Editing Capture the Flag

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{{Status|Gameplay}}
{{Status|Gameplay}}
[[File:CTF Icon.svg|thumb|The Capture the Flag icon.]]
[[File:CTF Icon.svg|thumb|right|The Capture the Flag icon.]]


'''Capture the Flag''' ('''CTF''') is a [[multiplayer]] gametype where teams compete to capture a [[flag]] from an enemy base and return it to their own. Many variants of this game-type exist, with the most common variation being the number of teams and flags. More variants can be created by altering individual settings.
'''Capture the Flag''' ('''CTF''') is a [[multiplayer]] gametype where teams compete to capture a [[flag]] from an enemy base and return it to their own. Many variants of this game-type exist, with the most common variation being the number of teams and flags. More variants can be created by altering individual settings.


==Overview==
==Overview==
[[File:H3 Capture the Flag blue kill.jpg|thumb|200px|A blue team player protecting the flag.]]
[[File:H3 Capture the Flag blue kill.jpg|thumb|right|200px|A blue team player protecting the flag.]]
In Capture the Flag, teams compete to capture and return the opposing team's flag to their own base.
In Capture the Flag, teams compete to capture and return the opposing team's flag to their own base.
===Flag offense and defense===
===Flag offense and defense===
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==Tips==
==Tips==
[[File:Flag_kill.jpg|thumb|200px|The flag-wielder can choose to [[melee]] the opposition with the flag.]]
[[File:Flag_kill.jpg|thumb|right|200px|The flag-wielder can choose to [[melee]] the opposition with the flag.]]
;When you are attempting to get the flag,
;When you are attempting to get the flag,
*Know where your opponents are positioned before grabbing and alerting them.
*Know where your opponents are positioned before grabbing and alerting them.
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*When available, use vehicles like the [[Warthog]], so that the flag carrier can make a speedy getaway. Deny the enemy team from pursuing in their own vehicles and destroy all of their vehicles.
*When available, use vehicles like the [[Warthog]], so that the flag carrier can make a speedy getaway. Deny the enemy team from pursuing in their own vehicles and destroy all of their vehicles.
*Attempt to "spawntrap" the other team. Make sure the whole opposing team is eliminated before grabbing the flag. This allows you to enter the base without any resistance. Grab the flag and runoff, and as the enemy team spawns, your team will cover you.
*Attempt to "spawntrap" the other team. Make sure the whole opposing team is eliminated before grabbing the flag. This allows you to enter the base without any resistance. Grab the flag and runoff, and as the enemy team spawns, your team will cover you.
[[File:H3 Capture the flag mongoose.jpg|thumb|Cooperation between players is the key for winning.]]
[[File:H3 Capture the flag mongoose.jpg|thumb|right|Cooperation between players is the key for winning.]]
;When you have the flag:
;When you have the flag:
*[[Flag dropping|Flag juggling]] is when the player drops and picks up the flag over and over again. The flag must hit the ground before it can be picked up again. Normally, you run slower when you retrieve the flag, but when you flag juggle, you run slightly faster, at the cost of letting your enemy know where the flag is currently is if they have not known already.
*[[Flag dropping|Flag juggling]] is when the player drops and picks up the flag over and over again. The flag must hit the ground before it can be picked up again. Normally, you run slower when you retrieve the flag, but when you flag juggle, you run slightly faster, at the cost of letting your enemy know where the flag is currently is if they have not known already.
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|Capture the enemy Flag while defending your own.
|Capture the enemy Flag while defending your own.
|-
|-
!Classic Multi Flag
!Capture the Flag HCS
|Capture the enemy Flag while defending your own.
|Capture the enemy Flag while defending your own.
|-
!CTF HCS
|Capture the enemy Flag while defending your own. Flag at home to score is enabled, proximity return is enabled.
|-
!CTF HCS Time Return
|Capture the enemy Flag while defending your own. Flag at home to score is disabled, proximity return is disabled.
|-
|-
!Neutral Flag
!Neutral Flag
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|Capture the enemy flag.
|Capture the enemy flag.
|-
|-
!BTB Heavies:CTF
!Ranked:CTF
|Capture the enemy flag.
|BR loadouts, Friendly-Fire enabled, Motion Tracker disabled. Capture the enemy flag while defending your own.
|-
!Ranked:CTF 3 Captures
|Bandit Evo loadouts, Friendly-Fire enabled, Motion Tracker disabled. Capture the enemy flag while defending your own.
|-
!Ranked:CTF 5 Captures
|Bandit Evo loadouts, Friendly-Fire enabled, Motion Tracker disabled. Capture the enemy flag while defending your own.
|-
!Ranked:One Flag CTF
|Bandit Evo loadouts, Friendly-Fire enabled, Motion Tracker disabled. Only one team has a flag. Teams alternate attacking and defending the flag.
|-
|-
!Arena:One Flag CTF
!Arena:One Flag CTF
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!Arena:Neutral Flag CTF
!Arena:Neutral Flag CTF
|Steal and capture the forsaken flag.
|Steal and capture the forsaken flag.
|-
!Doubles:CTF
|Capture the enemy flag while defending your own.
|-
!Fiesta:CTF
|Spawn with random loadouts. Capture the enemy flag while defending your own.
|-
!Fiesta:One Flag CTF
|Spawn with random loadouts. Only one team has a flag. Teams alternate attacking and defending the flag.
|-
!BTB:Fiesta CTF
|Spawn with random loadouts. Capture the enemy flag while defending your own.
|}
|}
</div>
</div>
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{{Ref/Sources}}
{{Ref/Sources}}


{{Gametype}}
{{Games}}
[[Category:Multiplayer gametypes]]
[[Category:Multiplayer gametypes]]
[[Category:Halo: Combat Evolved gametypes]]
[[Category:Halo: Combat Evolved gametypes]]

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