Editing Rank (Halo: Reach)

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*On Bungie.net, the rank insignia for Commander, Grade 3 features two grade bars. The in-game insignia and the one featured on [[Halo Waypoint]]'s service record do not display this, and are thus used in the above table. The Bungie.net emblem variant can be seen below.
*On Bungie.net, the rank insignia for Commander, Grade 3 features two grade bars. The in-game insignia and the one featured on [[Halo Waypoint]]'s service record do not display this, and are thus used in the above table. The Bungie.net emblem variant can be seen below.
*The last [[seven]] ranks are loosely based on the last seven [[Rank (Halo 2)|ranks of ''Halo 2'']].
*The last [[seven]] ranks are loosely based on the last seven [[Rank (Halo 2)|ranks of ''Halo 2'']].
*During an interview about ''Destiny 2'', ''Halo: Reach'' developer [[Luke Smith]] mentioned that he is the cause of an unspecified rank within the rank scheme taking too long to unlock due to a typo. Smith didn't specify which rank or the particular numbers involved, but the rank of Eclipse is likely the culprit. To rank up from Noble to Eclipse, a player must earn 1.5 million cR; to rank up from Eclipse to Nova, a player must unlock 2.5 million cR; to rank up from Nova to Forerunner, a player must earn 2 million credits. This odd spike of credit earnings can be viewed in the graph at the top of this page, and would seem to be the oddity in question.{{Ref/YouTube|7EE7cAeJUeM|Kinda Funny|Destiny 2's Luke Smith Interview - We Have Cool Friends|T=1210|Y=2021|M=1|D=7|Quote=There's some missed zero in the credit tuning for the original Halo: Reach that I still feel bad about. Where it made some rank way the fuck too long and it was because I fat fingered a zero or something. You just kind of have to forever because we didn't patch that game, we shipped it and we were done with it.|Quotee=Luke Smith}}


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