Combat Evolved to Halo 2

  • Like the Energy Sword and the Fuel Rod Gun, the Sentinel Beam cannot be used by players in Halo: Combat Evolved. In Halo 2, the Sentinel Beam can finally be wielded.
  • A Sentinel variant, the Sentinel Major, along with its blue-colored beam is introduced, which is more powerful, but it overheats and depletes faster.

Changes from Halo 2 to Halo 3

  • The Sentinel Beam has a few visual upgrades and several technical fixes.
  • The weapon now has virtually infinite range and fires a much stronger beam that, if held consistently on an enemy, can destroy them within seconds.

Tactics

Campaign

  • On the Halo 2's campaign level Quarantine Zone, provide two of one's Sangheili allies with Sentinel Beams, and have them board the riding seats of one's Spectre. Since NPCs can't run out of ammo, they make excellent weaponry. Unfortunately, further in the mission, if one manages to keep both Sangheili and Spectre intact to that point, one must leave the Spectre.
  • In Halo 3, the Sentinel Beam performs greatly against the Flood, as Infection Forms will burst if they are even slightly touched by the beam. Human Flood combat forms will die instantly, though Elite and Brute forms may take longer to kill. Aim for the Infection Form embedded in their chest and one will kill it. Pure forms are tougher due to their evolved forms; Stalker forms and Ranged Forms will die by the time the weapon overheats whereas the Tank Forms will require two long blasts to take down from the stomach.
  • In Halo 3, the Sentinel Beam is very useful for taking down a Brute's power armor quickly and effectively. It is also great for taking down Jackals and their shields as well as Grunts' armor, though it may overheat after prolonged firing.

Multiplayer

The Sentinel Beam is quite rare in multiplayer games, and if available, it can be a powerful weapon in the hands of the well-trained.

Halo 2

  • This is best used in a small map like Warlock. Also good for Headlong as long as one has other more powerful weapons.
  • If the Sentinel Beam is the only weapon you have, conserve ammo and rely on meleeing as much as possible. It has a quick and effective melee. Only fire the weapon when your target is far away, because ammo goes fast. Melee in close quarters, and avoid deadly crossfire. Replace it as often as possible.
  • A Sentinel Beam is useful against unshielded foes, so use a grenade to take down the opponent's shields followed by a burst from the Sentinel Beam can quickly kill an opponent.

Halo 3

  • During a game of Infection, the Sentinel Beam is an effective way to rid yourself of chasing Zombie forces, but take care as to where you aim, since the beam is easy to spot and is likely to give your position away if the shot goes astray.
  • When loading up vehicles, a Sentinel Beam in the passenger seat is an incredibly deadly tool. The most flexible location is in the back seat of a "Mongoose", although the passenger seat of a "Warthog" or "Prowler" is also useful and advantageous to the match. The advantage of vehicle-bound Sentinel Beams is that it can 'clothesline' foes (although this technique should not be depended on).
  • Steady shots can make the Sentinel Beam a great anti-sniper weapon. Fire at the sniper and then sweep the area. You will eventually meet your target, and they will have a difficult time evading the beam. While this technique is unlikely to kill a competent sniper, it is a good way to prevent them from using their scope.
  • The Sentinel Beam has an extremely large power consumption rate, about 5% per second, so always carry a backup weapon and try to save the Beam for emergencies.

Trivia

  • The only way to use the Sentinel Beam in the Halo: Combat Evolved engine without extensive use of the Developer Mode is to use Halo Custom Edition. Such usage to acquire the Sentinel Beam involves using bump possession to attain a Sentinel and then switching back to Master Chief and have him destroy said Sentinel and exchange a weapon for the Beam. The beam is not visible from the first or second person view and if the player presses the fire button a damaging red beam will appear from the center of the screen.
  • In Halo 2, if the player throws a grenade when his/her Sentinel Beam is overheating, sometimes the animation for throwing the explosive will not appear, and a grenade will just "fly" out from the player.
  • In Halo 3, the beam appears to impact with large force, as it is able to flip an airborne Warthog with minimal effort, a feat that not even explosive weapons can achieve. This is easily witnessed during the Warthog run near the end of the game.
  • In the final level of Halo 3, a red Sentinel Beam can be found falling outside after 04-343 Guilty Spark is destroyed.[citation needed]
  • In Halo 3, the weapon does not spawn on any unaltered multiplayer maps, and gametypes cannot be used to force it to spawn; it is only available in Forged map variants, the Bungie vs World playlist and the Maption Sack playlist. This is likely due to the weapon's increased power and range, which make it devastating in Multiplayer matches.
  • The Forerunner automated turret in Halo 3 and the Focus Rifle in Halo: Reach fire beams that are similar to that of the Sentinel Beam.

Notes

  1. ^ In-game, the calibration dial cannot be adjusted.

Gallery

List of appearances

Sources

  1. ^ a b Halo: Blood Line, Issue 3
  2. ^ a b Halo 2
  3. ^ Halo 3
  4. ^ Cite error: Invalid <ref> tag; no text was provided for refs named vis
  5. ^ Halo: Ghosts of Onyx, page 156

Template:Forerunner2