Tyson Green: Difference between revisions

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(Added pic of Tyson Green. The boonie is his trademark and the whole reason there are Marines wearing this cover in Halo 1)
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{{Realworld}}{{ratings}}{{Era|H2|H3}}{{Bstaff|Green, Tyson}}{{Can|Green, Tyson}}'''Tyson Green''' (username Ferrex) is a senior designer at Bungie. He is believed to be the inspiration for the [[Mendoza]]/[[Kappus]] character model from Halo 1 and also has [[Rex|his own easter egg]] in the game. Green moved on from Campaign level design after [[Halo 2]] to become the Multiplayer Design Lead for [[Halo 3]].
{{Realworld}}{{ratings}}{{Era|H2|H3}}{{Bstaff|Green, Tyson}}{{Can|Green, Tyson}}'''Tyson Green''' (Username Ferrex) is a senior designer at Bungie. He is believed to be the inspiration for the [[Mendoza]]/[[Kappus]] character model from Halo: CE and also has [[Rex|his own easter egg]] in the game. Green moved on from Campaign level design after [[Halo 2]] to become the Multiplayer Design Lead for [[Halo 3]].
[[File:Tyson Green.jpg|thumb|Tyson Green with his trademark [[Wikipedia:Boonie hat|boonie]]]]
[[File:Tyson Green.jpg|thumb|Tyson Green with his trademark [[Wikipedia:Boonie hat|boonie]]]]



Revision as of 19:17, July 21, 2009

Template:RealworldTemplate:Ratings

Template:BstaffTemplate:CanTyson Green (Username Ferrex) is a senior designer at Bungie. He is believed to be the inspiration for the Mendoza/Kappus character model from Halo: CE and also has his own easter egg in the game. Green moved on from Campaign level design after Halo 2 to become the Multiplayer Design Lead for Halo 3.

Tyson Green with his trademark boonie

Quotes

Quote from the Halo 2: Collectors Edition DVD: "Yesterday before the demo, we had all this stuff that we were just throwing in, and finally something began to catch and we started moving. But all this stuff that didn't exist two hours earlier, is all of a sudden in the demo ready to show to people. That's when it's the most rewarding, the most fun, to be doing this sort of stuff is when it clicks."

Joseph Staten: "Of all the people on the team, Tyson Green and I are probably the people who are most frightening for Jason Jones and the programmers. We are the most crazy-scripting, crack-smoking, 'This'd be so cool. Damn the frame rate! Let's pound the code and make these crazy things happen!'"