Race

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Revision as of 11:59, July 14, 2008 by halowikia>ImperatorExercitus (Reorganization+Image, Part 3)

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Race is a free-for-all and team multiplayer gametype in Halo: Combat Evolved, in which players compete against each other, the objective being the first player or team to reach all the checkpoints. The maximum number of checkpoints is fifteen. It is ideally played on the large, very flat map Blood Gulch, as opposed to the only other vehicle-enabled map in Halo: Combat Evolved, Sidewinder, which is too tricky to navigate as some of the checkpoints spawn on ledges which are high and near impossible to reach while driving a Warthog. Race was taken out of Halo 2. The reason is not known but it may have been because it was not a popular game type. The game type Territories that was not in Halo: Combat Evolved but appears in Halo 2 may have been a remake of Race with a few modifications. Much of the game play is similar but this may be coincidence.

Events

Once a player has completed a lap, then the the screen will read, on the top left corner, the lap completed and time it took in seconds, accurate to one decimal place.

File:Race3Chiron.jpg
someone's score

A shot is previewed above:

For example, it will say: lap 2 of 3 completed
You completed lap 1 in 106.3 seconds


File:Race1Chiron.jpg
The arrow directs you toward your next checkpoint

An arrow will always point toward your objective, as shown in the image on the left. However, if you are directly facing the direction of the next checkpoint, there will be a flag icon above the location, even though there is no flag involved in this mode, as shown below.

File:Race2Chiron.jpg
If you're facing the direction of the checkpoint

Trivia

  • A Bungie weekly update mentioned a gametype with emphasis on vehicles, possibly hinting at the return of this gametype in Halo 3.[1] However, Race did not return again in Halo 3.

Sources