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Breakout: Difference between revisions

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|games=''[[Halo 5: Guardians]]''
|games=''[[Halo 5: Guardians]]''
|playernumber=8
|playernumber=8
|maps=*[[Crossfire]]  
|maps-title=Maps
|maps=*[[Altitude]]
*[[Crossfire]]
*[[Gambol]]  
*[[Trench]]
*[[Trench]]
}}
}}


'''Breakout''' was a [[multiplayer]] gametype in the ''[[Halo 5: Guardians Multiplayer Beta]]'', dedicated to the multiplayer maps [[Crossfire]] and [[Trench]].<ref>'''[[Halo Bulletin]]'''</ref> The 4v4 match begun with players being propelled into the arena with only a single life and an objective to eliminate the opposing team. Each two minute round ended when one team completes the objective. Five rounds were needed to win the game.<ref name="h5g gp">[https://www.youtube.com/watch?v=tTmgb-ldVXc '''YouTube''': ''Halo 5: Guardians - Gameplay Xbox One'']</ref> Players begun with reduced shields and started with [[M7 SMG]]s and [[M6H magnum|M6H2 magnum]]s. Weapons scattered throughout the map included the [[MA5D assault rifle]] and the [[BR85HB battle rifle]].
'''Breakout''' is a [[multiplayer]] gametype in ''[[Halo 5: Guardians]]'' .
 
==Overview==
A Breakout match begins with players getting a "running start"<ref name="update">[https://www.halowaypoint.com/en-us/community/blog-posts/community-update-off-to-a-running-start '''Halo Waypoint''': ''Community Update - Off to a Running Start'']</ref> by being propelled into the arena by [[man cannon]]s. With only a single life, the objective is to eliminate the opposing team or push the neutral flag into the opposing team's base. Each two minute round ends when one team completes the objective, with five rounds needed to win the game. Players begin with reduced shields and are equipped with [[M7 SMG]]s and [[M6H magnum|M6H2 magnum]]s, with multiple weapons being scattered around the map.


==Trivia==
==Trivia==
*At San Diego Comic-Con 2015 ''Halo'' fans were able to play in an actual Breakout arena with nerf guns. [[Frank O'Connor]] reprised his role as [[Beamish]] to clean up between matches.<ref>[https://www.youtube.com/watch?v=dy5eCyHuMsA '''San Diego Comic-Con 2015''']</ref>
*At San Diego Comic-Con 2015 ''Halo'' fans were able to play in an actual Breakout arena with nerf guns. [[Frank O'Connor]] reprised his role as [[Beamish]] to clean up between matches.<ref>[https://www.youtube.com/watch?v=dy5eCyHuMsA '''San Diego Comic-Con 2015''']</ref>
*The first development and design of the mode started in [[2010]], during the development of ''[[Halo 4]]''.<ref name="update"/>


==Gallery==
==Gallery==
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File:Breakout Arena Concept Art.jpg|The [[space station]] where matches are played.
File:Breakout Arena Concept Art.jpg|The [[space station]] where matches are played.
File:Breakout Concept Art.jpg|Concept art of a match of Breakout.
File:Breakout Concept Art.jpg|Concept art of a match of Breakout.
File:Crossfire-WIP.png|Work-in-progress of the Breakout arena and the map [[Crossfire]], circa 2013.
File:Trench Training Ground.jpg|The Breakout map [[Trench]].
File:Trench Training Ground.jpg|The Breakout map [[Trench]].
File:H5-Crossfire-Start.png|Spartans about to be launched at the beginning of a match.
File:H5-Crossfire-Start.png|Spartans about to be launched at the beginning of a match.

Revision as of 21:53, October 2, 2015

Template:New Content Template:Multiplayer Gamemode Infobox

Breakout is a multiplayer gametype in Halo 5: Guardians .

Overview

A Breakout match begins with players getting a "running start"[1] by being propelled into the arena by man cannons. With only a single life, the objective is to eliminate the opposing team or push the neutral flag into the opposing team's base. Each two minute round ends when one team completes the objective, with five rounds needed to win the game. Players begin with reduced shields and are equipped with M7 SMGs and M6H2 magnums, with multiple weapons being scattered around the map.

Trivia

  • At San Diego Comic-Con 2015 Halo fans were able to play in an actual Breakout arena with nerf guns. Frank O'Connor reprised his role as Beamish to clean up between matches.[2]
  • The first development and design of the mode started in 2010, during the development of Halo 4.[1]

Gallery

Sources