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{{Status|Gameplay}}
{{Era|RW}}
{{Multiplayer map infobox
{{Multiplayer Map Infobox
|name=Lockout
|name=Lockout
|image=[[File:H2 Lockout.jpg|300px]]
|image=[[File:H2_Lockout.jpg|300px]]
|game=''[[Halo 2]]''
|game=''[[Halo 2]]''
|devname=<code>lockout</code>
|map=War Games Map_Set/: 036-8<ref name="HU">[https://www.halowaypoint.com/en-us/universe/locations/delta-halo '''Halo Waypoint''' - ''Universe: Delta Halo'']</ref>
|map=War Games Map_Set/: 036-8<ref name="HU">[https://www.halowaypoint.com/en-us/universe/locations/delta-halo '''Halo Waypoint''' - ''Universe: Delta Halo'']</ref>
|location=[[Flood research facility]], [[Installation 05]]
|location=[[Flood research facility]], [[Installation 05]]
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|playernumber=2-8
|playernumber=2-8
|gametypes=*[[Slayer]]
|gametypes=*[[Slayer]]
*[[1 Flag CTF]]
*[[Capture the Flag]]
*[[Assault|1 Bomb Assault]]
*[[Juggernaut]]
*[[Juggernaut]]
|pagegamelabel=H2
}}
}}
{{Article quote|Some believe this remote facility was once used to study the [[Flood]]. But few clues remain amidst the snow and ice.}}
{{Article quote|Some believe this remote facility was once used to study the [[Flood]]. But few clues remain amidst the snow and ice.}}
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==Setting==
==Setting==
Although the {{UNSCShip|In Amber Clad}} was [[Battle of Installation 05|destroyed]] during [[Installation 05|Delta Halo]]’s [[Flood]] outbreak, the [[Stalwart-class light frigate|frigate's]] data nodes had already transmitted extensive details of various sites on the ring's surface to the [[John-117|Master Chief]]. One of these – a derelict structure fixed to the ledge of a distant mountain - was the source of considerable scientific debate after his return. Subsequent analysis indicates it may have been a Forerunner [[Flood research facility|research site]] used to research the parasite, but the findings remain inconclusive.{{Ref/Reuse|HU}}
Although the {{UNSCShip|In Amber Clad}} was [[Battle of Installation 05|destroyed]] during [[Installation 05|Delta Halo]]’s [[Flood]] outbreak, the [[Stalwart-class light frigate|frigate's]] data nodes had already transmitted extensive details of various sites on the ring's surface to the [[John-117|Master Chief]]. One of these – a derelict structure fixed to the ledge of a distant mountain - was the source of considerable scientific debate after his return. Subsequent analysis indicates it may have been a Forerunner [[Flood research facility|research site]] used to research the parasite, but the findings remain inconclusive.<ref name="HU"/>


==Design==
==Design==
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===Territories===
===Territories===
[[File:H2 Lockout Overview.png|thumb|300px|An overview of Lockout.]]
[[File:H2_Lockout_Overview.png|thumb|300px|An overview of Lockout.]]
*Gravity lift/Top of gravity lift rower
*Gravity lift/Top of gravity lift rower
*Center/underneath Center
*Center/underneath Center
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#[[M90 Shotgun|Shotgun]]
#[[M90 Shotgun|Shotgun]]
#[[SRS99C-S2 AM sniper rifle|Sniper rifle]]
#[[SRS99C-S2 AM sniper rifle|Sniper rifle]]
#[[Okarda'phaa-pattern plasma rifle|Plasma Rifle]]
#[[Type-25 plasma rifle|Plasma Rifle]]
#[[Vostu-pattern carbine|Carbine]]
#[[Type-51 carbine|Carbine]]
#[[Type-1 energy sword|Energy sword]]
#[[Type-1 energy sword|Energy sword]]
#[[Type-33 needler|Needler]]
#[[Type-33 needler|Needler]]
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== Tactics ==
== Tactics ==
*If playing CTF, a [[Type-25 Brute Shot|Brute Shot]] jump will carry a player from the base at the top of the battle rifle tower to the Elbow; unless the player has uncommonly good aim with such jumps, the only way to avoid dying is to lunge at a player on the catwalk with an [[Type-1 energy sword|energy sword]].
*If playing CTF, a [[Type-25 Brute Shot|Brute Shot]] jump will carry a player from the base at the top of the battle rifle tower to the Elbow; unless the player has uncommonly good aim with such jumps, the only way to avoid dying is to lunge at a player on the catwalk with an [[Type-1 energy sword|energy sword]].
*There is a common [[Super bouncing]] on this map, used to get on top of the gravity lift tower. Be aware of its existence and predominance in the game. Snipers will use it ad infinitum, and are hard to pick off due to the natural cover that it provides.  
*There is a common [[Superbounce]] on this map, used to get on top of the gravity lift tower. Be aware of its existence and predominance in the game. Snipers will use it ad infinitum, and are hard to pick off due to the natural cover that it provides.  
*There is also a lesser known Superbounce on this map, used to get on top of the Sniper Tower. Not everyone uses it, but make sure you know that it is easy and probable that you may run into someone who can snipe you from up there. Also, if hiding in the right spot, it is easy for anyone to avoid danger, so the best way to eliminate someone using this bounce is with a [[SRS99C-S2 AM sniper rifle|sniper rifle]], someone else or you super-bounce up there, or [[Anskum-pattern plasma grenade|plasma grenades]]. It is easy to be a [[Juggernaut]] on the battlefield when up there. You can also [[Sword flying|butterfly]] to any high location.
*There is also a lesser known Superbounce on this map, used to get on top of the Sniper Tower. Not everyone uses it, but make sure you know that it is easy and probable that you may run into someone who can snipe you from up there. Also, if hiding in the right spot, it is easy for anyone to avoid danger, so the best way to eliminate someone using this bounce is with a [[SRS99C-S2 AM sniper rifle|sniper rifle]], someone else or you super-bounce up there, or [[Type-1 plasma grenade|plasma grenades]]. It is easy to be a [[Juggernaut]] on the battlefield when up there. You can also [[Sword Flying|butterfly]] to any high location.
*In the bottom floor, underneath the center panel of the top level, you can hide in the corners and remain stationary, and surprise and kill anyone whom walks in with a [[M90 shotgun|shotgun]].  This can be countered by clearing the room with a grenade before entering it; if anyone survives the blast, you will hear static from the player's shield.
*In the bottom floor, underneath the center panel of the top level, you can hide in the corners and remain stationary, and surprise and kill anyone whom walks in with a [[M90 shotgun|shotgun]].  This can be countered by clearing the room with a grenade before entering it; if anyone survives the blast, you will hear static from the player's shield.
*In Sniper matches, it is common practice to stand at the far end of the course, on the lower level, and snipe people across the level. Since the hall is continuous, there isn't much chance to react to a good sniper. This has given this hallway the nickname 'Sniper Alley'.
*In Sniper matches, it is common practice to stand at the far end of the course, on the lower level, and snipe people across the level. Since the hall is continuous, there isn't much chance to react to a good sniper. This has given this hallway the nickname 'Sniper Alley'.
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===Glitches===
===Glitches===
{{Main|Glitches}}
{{Main|Glitches}}
*It is possible to [[Super jumping|super jump]] to a tower, which is a very good sniping place.<ref>[http://youtube.com/watch?v=7B-JmED0C4o&NR=1 '''YouTube Guide''': ''Super jumps'']</ref>
*It is possible to [[Super Jumping|super jump]] to a tower, which is a very good sniping place.<ref>[http://youtube.com/watch?v=7B-JmED0C4o&NR=1 '''Youtube Guide''': ''Super Jumps'']</ref>
*It is also possible to get your body stuck to the ceiling of the level.<ref>[http://youtube.com/watch?v=vx3LASjHfRE&feature=related '''YouTube Guide''': ''Stuck Body On Ceiling'']</ref>
*It is also possible to get your body stuck to the ceiling of the level.<ref>[http://youtube.com/watch?v=vx3LASjHfRE&feature=related '''Youtube Guide''': ''Stuck Body On Ceiling'']</ref>
*The first recorded sight of a [[Ghosts of Halo|Ghost of Halo]] was on Lockout.


===Production notes===
===Production notes===
*Lockout was directly inspired by [[Wikipedia:Quake (video game)|''Quake'']] map {{Plain|[https://quake.fandom.com/wiki/DM6:_The_Dark_Zone DM6: The Dark Zone]}} for it's three-level layout where every path fed back into the middle.<ref>[https://www.pcgamer.com/the-story-of-halo-2s-iconic-multiplayer-maps-tight-deadlines-a-tiny-team-and-a-visit-from-napoleon-dynamite/ PC Gamer] - ''It is directly influenced by a Quake map called DM6. DM6 was this three-level map that folded back in on itself, that also had a similar characteristic where everything fed back into the middle.''</ref>
*Lockout was originally named "The Cage" and was intended to be released with ''[[Halo: Combat Evolved]]''. However, it didn't make the cut and instead made its debut in ''[[Halo 2]]'', albeit with some significant changes since initial development. The original version of [[The Cage]] appears in ''[[Halo: Reach]]'' as a [[Forge World]] map variant shipped with the game.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_072310 '''Bungie.net''': ''Bungie Weekly Update 07.23.10'']</ref> Lockout was the smallest map of the original set of nine small-scale "arena" maps designed for ''Halo 2'' by [[Max Hoberman]] and [[Chris Carney]] and was originally envisioned as a one-on-one map for players without [[Xbox LIVE]].<ref name="pax">[https://www.youtube.com/watch?v=PGn4YXXZyDo '''YouTube''': ''Halo and the Journey of the Master Chief- PAX Prime 2014'']</ref><ref>[https://twitter.com/MaxHoberman/status/1074631642088701952 Max Hoberman on Twitter] - ''If you enjoyed Lockout from Halo 2 you might also enjoy seeing our original design doc for it. I'd forgotten that this was initially intended as our 1x1 level, designed for poor split screen souls without Internet access or a LAN party to call home.''</ref>
*Lockout was originally named "The Cage" and was intended to be released with ''[[Halo: Combat Evolved]]''. However, it didn't make the cut and instead made its debut in ''[[Halo 2]]'', albeit with some significant changes since initial development. The original version of [[The Cage]] appears in ''[[Halo: Reach]]'' as a [[Forge World]] map variant shipped with the game.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_072310 '''Bungie.net''': ''Bungie Weekly Update 07.23.10'']</ref> Lockout was the smallest map of the original set of nine small-scale "arena" maps designed for ''Halo 2'' by [[Max Hoberman]] and [[Chris Carney]] and was originally envisioned as a one-on-one map for players without [[Xbox LIVE]].<ref name="pax">[https://www.youtube.com/watch?v=PGn4YXXZyDo '''YouTube''': ''Halo and the Journey of the Master Chief- PAX Prime 2014'']</ref><ref>[https://twitter.com/MaxHoberman/status/1074631642088701952 Max Hoberman on Twitter] - ''If you enjoyed Lockout from Halo 2 you might also enjoy seeing our original design doc for it. I'd forgotten that this was initially intended as our 1x1 level, designed for poor split screen souls without Internet access or a LAN party to call home.''</ref>
**Lockout was designed in 3D and never had any 2D paper layout sketches (with the exception of some layout work done for ''Combat Evolved''), unlike other maps in ''Halo 2''. The map was designed by [[Chris Carney]].<ref>[https://twitter.com/MaxHoberman/status/1072497011046400000 Max Hoberman on Twitter]</ref>
**Lockout was designed in 3D and never had any 2D paper layout sketches (with the exception of some layout work done for ''Combat Evolved''), unlike other maps in ''Halo 2''. The map was designed by [[Chris Carney]].<ref>[https://twitter.com/MaxHoberman/status/1072497011046400000 Max Hoberman on Twitter]</ref>
*The hallway with the shotgun and the green pods was inspired by a section of the ''[[Marathon]]'' multiplayer map {{Plain|[http://marathon.bungie.org/spoiler/m1/27.shtml Mars Needs Women]}}.{{Ref/Reuse|pax}}
*The hallway with the shotgun and the green pods was inspired by a section of the ''[[Marathon]]'' multiplayer map {{Plain|[http://marathon.bungie.org/spoiler/m1/27.shtml Mars Needs Women]}}.<ref name="pax"/>
*The ''[[Halo 3]]'' map [[Guardian (map)|Guardian]] is similar to Lockout in terms of design because they both share the 'green Shotgun hallway', two main central levels of the map and four bases branching off of the main section. They also both have a main large gravity lift. These similarities have been confirmed by [[Bungie]] to be purposely put in the game.
*The ''[[Halo 3]]'' map [[Guardian (level)|Guardian]] is similar to Lockout in terms of design because they both share the 'green Shotgun hallway', two main central levels of the map and four bases branching off of the main section. They also both have a main large gravity lift. These similarities have been confirmed by [[Bungie]] to be purposely put in the game.
*Lockout was originally planned to be featured as a map variant on ''[[Halo: Reach]]''<nowiki />'s [[Forge World]] and to be near the waterfalls. However, the map was never finalized and was eventually removed from the final game.<ref name="reach">[http://carnage.bungie.org/haloforum/halo.forum.pl?read=1097235 '''halo.bungie.org''': ''So, the 'official' Lockout remake DID exist.'']</ref>
*Lockout was originally planned to be featured as a map variant on ''[[Halo: Reach]]''<nowiki />'s [[Forge World]] and to be near the waterfalls. However, the map was never finalized and was eventually removed from the final game.<ref name="reach">[http://carnage.bungie.org/haloforum/halo.forum.pl?read=1097235 '''halo.bungie.org''': ''So, the 'official' Lockout remake DID exist.'']</ref>
*''[[Halo 4]]'' [[Forge]] remake of the map, Shutout, made by Big Papa SaLoT and based on [[Ravine]] map, was featured in matchmaking Community Forge Test playlist in January 2013.
*''[[Halo 4]]'' [[Forge]] remake of the map, Shutout, made by Big Papa SaLoT and based on [[Ravine]] map, was featured in matchmaking Community Forge Test playlist in January 2013.
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==Gallery==
==Gallery==
{{Linkbox|gallery=yes}}
<gallery>
<gallery>
File:HMCC H2 Lockout Map.png|Lockout Map.
File:HMCC H2 Lockout Map.png|Lockout Map.
File:H2 Lockout Concept 1.jpg|The first drawing of Lockout produced by designer Chris Carney. This drawing was later re-used as inspiration for the ''Halo: Reach'' map [[The Cage]].
File:H2 Lockout Concept 1.jpg|The first drawing of Lockout produced by designer Chris Carney. This drawing was later re-used as inspiration for the ''Halo: Reach'' map [[Forge World/The Cage|The Cage]].
File:H2_Lockout_Concept.jpg|Concept art for Lockout.
File:H2_Lockout_Concept.jpg|Concept art for Lockout.
File:H2 Lockout Blockout 1.jpg|Initial 3D blockout for Lockout.
File:H2 Lockout Blockout 1.jpg|Initial 3D blockout for Lockout.
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==Sources==
==Sources==
{{Ref/Sources}}
<references/>


==External links==
==External links==

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