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From Halopedia, the Halo wiki

  • M9 fragmentation grenade (category Grenades)
    Fragmentation Grenade in Halo 3. A fragmentation grenade in mid-flight. The M9 Frag Grenade in the Halo: Reach Beta. The M9 Fragmentation Grenade in Halo: Reach
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  • Samuel-034 dual-wielded M6G magnums during the Battle of Chi Ceti. Spartan Sarah Palmer is shown to regularly dual wield M6H magnums. Douglas-042 dual-wielded
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  • High-Explosive Dual-Purpose grenade - Also known as the Frag grenade. This is the standard UNSC fragmentation grenade. Flashbang grenade - Produces an extremely
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  • 40mm grenade (category Grenades)
    (HEDP) is a type of 40mm grenade utilized by the M319 grenade launcher and the M460 automatic grenade launcher. Both grenade launchers have two detonation
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  • M319 grenade launcher (category Grenade launchers)
    ordnance - Grenade Launcher (Retrieved on Oct 13, 2014) [archive] Halo 5: Guardians, Grenade Launcher in-game weapon Halo 5: Guardians, REQ card: Grenade Launcher
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  • M460 automatic grenade launcher (category Grenade launchers)
    the M460 AGL. The grenade launcher from the front. The grenade launcher from the left. The grenade launcher from the right. A grenade launcher-equipped
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  • Waypoint, Frag Grenade (Retrieved on Jul 30, 2011) [local archive] [external archive] Bungie.net, M9 High Explosive-Dual Purpose Antipersonnel Grenade (Retrieved
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  • Weapon types (redirect from Dual wield weapon) (section Grenade)
    expanding it. Halo 2 Editing Kit, game file tags\objects\weapons\grenade\frag_grenade\frag_grenade.projectile Halo 2 Editing Kit, game file tags\objects\weap
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  • Dual Melee is a glitch that happens in Halo 2. In Halo 2, when wielding a Plasma pistol, press the X and B buttons repeatedly. This will cause the Plasma
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  • High Explosive Dual Purpose (HEDP) ammunition is a type of high explosive ammunition employed by the UNSC, in particular the Office of Naval Intelligence
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  • injuring the opponent—if the defender's grenade is thrown just as the plasma bolt is fired, the bolt will detonate the grenade in front of the attacker. When the
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  • of the M6C in Halo 2: Anniversary. First person view of dual wielding M6C pistols. A Spartan dual wielding an M6C with an M7 SMG in Halo 2: Anniversary multiplayer
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  • The M410 40mm dual heavy machine gun/flank mounted, shorter form M410 heavy machine gun, and colloquially referred to as the flank gun, is a heavy machine
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  • Wolverine bears a swivel mount for the XM511 grenade launcher even before the weapon is installed. The grenade launcher is absent in Halo: Spartan Assault
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  • has unlimited health, ammunition and grenades. The dual SMGs showcased in the demo are also not an example of true dual wielding as implemented in the final
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  • will always drop a spike grenade. The player also needs to take into account when stuck by a plasma grenade or spike grenade, a ranged form may survive
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  • equipment. Two new grenade types were added to Halo 3, being the spike grenade and firebomb. Chief can still carry frag grenades and plasma grenades but now only
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  • which is misnamed as the "Grenade Launcher" A profile of the SMG A profile of the Magnum A profile of the Fragmentation Grenade A wallpaper from the site
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  • top of the map simply by using plasma grenades. Hop on the wall that protects the flag and use a plasma grenade to jump up on a ledge nearby. From there
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  • before you die, throw a grenade. The camera will behave just like you died, but your body model completes the animation of the grenade being thrown.
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  • stops. You can do this with as many Plasma Grenades as you want. This also works with weapons, if you dual wield and then drop one. <span class="error">Expansion
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  • Posu'gelka-pattern needlers. Both types carry plasma grenades. They will occasionally turn suicidal, equipping dual plasma grenades in a last attempt to kill their opponents
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  • Pro Pipe (category Grenade launchers)
    variant of Misriah Armory's M319 grenade launcher used by the United Nations Space Command. Main article: M319 grenade launcher The Pro Pipe is identical
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  • {{{Expansion depth limit exceeded}}}]] }} (Plasma Grenade) M9 High-Explosive Dual-Purpose Grenade (Frag Grenade) {{Expansion depth limit exceeded|u |{{Expansion
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  • to exit his Condor. Perez dual wielding needlers. Kai with a Covenant carbine. John sticks a Sangheili with a plasma grenade. John stabs a Sangheili with
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  • is a glitch present in Halo 2 and Halo 3 's dual-wielding systems. The glitch allows players to use three dual-wieldable weapons at the same time; though
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  • a rifle or a single dual-wielding weapon, don't enter enclosed spaces. In close-quarters fights, Shotguns, Energy Swords and dual combos nearly always
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  • obtained like normal Team Slayer. Team Duals — Players start out with an SMG, all weapons are replaced with dual-wieldable weapons. You keep your motion
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  • Spartan is a Big Bad Toy Store exclusive. It comes with dual Paegaas Workshop Spikers and a frag grenade and has orange detail coloring. The silver Spartan
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  • player dual-wielding Spikers in Halo 3 multiplayer. First-person view of a player single-wielding a Spiker in the Halo 3 campaign. A Spartan dual-wielding
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  • can be dual-wielded. Grenades "You can carry a maximum of two of each grenade type at a time. Press Left-Bumper to switch between available grenade types
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  • with an integral (assumably caseless) grenade launcher. It was named in reference to the MA-75 Assault Rifle/Grenade Launcher in the Marathon series. 0x877A
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  • items: M6C/SOCOM x4 M7S Caseless Submachine Gun x4 M9 High-Explosive Dual-Purpose Grenade x8 While two of each cache will contain one of the following: M274
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  • throws a plasma grenade out and not stick the second player. Then the second player must lunge and kill the first player. The grenade will explode in the
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  • was attached with an over-barrel grenade launcher. The weapon's texture states that the launcher fires a 20mm grenade, though The Art of Halo: Creating
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  • performed by exhausting all grenades and holding L (Left Trigger). In Halo 2, not all weapons can be put into ready position, such as dual-wield weapons, Rocket
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  • M7057 flamethrower. M9 High Explosive-Dual Purpose Antipersonnel Grenade - An entry on the M9 fragmentation grenade. M90A Close Assault Weapon System - An
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  • commonly equipped with an automatic rapid-fire grenade launcher firing dual-purpose fragmentation grenades, though is also compatible with other weapons
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  • a Plasma Grenade or Spike Grenade face Player A. 3. Next, have Player A throw the equipment and have Player B quickly throw a plasma grenade at the equipment
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  • The invisible grenade throw is a special trick on Halo 2 where a player can throw a grenade without their character physically doing so. The process is
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  • Operations Sangheili in Halo 3. A Special Operations Sangheili throwing a plasma grenade at incoming Flood in Halo 3. Special Operations Sangheili in the Halo: The
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  • Zanzibar and Last Resort. The base is designed to promote dual wielding, and as such, a number of dual-wieldable weaponry can be found behind the base wall
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  • and Palmer will be greeted by an overcharged plasma pistol and plasma grenade from Merg Vol. After Palmer lowers one of Vol's shields, he retreats to
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  • need to perform one without their gravity hammers. Another chassis also have dual wrist-mounted blades extending over their hands for extra melee capabilities
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  • “Malfunction” skull would display HUD elements incorrectly while dual wielding. Infinite ammo and grenades now display with the “infinity” symbol in the HUD. Fixed
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  • using active camouflage and dual wielding energy swords which makes him hard to hit with both conventional weapons and grenades. When the player removes Vol's
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  • At 0:49, a fourth type of grenade can be seen carried by Master Chief. It has now been confirmed as the Brute Firebomb Grenade. At 0:51, in the background
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  • semi-automatic grenade launchers which can produce an EMP effect when the trigger is held down, then released manually detonate the grenade. This EMP can
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  • spike grenades, and a number of them can be found on both the interior and exterior of the map. It is interesting to note that the spike grenade does adhere
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  • The M310 smooth-bore high-velocity cannon is a weapon system that is dual-mounted in the turret of the UNSC's M850 "Grizzly" Main Battle Tank. The cannons
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  • "A twin missing its sibling. Advanced Binary Rifle modified with dual beam emitters that enhance the rifle's anti-armor utility." — In-game description
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  • Okarda'phaa-pattern plasma rifle Needler Energy Sword Plasma Grenade Fragmentation Grenade Machine Gun Turret Plasma Cannon Thunderstorm Skull (Legendary
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  • pick up a detached Machine Gun Turret. Jump backwards, melee, and press the "dual wield" button all at the same time. The player should drop their weapon.
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  • Chief is six inches tall and has 26 points of articulation. It comes with dual SMGs and a Gravity Lift that are also molded in clear plastic. This figure
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  • system starts to fail. The ADS ends up completely disabled when a plasma grenade severs its (and Ghost's) left arm. As Ghost struggles to move inside the
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  • Fire Weapon Left Trigger - Throw Grenade Right Bumper - Melee Left Bumper - Use Armor Ability ←/→ D-Pad - Switch Grenade Boxer A - Jump B - Sprint X - Action/Reload
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  • back around 500. This takes a lot of time, however. If you are on a map with dual SMGs, it would still take you around 40 minutes to shoot that many bullets
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  • much impossible to hide from other deadly players. Primarily, you should dual wield, unless you plan on standing on the conveyor belts and distance shooting
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  • The weapon is employed on the UNSC's M35 Cougar, mounted atop the vehicle's dual M68 Gauss cannons. Finalised concept art of the Cougar. The final Cougar
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  • can throw a plasma grenade (spawns near the camo) between the enemy's turret and fusion coils. A player can also throw a plasma grenade from the front entrance
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  • Command during the Human-Covenant War The M12 is a belt-fed machine gun. Dual M12s were mounted on the shoulders of the "Attack" variant of the HRUNTING
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  • problems. The Noob combo is very useful in the map - many weapons can be dual wielded to good effect. If you are decent with the battle rifle, you and
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  • jump into the line of fire when you least expect it, and their furious grenade lobbing could lead to you being unintentionally betrayed. To increase their
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  • are comparable to previously added gameplay mechanics such as boarding or dual wielding in Halo 2 or the sprint function in Halo 4. Some Spartan abilities
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  • notably the ability to hold and fire two weapons simultaneously, known as "dual wielding". The health system was altered in this game, with the player no
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  • goes over how several human weapons work. M9 HE-DP Grenade The M9 high explosive, dual purpose grenade is a thrown fragmentation device. Use it to suppress
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  • MJOLNIR Mark IV, Mark V and Mark VI. He is also dual-wielding M7 submachine guns. Neither the M7 nor dual-wielding appear in the game or the novel. As the
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  • Z-110 DEP/E, which is depicted with upgraded rounds that take the form of dual red bolts that exhibit strong tracking behavior. It is noted for being the
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  • occasion. In Halo: Reach, Majors' methane tanks are distinctly shaped like dual columns. They are seen in combat as decorated in lucid red-colored armor
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  • exceeded}}}-pattern {{{Expansion depth limit exceeded}}}]] }} and Spike Grenade and features 26 points of articulation. Additionally, it is painted with
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  • Hellbringers. The M9 fragmentation grenade is the standard-issue hand grenade of the UNSC Marine Corps. Several specialized grenades, as well as numerous types
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  • Forms that will appear. Use a grenade that sticks (Plasma, Spike or Incendiary) to kill them. When killed with a grenade, Carrier Forms won't unleash Infection
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  • platform, with a gap between the doors and platform. The lower level features a dual set of grav lifts which are directly across from one another, that allows
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  • BATTLE IF THE OPERATOR IS PHYSICALLY CAPABLE. Frag Grenade DESIGNATION: M9 HIGH-EXPLOSIVE DUAL-PURPOSE GRENADE MANUFACTURER: MISRIAH ARMORY FILLER TYPE: COML
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  • as you touch down, and there may also be some on your left. Throw a Frag Grenade at the party in front of you, then kill any on your left with your Battle
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  • the Flood. Master Chief was to communicate with Lord Hood, before using a grenade to blast a porthole off the Forerunner ship and jump out of the ship over
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  • Easy difficulty plaque. It is armed with an MA5B Assault Rifle and a frag grenade. It is made to scale with the Halo: Reach figures. Despite the figure being
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  • Fragmentation Grenade or two. The vehicle should be damaged enough that it will explode if one of its passengers has been stuck with a Plasma Grenade. One player
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  • ground-based troops. Some of these weapons you can dual-wield, enabling you to use them simultaneously. Plasma Pistol (dual wield) Core Power Output: 100-150 kV :
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  • role as a human pistol capable of performing headshots and featuring either dual wielding or a scope. It is a predecessor to Halo Infinite's Sidekick. Main
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  • Unggoy Major. Enemy Grunts and Elites throw grenades frequently, much faster and almost always accurately. The grenade detonation timers are cut in half. Firing
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  • the Yanme'e in the group with a Anskum-pattern plasma grenade, bombard them with Needler or dual-wielded Okarda'phaa-pattern plasma rifle fire. As with
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  • process. Grab a plasma pistol Make sure you have some grenade Charge the plasma pistol Throw a grenade then let go of the button you have set for firing Watch
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  • demo. The demo showed off new features like Dual-Wielding (the Master Chief could actually keep both his dual-wielded weapons when he switched to his secondary
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  • needle rifle, a Type-33 Needler, and three plasma grenades, although once the player uses the third grenade, they will be able to carry only two. The real-time
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  • Only the Magnum, Plasma Pistol and Needler count toward this medal; the Dual SMGs do not. In Halo Infinite the medal requires the player kills five enemies
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  • tower's circular ramp. The top of the winding ramp features two plasma grenade spawns, and gives players a view of the entire upper portion of the map
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  • of the Wasp in Office of Naval Intelligence instead employ High Explosive Dual Purpose ammunition (HEDP) variants of the 7.62 calibre. The AV-49H Wasp,
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  • white blocks for sub-zero camouflage Dual Argent V missile pods with 8x working launchers! Dual XM511 heavy grenade launchers Four real-working wheels with
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  • 200 Spartan w/active camo DUAL M6C Magnum Pistols 201 Spartan w/active camo BR55 Battle Rifle 202 Spartan w/active camo Dual M7/Caseless SMG 203 Spartan
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  • bubble shield being nearby. The Atrium can be a great place to hide or camp. Dual Spikers and plasma rifles work great on this map. When you have an Oddball
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  • Carry Two Dual Wield Weapons - In Forge spawn a dual wield weapon like:plasma pistol, rifle, mauler, SMG, etc. Switch your first weapon with a dual wield weapon
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  • already taken care of him. When that group is down, find a Plasma Pistol to dual-wield with your Magnum, and move forward until you hear the sound of another
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  • close-quarters combat. The Army also operates the M9 High-Explosive Dual-Purpose Grenade. Anti-armor fire is provided by the M41 rocket launcher and the Model
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  • signatures it emanates. Weapons' heat and ammunition levels, as well as grenade type and count are also detected through sensors placed in the Spartan's
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  • unconfirmed if this is the GAU-23. A chin-mounted GAU/23 on an AV-14 Hornet. Dual-autocannons mounted on the wingtips of the AV-22 Sparrowhawk. Quad-autocannons
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  • secondary weapon, most people don't use the Magnum, and even more people don't dual-wield the Magnum in Team SWAT. The main problem is because Magnum possess
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  • Plasma Grenade while in this position, they will stand up, spread their arms, drop their weapon and start spinning, before being killed by the grenade - because
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  • longer dual-wielding available in Halo: Reach, following the same path as Halo 3: ODST. Compensating for this, the weapons that were known as dual weapons
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  • Germany and Australia) White Captain Jacob Keyes' nametag T-shirt Plasma grenade designed mug Installation 04 public library card Legendary REQ Pack and
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  • place. As the Hunter is focusing on Lasky, the Chief successfully uses a grenade to neutralize the walking tank. The battered team makes it to the rendezvous
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  • chair, with the Fist of Rukt beside him. John Van Fleet - Master Chief with dual SMG's firing on Flood in a UNSC background Kent Willams - The Master Chief
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  • shooting and throwing grenades from a position where they cannot be counterattacked, or a position where a single rebounding grenade in a confined space
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  • Okarda'phaa-pattern plasma rifle Needler Covenant Carbine Energy Sword Plasma Grenade Fragmentation Grenade Shade Mythic Skull (Legendary Only) Phantom (non-drivable) The
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  • reference to the ecumene Capital, is an advanced model that incorporates dual beam emitters that enhance the weapon's anti-armor utility and increase the
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  • Spartan-II clad in full EVA armor. A Spartan-II clad in full EVA armor while dual wielding M7 SMGs. A Spartan-II clad in full EVA armor while carrying a Missile
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  • fire most types of weapons from their position, save for detached turrets or dual-wielded weapons. Main article: Multiplayer This section needs expansion.
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  • a combat zone. Some of these weapons you can dual-wield. enabling you to fire them simultaneously. To dual-wield, press and hold Y to pick up the secondary
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  • widespread use during the Human-Covenant War. The M45 shotgun features a dual tubular, non-detachable magazine and is chambered for 8 gauge ammunition
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  • When the checkpoint is activated, get out and aim at the ground. Throw a grenade, shoot the ground with a rocket, and, at the same time, jump. With an Overshield
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  • possession. In Halo 4 the medal is also awarded for kills scored with a pistol dual wielded with the flag. In Halo 4 it is represented by a white flag and skull
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  • Kig-Yar, Yanme'e, Sangheili, Jiralhanae, and the Flood. In Halo 2, it can be dual wielded, though made impossible to do so in Halo 3. In Halo Infinite, the
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  • in the UNSC Armory. The UNSC Super Unit G81 Condor is equipped with twin dual laser cannons in addition to a Mini-MAC. "Grindell" may be a reference to
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  • additional ammunition load. By contrast, the M850 Grizzly typically uses dual 120mm M310 SBHV cannons—thus requiring the installation of twin additional
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  • stealthily, the Arbiter’s dual Plasma Rifles are also excel at lowering the Brutes’ shields, leaving them vulnerable to headshots. Your grenades are equally as useful;
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  • progress as normal. One could also try exiting by suicide, if by throwing a grenade at their feet, or firing a ricocheting weapon at the walls, such as a Sniper
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  • with in Mombasa during the initial drop. Also, the grenade limit has been increased to 3 per grenade type. Crouching now causes the player's camera to slightly
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  • and has won it much favor. DESIGNATION: M9 High-Explosive Dual-Purpose Antipersonnel Grenade FILLER: ComL FILLER AMOUNT: 6.7 oz. (190 g) DIAMETER: 3.7in
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  • eliminate these Sangheili. In close-quarters, consider using the M90 shotgun or dual-wielding the SMGs or plasma rifles. Two variations exist, one with tan/brown
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  • Covenant Carbine Particle Beam Rifle Brute Shot Energy Sword Plasma Grenade Fragmentation Grenade Iron Skull (Legendary Only) Phantom (non-drivable) Pelican (non-drivable)
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  • deadly: a shot to take out a target's shields and a melee to finish them off. Dual Maulers fired continuously can also take out a surprised target. Eight missiles
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  • is armed with a DMR and frag grenade. The Elite Ultra features dual Okarda'phaa-pattern plasma rifles, and a plasma grenade, and is exclusive only to this
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  • UNSC ever encounter it again. M6/Z magnum Halo: Spartan Assault "Short range dual-wielded machine gun pistols" — Halo: Spartan Assault weapon summary The Machine
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  • Security armor. The pack also comes with an Assault Rifle, Shotgun, dual SMGs, and a Frag Grenade. Expansion depth limit exceeded {{Expansion depth limit exceeded}}
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  • the extremely powerful 8-gauge magnum shell, and feeding from a 12-round, dual-tubular, non-detachable magazine. The extended magazine is included to aid
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  • firing control is located on the right. Halo's staple abilities, (such as grenade with a single button and using vehicles seamlessly), are readily accessible
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  • the Key of Osanalan. However, the Spartan sticks the Brute with a plasma grenade and escapes. The Chief then continues his push through the ship, eventually
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  • that the In Amber Clad dropped for you. Instead of going into the tower, grenade jump on the side of the entrance to the platform above. Kill all the Jackal
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  • receive some knockback if a Carrier Form explodes close to it. Dual wielding SMGs and other dual-wielding weapons has proven to be very effective, as well as
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  • Jackals, but grenades can be a nuisance, especially from behind. It's relatively easy for an enemy from behind to plant a Plasma Grenade on you and send
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  • exploitation is your one way ticket to Banville. Grenade party! Not a good 4-shot? Chuck some grenades. Honky Tonk! Use your Warthog's horn to signal your
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  • stealth fail, the direct approach is often the best. Fires high explosive dual purpose [HEDP] rounds."
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  • also include a pintle-mounted M247T near the turret access hatch. Smoke grenade launchers are affixed to the forward edges of the turret. Some Grizzly tanks
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  • like Brute Shots, Carbines, Fuel Rod Guns, or Energy Swords. Instead, use dual Plasma Rifles to finish them off quickly. One of the easiest ways to die
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  • followed by their Sangheili commanders. Soon after, two more Sangheili, both dual-wielding plasma pistols, jump down from the balcony above the breach. With
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  • it possible to carry two Spartan Lasers at once. (Not to be confused with dual wielding). The second Spartan Laser, used by Sergeant Johnson, is programmed
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  • 8-gauge magnum cartridge, generally the 0000-variant, feeding from a 6-shell dual-tubular non-detachable. The weapon has an overall length of 123.9 cm and
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  • featuring a single, reusable, fixed tube and detachable box magazines rather than dual, rotating, pre-loaded, disposable tubes. The weapon is fed by a two-round
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  • resistance Shield multiplier Shield recharge rate Immune to headshots Grenade counts (Grenade Regeneration, on or off) Infinite ammo Weapon pickup (Enabled, Disabled)
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  • takes a little finessing to get in it at this point, but if you throw a grenade alongside of it, and run under it as it rolls, or just place it leaning
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  • such as tracking rounds for the Z-110 Boltshot and Z-130 Suppressor and dual-beam emitters for the Z-750 Binary Rifle. For thousands of years, the fortified
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  • cockpit. The Marathon symbol is visible on the orange part of the Plasma Grenade. When viewing the map Infinity from above (or the topographical map in the
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  • figure is blue with yellow highlights. It is armed with two SMGs and a Frag Grenade. The Battle Damaged Blue Spartan action figure. {{Expansion depth limit
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  • each version appears to have only one firing mode as opposed to the hunter's dual-firing version. In Halo Infinite, the assault cannon is much like its Guardians
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  • Halo Wars. In-game model of an Unggoy squad in Halo Wars. Unggoy single and dual-wielding plasma rifles in Halo Legends: The Package. Three happy Unggoy Minors
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  • other titles more closely Resolved throwing grenade, zoom, and zoom in actions taking priority while dual-wielding instead of firing your secondary when
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  • shell you from above. Then head for the rocks, circle around, and toss a grenade into the pack of Grunts. Mop up any that are left with your assault rifle
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  • Only the Magnum, Plasma Pistol and Needler count toward this medal; the Dual SMGs do not. The medal's icon when pressed. {{Expansion depth limit exceeded|
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  • Only the Magnum, Plasma Pistol and Needler count toward this medal; the Dual SMGs do not. The name of the medal is likely a reference to the term "picture
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  • MMG co-axially mounted on the M808B Scorpion. 7.62mm HEDP (high-explosive dual-purpose) ammunition is a variant of the 7.62×51mm round which is loaded in
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  • certain types of damage such as being stuck by a Anskum-pattern plasma grenade or falling to one's death. In cooperative play, players assume the roles
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  • "High Charity", their body will seemingly hover in mid-air while their grenades and equipment will continue falling.
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  • and a grenade stuck to his hammer will also easily dispatch him. You can also wait until the invincibility wears off and hit him with a fire grenade. The
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  • the first crashed Pelican. Two The Answer SAWs can be found just before the dual Wardens fight. One is on the left of the entrance by a crashed Pelican, and
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  • Guardians. The Warden Eternal is a formidable foe who is equipped with his unique dual-bladed lightblade that he uses to strike down his enemies. He also has a
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  • Particle Beam Rifle Brute Shot Energy Sword Fuel Rod Gun Plasma Grenade Fragmentation Grenade Shade Plasma Cannon Anger Skull (Legendary Only) Frigate UNSC
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  • Rifle, Plasma Grenade, Frag Grenade, MA5C Assault Rifle, Energy Sword, and Needler were all seen in the video, as well as the Shield Grenade, confirming
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  • Guardians, Halo Infinite did not feature playable Sangheili in multiplayer or dual wielding at launch. The campaign takes place on Installation 07, within a
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  • than the Sangheili he had sworn to destroy. Taking a satchel of plasma grenades, the Prelate offers to sacrifice himself to destroy the installation and
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  • Covenant Carbine Particle Beam Rifle Brute Shot Energy Sword Plasma Grenade Fragmentation Grenade Shade Black Eye Skull (Legendary Only) Ghost Banshee Wraith Wuzum-pattern
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  • includes dual Magnums and a Killionaire Medal. The Steel Recon Spartan has orange detail coloring and includes a Brute Shot, Spike Grenade, and a Grenade Stick
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  • shackles. With the last of his strength, John defeats the Didact with a pulse grenade, sending him falling into a slipspace rupture beneath the Composer, and
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  • to match John-117 in the anime. It comes with an Assault Rifle, a Frag Grenade, and the globe piece of the UNSC Logo. "The Package" Master Chief figure
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  • Anniversary. Although Jackals carry grenades in Halo 2 , they are never seen using them. This is likely because they dual-wield their energy shield with whatever
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  • to sticky grenades. They can be killed with 2 consecutive Anskum-pattern plasma grenade or spike grenade sticks on Normal difficulty (3 grenade sticks are
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  • both out, supercombine or sticky grenade him, then jump into the Wraith and bomb everything. Your only worry is grenades, so keep strafing to dodge them
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  • For the dual-wielding glitch, see Triple Wielding. For the Halo: Combat Evolved glitch, see Three Weapons in Halo: Combat Evolved. The CTF weapons glitch
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  • weapons—a Type-2 spike grenade and M9 fragmentation grenade—against them. He shot the Brute's wrist and made it drop the primed spike grenade, then batted away
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  • Multiplayer. The plasma canons now fire in an alternating pattern unlike the dual pattern of Halo CE which makes the Ghost more accurate when firing. The rate
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  • support unit used on the battlefield, specifically rough terrain. Equipped with dual M68 gauss cannons and an automated gun with computer targeting. Capable of
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  • The later Halberd-class was fitted with a 14B11R2 MAC battery consisting of dual twin-linked 1170mm/647mm MACs, with the smaller gun only used for launching
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  • Brute Shots and Energy Swords. Marines also lack the ability to dual wield (although dual weapons can sometimes be found next to their corpses in certain
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  • preceding paragraph, dual M6C Magnums can be very effective at close ranges so long as you stay outside of their sword's reach. Dual Needlers are also effective
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  • turret Combat knife M7/Caseless Submachine Gun M9 High-Explosive Dual-Purpose Grenade M90A Close Assault Weapon System MA5C Individual Combat Weapon System
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  • showed itself, he killed its Jiralhanae driver with his MA5B's underbarrel grenade launcher. Shortly after that was handled, more Ghosts entered the quarry
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  • use—including jetpacks, assault rifles, DMRs, railguns, SAWs, and frag grenades. Every time the player finishes the objectives and returns to the Pelican
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  • sack of grenades with him on multiple occasions, which included M9 High-Explosive Dual-Purpose grenades, thermite grenades, and flashbang grenades, a few
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  • Machine Gun M85 Anti-Aircraft Gun (First appearance) M9 High-Explosive Dual-Purpose grenade MA5D Individual Combat Weapon System Sniper Rifle System 99-Series
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  • stick you, and cause him to throw the plasma grenade up in the air. If done correctly, the plasma grenade will land on his head and not you, and he will
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  • This: Kill an opponent who is reloading. Grenade Kill: Kill an opponent by using a Frag Grenade or Pulse Grenade Protector: Save a teammate by killing his
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  • shields, then the melee could finish them off. However, it could also be dual-wielded, unlike the Bulldog. Finally, the Forerunners have three counterparts:
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  • UNSC prowler M6H Personal Defense Weapon System M9 High-Explosive Dual-Purpose grenade M45D Tactical Shotgun MA5D Individual Combat Weapon System SRS99-S5
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  • with their grenade launchers to cause the vessel to fall to quarry floor and prevent the Covenant from gaining entrance. The volley of grenades worked a
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  • also be done by letting the Grunt activate the piston and then throwing a grenade at it. [citation needed]
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  • burst, and do another quick action (like doing a melee attack or throwing a grenade), there's a chance only one or two bullets will be fired. For example, if
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  • up so be quick. Circle to the left side around the buildings there and grenade the War Chieftain with the Fuel Rod Gun. His shields will prevent you sticking
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  • can toss grenades, so stay under the balcony. The Jackals are close enough to be a nuisance, you can easily blast them with your own grenade. Once they're
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  • just the Chieftain saying, 'Everybody throw a grenade!', and as a result a second later you have grenades flying in your face. 6:06 - Chris Butcher: That's
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  • secondary starting weapon, grenades, and grenades from map. H3: Sniper Hill Only: Removed secondary starting weapon, grenades, and grenades from map. Halo 3 Team
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  • both with Plasma Grenades. If you still can't do that, then here's what you do: (note that this only works about 50% of the time) Dual-wield Needlers. After
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  • When you are done exploring, have one player commit suicide to gain grenades, and grenade jump back to the real side. Have the second player commit suicide
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  • mortar • Incendiary grenade launcher • M4131 152mm howitzer • M460 automatic grenade launcher • Siege turret • XM511 Heavy Grenade Launcher • X54-2 Coldsnap
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  • with the "Compliance Protocol" sword, a Heatwave, and M9 fragmentation grenades. Upon entering the simulation, the Durance has been moved to the station
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  • tank. Grizzly tanks are armed with dual high-velocity cannons that make quick work of most armored vehicles and dual medium machine guns to suppress enemy
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  • and Johnson. They will also die. After that, jump on the pelican using grenade jump and use the hammer to kill the pilot. Arbiter and Johnson will jump
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  • melee attacks can be cancelled by throwing a grenade before the melee animation ends. Depending on when the grenade is thrown, the melee attack can be cancelled
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  • better than sex." At the end of the episode, Sheldon is stuck by a plasma grenade. Howard yells, "He's cloaking!" and "He's charging his plasma rifle!", the
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  • reduction • Floating assault rifles • Floating plasma grenade • Frozen Elite • Grenade animation glitch • Grenade slide • Headless Master Chief • Immobile Banshee
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  • checkpoint, because committing suicide with grenades is futile—you may not even hit yourself with a grenade in this state.
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  • while sprinting. Splinter Grenade Expert Rare energy Start play with an additional Splinter Grenade. Your maximum Splinter Grenade capacity is increased.
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  • Human Combat knife CQS48 Bulldog M247H machine gun Etilka M9 fragmentation grenade MA40 assault rifle Mk50 Sidekick SRS99-AM sniper rifle Covenant Focus cannon
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  • Combat Evolved for PC. It should be noted that unlike the floating plasma grenade glitch, the actual presence of floating MA5B assault rifles is not a glitch
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  • Warner: "What makes the Foreruner weapons distinct is that usually they have dual-purpose. So, for instance, from the bolt pistol you can charge it up and
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  • destroyed or a piloted Wraith. Get out of the Ghost and throw a frag or plasma grenade at the bottom of the Ghost. Immediately get back in and you will be propelled
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  • M9 fragmentation grenade MA5D assault rifle SRS99-S5 AM sniper rifle Type-1 energy sword Prophets' Bane Anskum-pattern plasma grenade Z-250 lightrifle
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  • from Halo: Combat Evolved, a Halo 2 launch poster featuring the Master Chief dual-wielding a pair of SMGs, a landscape image of Master Chief standing with
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  • car coming up," in the room where you fight the Drones, throw a Plasma Grenade down the lift before it comes up. When you get to the tram's destination
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  • proceed with the mission. Another thing that can happen is if you throw a grenade just as the cutscene begins, you will die, the cutscene will only play for
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  • the Catch Skull has been activated, they may get to witness underwater grenade explosions. You can also do this on Longshore by jumping off a Man Cannon
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  • v • d • e   Halo: Spartan Strike Grenades Frag Grenade • Napalm Grenade • Plasma Grenade • Pulse Grenade • Stun Grenade Standard Assault Rifle • Battle
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  • characteristics as normal Covenant. As such, they wield normal-sized weapons and grenades, and may be assassinated. However, Jackal shields shrink along with their
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  • sword M6 Spartan Laser M6/E Spartan Laser Selene's Lance M9 fragmentation grenade MA5D assault rifle Type-33 needler SRS99-S5 AM sniper rifle Abbey (First
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  • before reaching the ground. John was about to launch a 40mm grenade from the M301 grenade launcher attached to his MA5B, but Kelly took care of his target
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  • another for 400 resources, but can only have one Arbiter at a time. Ripa uses dual energy swords in battle and cannot attack aircraft unless in rage mode. Unique
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  • burst an infection form. For this reason, automatic weapons are recommended. Dual-wielding {{Expansion depth limit exceeded|u |{{Expansion depth limit exc
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  • is a collision-related glitch in Halo 3. The glitch allows bullets and grenades to pass unimpeded through part of an Elite player's neck without dealing
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  • it in the main arena in the center. Grab a Battle Rifle and a handful of grenades, hurl them in the arena and pick off your rivals. Close-combat is almost
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  • opponents with grenades in matchmade games. Available Weapons: Spike Grenade, Firebomb Grenade, Frag Grenade, Plasma Grenade, Pulse Grenade All PvP games
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  • 15 dps Special ability: Grenade: 280 dps Damage type: Plasma Rifle: AASmallArms Grenade: Grenade Range: Plasma Rifle: 25u Grenade: 35u Velocity: 10 ups  
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  • ambush you at the door and stick the Carrier Forms with spike grenades, since the grenades are abundant in numbers on this level. Or let the newly spawned
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  • actually started with 343 Guilty Spark, but he looked too much like a plasma grenade from a distance, so we swapped him for the redder Penitent Tangent." Insider
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  • out, and then grenade jump from it onto the cliff. At this point, the player would continue as they would in the previous method after grenade jumping. Upon
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  • plasma rifle, plasma repeater Actions: vehicle use (hijacking), grenades, melee, dual wielding Tag name(s) (?): elite_officer  
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  • other weapons. Grenades: Grenade attacks will be one of the most significant changes for the 1.1 version of Halo 2. In many ways, the new grenade balance is
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  • Skull activated. When you get onto the elevator, go to the back and quickly grenade jump. If you land correctly, you will stay on the Phantom. However, after
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  • explosion, then clearing up the rest of them with dual M7 SMGs and grenades. The Chief then used a grenade to blow past a door but found himself facing a
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  • energy_shield_thin Jump velocity: 3.08 wu/s Actions: vehicle use (hijacking), grenades, melee, dual wielding, binoculars Tag name(s) (?): masterchief_mp  
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  • energy_shield_thin Jump velocity: 3.08 wu/s Actions: vehicle use (hijacking), grenades, melee, dual wielding, binoculars Tag name(s) (?): elite_mp  
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  • energy_shield_thin Jump velocity: 3.08 wu/s Actions: vehicle use (hijacking), grenades, melee, dual wielding, active camo, binoculars Tag name(s) (?): dervish  
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  • Covenant forces, headshot him with a Battle Rifle and use a Brute Shot and grenades to knock him off the bridge. Finally, melee both Johnsons to where the
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  • energy_shield_thin Weapons: plasma rifle, carbine Actions: vehicle use (hijacking), melee, dual wielding Tag name(s) (?): dervish  
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  • Jump velocity: 3.08 wu/s Actions: vehicle use (hijacking), grenades, melee (detach turrets), dual wielding, equipment, flashlight, binoculars Tag name(s)
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  • charge, but can be held indefinitely. Grenade Launcher Uncommon 75 energy M319s are single shot, break-action grenade launchers that can fire a variety of
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  • Creepy Cortana glitch • Driverless Banshee • Drop Dead on The Great Journey • Dual Melee • Enemies in space glitch • Faking Brutes • Fall damage reduction •
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  • reduction • Floating assault rifles • Floating plasma grenade • Frozen Elite • Grenade animation glitch • Grenade slide • Headless Master Chief • Immobile Banshee
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  • M9 High Explosive-Dual Purpose Antipersonnel Grenade Official Designation: M9 HE-DP Grenade Diameter: 9.4 cm (3.7 in.) Weight: .4 kg (.875 lbs) Filler:
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  • reduction • Floating assault rifles • Floating plasma grenade • Frozen Elite • Grenade animation glitch • Grenade slide • Headless Master Chief • Immobile Banshee
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  • reduction • Floating assault rifles • Floating plasma grenade • Frozen Elite • Grenade animation glitch • Grenade slide • Headless Master Chief • Immobile Banshee
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  • reduction • Floating assault rifles • Floating plasma grenade • Frozen Elite • Grenade animation glitch • Grenade slide • Headless Master Chief • Immobile Banshee
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  • reduction • Floating assault rifles • Floating plasma grenade • Frozen Elite • Grenade animation glitch • Grenade slide • Headless Master Chief • Immobile Banshee
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  • reduction • Floating assault rifles • Floating plasma grenade • Frozen Elite • Grenade animation glitch • Grenade slide • Headless Master Chief • Immobile Banshee
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  • reduction • Floating assault rifles • Floating plasma grenade • Frozen Elite • Grenade animation glitch • Grenade slide • Headless Master Chief • Immobile Banshee
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  • fits the Gungoose's grenades with timed fuses that allow them to ricochet. Advanced Gungoose with heavy armor and upgraded grenade launchers. Warthog Common
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  • tank. Grizzly tanks are armed with dual high-velocity cannons that make quick work of most armored vehicles and dual medium machine guns to suppress enemy
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