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{{Status|Gameplay}}
{{Era|RW}}
[[File:H5G-PlayableCharacters.jpg|400px|thumb|The eight playable characters in ''[[Halo 5: Guardians]]''<nowiki>'</nowiki> Co-op mode, from left to right: [[Holly Tanaka]], [[Jameson Locke]], [[Olympia Vale]], [[Edward Buck]], [[Kelly-087]], [[Frederic-104]], [[John-117]], and [[Linda-058]].]]
[[File:H5G-PlayableCharacters.jpg|300px|thumb|right|The eight playable characters in ''[[Halo 5: Guardians]]''<nowiki>'</nowiki> Co-op mode, from left to right: [[Holly Tanaka]], [[Jameson Locke]], [[Olympia Vale]], [[Edward Buck]], [[Kelly-087]], [[Fred-104]], [[John-117]], and [[Linda-058]].]]
'''Co-op''' is a [[multiplayer]] gametype found in all [[Halo#Video Games|''Halo'' games]] except [[Halo: Combat Evolved (PC port)|''Halo: Combat Evolved'' for PC]], [[Halo 2 (Windows Vista)|''Halo 2'' for Windows Vista]], and ''[[Halo: Spartan Strike]]''. It allows two or more people to play together through the [[campaign]] or dedicated co-op modes.  
'''Co-op''' is a [[multiplayer]] gametype found in all [[Halo#Video Games|''Halo'' games]] except ''[[Halo PC]]'', ''[[Halo 2 Vista]]'', and ''[[Halo: Spartan Strike]]''. It allows two or more people to play the together through the [[campaign]] or dedicated co-op modes.  


== Co-op gameplay ==
== Co-op gameplay ==
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=== ''Halo 3'' ===
=== ''Halo 3'' ===
[[File:Halo 3 - Cooperative.jpg|thumb|400px|''[[Halo 3]]'' allows players to assume the role of John-117, Thel 'Vadam, Usze 'Taham and N’tho 'Sraom in cooperative play.]]
[[File:Halo 3 - Cooperative.jpg|thumb|right|400px|''[[Halo 3]]'' allows players to assume the role of John-117, Thel 'Vadam, Usze 'Taham and N’tho 'Sraom in cooperative play.]]
In ''Halo 3'', when there are two players, player one plays as the Master Chief and player two controls the Arbiter. Certain cutscenes and lines of dialogue are altered to reflect the fact that, unlike in the single player mode, the Arbiter never leaves the Chief's side. In addition, all the Arbiter's lines of dialogue outside cutscenes are removed. In three or four player co-op, player three controls [[N’tho ‘Sraom]] and player four becomes [[Usze ‘Taham]], though these characters do not appear in cutscenes, and are not referred to in dialogue. Player one, as the Master Chief, begins most level and respawns after dying with Human weaponry such as the [[BR55HB battle rifle|battle rifle]] or [[MA5C assault rifle|assault rifle]], while the other players, as Elites, begin most levels and respawn with Covenant weaponry such as [[Vostu-pattern carbine|Covenant carbine]]s and [[Okarda'phaa-pattern plasma rifle|plasma rifle]]s. Two player co-op can be played in split-screen mode in all three primary ''Halo'' games, but three or four player co-op in ''Halo 3'' is only available over system link or [[Xbox LIVE]], with at least two Xboxes with two players on each.
In ''Halo 3'', when there are two players, player one plays as the Master Chief and player two controls the Arbiter. Certain cutscenes and lines of dialogue are altered to reflect the fact that, unlike in the single player mode, the Arbiter never leaves the Chief's side. In addition, all of the Arbiter's lines of dialogue outside of cutscenes are removed. In three or four player co-op, player three controls [[N’tho ‘Sraom]] and player four becomes [[Usze ‘Taham]], though these characters do not appear in cutscenes, and are not referred to in dialogue. Player one, as the Master Chief, begins most level and respawns after dying with Human weaponry such as the [[BR55HB battle rifle|battle rifle]] or [[MA5C assault rifle|assault rifle]], while the other players, as Elites, begin most levels and respawn with Covenant weaponry such as [[Type-51 carbine|Covenant carbine]]s and [[Type-25 plasma rifle|plasma rifle]]s. Two player co-op can be played in split-screen mode in all three primary ''Halo'' games, but three or four player co-op in ''Halo 3'' is only available over system link or [[Xbox Live]], with at least two Xboxes with two players on each.


=== ''Halo Wars'' ===
=== ''Halo Wars'' ===
Co-op is available in the ''[[Halo Wars]]'' campaign, both via system link and over Xbox LIVE. However, unlike in other Halo games where co-op can be played on a single console, it is not possible to play local co-op in ''Halo Wars''.
Co-op is available in the ''[[Halo Wars]]'' campaign, both via system link and over Xbox LIVE. However, unlike in other Halo games where co-op can be played on a single console, it is not possible to play local co-op in ''Halo Wars''.


In ''Halo Wars'' co-op, two players effectively control two separate armies that work in tandem. Players utilize the same bases and spawn buildings and units from a single pool of resources.
In ''Halo Wars'' co-op, two players effectively control two separate armies that work in tandem. Players utilize the same bases and spawn buildings and units from a single pool of resources.  


=== ''Halo 3: ODST'' ===
=== ''Halo 3: ODST'' ===
Co-op is also available in ''[[Halo 3: ODST]]''; just as in ''Halo 3'', two players can play on one Xbox with split-screen, but up to four players can play at once via Xbox Live or system link. In the [[Mombasa Streets]] sections of the campaign, where player one controls [[the Rookie]], players two through four each control an identical [[Orbital Drop Shock Trooper|ODST]]. During flashback missions, player one controls the main character of the flashback, but the other players still control generic ODSTs, even if the flashback character is accompanied by other members of [[Alpha-Nine|the squad]]. For example, in [[NMPD HQ]], the flashback is from the perspective of [[Kojo Agu|Romeo]], who is constantly accompanied by [[Edward Buck|Buck]]. In co-op mode, player one controls Romeo, but player two controls a nameless ODST, leaving Buck as an NPC. The same goes for players three and four in levels where more members of the squad are available.  
Co-op is also available in ''[[Halo 3: ODST]]''; just as in ''Halo 3'', two players can play on one Xbox with split-screen, but up to four players can play at once via Xbox Live or system link. In the [[Mombasa Streets]] sections of the campaign, where player one controls [[the Rookie]], players two through four each control an identical [[Orbital Drop Shock Trooper|ODST]]. During flashback missions, player one controls the main character of the flashback, but the other players still control generic ODSTs, even if the flashback character is accompanied by other members of [[unidentified Shock Trooper squad|the squad]]. For example, in [[NMPD HQ (level)|NMPD HQ]], the flashback is from the perspective of [[Kojo Agu|Romeo]], who is constantly accompanied by [[Edward Buck|Buck]]. In co-op mode, player one controls Romeo, but player two controls a nameless ODST, leaving Buck as an NPC. The same goes for players three and four in levels where more members of the squad are available.  


In gameplay terms, each player can access the map and drop their own waypoint, which will show up on everyone's map, but only on the compass of the player who placed it. In addition, all players download all [[Audio log (Halo 3: ODST)|Audio Logs]], no matter who actually accesses the terminals. Only one log can play at a time, and any player can stop the playback or start the playback of a different log.
In gameplay terms, each player can access the map and drop their own waypoint, which will show up on everyone's map, but only on the compass of the player who placed it. In addition, all players download all [[Audio log|Audio Logs]], no matter who actually accesses the terminals. Only one log can play at a time, and any player can stop the playback or start the playback of a different log.


Finally, ''ODST'' adds a new co-op multiplayer gametype called [[Firefight]], in which players are allowed to pick their character, choose their personal emblem, and decide whether or not their character is wearing their helmet (with the exceptions of the Rookie, who must wear his helmet, and of [[Avery Junior Johnson|Sergeant Johnson]], who cannot wear one). For more details on Firefight, see its main article.
Finally, ''ODST'' adds a new co-op multiplayer gametype called [[Firefight]], in which players are allowed to pick their character, choose their personal emblem, and decide whether or not their character is wearing their helmet (with the exceptions of the Rookie, who must wear his helmet, and of [[Avery Junior Johnson|Sergeant Johnson]], who cannot wear one). For more details on Firefight, see its main article.
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''Halo: Reach'', like its predecessors, has full co-op features, but unlike the previous games, no player's appearance is set. Each player can extensively customize the appearance of [[SPARTAN-B312|Noble Six]] in Campaign mode, and this appearance is applied to their character in co-op as well. No changes are made to Campaign dialogue to reflect the fact that there are up to ''four'' "Noble Sixes".  
''Halo: Reach'', like its predecessors, has full co-op features, but unlike the previous games, no player's appearance is set. Each player can extensively customize the appearance of [[SPARTAN-B312|Noble Six]] in Campaign mode, and this appearance is applied to their character in co-op as well. No changes are made to Campaign dialogue to reflect the fact that there are up to ''four'' "Noble Sixes".  


The number of enemies is determined by how many players are present. For example, on the final section of the level ''[[Winter Contingency]]'', there would be two [[Sangheili Zealot]]s in total on campaign solo. However, if there are two players on cooperative play, there would be three Zealots in total.
The number of enemies is determined by how many players are present. For example, on the final section of the level ''[[Winter Contingency (level)|Winter Contingency]]'', there would be two [[Sangheili Zealot]]s in total on campaign solo. However, if there are two players on cooperative play, there would be three Zealots in total.


When playing co-op through System Link or Xbox LIVE, each player can see their own version of Noble Six in cutscenes. During split-screen co-op, cutscenes depict the version of Noble Six belonging to the player who triggered the cutscene.
When playing co-op through System Link or Xbox LIVE, each player can see their own version of Noble Six in cutscenes. During split-screen co-op, cutscenes depict the version of Noble Six belonging to the player who triggered the cutscene.


=== ''Halo: Combat Evolved Anniversary'' ===
=== ''Halo: Combat Evolved Anniversary'' ===
[[File:AnniversaryCoop.png|thumb|400px|Cooperative play, as shown in ''[[Halo: Combat Evolved Anniversary]]''.]]
[[File:AnniversaryCoop.png|thumb|right|400px|Cooperative play, as shown in ''[[Halo: Combat Evolved Anniversary]]''.]]
''[[Halo: Combat Evolved Anniversary]]'', unlike the original ''Halo: Combat Evolved'', supports 2-player co-op through Xbox LIVE, as well as split-screen and System Link.
''[[Halo: Combat Evolved Anniversary]]'', unlike the original ''Halo: Combat Evolved'', supports 2-player co-op through Xbox LIVE, as well as split-screen and System Link.


=== ''Halo 4'' ===
=== ''Halo 4'' ===
Like its Xbox 360 brethren, ''[[Halo 4]]'' features the standard co-op version of the campaign, with two players able to play locally on one Xbox 360, and up to four players playing via System Link or over Xbox Live. Because the game opens with the Master Chief isolated in the ''[[Forward Unto Dawn]]''<nowiki>'</nowiki>s cryo-bay, there is no contextual reason for other characters to be present, so, like the original ''Halo'' and ''Halo 2'', all players in co-op mode control duplicate "Master Chiefs". It is unclear exactly what governs which weapons a player will respawn with; players have been reported spawning with a wide variety of weaponry, including cases where a respawning player will be holding a weapon with a partially-emptied clip. During the {{Pattern|Karo'etba|Ghost}} escape sequence at the end of the level [[Forerunner (level)|Forerunner]], players who die will actually respawn in new Ghosts, so it will never become impossible to finish the level.
Like its Xbox 360 brethren, ''[[Halo 4]]'' features the standard co-op version of the campaign, with two players able to play locally on one Xbox 360, and up to four players playing via System Link or over Xbox Live. Because the game opens with the Master Chief isolated in the ''[[Forward Unto Dawn]]''<nowiki>'</nowiki>s cryo-bay, there is no contextual reason for other characters to be present, so, like the original ''Halo'' and ''Halo 2'', all players in co-op mode control duplicate "Master Chiefs". It is unclear exactly what governs which weapons a player will respawn with; players have been reported spawning with a wide variety of weaponry, including cases where a respawning player will be holding a weapon with a partially-emptied clip. During the [[Type-32 Ghost]] escape sequence at the end of the level [[Forerunner (level)|Forerunner]], players who die will actually respawn in new Ghosts, so it will never become impossible to finish the level.


''Halo 4'' also introduces the new [[Spartan Ops]] mode, a story-based set of missions taking place after the end of ''Halo 4''<nowiki>'</nowiki>s campaign intended to be played co-operatively with up to four players. Non-interactive cutscenes focus on the story of [[Fireteam Majestic]], and gameplay levels focus on [[Fireteam Crimson]], which is made up of the player's customized Spartan-IVs from Infinity mode.
''Halo 4'' also introduces the new [[Spartan Ops]] mode, a story-based set of missions taking place after the end of ''Halo 4''<nowiki>'</nowiki>s campaign intended to be played co-operatively with up to four players. Non-interactive cutscenes focus on the story of [[Fireteam Majestic]], and gameplay levels focus on [[Fireteam Crimson]], which is made up of the player's customized Spartan-IVs from Infinity mode.


=== ''Halo: Spartan Assault'' ===
=== ''Halo: Spartan Assault'' ===
The '''''[[Halo: Spartan Assault co-op missions|Flood missions]]''''' form the co-op mode found in the Xbox 360 and Xbox One versions of ''[[Halo: Spartan Assault]]''. There is no co-operative version of the campaign. With five missions, the Flood missions focus on preparing [[SPARTAN-IV Program|SPARTAN-IV]]s for the hypothetical return of the [[Flood]]. Unlike the campaign mode, which represents a recreation of canonical events, the Flood Missions are pure simulation. Like the series' other cooperative modes, [[Firefight]] and [[Spartan Ops]], players fight together against waves of enemies to record a high score. Unlike Firefight and Spartan Ops, the Flood missions cannot be completed alone; players must play with a co-op partner over [[Xbox LIVE]].
The '''''[[Flood Missions]]''''' form the co-op mode found in the Xbox 360 and Xbox One versions of ''[[Halo: Spartan Assault]]''. There is no co-operative version of the campaign. With five missions, the Flood missions focus on preparing [[SPARTAN-IV Program|SPARTAN-IV]]s for the hypothetical return of the [[Flood]]. Unlike the campaign mode, which represents a recreation of canonical events, the Flood Missions are pure simulation. Like the series' other cooperative modes, [[Firefight]] and [[Spartan Ops]], players fight together against waves of enemies to record a high score. Unlike Firefight and Spartan Ops, the Flood missions cannot be completed alone; players must play with a co-op partner over [[Xbox LIVE]].


=== ''Halo 2: Anniversary'' ===
=== ''Halo 2: Anniversary'' ===
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In addition, players not playing as John-117 or Locke can hear additional dialogue from these characters that would otherwise never be heard in solo play.
In addition, players not playing as John-117 or Locke can hear additional dialogue from these characters that would otherwise never be heard in solo play.
<gallery class=center>
<gallery>
File:Halo 5 Co-op Linda.png|Linda-058 on the selection menu.
File:H5G-OsirisCoopMenu.png|Fireteam Osiris' character selection menu.
File:Halo 5 Co-op Chief.png|John-117 on the selection menu.
File:H5G-BlueTeamCoopMenu.png|Blue Team's character selection menu.
File:Halo 5 Co-op Kelly.png|Kelly-087 on the selection menu.
File:H5G-Coop.png|Co-op in action, on the mission ''[[Reunion]]''.
File:Halo 5 Co-op Fred.png|Fred-104 on the selection menu.
</gallery>
</gallery>
<gallery class=center>
File:Halo 5 Co-op Tanaka.png|Tanaka on the selection menu.
File:Halo 5 Co-op Locke.png|Locke on the selection menu.
File:Halo 5 Co-op Vale.png|Vale on the selection menu.
File:Halo 5 Co-op Buck.png|Buck on the selection menu.
</gallery>
===''Halo Wars 2''===
''Halo Wars 2'' co-op works largely similar to the first ''Halo Wars'' with players sharing resources and not featuring splitscreen.


===''Halo Infinite''===
In ''[[Halo Infinite]]'', campaign co-op was not available at launch. Like ''Halo: Combat Evolved'' and ''Halo 4'' all the players play as John-117. Due to the open world nature of ''Halo Infinite'', players can not get more than a thousand feet from each other before hitting a kill barrier. On September 1, 2022, 343 Industries announced that splitscreen for the campaign was canceled. Flighting for network co-op took place from July 15, 2022 to August 1, 2022. The full release of network co-op released in the [[Winter Update]].
=== Differences ===
=== Differences ===
Co-op gameplay is very different from single-player gameplay; there are several new strategies and alterations present. Players who stray too far apart will be teleported back together once a player hits a loading zone. Starting and respawn weapons tend to vary between single-player and co-op, as do the starting weapons of each character and the strategies that can be used in co-op—some of which are documented below.
Co-op gameplay is very different from single-player gameplay; there are several new strategies and alterations present. Starting and respawn weapons tend to vary between single-player and co-op, as do the starting weapons of each character and the strategies that can be used in co-op—some of which are documented below.


== Strategies ==
== Strategies ==
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=== Combat Roles ===
=== Combat Roles ===
This method makes up for the 2 or 3 weapon limit and has players focus on specific aspects of combat, such as enemy types or positioning. One of the most ideal strategies utilizes one of the players using weapons less resistant to [[energy shielding|shielding]] while another player uses weapons less resilient to non-shielded enemies. This way, shielded enemies would lose their shielding rather quickly and become vulnerable to the other player who would have the proper weapon equipped to finish off the enemy, effectively removing the need to constantly switch weapons. Ideally, the player assigned to shielded enemies would utilize [[Type-25 plasma pistol|Plasma]] [[Type-54 plasma pistol|Pistols]] for their overcharged shot while the player assigned to take out the non-shielded enemy would utilize headshot weapons, namely a [[Battle rifle|Battle Rifle]] or [[Vostu-pattern carbine|Covenant Carbine]], forming a two person [[Noob Combo]].
This method makes up for the 2 or 3 weapon limit and has players focus on specific aspects of combat, such as enemy types or positioning. One of the most ideal strategies utilizes one of the players using weapons less resistant to [[energy shielding|shielding]] while another player uses weapons less resilient to non-shielded enemies. This way, shielded enemies would lose their shielding rather quickly and become vulnerable to the other player who would have the proper weapon equipped to finish off the enemy, effectively removing the need to constantly switch weapons. Ideally, the player assigned to shielded enemies would utilize [[Type-25 plasma pistol|Plasma]] [[Type-54 plasma pistol|Pistols]] for their overcharged shot while the player assigned to take out the non-shielded enemy would utilize headshot weapons, namely a [[Battle rifle|Battle Rifle]] or [[Type-51 carbine|Covenant Carbine]], forming a two person [[Noob Combo]].


=== Two-Way Attack ===
=== Two-Way Attack ===
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Alternatively, two players may not be needed for this method. It can be done using the UNSC Marines as a distraction for the Covenant whilst the lone player attacks from the side (or flanks). One example of this strategy actually being ''used'' is in the level "Tayari Plaza" in Halo 3 ODST, Australian marine Chips Dubbo suggests to Buck "flank the Covenant on the streets" whilst Dubbo and his team-mate distract the Brutes.
Alternatively, two players may not be needed for this method. It can be done using the UNSC Marines as a distraction for the Covenant whilst the lone player attacks from the side (or flanks). One example of this strategy actually being ''used'' is in the level "Tayari Plaza" in Halo 3 ODST, Australian marine Chips Dubbo suggests to Buck "flank the Covenant on the streets" whilst Dubbo and his team-mate distract the Brutes.
==Gallery==
 
<gallery>
File:MCC-CECoop.png|Two players playing on [[The Silent Cartographer]] in ''Halo: Combat Evolved''.
File:MCC-H2Coop.png|Two players playing on [[The Great Journey]] in ''Halo 2''.
File:MCC-H3Halo.png|Four players playing on [[Halo (Halo 3 level)|Halo]] in ''Halo 3''.
File:HW Coop Play.png|Two players playing on [[Alpha Base (Halo Wars level)|Alpha Base]] in the ''Halo Wars''.
File:MCC-CEACoop.png|Two players playing on The Silent Cartographer in ''Halo: Combat Evolved Anniversary''.
File:SA Screenshot MachinePistol-7.png|Two  players playing on [[Mission 5: Power Net]] in ''Halo: Spartan Assault''.
File:MCC-H2ACoop.png|Two players playing on The Great Journey in ''Halo 2: Anniversary''.
File:H5G-OsirisCoopMenu.png|Fireteam Osiris' character selection menu in ''Halo 5: Guardians''.
File:H5G-BlueTeamCoopMenu.png|Blue Team's character selection menu in ''Halo 5: Guardians''.
File:H5G-Coop.png|Co-op in action, on the mission ''[[Reunion]]''. in ''Halo 5: Guardians''.
File:HINF-CoOp0.jpg|Four players playing on Installation 07 in ''Halo Infinite''.
</gallery>
==Sources==
{{Ref/Sources}}
[[Category:Game modes]]
[[Category:Game modes]]

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