Rank (Halo: Reach): Difference between revisions
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{{Title|''Halo: Reach'' multiplayer ranks}} | {{Title|''Halo: Reach'' multiplayer ranks}} | ||
[[File: | [[File:HR Rank XP requirement chart.png|thumb|250px|A chart illustrating the change in the amount of cR necessary to rank up.]] | ||
The '''ranking system''' in ''[[Halo: Reach]]'' is based on credits ([[cR]]) earned through [[Forge]], [[Multiplayer]], [[Campaign]], and [[Firefight]] matches. Credits are earned after every game, and players earn extra credits for medals earned during the match, (e.g. [[Double Kill | The '''ranking system''' in ''[[Halo: Reach]]'' is based on credits ([[cR]]) earned through [[Forge]], [[Multiplayer]], [[Campaign]], and [[Firefight]] matches. Credits are earned after every game, and players earn extra credits for medals earned during the match, (e.g. [[Double Kill]]s) victory bonuses, [[commendations]], and [[Challenges/Halo: Reach|Daily/Weekly challenges]]. As the player's rank increase, the credits in each game they earn increase as well. | ||
==Overview== | ==Overview== | ||
There is a total of | There is a total of fifty ranks available for players. As previously mentioned, these ranks can be obtained by gaining credits from the game. These credits can also be used to purchase [[Armor Permutations (Halo: Reach)|armor permutations]] for the player's character model (spending credits in this way does not affect ranking). The ranks take the form of military-style ranks (similar to [[Rank (Halo 3)|those seen in]] ''[[Halo 3]]''), though at game launch only the first twenty-three (Recruit - Lieutenant Colonel, Grade 3) were available. This cap was the subject of a community challenge hosted by [[Bungie]] for the ''Reach'' playerbase to collectively earn [[John-117|117]] million cR, with regular updates posted on the [[Bungie.net]] weekly update. Forty-nine days after launch on [[2010#November|November 10, 2010]], the cap was lifted and all remaining ranks and unlocks were made available for purchase.{{Ref/Site|URL=http://halo.bungie.net/News/content.aspx?type=topnews&cid=29582|SiteName=Bungie.net|PageName=New Ranks & Armor Now Available}} | ||
Offline, the easiest ways to earn Credits are to either play Custom Games or, even easier, use Forge mode or | In the days leading up to the launch of ''[[Halo 4]]'', [[343 Industries]] upped the chances for players to encounter a "Super Jackpot" in ''Halo: Reach'', allowing them to earn more credits.{{Ref/Site|URL=https://web.archive.org/web/20121116200444/http://blogs.halowaypoint.com/Headlines/post/2012/10/25/The-Halo-Bulletin-102512-.aspx|SiteName=Halo Waypoint|PageName=The Halo Bulletin: 10.25.12}} | ||
''Halo: Reach'' has a daily credit limit of 200,000 cR, meaning that it takes players approximately three months of hitting this limit every day to reach the rank of Inheritor. | |||
===Offline=== | |||
Offline, the easiest ways to earn Credits are to either play Custom Games or, even easier, use [[Forge/Halo: Reach|Forge mode]] or [[Firefight (Halo: Reach)|Firefight]], in which thousands of credits can be earned in a single relatively short session. However, after an account has been connected to [[Xbox LIVE]], all modes are significantly lower than those awarded for playing multiplayer via Xbox Live or campaign. If an account has been used offline to earn credits, upon first connecting to [[Xbox LIVE]] the player is given a choice between keeping their current offline rank and armour - but not be able to change or gain further ranks - or be demoted to a low level (around the rank of Sergeant) and start the rank grind the same as all other players. | |||
==List of ranks== | ==List of ranks== | ||
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==Trivia== | ==Trivia== | ||
*On Bungie.net, the rank insignia for Commander, Grade 3 features two grade bars. The in-game insignia and the one featured on [[Halo Waypoint]]'s service record do not display this, and are thus used in the above table. The Bungie.net emblem variant can be seen below. | |||
*On Bungie.net, the rank insignia for Commander, Grade 3 features two grade bars. | |||
*The last [[seven]] ranks are loosely based on the last seven [[Rank (Halo 2)|ranks of ''Halo 2'']]. | *The last [[seven]] ranks are loosely based on the last seven [[Rank (Halo 2)|ranks of ''Halo 2'']]. | ||
==Gallery== | |||
<gallery> | |||
File:HR Rank Commander G3 Icon Alt.png|The alternate Commander, Grade 3 emblem design. | |||
File:HR AssetSheet Ranks.png|The ''Halo: Reach'' ranks, as displayed in raw assets obtained from Halo Waypoint. | |||
</gallery> | |||
==Sources== | ==Sources== | ||
{{Ref/Sources}} | |||
[[Category:Game rank]] | [[Category:Game rank]] | ||
[[Category:Halo: Reach]] | [[Category:Halo: Reach]] |
Revision as of 19:25, December 11, 2020
The ranking system in Halo: Reach is based on credits (cR) earned through Forge, Multiplayer, Campaign, and Firefight matches. Credits are earned after every game, and players earn extra credits for medals earned during the match, (e.g. Double Kills) victory bonuses, commendations, and Daily/Weekly challenges. As the player's rank increase, the credits in each game they earn increase as well.
Overview
There is a total of fifty ranks available for players. As previously mentioned, these ranks can be obtained by gaining credits from the game. These credits can also be used to purchase armor permutations for the player's character model (spending credits in this way does not affect ranking). The ranks take the form of military-style ranks (similar to those seen in Halo 3), though at game launch only the first twenty-three (Recruit - Lieutenant Colonel, Grade 3) were available. This cap was the subject of a community challenge hosted by Bungie for the Reach playerbase to collectively earn 117 million cR, with regular updates posted on the Bungie.net weekly update. Forty-nine days after launch on November 10, 2010, the cap was lifted and all remaining ranks and unlocks were made available for purchase.[1]
In the days leading up to the launch of Halo 4, 343 Industries upped the chances for players to encounter a "Super Jackpot" in Halo: Reach, allowing them to earn more credits.[2]
Halo: Reach has a daily credit limit of 200,000 cR, meaning that it takes players approximately three months of hitting this limit every day to reach the rank of Inheritor.
Offline
Offline, the easiest ways to earn Credits are to either play Custom Games or, even easier, use Forge mode or Firefight, in which thousands of credits can be earned in a single relatively short session. However, after an account has been connected to Xbox LIVE, all modes are significantly lower than those awarded for playing multiplayer via Xbox Live or campaign. If an account has been used offline to earn credits, upon first connecting to Xbox LIVE the player is given a choice between keeping their current offline rank and armour - but not be able to change or gain further ranks - or be demoted to a low level (around the rank of Sergeant) and start the rank grind the same as all other players.
List of ranks
Rank | Icon | Total Credits | Credits to Next Rank | Percent of Total |
---|---|---|---|---|
Recruit | 0 cR | 7500 cR | 0.00% | |
Private | 7500 cR | 2500 cR | 0.04% | |
Corporal | 10000 cR | 5000 cR | 0.05% | |
Corporal Grade 1 | 15000 cR | 5000 cR | 0.08% | |
Sergeant | 20000 cR | 6250 cR | 0.10% | |
Sergeant Grade 1 | 26250 cR | 6250 cR | 0.13% | |
Sergeant Grade 2 | 32500 cR | 12500 cR | 0.16% | |
Warrant Officer | File:HR Rank WarrantOfficer Icon.png | 45000 cR | 33000 cR | 0.23% |
Warrant Officer Grade 1 | File:HR Rank WarrantOfficer G1 Icon.png | 78000 cR | 33000 cR | 0.39% |
Warrant Officer Grade 2 | File:HR Rank WarrantOfficer G2 Icon.png | 111000 cR | 33000 cR | 0.56% |
Warrant Officer Grade 3 | File:HR Rank WarrantOfficer G3 Icon.png | 144000 cR | 66000 cR | 0.72% |
Captain | 210000 cR | 23000 cR | 1.05% | |
Captain Grade 1 | 233000 cR | 23000 cR | 1.17% | |
Captain Grade 2 | 256000 cR | 23000 cR | 1.28% | |
Captain Grade 3 | 279000 cR | 46000 cR | 1.40% | |
Major | 325000 cR | 25000 cR | 1.63% | |
Major Grade 1 | 350000 cR | 20000 cR | 1.75% | |
Major Grade 2 | 370000 cR | 30000 cR | 1.85% | |
Major Grade 3 | 400000 cR | 50000 cR | 2.00% | |
Lt. Colonel | File:HR Rank LtCol Icon.png | 450000 cR | 30000 cR | 2.25% |
Lt. Colonel Grade 1 | File:HR Rank LtCol G1 Icon.png | 480000 cR | 30000 cR | 2.40% |
Lt. Colonel Grade 2 | File:HR Rank LtCol G2 Icon.png | 510000 cR | 30000 cR | 2.55% |
Lt. Colonel Grade 3 | File:HR Rank LtCol G3 Icon.png | 540000 cR | 60000 cR | 2.70% |
Commander | File:HR Rank Cmdr Icon.png | 600000 cR | 50000 cR | 3.00% |
Commander Grade 1 | File:HR Rank Cmdr G1 Icon.png | 650000 cR | 50000 cR | 3.25% |
Commander Grade 2 | File:HR Rank Cmdr G2 Icon.png | 700000 cR | 50000 cR | 3.50% |
Commander Grade 3 | File:HR Rank Cmdr G3 Icon.png | 750000 cR | 100000 cR | 3.75% |
Colonel | 850000 cR | 110000 cR | 4.25% | |
Colonel Grade 1 | 960000 cR | 110000 cR | 4.80% | |
Colonel Grade 2 | 1070000 cR | 110000 cR | 5.35% | |
Colonel Grade 3 | 1180000 cR | 220000 cR | 5.90% | |
Brigadier | 1400000 cR | 120000 cR | 7.00% | |
Brigadier Grade 1 | 1520000 cR | 120000 cR | 7.60% | |
Brigadier Grade 2 | 1640000 cR | 120000 cR | 8.20% | |
Brigadier Grade 3 | 1760000 cR | 240000 cR | 8.80% | |
General | 2000000 cR | 200000 cR | 10.00% | |
General Grade 1 | 2200000 cR | 150000 cR | 11.00% | |
General Grade 2 | 2350000 cR | 150000 cR | 11.75% | |
General Grade 3 | 2500000 cR | 150000 cR | 12.50% | |
General Grade 4 | 2650000 cR | 350000 cR | 13.25% | |
Field Marshall | File:HR Rank FieldMarshall Icon.png | 3000000 cR | 700000 cR | 15.00% |
Hero | 3700000 cR | 900000 cR | 18.50% | |
Legend | 4600000 cR | 1050000 cR | 23.00% | |
Mythic | 5650000 cR | 1350000 cR | 28.25% | |
Noble | 7000000 cR | 1500000 cR | 35.00% | |
Eclipse | 8500000 cR | 2500000 cR | 42.50% | |
Nova | 11000000 cR | 2000000 cR | 55.00% | |
Forerunner | 13000000 cR | 3500000 cR | 65.00% | |
Reclaimer | 16500000 cR | 3500000 cR | 82.50% | |
Inheritor | 20000000 cR | N/A | 100.00% |
Trivia
- On Bungie.net, the rank insignia for Commander, Grade 3 features two grade bars. The in-game insignia and the one featured on Halo Waypoint's service record do not display this, and are thus used in the above table. The Bungie.net emblem variant can be seen below.
- The last seven ranks are loosely based on the last seven ranks of Halo 2.