Secret Room under Snowbound: Difference between revisions
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== Turret Method == | == Turret Method == | ||
To perform the glitch, a player must first [[Overload Glitch (Halo 3)|overload]] the map with [[Trip Mines]].{{ | To perform the glitch, a player must first [[Overload Glitch (Halo 3)|overload]] the map with [[Trip Mines]].{{citation needed}} | ||
From there, they (''Person A'') must go to the base with a room under the floor. They will need to bring a friend (''Person B'') with them. The two will perform a variation of the [[Forge Turret Glitch]]. | From there, they (''Person A'') must go to the base with a room under the floor. They will need to bring a friend (''Person B'') with them. The two will perform a variation of the [[Forge Turret Glitch]]. | ||
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{{Glitches}} | {{Glitches}} | ||
[[Category: Glitches]] | [[Category:Glitches]] | ||
[[Category:Halo 3 Glitches]] | [[Category:Halo 3 Glitches]] | ||
[[Category:Halo 3]] | [[Category:Halo 3]] |
Revision as of 16:56, June 16, 2010
When playing Halo 3's Multiplayer map Snowbound on Forge, it is possible to glitch through the ground into a blue room hidden underneath a glass floor inside one of the bases.
Turret Method
To perform the glitch, a player must first overload the map with Trip Mines.[citation needed]
From there, they (Person A) must go to the base with a room under the floor. They will need to bring a friend (Person B) with them. The two will perform a variation of the Forge Turret Glitch.
Person A, in Edit Mode, should spawn a Plasma Cannon or an Machine Gun Turret and set it down. Person B, in Player Mode, should man the turret. At this point, Person A should grab the turret and turn it sideways, such that Person B is in between the turret and the floor. At this point, Person B should enter Edit Mode; they will find themselves beneath the glass.
Respawn points can be placed in the room.
Teleporter/Host Method
This method requires two players to cooperate over Xbox Live; the two players will need to figure out which one of them is the "host".[1]
First, the two players must overload the map. Then, the glitch may be attempted.
The player that is not host should spawn a Receiver Node and place it on the glass floor. They should then button-mash A until the Teleporter sinks beneath the floor. Once that is done, the player can spawn a Sender Node and use that to get in. This method works in other parts of Snowbound, including the Ghost/Mongoose spawn point.
References