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Secret Room under Snowbound: Difference between revisions

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==Walkthrough==
==Walkthrough==
===Turret Method===
===Turret Method===
To perform the glitch, a player must first [[Overload Glitch (Halo 3)|overload]] the map with [[Trip Mines]].{{citation needed}}
To perform the glitch, a player must first perform the [[Overload Glitch (Halo 3)|overload]] glitch.{{citation needed}}


From there, they (''Person A'') must go to the base with a room under the floor. They will need to bring a friend (''Person B'') with them. The two will perform a variation of the [[Forge Turret Glitch]].
From there, they (''Person A'') must go to the base with a room under the floor. They will need to bring a friend (''Person B'') with them. The two will perform a variation of the [[Forge Turret Glitch]].

Revision as of 12:25, January 4, 2013

File:1211405922 Doomsday.jpg
A player beneath a base floor.

When playing Halo 3's Multiplayer map Snowbound on Forge[Notes 1], it is possible to glitch through the ground into a blue room hidden underneath a glass floor inside one of the bases.

Walkthrough

Turret Method

To perform the glitch, a player must first perform the overload glitch.[citation needed]

From there, they (Person A) must go to the base with a room under the floor. They will need to bring a friend (Person B) with them. The two will perform a variation of the Forge Turret Glitch.

Person A, in Edit Mode, should spawn a Plasma Cannon or a Machine Gun Turret and set it down. Person B, in Player Mode, should man the turret. At this point, Person A should grab the turret and turn it sideways, such that Person B is in between the turret and the floor. At this point, Person B should enter Edit Mode; they will find themselves beneath the glass.

Respawn points can be placed in the room.

Teleporter/Host Method

This method requires two players to cooperate over Xbox Live; the two players will need to figure out which one of them is the "host".[1]

First, the two players must overload the map. Then, the glitch may be attempted.

The player that is not host should spawn a Receiver Node and place it on the glass floor. They should then button-mash A until the Teleporter sinks beneath the floor. Once that is done, the player can spawn a Sender Node and use that to get in. This method works in other parts of Snowbound, including the Ghost/Mongoose spawn point.

Notes

  1. ^ Or a Forged map in Custom game

Sources