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'''Equipment''' is a type of special gameplay items usable in ''[[Halo: Combat Evolved]]'', ''[[Halo 2]]'', ''[[Halo 3]]'', ''[[Halo 3: ODST]]'', ''[[Halo: Reach]]'', ''[[Halo 4]]'', ''[[Halo 2: Anniversary]]'', ''[[Halo 5: Guardians]]'', and ''[[Halo Infinite]]''.
'''Equipment''' is a type of special gameplay items introduced in ''[[Halo 3]]'' and featured in ''[[Halo 3: ODST]]'' and ''[[Halo Infinite]]''.
[[File:H5G-Powerups.png|thumb|right|All equipment in ''Halo 5: Guardians''.|250px]]
[[File:H5G-Powerups.png|thumb|right|All equipment in ''Halo 5: Guardians''.|250px]]
== Overview ==
== Overview ==
''Halo'' features equipment that is immediately activated upon collection; these are known as '''power-ups'''. ''Halo 3'' introduced equipment items that can be collected and carried by a player; these items could be activated at any time with a button press. When the term "equipment" is used, it usually refers to the items introduced in ''Halo 3''.
While prior ''Halo'' games featured [[power-up]]s in the form of [[Overshield]] and [[Active camouflage]], these on-map pickups were activated immediately upon acquisition. ''Halo 3'' introduced equipment as a new addition to the "golden triangle" of ''Halo'' gameplay alongside weapons, grenades and melee. Equipment can be found in campaign and multiplayer as pickups in the game world - once picked up, they can be activated at any time with a single button press. Equipment are single-use pickups and only one such item can be carried at a time.


== Appearances ==
== Appearances ==
=== Halo: Combat Evolved ===
Only two power-ups were present in ''[[Halo: Combat Evolved]]'': The [[Active camouflage|Active Camouflage]] and [[Overshield]], both usable in Campaign and Multiplayer mode.
The Active Camouflage provides a player temporary invisibility and the Overshield triples the strength of a player's shield. In the campaign modes, overshields are only depleted when damaged. In multiplayer, overshields gradually lose strength over time. The Master Chief also had a flashlight, but it could only be used for a limited amount of time before it needed to recharge.
=== Halo 2 ===
''[[Halo 2]]'' featured both the power-ups as well. Halo 2 also introduced new and improved power-ups.
When playing as the Master Chief, the flashlight can now be used with unlimited time. When playing as the [[Thel 'Vadam|Arbiter]], the flashlight is replaced with an Active Camouflage system that may be used for a certain amount of time, depending on each game difficulty.
The Overshield and Active Camouflage are also present, but only in Multiplayer mode.
=== Halo 3 ===
=== Halo 3 ===
''[[Halo 3]]'' introduced new kinds of equipment items known as '''deployable equipment'''.<ref>'''[[Halo: The Essential Visual Guide]]''', ''page 47''</ref> These items are immediately picked up when a player walks over them. The player can carry these items, and deploy them at any time with the button X. Only one equipment item can be carried at a time, however (though power-ups do not count toward this limit). The items appear in both [[Multiplayer]] and [[Campaign]]; in the latter, [[Jiralhanae|Brutes]] can use Equipment as well.<ref>'''[http://www.edge-online.com/ EDGE Magazine, February 2010]'''</ref>
In ''Halo 3'', equipment can be found in campaign and multiplayer modes. In the campaign, equipment can be employed by the player and by [[Jiralhanae|Brute]] AI enemies, with several equipment pieces reserved for the campaign not available in multiplayer. Most equipment can be found in multiplayer placed on the map like any other [[power weapon]]. The mainstay list of equipment found in multiplayer includes the [[TR/9 trip mine|trip mine]], [[Z-4190 bubble shield|bubble shield]], [[deployable cover]], [[flare]], [[Portable gravity lift|gravity lift]], [[power drain]], [[regenerator]] and [[radar jammer]]. The campaign features all of the prior-listed equipment with the addition of the [[Invincibility]], [[Cloaking]] and [[Forerunner automated turret|Auto-Turret]].


While most of the equipment is [[Covenant]]-manufactured, some are [[human]]-made, such as the [[TR/9 Antipersonnel Mine|Trip Mine]]. Others, such as the [[Forerunner automated turret|Automated Turret]], were made by the [[Forerunner]]s.
The Invincibility equipment can only be found by killing [[Jiralhanae Chieftain|Brute Chieftains]], while the Cloaking can be found on the bodies of [[Jiralhanae Stalker|Stalkers]] and on the map in some areas. The Auto-Turret is exclusively found in a handful of levels and can only be used by the player. The Auto-Turret has since seen its addition to multiplayer with the release of ''Halo 3'' on PC as part of ''[[Halo: The Master Chief Collection]]'', and can now be spawned in [[Forge/Halo 3|Forge]] mode.


All playable characters are equipped with flashlights on their weapons, when in Campaign. However in multiplayer players can't use the flashlight, which can be a disadvantage in darkened areas. The Arbiter no longer has ability to use built-in cloaking during gameplay (although it appears so on the cutscene on the [[Arrival]], and on the final chapter of the campaign, where he "warps" on to the warthog in single-player).
In ''Halo 3'' Forge, equipment can be used to [[Overload Glitch (Halo 3)|overload]] a map, allowing the player to escape the map's confines.


=== Halo 3: ODST ===
=== Halo 3: ODST ===
The equipment from ''Halo 3'' is still present in ''[[Halo 3: ODST]]'', but not usable for players. Brutes, however, can still carry and use it. Strangely, Brutes can sometimes be seen using UNSC Trip Mines against humans. The flashlight is replaced by [[VISR]] mode.
Almost all equipment - with the exception of the gravity lift, auto-turret, regenerator and radar jammer - can be found again in ''Halo 3: ODST''. Unlike ''Halo 3'', equipment cannot be used by the player, and only exists within the game to be used by Brute enemies against the player.
 
===Halo: Reach===
While overshields and active camouflage as equipment are absent from ''Halo: Reach'' matchmaking, both are available to use in custom games and Forge alongside custom powerups. In campaign the flashlight and VISR mode are replaced by [[Night vision device|night vision]].
{{Expand-section}}
 
===Halo 4===
Unlike ''Halo: Reach'' matchmaking, equipment like overshields, speed boost, and damage boost are common in ''Halo 4'' matchmaking. Campaign features no equipment.
{{Expand-section}}
 
===Halo 2: Anniversary===
[[File:H2A-Powerups.png|thumb|right|All three pieces of equipment in ''Halo 2: Anniversary''.|250px]]
''Halo 2: Anniversary'' multiplayer features active camouflage, overshields, and speed boost in matchmaking and forge.
{{Expand-section}}
 
===Halo 5: Guardians===
''Halo 5: Guardians'' features overshields, speed boost, active camouflage and damage boost matchmaking and Forge. Campaign features no equipment.
{{Expand-section}}


===''Halo Infinite''===
===''Halo Infinite''===
''Halo Infinite'' features the return of ''Halo 3''-style equipment pick ups, with several abilities new to the series including the [[Grappleshot]] and [[Drop wall]].
''Halo Infinite'' features the return of ''Halo 3''-style equipment pick ups, with several abilities new to the series including the [[Grappleshot]] and [[Drop wall]].
== Equipment ==
{{Featurelist|secondcolumn=title-5|title-1=Halo: Combat Evolved|
'''[[Campaign]] and [[Multiplayer]]:'''
*Active camouflage
*Overshield
*[[Flashlight]]
|title-2=Halo 2|
'''Campaign only:'''
*Flashlight (as Master Chief)
*Active camouflage (as the Arbiter)
'''Multiplayer:'''
*Overshield
*Active camouflage
|title-3=Halo 3|
'''Available in Campaign and Multiplayer:'''
*[[Z-4190 bubble shield|Bubble shield]]
*[[Power drain]]
*[[Portable gravity lift]]
*[[TR/9 trip mine|Trip mine]]
*[[Regenerator]]
*[[Flare]]
*[[Deployable cover]]
*[[Radar jammer]]
'''Campaign only:'''
*[[Forerunner automated turret|Auto Turret]]
*[[Cloaking]]
*Flashlight
*[[Invincibility]]
'''Multiplayer only:'''
*Active camouflage
*[[Custom Powerup]]
*Overshield
|title-4=Halo 3: ODST|
'''Usable'''
*VISR mode
'''Unusable'''
*Bubble shield
*Flare
*Power Drain
|title-5=Halo: Reach|
'''Campaign and Firefight only'''
*Night vision
'''Multiplayer only'''
*Active camouflage
*Custom powerup
*Overshield
|title-6=Halo 4|
*Active camouflage
*Damage boost
*Overshield
*Speed boost
|title-7=Halo 2: Anniversary|
*Active camouflage
*Overshield
*Speed boost
|title-8=Halo 5: Guardians|
*Active camouflage
*Damage boost
*Overshield
*Speed boost
|title-9=Halo Infinite|
*[[Grappleshot]]
*[[Drop wall]]
}}


==Trivia==
==Trivia==
{{linkbox|gallery=yes|gallerypage=Images of equipment}}
{{linkbox|gallery=yes|gallerypage=Images of equipment}}
*In the January 2008 issue of EGM, in an interview with [[Brian Jarrard]] and [[Tyson Green]], it was revealed that there was a piece of equipment cut from the final game known as The Vortex.{{citation needed}} It was said to be deployed the same as a Power Drain, but would instead create a mini black hole that would "suck" in any object within range, and diverting its course into the black hole, and away from your face. It was even able to affect nearby objects such as the [[Fusion core|Fusion Coil]] and even other players. The design was cut due to the fact that it was too "expensive" from a networking and performance standpoint.
*In the January 2008 issue of EGM, in an interview with [[Brian Jarrard]] and [[Tyson Green]], it was revealed that there was a piece of equipment cut from the final game known as The Vortex. It was said to be deployed the same as a Power Drain, but would instead create a mini black hole that would "suck" in any object within range, and diverting its course into the black hole, and away from your face. It was even able to affect nearby objects such as the [[Fusion core|Fusion Coil]] and even other players. The design was cut due to the fact that it was too "expensive" from a networking and performance standpoint.{{citation needed}}
*In the [[McFarlane Toys]] [[McFarlane Toys/Series 5|Series 5]] action figures, equipment models are included, and it should be noted that they can all be moved in some way as if they were activated; for example, the Bubble Shield can be folded into a way that allows it to stand by itself.
 
===Glitches===
*In [[Forge]], players often set equipment items to [[Forge/Tricks#Instant Respawn|Instant Respawn]], resulting in various interesting effects. Among other things, Instant Respawn Trip Mines can be used to [[Overload Glitch (Halo 3)|overload]] a map. Overloading makes some forged objects disappear and disables all stage elements such as lifts and Guardian turrets. However, the effects will only last for the duration of that particular game; saving a map after overloading it will not preserve the effects. Instant Respawn Overshields can make the player invincible, so long as the player continues to stand on the Overshield (the player, however, can still be killed by assassination).
*There is a glitch in ''Halo 3'' multiplayer in which you can take camouflage and overshield like regular equipment. Although they can't be activated and will be dropped once the player is killed.


== Sources ==
== Sources ==

Revision as of 09:33, August 26, 2020

Template:Outofdate Equipment is a type of special gameplay items introduced in Halo 3 and featured in Halo 3: ODST and Halo Infinite.

All equipment in Halo 5: Guardians.

Overview

While prior Halo games featured power-ups in the form of Overshield and Active camouflage, these on-map pickups were activated immediately upon acquisition. Halo 3 introduced equipment as a new addition to the "golden triangle" of Halo gameplay alongside weapons, grenades and melee. Equipment can be found in campaign and multiplayer as pickups in the game world - once picked up, they can be activated at any time with a single button press. Equipment are single-use pickups and only one such item can be carried at a time.

Appearances

Halo 3

In Halo 3, equipment can be found in campaign and multiplayer modes. In the campaign, equipment can be employed by the player and by Brute AI enemies, with several equipment pieces reserved for the campaign not available in multiplayer. Most equipment can be found in multiplayer placed on the map like any other power weapon. The mainstay list of equipment found in multiplayer includes the trip mine, bubble shield, deployable cover, flare, gravity lift, power drain, regenerator and radar jammer. The campaign features all of the prior-listed equipment with the addition of the Invincibility, Cloaking and Auto-Turret.

The Invincibility equipment can only be found by killing Brute Chieftains, while the Cloaking can be found on the bodies of Stalkers and on the map in some areas. The Auto-Turret is exclusively found in a handful of levels and can only be used by the player. The Auto-Turret has since seen its addition to multiplayer with the release of Halo 3 on PC as part of Halo: The Master Chief Collection, and can now be spawned in Forge mode.

In Halo 3 Forge, equipment can be used to overload a map, allowing the player to escape the map's confines.

Halo 3: ODST

Almost all equipment - with the exception of the gravity lift, auto-turret, regenerator and radar jammer - can be found again in Halo 3: ODST. Unlike Halo 3, equipment cannot be used by the player, and only exists within the game to be used by Brute enemies against the player.

Halo Infinite

Halo Infinite features the return of Halo 3-style equipment pick ups, with several abilities new to the series including the Grappleshot and Drop wall.

Trivia

  • In the January 2008 issue of EGM, in an interview with Brian Jarrard and Tyson Green, it was revealed that there was a piece of equipment cut from the final game known as The Vortex. It was said to be deployed the same as a Power Drain, but would instead create a mini black hole that would "suck" in any object within range, and diverting its course into the black hole, and away from your face. It was even able to affect nearby objects such as the Fusion Coil and even other players. The design was cut due to the fact that it was too "expensive" from a networking and performance standpoint.[citation needed]

Sources