Editing Dual wielding
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===Disadvantages=== | ===Disadvantages=== | ||
#'''Inability to Melee Attack, Throw Grenades, or Use Equipment''': When a player is dual-wielding, the player must drop the left weapon in order to free a hand to throw [[ | #'''Inability to Melee Attack, Throw Grenades, or Use Equipment''': When a player is dual-wielding, the player must drop the left weapon in order to free a hand to throw [[M9 fragmentation grenade]]s, and deploy [[equipment]]. This action of dropping a weapon takes time and is disadvantageous. However, if you [[Melee]] while dual-wielding, the left weapon will automatically drop by itself and the Melee will come out straight away. | ||
#'''Reload/Overheat Window''': When a player must reload their weapons, or if the weapons overheat, the player is vulnerable because they can't melee attack or throw grenades without dropping their weapon. Reloading a weapon also takes longer time when dual-wielding than while single-wielding the same weapon; however, for Covenant weapons, the "cool down" time remains the same, as does the Needler's reload time. | #'''Reload/Overheat Window''': When a player must reload their weapons, or if the weapons overheat, the player is vulnerable because they can't melee attack or throw grenades without dropping their weapon. Reloading a weapon also takes longer time when dual-wielding than while single-wielding the same weapon; however, for Covenant weapons, the "cool down" time remains the same, as does the Needler's reload time. | ||
#'''Accuracy Decrease''': Most weapons are slightly more accurate when single-wielded than when dual-wielded, such as the Plasma Rifle and the SMG. | #'''Accuracy Decrease''': Most weapons are slightly more accurate when single-wielded than when dual-wielded, such as the Plasma Rifle and the SMG. |