Editing Sniping
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== Teams == | == Teams == | ||
Sniping | Sniping are effective both in free-for-all and team-based gametypes. If a sniper can find a good location to snipe from in a free-for-all [[Slayer]] match, then they can score a large amount of kills before other players are able to counter-snipe. It is entirely possible, however, for a sniper's opponents to temporarily cooperate in an effort to eliminate the sniper. Should a sniper need to retreat or relocate during a free-for-all match, they will not have allies to provide covering fire for them. Because of this, stealth is particularly important when sniping in a free-for-all match. | ||
During a team-based gametype, snipers are extremely valuable. A sniper can potentially keep an entire team pinned down in one spot, and can also limit that team's exits and therefore their offensive and defensive capabilities. In objective-based gametypes, it may be very useful for the enemy team to know where a sniper is—this limits the team's options, making their actions more predictable. | During a team-based gametype, snipers are extremely valuable. A sniper can potentially keep an entire team pinned down in one spot, and can also limit that team's exits and therefore their offensive and defensive capabilities. In objective-based gametypes, it may be very useful for the enemy team to know where a sniper is—this limits the team's options, making their actions more predictable. |