Editing VK78 Commando
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{{Disambig header|the [[United Nations Space Command|UNSC]] infantry weapon|other uses of the term "Commando"|Commando (disambiguation)|l1=its disambiguation page}} | {{Disambig header|the [[United Nations Space Command|UNSC]] infantry weapon|other uses of the term "Commando"|Commando (disambiguation)|l1=its disambiguation page}} | ||
{{Weapon infobox | {{Weapon infobox | ||
|name=VK78 Commando | |name=VK78 Commando | ||
|image=[[File:HINF - VK78 Commando Product Logo.png|100px]] | |image=[[File:HINF - VK78 Commando Product Logo.png|100px]] | ||
[[File:HINF VK78Commando Crop.png|300px]] | [[File:HINF VK78Commando Crop.png|300px]] | ||
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|optics= | |optics= | ||
|range= | |range= | ||
|hideb= | |||
|hidec= | |||
}} | }} | ||
{{Article quote|The VK78 Commando | {{Article quote|The VK78 Commando is an infantry automatic rifle, with features of both light machine guns and designated marksman rifles. When zoomed, the weapon switches to semi-automatic for more accurate shots.{{Ref/Game|Id=forge|HINF|Forge - VK78 Commando Rifle description|Quote=The VK78 Commando is an infantry automatic rifle, with features of both light machine guns and designated marksman rifles. When zoomed, the weapon switches to semi-automatic for more accurate shots.}}}} | ||
The '''VK78 Commando''' is a weapon manufactured by [[Vakara GesmbH]], in service with the [[United Nations Space Command]].{{Ref/Reuse|Enc22}} | The '''VK78 Commando''' is a weapon manufactured by [[Vakara GesmbH]], in service with the [[United Nations Space Command]].{{Ref/Reuse|Enc22}} | ||
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[[File:HINF MarineCommandoPatrol.jpg|left|thumb|A Marine on patrol, holding a Commando.]] | [[File:HINF MarineCommandoPatrol.jpg|left|thumb|A Marine on patrol, holding a Commando.]] | ||
The VK78 fires 6.5 mm rounds on automatic, and is fitted via rail-mounting with a [[recon sight]]-style optic that can magnify up to at least 2×.{{Ref/Reuse|Enc22}} It is distinctive among human rifles in that it does not share the common bullpup configuration of weapons like the [[MA40 assault rifle]] and [[BR75 battle rifle]], in which the magazine is inserted behind the trigger. Instead, the magazine well is located at an angle directly in front of the trigger guard.{{Ref/Game|Id=hinfmodel|HI|In-game weapon model}} The design of the weapon emphasizes ergonomics and reliability.{{Ref/Site|Id=monster|URL=https://news.xbox.com/en-us/2020/08/31/xbox-monster-energy-promotion/|Site=Xbox Wire|Page=Bank Now, Play Later: Halo Infinite Meets Monster Energy Global Partnership|D=31|M=8|Y=2020}} The VK78's charging handle is positioned on the left side of its body, just behind a side-mounted ammunition counter. Above the pistol grip is a fire selector dial, with two markings, the former of which is a row of red dots (presumably indicating fully-automatic) and the latter of which is a single white dot (potentially safe or semi-automatic). The weapon features numerous markings, including serial numbers, caliber specifications on the body and bolt carrier, and a small UNSC emblem atop a wedge-like protrusion in front of the top-mounted rail, behind the barrel. The VK78 used in 2560 features a matte black, grey and olive drab finish, with a prominent white strip across the weapon's front end.{{Ref/Game|Id=hinfmodel|HI|In-game weapon model}} | The VK78 fires 6.5 mm rounds on automatic, and is fitted via rail-mounting with a [[recon sight]]-style optic that can magnify up to at least 2×.{{Ref/Reuse|Enc22}} It is distinctive among human rifles in that it does not share the common bullpup configuration of weapons like the [[MA40 assault rifle]] and [[BR75 battle rifle]], in which the magazine is inserted behind the trigger. Instead, the magazine well is located at an angle directly in front of the trigger guard.{{Ref/Game|Id=hinfmodel|HI|In-game weapon model}} The design of the weapon emphasizes ergonomics and reliability.{{Ref/Site|Id=monster|URL=https://news.xbox.com/en-us/2020/08/31/xbox-monster-energy-promotion/|Site=Xbox Wire|Page=Bank Now, Play Later: Halo Infinite Meets Monster Energy Global Partnership|D=31|M=8|Y=2020}} The VK78's charging handle is positioned on the left side of its body, just behind a side-mounted ammunition counter. Above the pistol grip is a fire selector dial, with two markings, the former of which is a row of red dots (presumably indicating fully-automatic) and the latter of which is a single white dot (potentially safe or semi-automatic). The weapon features numerous markings, including serial numbers, caliber specifications on the body and bolt carrier, and a small UNSC emblem atop a wedge-like protrusion in front of the top-mounted rail, behind the barrel. The VK78 used in 2560 features a matte black, grey and olive drab finish, with a prominent white strip across the weapon's front end.{{Ref/Game|Id=hinfmodel|HI|In-game weapon model}} | ||
===Usage=== | ===Usage=== | ||
VK78s were employed as early as [[2495]], during which time they were selected by the [[Colonial Military Authority]] to replace aging stocks of [[HMG-38 heavy machine gun]]s in then-current service.{{Ref/Reuse|Enc22}}{{Ref/Reuse|CFShowcase}} By [[2560]], the Commando was employed by [[ | VK78s were employed as early as [[2495]], during which time they were selected by the [[Colonial Military Authority]] to replace aging stocks of [[HMG-38 heavy machine gun]]s in then-current service.{{Ref/Reuse|Enc22}}{{Ref/Reuse|CFShowcase}} By [[2560]], the Commando was employed by [[UNSC Armed Forces]] personnel during the [[Battle for Zeta Halo]]. Some [[Jiralhanae]] and [[Skimmer]]s also used scavenged VK78s during the conflict.{{Ref/Reuse|hinfgameplay}} | ||
===Variants=== | ===Variants=== | ||
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</gallery> | </gallery> | ||
== | ==Gameplay== | ||
{{Article quote|Precision automatic rifle with heavy recoil. Effective medium to long range.{{Ref/Game|HI|Weapon customization|Weapons Bench description}}}} | |||
{{Main|Commando}} | {{Main|Commando}} | ||
The VK78 Commando is featured in ''[[Halo Infinite]]'' as an automatic [[tactical rifle]], which deals [[kinetic]] damage. It is a [[precision weapon]], meaning it is capable of inflicting [[headshot]]s on unshielded targets, killing them instantly. Although automatic, it has a relatively slow rate of fire. The weapon has a single zoom level and is most effective at medium to long ranges, faltering in close quarters due to weaker aim assist than other weapons. It has significant recoil when fired consistently, which can make the weapon difficult to control and aim.{{Ref/Reuse|hinfgameplay}} | The VK78 Commando is featured in ''[[Halo Infinite]]'' as an automatic [[tactical rifle]], which deals [[kinetic]] damage. It is a [[precision weapon]], meaning it is capable of inflicting [[headshot]]s on unshielded targets, killing them instantly. Although automatic, it has a relatively slow rate of fire. The weapon has a single zoom level and is most effective at medium to long ranges, faltering in close quarters due to weaker aim assist than other weapons. It has significant recoil when fired consistently, which can make the weapon difficult to control and aim.{{Ref/Reuse|hinfgameplay}} | ||
Featured in both [[campaign]] and [[multiplayer]], the Commando is a common weapon, being found frequently in [[weapon pads]] on multiplayer maps, or scattered around campaign levels. Ammo for the weapon is usually plentiful, as a result. It holds 20 rounds in its magazine in total. In multiplayer, it takes 9 rounds to strip the shields of a fully shielded spartan and takes 8 body shots or 1 head shot to kill them.{{Ref/Reuse|hinfgameplay}} | Featured in both [[campaign]] and [[multiplayer]], the Commando is a common weapon, being found frequently in [[weapon pads]] on multiplayer maps, or scattered around campaign levels. Ammo for the weapon is usually plentiful, as a result. It holds 20 rounds in its magazine in total. In multiplayer, it takes 9 rounds to strip the shields of a fully shielded spartan and takes 8 body shots or 1 head shot to kill them.{{Ref/Reuse|hinfgameplay}} | ||
==Production notes== | ==Production notes== | ||
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File:HINF CQBCommando.png|A [[CQB-class Mjolnir|CQB]]-clad [[Spartan-IV]] wielding a VK78 in the [[A New Generation]] trailer. | File:HINF CQBCommando.png|A [[CQB-class Mjolnir|CQB]]-clad [[Spartan-IV]] wielding a VK78 in the [[A New Generation]] trailer. | ||
File:HINF-Zvezda transparent.png|A [[ZVEZDA-class Mjolnir|Zvezda]]-clad Spartan-IV with a VK78. | File:HINF-Zvezda transparent.png|A [[ZVEZDA-class Mjolnir|Zvezda]]-clad Spartan-IV with a VK78. | ||
File:HINF_Multiplayer Reveal 2021-7.png|A [[Mark VII]]-clad Spartan sprinting with the VK78. | |||
File:HINF_Multiplayer Reveal 2021-6.png|A [[FIREFALL-class Mjolnir|Firefall]]-clad Spartan holding a VK78. | File:HINF_Multiplayer Reveal 2021-6.png|A [[FIREFALL-class Mjolnir|Firefall]]-clad Spartan holding a VK78. | ||
File:HINF Jiralhanae Warrior Commando.png|A [[Jiralhanae Warrior]] armed with a VK78. | File:HINF Jiralhanae Warrior Commando.png|A [[Jiralhanae Warrior]] armed with a VK78. | ||
File:HINF Skimmer Melee Attack.png|A [[Skimmer]] armed with a VK78. | File:HINF Skimmer Melee Attack.png|A [[Skimmer]] armed with a VK78. | ||
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==List of appearances== | ==List of appearances== | ||
*''[[Halo Infinite]]'' {{1st}} | *''[[Halo Infinite]]'' {{1st}} | ||
==Sources== | ==Sources== |