The Art of Halo: Creating a Virtual World: Difference between revisions

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#REDIRECT [[The Art of Halo: Creating A Virtual World]]
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{{Book Info
|name= ''The Art of Halo''
|image=Art_of_Halo_Front_Cover.jpg
|Author= [[Eric S. Trautmann]]
|Publisher= [[Del Rey Books]]
|Date Released= November 9, 2004
|Length= 176 Pages
|List Price= $24.95 (US)
|ISBN= 0345475860
|ISBN-13= 978-0345475862
|Availability= Hardback
|US Price=$24.95
|Can Price=$32.00
|UK Price=£17.99
|Amazon=http://www.amazon.com/exec/obidos/ISBN=0345475860
|Availability= Paperback
|Product Dimensions= 10.8 x 8.4 x 0.4 inches
|Product Dimensions Metric=27.4 x 21.4 x 1 cm
|Shipping Weight= 1.5 pounds
|Shipping Mass= 663 g
}}'''''The Art of Halo''''' is a collection of concept art used for making the games, along with commentary by [[Eric S. Trautmann]]. The book includes a foreword by [[Jason Jones]] and a preface by [[Marcus R. Lehto]].
 
==Content==
The majority of the book focuses on the development of the major aspects of ''[[Halo: Combat Evolved]]'' and ''[[Halo 2]]'', from the [[:Category:Weapons|Weapons]], the games environments and the [[Character]] designs. There are many early sketches and concept art for these things, much of it by [[Shi Kai Wang]] and the [[Bungie]] art team. Certain sections show the influence of earlier [[Bungie]] games on ''Halo'''s design. One section shows a timeline of Bungie's history. The ideas are shown as they evolved, from a series of sketches to storyboards and their amazing animation. Finally, some screen shots are included to show how the ideas were eventually incorporated into the ''[[Halo]]'' games.
 
There are also many explanations for the processes and the development. Some of these explain things to [[Halo]] fans that we haven't been aware of...like the role of [[Grunt Ultra]]s. They also explain what the intentions were for many of the ideas and how they changed over time.
 
The final section of the book contains a few full-page pinups of various concept art. Including some scenes in the levels of ''[[Halo]]'' and ideas of new characters.
 
==Trivia==
*While the book shows ranks of certain species within the [[Covenant]] the Elites' section is missing the ranks of [[Ultra Elite|Ultra]] and [[Councilor]], probably because these rank models did not appear until Halo 2.
*There are several images of character design from when ''Halo'' was going to be an RTS game.
*There are many errors in this book, such as a caption pointing at a [[Plasma Grenade]], but pointing it out as an Assault Bomb. However, the [[Assault Bomb]] was on this page. Another mistake consisted of calling the [[Prophet of Mercy]] the [[Prophet of Truth]].
*This book shows the Easter egg on the Assault Bomb, where it has writing on it.
*The [[Zealot]] shown on the [[Elite]] ranks has black as its secondary color, although the secondary color for Zealots in-game is brown.
*The level "Assualt on the Control Room" is mistakenly titled "Attack on the Two Control Rooms".
 
==Related Links==
===External===
*[http://www.amazon.com/gp/reader/0345475860/ref=sib_dp_pt/102-0953428-8608155#reader-link See the first few pages of the book]
 
 
{{Clear}}
{{Books}}
[[Category:Books|Art of Halo, The]]

Revision as of 15:32, August 2, 2010