Editing Equipment

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{{Status|Gameplay}}
{{Status|Gameplay}}
'''Equipment''' is a type of special gameplay item introduced in ''[[Halo 3]]'', featured in ''[[Halo 3: ODST]]'' as an enemy-only sandbox item, and again as a player-usable feature in ''[[Halo Infinite]]''.
'''Equipment''' is a type of special gameplay item introduced in ''[[Halo 3]]'' and featured in ''[[Halo 3: ODST]]'' (although unusable) and ''[[Halo Infinite]]''.


== Overview ==
== Overview ==
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===''Halo Infinite''===
===''Halo Infinite''===
[[File:HINF-Equipmentupgrademenu.png|thumb|Equipment upgrades in ''Halo Infinite''{{'}}s campaign.|250px]]
[[File:HINF-Equipmentupgrademenu.png|thumb|Equipment upgrades in ''Halo Infinite''|250px]]
''Halo Infinite'' features the return of equipment pick-ups, with several abilities new to the series. The game's equipment includes the [[Grappleshot]], [[Drop wall]], [[Thruster (Halo Infinite)|Thruster]], [[Repair Field]], [[Repulsor]], [[Threat Sensor]], [[Threat Seeker]], and [[Shroud Screen]]. In addition to these, overshield and active camouflage have also been melded into the equipment system, now called "power equipment." Like other equipment, both the overshield and active camouflage can be picked up and held, with the player being able to activate them on demand after a short animation. On top of the overshield and active camouflage, a third power equipment called the [[Quantum Translocator]] was also added. Unlike ''Halo 3'', equipment use differs greatly between campaign and multiplayer. Four pieces of equipment in ''Halo Infinite'' can be equipped at once in campaign and recharge similar to armor abilities. This equipment can also be upgraded with Spartan cores.{{Ref/Site|Id=IIFeb2021|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/news/inside-infinite-february-2021|Site=Halo Waypoint|Page=Inside Infinite - February 2021}} In multiplayer matchmaking, only one piece of equipment can be used at a time, like in ''Halo 3'', but retains multiple uses per pickup varying on game mode.{{Ref/YouTube|https://www.youtube.com/watch?v=BgrbXe-CMaE|Channel=HALO|VideoName=#Ask343 Halo Infinite - Zeta Halo}}
''Halo Infinite'' features the return of equipment pick-ups, with several abilities new to the series. The game's equipment includes the [[Grappleshot]], [[Drop wall]], [[Thruster (Halo Infinite)|Thruster]], [[Repulsor]], and [[Threat Sensor]]. In addition to these, overshield and active camouflage have also been melded into the equipment system. Like other equipment, both the overshield and active camouflage can be picked up and held, with the player being able to activate them on demand after a short animation. Unlike ''Halo 3'', equipment use differs greatly between campaign and multiplayer. Four pieces of equipment in ''Halo Infinite'' can be equipped at once in campaign and recharge similar to armor abilities. This equipment can also be upgraded with Spartan cores.{{Ref/Site|Id=IIFeb2021|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/news/inside-infinite-february-2021|Site=Halo Waypoint|Page=Inside Infinite - February 2021}} In multiplayer matchmaking only one piece of equipment can be used at a time like ''Halo 3'', but retains multiple uses per pickup varying on game mode. {{Ref/YouTube|https://www.youtube.com/watch?v=BgrbXe-CMaE|Channel=HALO|VideoName=#Ask343 Halo Infinite - Zeta Halo}}


==Trivia==
==Trivia==
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==Gallery==
==Gallery==
<gallery>
<gallery>
File:HINF Concept VisorAnimation.gif|Concept animation showing a placeholder "targeting visor" equipment for ''Halo Infinite''.
File:HINF Concept BanishedEquipment.jpg|Concept art for ''Halo Infinite'' of what appears to be an example of [[Banished]] equipment.
File:HINF Concept VISRAnimation.gif|Concept animation visualizing how the "targeting visor" equipment could work if implemented.
File:HINF Concept RocketAnimation.gif|Concept animation showing a placeholder "rocket pod" equipment.
File:HINF Concept ShieldAnimation.gif|Concept animation showing a placeholder "shield module" equipment.
File:HINF Concept ActiveCloak.jpg|Concept showing a placeholder "active cloak" equipment.
File:HINF Concept HackingModule.png|Concept showing a placeholder "hacking module" equipment.
File:HINF Concept BanishedEquipment.jpg|Concept art of what appears to be an example of [[Banished]] equipment for ''Halo Infinite''.
File:HINF Concept EquipmentPad.jpg|Concept art of the pad used to hold equipment in ''Halo Infinite''.
File:HINF Concept EquipmentPad.jpg|Concept art of the pad used to hold equipment in ''Halo Infinite''.
</gallery>
</gallery>

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