Gruntpocalypse: Difference between revisions

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{{New Content}}
{{New Content}}
{{Article Quote
{{Article Quote
|All grunts, All the time...Shoot for the head.
|All grunts, All the time... Shoot for the head.
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[[File:Gruntocalypse.jpg|300px|thumb|A group of Grunts in a match of Firefight.]]
[[File:Gruntocalypse.jpg|300px|thumb|A group of Grunts in a match of Firefight.]]
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==Trivia==
==Trivia==
*In ''Halo: Reach'', Gruntpocalypse is regarded as a way to earn a high amount of [[Rank (Halo: Reach)|Cr]] over a relatively short period of time.
*In ''Halo: Reach'', Gruntpocalypse is regarded as one of the best way to earn a high amount of [[Rank (Halo: Reach)|cR]] over a relatively short period of time.
*These Grunts are much less likely to run away when injured. However, they will still run if their leaders and allies fall beside them.
*Grunts in this mode are much less likely to run away when injured. However, they will still run if their leaders and allies fall beside them.
*The game type is deceptively difficult on higher difficulties such as [[Heroic]] or [[Legendary]].
*The game type is deceptively difficult on higher difficulties such as [[Heroic]] or [[Legendary]].
*Every Grunt squad (4 in a squad usually) that is 'spawned' usually has one Grunt with a Fuel Rod Gun or Plasma Launcher.
*Every Grunt squad usually has one Grunt with a Fuel Rod Gun or Plasma Launcher.
*The most dangerous grunts are the Grunt Heavies carrying Fuel Rod Guns, as they can kill you extremely quickly.
*The most dangerous Grunts are the Grunt Heavies carrying Fuel Rod Guns, as they can kill you very quickly.
* Unlike on other Playlists, there are no Suicide Grunts, due to the fact that there are no "Leader" type units.
*Unlike on other playlists, there are no Suicide Grunts, due to the fact that there are no "Leader" type units.
* The Usage of Armorlock Armor Ability when playing this Gametype is recomended- Grunts throw Plasma Grenades often, and Overcharge frequently.
*Using [[Armor Lock]] is highly recommended, as this can protect you from Grunt Heavies, [[plasma grenade]]s, and [[Plasma Pistol]] overcharge shots.
[[Category:Multiplayer Gametypes]]
[[Category:Multiplayer Gametypes]]
[[Category:Halo: Reach]]
[[Category:Halo: Reach]]

Revision as of 05:54, October 15, 2010

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File:Gruntocalypse.jpg
A group of Grunts in a match of Firefight.

Gruntpocalypse is a gametype in Halo: Reach Firefight where players kill oncoming waves of Grunts (Unggoy).

Overview

Gruntpocalypse is similar to the Bonus Round featured in Halo 3: ODST Firefight. Likewise, it involves a massive army of Unggoy of various ranks that will spawn continuously.

All load-outs consist of the DMR and M6 pistol for easy headshots. (hence the use of 'Grunt Birthday Party' skull.) A custom red skull is used during Gruntpocalypse which enhances sight and hearing of the Grunts to make the game a little harder.

Trivia

  • In Halo: Reach, Gruntpocalypse is regarded as one of the best way to earn a high amount of cR over a relatively short period of time.
  • Grunts in this mode are much less likely to run away when injured. However, they will still run if their leaders and allies fall beside them.
  • The game type is deceptively difficult on higher difficulties such as Heroic or Legendary.
  • Every Grunt squad usually has one Grunt with a Fuel Rod Gun or Plasma Launcher.
  • The most dangerous Grunts are the Grunt Heavies carrying Fuel Rod Guns, as they can kill you very quickly.
  • Unlike on other playlists, there are no Suicide Grunts, due to the fact that there are no "Leader" type units.
  • Using Armor Lock is highly recommended, as this can protect you from Grunt Heavies, plasma grenades, and Plasma Pistol overcharge shots.