Gruntpocalypse: Difference between revisions

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{{Article Quote|All grunts, all skulls turned on, confetti flying everywhere.}}
{{Article Quote
|All grunts, All the time... Aim for the face.
}}
[[File:Gruntocalypse.jpg|300px|thumb|A group of Grunts in a match of Firefight.]]
[[File:Gruntocalypse.jpg|300px|thumb|A group of Grunts in a match of Firefight.]]
'''Gruntpocalypse''' is a new gametype that appears in ''[[Halo: Reach]]'' [[Firefight]].
'''Gruntpocalypse''' is a gametype in ''[[Halo: Reach]]'' [[Firefight]] where players must kill oncoming waves of [[Unggoy|Grunts]] until the Set ends.


==Overview==
==Overview==
Gruntpocalypse is similar to the Bonus Round featured in ''[[Halo 3: ODST]]'' Firefight. Likewise, it involves a massive army of [[Unggoy]] of various ranks that will spawn continuously. All skulls will be activated during the match.
Gruntpocalypse is similar to the Bonus Round featured in ''[[Halo 3: ODST]]'' Firefight. As such, it involves a massive army of [[Unggoy]] of various ranks that will spawn in waves.
 
All loadouts consist of the [[DMR]] and [[M6G Personal Defense Weapon System|Magnum]] for easy headshots.
 
==Score Attack==
In score attack, it consists of 120 Grunts that spawn in 5 waves, with the ''[[Catch skull]]'', the custom Red Skull which enhances sight and hearing, the ''[[Grunt Birthday Party]]'' skull, and the ''[[Cloud skull]]''.
 
==Trivia==
*In ''Halo: Reach'', Gruntpocalypse is regarded as one of the best way to earn a high amount of [[Rank (Halo: Reach)|cR]] over a relatively short period of time.
*Grunts in this mode are much less likely to run away when injured. However, they will still run if their leaders and allies fall beside them.
*The game type is deceptively difficult on higher difficulties such as [[Heroic]] or [[Legendary]].
*Every Grunt squad usually has one Grunt with a Fuel Rod Gun or Plasma Launcher; However, it is possible to have a entire wave that doesn't have any heavy weapons at all.
*The most dangerous Grunts are the Grunt Heavies carrying Fuel Rod Guns, as they can kill you very quickly.
*Using [[Armor Lock]] is highly recommended, as this can protect you from Grunt Heavies wielding Fuel Rod Guns, [[plasma grenade]]s, and [[Plasma Pistol]] overcharge shots.
[[Category:Multiplayer Gametypes]]
[[Category:Multiplayer Gametypes]]
[[Category:Halo: Reach]]
[[Category:Halo: Reach]]

Revision as of 01:50, October 25, 2010

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File:Gruntocalypse.jpg
A group of Grunts in a match of Firefight.

Gruntpocalypse is a gametype in Halo: Reach Firefight where players must kill oncoming waves of Grunts until the Set ends.

Overview

Gruntpocalypse is similar to the Bonus Round featured in Halo 3: ODST Firefight. As such, it involves a massive army of Unggoy of various ranks that will spawn in waves.

All loadouts consist of the DMR and Magnum for easy headshots.

Score Attack

In score attack, it consists of 120 Grunts that spawn in 5 waves, with the Catch skull, the custom Red Skull which enhances sight and hearing, the Grunt Birthday Party skull, and the Cloud skull.

Trivia

  • In Halo: Reach, Gruntpocalypse is regarded as one of the best way to earn a high amount of cR over a relatively short period of time.
  • Grunts in this mode are much less likely to run away when injured. However, they will still run if their leaders and allies fall beside them.
  • The game type is deceptively difficult on higher difficulties such as Heroic or Legendary.
  • Every Grunt squad usually has one Grunt with a Fuel Rod Gun or Plasma Launcher; However, it is possible to have a entire wave that doesn't have any heavy weapons at all.
  • The most dangerous Grunts are the Grunt Heavies carrying Fuel Rod Guns, as they can kill you very quickly.
  • Using Armor Lock is highly recommended, as this can protect you from Grunt Heavies wielding Fuel Rod Guns, plasma grenades, and Plasma Pistol overcharge shots.