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343 Industries: Difference between revisions

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==Overview==
==Overview==
After [[Bungie]] separated from [[Microsoft]] to become an independent studio in [[2007]], the intellectual property rights to the ''Halo'' franchise remained with Microsoft. In [[2010]], Bungie announced that ''[[Halo: Reach]]'' would be their last ''Halo'' game and that all future games in the series would be developed by 343 Industries.<ref>[http://xbox360.ign.com/articles/108/1086915p1.html '''IGN''': ''Halo: Reach Will Be Bungie's Last Halo Game'']</ref> Since its establishment in 2007, a number of Bungie employees have transferred to 343, namely [[Frank O'Connor]] and [[Chad Armstrong]] (still keeping the number of ex-Bungie employees under five). In addition, 343 Industries has hired several of its employees from the ''Halo'' community, including [[Jeremy Patenaude]] and [[Jacob Benton]] of [[Ascendant Justice (blog)|Ascendant Justice]] and [[Jessica Shea]] of Hawty McBloggy.
=== Origin ===
Before the formation of the internal studio in 2007, members of the 343 Industries were previously part of [[Microsoft Games Studio]] Franchise Development Group (MGSFDG). The internal group was responsible for expanding Microsoft's video game franchises by introducing new forms of media and content for the wider audience. A prominent example of their involvement in the ''Halo'' franchise would be novel publication arrangement with book publishers, [[Ballantine Books]] and [[Tor Books]], and to establish an expanded universe for future content.<ref name="misguided-fans">[[Xbox.com/Halo|'''Halo: Combat Evolved''' portal page]]: [[User:Subtank/Archive|''MGS Development Group Expands'']] (archived page)</ref>
 
=== Establishment in 2007 ===
After [[Bungie]] separated from [[Microsoft]] to become an independent studio in [[2007]], Microsoft formed the internal studio now known as 343 Industries to continue the video game development.<ref name="continuation">[http://xbox360.ign.com/articles/108/1086915p1.html '''IGN''': ''Halo: Reach Will Be Bungie's Last Halo Game'']</ref> Since its establishment in 2007, a number of Bungie employees have transferred to 343i, namely [[Frank O'Connor]] and [[Chad Armstrong]] (still keeping the number of ex-Bungie employees under five). In addition, 343 Industries has hired several of its employees from the ''Halo'' community, including [[Jeremy Patenaude]] and [[Jacob Benton]] of [[Ascendant Justice (blog)|Ascendant Justice]] and [[Jessica Shea]] of Hawty McBloggy.


343's first project was [[Halo Waypoint]], a downloadable [[Xbox LIVE]] application developed in conjunction with [[Certain Affinity]] and released in [[2009]]. Its content is also available on the official ''Halo'' website at [[Xbox.com]]. Certain Affinity also created the maps in the [[Defiant Map Pack]], the first [[map pack]] to be released by 343.  
343's first project was [[Halo Waypoint]], a downloadable [[Xbox LIVE]] application developed in conjunction with [[Certain Affinity]] and released in [[2009]]. Its content is also available on the official ''Halo'' website at [[Xbox.com]]. Certain Affinity also created the maps in the [[Defiant Map Pack]], the first [[map pack]] to be released by 343.  
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In 2010, 343 released the first episode of their official podcast, entitled [[343 Sparkast]]. After Bungie announced they would discontinue ''Halo''-related [[Bungie Weekly Update]]s in [[2011|July 7, 2011]], 343 Industries started publishing the [[Halo Bulletin]], a weekly writeup of ''Halo'' news.<ref>[http://halo.xbox.com/en-us/news/headline/the-halo-bulletin-61511/73664 '''Halo Waypoint''': ''The Halo Bulletin 6/15/11'']</ref>
In 2010, 343 released the first episode of their official podcast, entitled [[343 Sparkast]]. After Bungie announced they would discontinue ''Halo''-related [[Bungie Weekly Update]]s in [[2011|July 7, 2011]], 343 Industries started publishing the [[Halo Bulletin]], a weekly writeup of ''Halo'' news.<ref>[http://halo.xbox.com/en-us/news/headline/the-halo-bulletin-61511/73664 '''Halo Waypoint''': ''The Halo Bulletin 6/15/11'']</ref>


===Approach to fiction===
== Approach to fiction ==
Even though earlier ''Halo'' expanded universe fiction has shared the same continuity as the games, material from outside the games was generally regarded as ancillary and was rarely intertwined with the games in a significant way. In addition, an effort was made to keep different pieces of media as their own, self-contained "bubbles," so that they would not have a significant impact on other stories. For example, Frank O'Connor stated that the story of ''[[Halo Wars]]'' effectively exists in a bubble, having little bearing on the ''Halo'' story at large. According to O'Connor, this approach was "safer" from a development perspective, but it made many pieces of fiction seem extraneous or "disposable," as they had no crucial impact on one another.<ref name="expanded">[http://www.gameinformer.com/b/features/archive/2012/05/10/the-future-of-halo-wars-and-halo-39-s-expanded-universe.aspx '''Game Informer''': ''The Future Of Halo Wars And Halo's Expanded Universe'']</ref>
Even though earlier ''Halo'' expanded universe fiction has shared the same continuity as the games, material from outside the games was generally regarded as ancillary and was rarely intertwined with the games in a significant way. In addition, an effort was made to keep different pieces of media as their own, self-contained "bubbles," so that they would not have a significant impact on other stories. For example, Frank O'Connor stated that the story of ''[[Halo Wars]]'' effectively exists in a bubble, having little bearing on the ''Halo'' story at large. According to O'Connor, this approach was "safer" from a development perspective, but it made many pieces of fiction seem extraneous or "disposable," as they had no crucial impact on one another.<ref name="expanded">[http://www.gameinformer.com/b/features/archive/2012/05/10/the-future-of-halo-wars-and-halo-39-s-expanded-universe.aspx '''Game Informer''': ''The Future Of Halo Wars And Halo's Expanded Universe'']</ref>


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*CJ Markham - Motion Capture Supervisor<ref name="Working at 343"/>
*CJ Markham - Motion Capture Supervisor<ref name="Working at 343"/>
*Kazuma Jinnouchi - Music Supervisor/Composer<ref name="Composing Worlds">'''[[Making Halo 4: Composing Worlds]]</ref>
*Kazuma Jinnouchi - Music Supervisor/Composer<ref name="Composing Worlds">'''[[Making Halo 4: Composing Worlds]]</ref>
===Former===
===Former===
*Justin Korthof - Community Manager <ref>[http://twitter.com/SixOkay Twitter.com - SixOkay]</ref>, now working at Robot Entertainment.
*Justin Korthof - Community Manager <ref>[http://twitter.com/SixOkay Twitter.com - SixOkay]</ref>, now working at Robot Entertainment.

Revision as of 22:04, November 1, 2012

Template:SeeWikipedia

343 Industries logo (transparent black).png

343 Industries, commonly shortened to 343i or 343, is a subsidiary of Microsoft Studios located in Kirkland, Washington. It is tasked with overseeing the Halo franchise and creating new properties for the series. The team's name is a reference to 343 Guilty Spark, the monitor of Installation 04.

Overview

Origin

Before the formation of the internal studio in 2007, members of the 343 Industries were previously part of Microsoft Games Studio Franchise Development Group (MGSFDG). The internal group was responsible for expanding Microsoft's video game franchises by introducing new forms of media and content for the wider audience. A prominent example of their involvement in the Halo franchise would be novel publication arrangement with book publishers, Ballantine Books and Tor Books, and to establish an expanded universe for future content.[1]

Establishment in 2007

After Bungie separated from Microsoft to become an independent studio in 2007, Microsoft formed the internal studio now known as 343 Industries to continue the video game development.[2] Since its establishment in 2007, a number of Bungie employees have transferred to 343i, namely Frank O'Connor and Chad Armstrong (still keeping the number of ex-Bungie employees under five). In addition, 343 Industries has hired several of its employees from the Halo community, including Jeremy Patenaude and Jacob Benton of Ascendant Justice and Jessica Shea of Hawty McBloggy.

343's first project was Halo Waypoint, a downloadable Xbox LIVE application developed in conjunction with Certain Affinity and released in 2009. Its content is also available on the official Halo website at Xbox.com. Certain Affinity also created the maps in the Defiant Map Pack, the first map pack to be released by 343.

343 Industries' first game release, Halo: Combat Evolved Anniversary, was developed in conjunction with Saber Interactive and released in 2011. Their next major project is Halo 4, the first game in a new trilogy.

In 2010, 343 released the first episode of their official podcast, entitled 343 Sparkast. After Bungie announced they would discontinue Halo-related Bungie Weekly Updates in July 7, 2011, 343 Industries started publishing the Halo Bulletin, a weekly writeup of Halo news.[3]

Approach to fiction

Even though earlier Halo expanded universe fiction has shared the same continuity as the games, material from outside the games was generally regarded as ancillary and was rarely intertwined with the games in a significant way. In addition, an effort was made to keep different pieces of media as their own, self-contained "bubbles," so that they would not have a significant impact on other stories. For example, Frank O'Connor stated that the story of Halo Wars effectively exists in a bubble, having little bearing on the Halo story at large. According to O'Connor, this approach was "safer" from a development perspective, but it made many pieces of fiction seem extraneous or "disposable," as they had no crucial impact on one another.[4]

Circa 2008, however, 343 Industries adopted a new approach, deciding that all future media they released would be fictionally interconnected. This includes further integrating the fiction of the games and the novels into a seamless whole, with different pieces of media complementing one another in a meaningful way. Even though the main game series is still the primary focus of the studio, all other fiction has been stated to have a resonant impact on the games' stories in a way unlike before. For example, the novels of the Kilo-Five Trilogy and The Forerunner Saga will have direct connections to the story of Halo 4 and the subsequent games.[4]

Projects

Upcoming and ongoing

Released

Known employees

Former

  • Justin Korthof - Community Manager [24], now working at Robot Entertainment.
  • Ryan Payton - Creative Lead;[25] Narrative Designer for Halo 4,[15] left in Summer 2011, now the founder of Camouflaj.

Sources