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{{Disambig header|the standard sentinel introduced in ''[[Halo: Combat Evolved]]''|the golden variant introduced in ''[[Halo 2]]''|Aggressor Sentinel Eliminator}}
{{Grammar}}
{{Forerunner infobox
{{era|H1|H2|H3|TF|GOO|HW|IRIS}}
|name= Aggressor Sentinel
{{Forerunner Infobox
|image= [[File:HINF SentinelCrop.png|300px]]
|name= Sentinel
|role=*Defense{{Ref/Reuse|Enc22}}
|image= [[Image:Sentinol.jpg|290px]]
*Maintenance{{Ref/Reuse|Enc22}}
|aprox. size= 2.48m<ref>http://nikon.bungie.org/misc/sloftus_scalecomparison/?display=Flood</ref>
*Offense{{Ref/Reuse|Enc22}}
|purpose=Defense 
*Utility{{Ref/Reuse|Enc22}}
|strength= Moderate
|first seen=
|first seen=
|primary= [[Sentinel Beam]]
|length={{Convert|9.6|ft|m|sp=us|disp=flip}}{{Ref/Reuse|h4evg}} - {{Convert|13.5|ft|m|sp=us|disp=flip}}{{Ref/Book|Id=Enc22|Enc22|Page=327}}
|secondary=
|width={{Convert|6.3|ft|m|sp=us|disp=flip}}{{Ref/Reuse|h4evg}} - {{Convert|7.4|ft|m|sp=us|disp=flip}}{{Ref/Reuse|Enc22}}
|weaponry strength= Moderate
|height={{Convert|5|ft|m|sp=us|disp=flip}}{{Ref/Reuse|h4evg}} - {{Convert|7.6|ft|m|sp=us|disp=flip}}{{Ref/Reuse|Enc22}}
|other abilities=
|armament=[[Sentinel beam]] {{C|standard}}{{Ref/Reuse|Enc22}}<br>
|defense= [[Energy Shields]]  
[[Heatwave]] {{C|rarely}}{{Ref/Game|Id=HINF|HINF}}
|armor=[[Energy shields]]{{Ref/Reuse|Enc22}}
}}
}}
{{Quote|Sentinels! The holy warriors of the sacred rings!|A Special Operations Sangheili exclaimed upon seeing Aggressor Sentinels in the [[Threshold gas mine]]<ref name="TA">'''[[Halo 2]]''', campaign level ''[[The Arbiter]]''</ref>}}
'''Aggressor Sentinels'''<ref name="EVG">'''[[Halo: The Essential Visual Guide]]''', ''page 167''</ref> {{ZClass|1500|Automated Systems Drones|ASD}}<ref name="h4evg">'''[[Halo 4: The Essential Visual Guide]]''', ''page 133''</ref> are [[Forerunner]] automatons programmed to act as security and maintenance drones, suppress small-scale [[Flood]] outbreaks, and protect Forerunner installations. As the basic type of the fairly inclusive [[Sentinel]] class, Aggressors are generally referred to simply as '''Sentinels'''.{{Ref/Reuse|EVG}}


A '''Sentinel''' is a primordial [[Forerunner]]-constructed automated electronic construct with a limited [[Artificial Intelligence]] that is made specifically to combat the [[Flood]] should an outbreak occur.
==Overview==
[[File:Halo3-21146876-Full-crop.jpg|250px|left|thumb|[[John-117]] has a face-to-face encounter with an Aggressor Sentinel on [[Installation 00]].]]
===Design details===
Aggressor Sentinels have two arm-like appendages, with two fine manipulators at the end of each arm. Their central head rests above a curved undercarriage generally housing an offensive [[Sentinel beam|sterilization beam]]. Their powerful beam weapons and defensive energy shields make them very effective in combat against intruders or foreign objects that present themselves as threats. Aggressor Sentinels are also equipped with a small [[reconstitution emitter]], which uses lasers to repair damaged [[Forerunner]] constructs in conjunction with [[Constructor]]s and for self-repair should the Aggressors be damaged in combat.{{Ref/Reuse|encyclopedia}} Aggressors are propelled by both an anti-gravity unit located on the undercarriage and small, exotic form of [[impulse drive]] which enables them to travel at high speeds.{{Ref/Reuse|h4evg}} They are also capable of tapping into their installation's [[teleportation grid]].{{Ref/Reuse|h4evg}}


==Introduction==
There are at least two major variants of the Aggressor Sentinel. The standard model is gray or silver in color while the specialized [[Aggressor Sentinel Eliminator]] is golden. The differences between the two variants lie solely on their offensive and defensive systems, with the Eliminator sporting superior weaponry and shielding systems.{{Ref/Level|Id=SI|H2|Level=Sacred Icon}}{{Ref/Level|Id=QZ|H2|Level=Quarantine Zone}}{{Ref/Reuse|HINF}}
'''Sentinels''' were designed to guard the [[Halo Array]] Installations and many other [[Forerunner]] constructs, and are under the jurisdiction of the local [[Monitor]]. They are hovering drones armed with energy weapons called [[Sentinel Beam|Sentinel Beams]]. The Sentinels were constructed by the Forerunners for the purpose of combating the Flood, though it is implied that prior to the Flood being discovered, they, or a previous model of them, were used as assistants or repair drones, considering the fact that they possess simple retractable arms with which they have been seen in [[Halo 3]] to analyze the [[Master Chief]], before retracting them and flying off. The reason the Sentinels are used as combatants, is because of their invulnerability to Flood infection, slowing down the parasite's growth and consumption. Some Sentinels are equipped with [[Energy Shields]], though all Sentinels can be easily destroyed by [[Plasma|Plasma weapons]], and with slightly less efficiency [[human]] weapons such as the [[Assault Rifle]]. Sentinels also appear to utilize a high-speed method of propulsion when they need to travel great distances, as witnessed by [[UNSC]] forces on the [[Ark]].


==Functions==
Aggressors are created at [[Sentinel manufacturing facility|specialized manufacturing facilities]] located on every [[Halo Array|Halo installation]] and on other key Forerunner installations.{{Ref/Reuse|encyclopedia}} These facilities can consist of large airborne platforms or [[Sentinel factory|subterranean factories]] where Aggressors are birthed in nanomachine vats and programmed to serve.{{Ref/Reuse|QZ}}{{Ref/Game|Id=HW|HW}}{{Ref/Book|Id=Enc22p326|Enc22|Page=326}} Each Forerunner installation has its own design of the Aggressor Sentinel, but they all share the same basic structure and purpose.{{Ref/Reuse|Enc22}}
[[Image:1216051911 Sentinel.jpg|thumb|left|260px|The unique shielding that protects Sentinels of the Ark.]]
Sentinels at one point operated automated facilities such as [[Gas Mine]]s like the one found on [[Threshold]] for "untold centuries" before the facility was redesigned to research the Flood.  


On the level ''[[The Arbiter (Level)|The Arbiter]]'', as you enter the main hangar with the [[Seraph]] fighter, you can spot one Sentinel firing a green beam at the Seraph, the same as the ones used by the [[Constructor]] drones in the level [[Sacred Icon (Level)|Sacred Icon]]. This would seem to indicate that some Sentinels serve as repair drones as well. Sentinels can also be seen carrying [[Gas Container]]s.
===Operation===
[[File:H3 Sentinel Shielding.jpg|thumb|250px|An Aggressor Sentinel's energy shield.]]
Aggressor Sentinels were deployed in massive numbers during the [[Forerunner-Flood war]].{{Ref/Reuse|Enc22}} Unlike their own [[Warrior-Servant|biological soldiers]] that could be converted into biomass, the mechanical nature of the Aggressor Sentinels allowed the Forerunners to battle the [[Flood]] without contributing to its numbers.{{Ref/Reuse|encyclopedia}} Billions are estimated to be active across the myriad of Forerunner installations where they are utilized as all-purpose workers and guards.{{Ref/Reuse|Enc22}} Following the construction of the Halo Array, they were installed on the ringworlds as their first line of defense against Flood outbreaks and other external threats. Controlled by their own basic ancilla functions, as well as their installation's [[monitor]], Aggressors patrol the installation's vast terrain and network tunnels tirelessly and attack as their protocol demands.<ref name="encyclopedia">'''[[Halo Encyclopedia (2009 edition)]]''', "Chapter 8", ''page 226-227''</ref>


The later, combat enabled Sentinels are the protectors of the Halo Installations, and are controlled by the Monitor of the Installation. Their primary purpose is to contain small outbreaks of [[Flood]]. However, they can only manage the Flood for a short time.<ref>''[[Halo Combat Evolved]]'', ''The Library''.</ref> Should an outbreak grow beyond the Sentinels' ability to control, [[Enforcers]] and shielded [[Sentinel Majors]] are activated by the local monitor to assist the Sentinels.
When not in combat, Aggressors serve as basic repair, maintenance, and security drones for Forerunner installations and facilities where Flood samples are kept, working in conjunction with [[Constructor]]s and [[Enforcer]]s to ensure that the facility remains in working order.{{Ref/Reuse|SI}}


==Combat==
The [[keyship]] ''[[Anodyne Spirit]]'' was equipped with its own contingent of Aggressor Sentinels. The [[San'Shyuum]] managed to adapt these machines to serve them in a combat support role, using them in battles during the [[War of Beginnings]] before the [[Covenant]]'s formation.<ref>'''Halo: Broken Circle''', ''pages 6, 9''</ref> The war depleted the keyship's Sentinel contingent almost completely, and the few that remained in ''[[High Charity]]'' were regarded as relics to be preserved and were no longer used in combat.<ref>'''Halo: Broken Circle''', ''page 189''</ref>
[[Image:Sentinel Firing.jpg|thumb|right|300px|A Sentinel firing its [[Sentinel Beam|weapon]].]]


The drones are equipped with an energy weapon called a [[Sentinel Beam]] which they fire in a sweeping motion, in ''[[Halo 2]]'' and ''[[Halo 3]]'', after a Sentinel is destroyed, these weapons can be picked up and wielded by a foot soldier. In ''[[Halo: Combat Evolved]]'', when the sentinel is destroyed, the weapon is destroyed also. Because of this it is impossible to get a [[Sentinel Beam]] in Halo: CE. When not engaged in combat, they contract into smaller forms, concealing their weapon. In later levels of ''Halo 2'', [[Sentinel Majors]] with personal [[energy shields]] and a more powerful blue beam make their debut, though all Sentinels are easily destroyed by [[plasma]] weapons.
===Combat behavior===
[[File:H2A FirinMahLazer.png|thumb|225px|left|An Aggressor Sentinel firing its sterilization beam.]]
Aggressor Sentinels are the first automated defense systems to assist a in a given situation and generate a proper response protocol, deploying to an area of interest via [[Sentinel launcher|wall-mounted launchers]].{{Ref/Reuse|SI}}{{Ref/Reuse|HINF}} While Aggressors are strong enough to handle small-scale battles, they are more of a supplement rather than a reliable combat system. The Aggressors' weapons systems are limited and not as powerful as some of the other Forerunner weapons employed against the Flood.{{Ref/Reuse|SI}}{{Ref/Reuse|QZ}} Because of their limited ancilla, they are only individually able to handle situations on a basic scale, which makes them vulnerable to strategic Flood attacks.{{Ref/Reuse|Enc22p326}} Their limited intelligence means they are often unable to perform evasive maneuvers when facing imminent attack and are usually destroyed.{{Ref/Reuse|SI}}{{Ref/Reuse|QZ}}{{Ref/Reuse|HINF}} In overwhelming numbers, Aggressors are capable of impressive coordination and are more than capable of handling a situation for a certain time until more permanent measures can be applied.{{Ref/Reuse|Enc22p326}}


When a Sentinel is destroyed by any kind of weapon, it causes a blue EMP blast that has an extremely large radius, which can deplete personal energy shields, [[Jackal]] arm shields, temporarily shutdown nearby Sentinels, can cause [[Grunts]] and Jackals to cover their head with their hands and can rarely even kill an [[Elite]] or [[Spartan]] if their shields are already down.
The Aggressor's energy shield is their primary defense mechanism. Once taken down, it is susceptible to small-arms fire. When an Aggressor has been damaged beyond repair, it explodes violently and releases a powerful [[electromagnetic pulse]], a tactical last resort that disables all nearby electronics.{{Ref/Reuse|SI}}{{Ref/Reuse|QZ}} If all other members of a swarm of Aggressors have been destroyed, the last remaining Aggressors have, on occasion, been observed to overload their core while attempting to ram nearby belligerents.{{Ref/Reuse|HINF}}


In ''Halo: Combat Evolved'', Sentinels will give off sparks for several seconds if they take serious damage. Also, if a Sentinel gets hit  by a [[Flood]] [[Combat Form]] it makes a metal clang noise and does nothing. When destroyed, they will crash to the floor and violently explode with enough force to seriously hurt or even kill unshielded enemies. The same happens in ''[[Halo 2]]'', but being hit with an [[Energy sword]] will cause it to explode and release an EMP blast.  
[[File:HW2-Sentinel bombardment.png|thumb|250px|Thousands of Aggressors swarming the ''[[Enduring Conviction]]''.]]
When faced with a single threat of sufficient physical size, such as a [[capital ship]], Aggressors have been known to deploy en masse and create a swarm. Instead of using their individual weapons, they fly in formation and use their bodies as projectiles, causing enough damage to end the threat. This was seen during the [[Second Ark Conflict|conflict]] on [[Installation 00]] in [[2559]], when ''[[Enduring Conviction]]''<nowiki>'</nowiki>s [[energy projector]] was fired upon the surface of the Ark, breaking the installation's outer crust. Thousands of Aggressors on the installation were quick to respond, using their combined mass to tear the ship's hull apart and cut it into two pieces.<ref>'''[[Halo Wars 2]]'''</ref>


Despite it being integrated into the Sentinel, when destroyed the player can use the [[Sentinel Beam]] in campaign, and the weapon is available in [[multiplayer]], in both ''Halo 2'' and ''Halo 3''. [[Needler Sentinel|A needler-wielding sentinel]] also appears in [[Halo 2]], which was left in the game by Bungie from early on in the making of Halo 2. They also appear in [[Halo Wars]] as back-up units: once the player controls a [[Sentinel Factory]], Sentinels will start following the player's orders, until the shop is destroyed or captured by the enemy.
==Variants==
*'''Standard Aggressor Sentinel''': Each Forerunner facility has its own unique variation of the standard Aggressor Sentinel, but they all share the same basic structural design and methods of operation.{{Ref/Reuse|Enc22}}
<gallery>
File:H3-SentinelAggressor.png|A chassis of the Aggressor Sentinel deployed during the [[Battle of Installation 00]] and [[Raid on Installation 08|Installation 08]].
File:HaloWars-SentinelAggressor.png|A chassis of the Aggressor Sentinel used during the [[Battle of Trove]].
File:H4 Sentinel.png|A chassis of the Aggressor Sentinel deployed during the [[Battle of Installation 05]] and [[Battle of Requiem|Requiem]] and the [[Second Ark Conflict]].
File:HINF SentinelCrop.png|A chassis of the Aggressor Sentinel used during the [[Battle for Zeta Halo]].
</gallery>
 
*'''[[Aggressor Sentinel Eliminator]]''': The Aggressor Sentinel Eliminator functions very similarly to the standard Aggressor Sentinel. However, they are fitted with gold-colored armor and a stronger energy shield. Eliminators are equipped with alternate weapons that can include a more powerful Sentinel Beam that fires blue energy or a Heatwave.{{Ref/Reuse|SI}}{{Ref/Reuse|QZ}}{{Ref/Reuse|HINF}}
<gallery>
File:H2A Gold Sentinel.png|A chassis of Aggressor Sentinel Eliminator deployed during the Flood-outbreak on [[Installation 05]].
File:HINF EliminatorCrop.png|A chassis of Aggressor Sentinel Eliminator deployed during the Battle for Zeta Halo.
</gallery>
 
==Gameplay==
[[File:AggressorSentinelEvolution-RefChart.jpg|thumb|350px|Evolution of the Aggressor Sentinel's design from ''Halo: Combat Evolved'' to ''Halo 4''.]]
===Changes from ''Halo: Combat Evolved'' to ''Halo 2''===
* The Aggressor Sentinel received a graphical update.
* There are now unshielded Aggressor Sentinels
* There are now two variants of Aggressor Sentinel: The standard grayish-silver and gold variants.
* The Aggressor Sentinel's [[Sentinel beam|beam weapon]] can now be used when the Sentinel is destroyed.
 
===Changes from ''Halo 2'' to ''Halo 3''===
* There is now only one variant of Sentinel: the standard grayish-silver type.
* The Sentinel now sports a blue "eye" and teal lights.
 
===Changes from ''Halo 3'' to ''Halo 4''===
* Sentinels have undergone a moderate visual redesign, now sporting a more rounded carapace.
* Sentinels now make a much less shrill whirring sound while flying.
* Sentinels now fire a bluish-colored beam, similar to the beam of the golden Sentinel of ''Halo 2'', instead of an orange beam.
* Sentinels will no longer explode when destroyed; instead they teleport away after sustaining severe damage. Because of this behavior, combined with the lack of the weapon's appearance in the game, the Sentinel beam cannot be obtained in ''Halo 4''.
 
===Changes from ''Halo 4'' to ''Halo Infinite''===
* Sentinels are more expressive in their muteness and will tilt and move their arms in various situations.
* The [[Aggressor Sentinel Eliminator]] from ''Halo 2'' returns, this time equipped with a Heatwave instead of the Gold Sentinel Beam.
* Sentinels will now melee with their arms if an enemy gets too close.
* The last sentinel in a group will often overload with a loud sound and then charge the enemy, exploding.
* Sentinels are weak to shock weapons and take more damage when shot in their eye.
* Sentinels are not hostile to [[Banished]] forces and can be seen collaborating with them.
 
===''Halo Wars''===
*'''Info''': A flying Forerunner unit, the Sentinel will inflict corrosive damage with a dangerous beam weapon.
**'''Cost:''' Population 1, Tech level 1, Supplies 100
Aggressors appear in both campaign and Skirmish mode of ''Halo Wars'', serving as an air unit. In campaign, Aggressors are the primary Forerunner unit, appearing on levels set within [[Trove]]. Like all Forerunner units, they are hostile towards all three other factions, including UNSC, Covenant, and the Flood. They are produced from invisible spawn points that could not be targetted or destroyed.


==Weaknesses==
In Skirmish mode, neutral Aggressors are seen defending [[Forerunner fort]]s, which occupied base build sites, and bonus buildings such as the [[Forerunner supply elevator]] or [[Forerunner secondary reactor]]. Player-aligned Aggressors are only found on Skirmish maps [[Repository]] and [[Glacial Ravine]]. These two maps feature [[Sentinel factory|Sentinel factories]], where players can purchase Aggressors which can then be added to their forces.
Sentinels fare poorly against [[Covenant]] [[Plasma]] weapons, specifically the [[Plasma Pistol]]. The Plasma Pistol's semi-homing ability is fatal against Sentinels, as one such overcharged shot will destroy it. The Sentinel is also weak against its own [[Sentinel Beam]]. Besides these, a few shots from the [[Plasma Rifle]], Needler and [[Covenant Carbine]] can eliminate a Sentinel, as do rapid-firing weapons such as the [[SMG]], [[Assault Rifle]] and [[Needler]].
 
===''Halo Wars 2'' Open Beta===
These units will defend the [[Domination Point]] in [[Domination]].
 
===''Halo Wars 2''===
Aggressors Sentinel are normally a hostile unit, but [[Professor Anders]]' upgrade for the Protector Sentinel allows Aggressor Sentinels to be its escort. Aggressors have a smaller version known as the Sentinel Swarm, which  is impervious to most attacks, except when struck by an EMP MAC or the Aggressor Sentinel coordinating it is destroyed.<ref>'''Halo Wars 2''', Campaign level ''[[The Cartographer]]''</ref><ref>'''Halo Wars 2''', Campaign level ''[[Gatecrashers]]''</ref> On the skirmish map, a group of three Aggressors can be seen guarding a Power Node and it has the ability to de-capture the Power Node should anyone takes control of it while the Aggressors is around. In Skirmish, Professor Anders can utilize her leader power '''Ark Defense''' and '''Sentinel Beacon''' to spawn the Aggressors Sentinel to draw the anti-air's attention.


==Trivia==
==Trivia==
[[Image:POAEngineRoom.jpg|thumb|right|200px|Sentinels fighting the [[Flood]].]]
{{Linkbox|gallery=yes}}
[[Image:Halo Wars Sentinel.jpg|200px|thumb|right|A Sentinel as they appear in [[Halo Wars]].]]
*Chris Hughes created the original concept art of the Aggressor Sentinel.<ref>'''[[The Art of Halo]]''', ''page 44''</ref>
*In ''[[Halo: Ghosts of Onyx|Ghosts of Onyx]]'', an [[Onyx Sentinel]] approaches [[Ash-G099|Ash]], one of Kurt's [[Spartan-IIIs]], and attempts to communicate with him, first in Latin, then in English. Later in the book, Dr. Halsey confirms that this drone was a Sentinel, therefore proving that the Sentinels of [[Onyx]] have a slightly more advanced [[AI]] than those of any other Installations (besides [[Monitors]]).
*Aggressor Sentinels share both similar design and functions to that of the P'fhor Defense Drones from the [[Marathon|''Marathon'' series]]. In addition, they share the same weaknesses against shotgun and plasma/fusion pistol fire.
*Interesting to note, the [[Bestiarum]], which is taken from a Forerunner perspective, gives species Latin names as well. So a Sentinel speaking Latin could show some sort of link between the [[Forerunner]]s and the Latin language.
*A [[Needler Sentinel|lone Aggressor Sentinel]] that fires sporadic [[Type-33 Guided Munitions Launcher|Needler]] rounds can be found on the ''Halo 2'' campaign level, ''[[Quarantine Zone]]''. The Aggressor will drop a Needler when destroyed. This is the result of developer experimentation with giving Sentinels different weapons.
*There is a lone [[Needler Sentinel]] found on the level ''[[Quarantine_Zone (Level)|Quarantine Zone]]''. It fires sporadic [[Needler]] rounds and drops a Needler when destroyed. This is an oversight made by [[Bungie]], and should ''not'' be considered part of the [[Halo Universe]].
*On certain levels in ''Halo 3'', it is possible to 'surf' on Aggressor Sentinels, by standing on the furthest possible point from the front of the Aggressor. This is easiest on ''[[The Ark (level)|The Ark]]'', at the point where the light bridge must be opened for the Scorpions and Warthogs. The Aggressor will, eventually, hover over the edge, holding the player up about half of the time. Remaining on top of the Aggressor allows the player to reach inaccessible locations.
*[[Chris Hughes]] created a crablike machine with many animating parts that gave the Sentinel life and character.{{Verify_source}}
*It is possible to 'stick' a Sentinel with a [[Fragmentation Grenade]]. The Sentinels' in game model is essentially hollow, so a well thrown Frag can get stuck inside. This is easiest from in front and just above the target.
*In ''Halo: Combat Evolved'', Sentinels would fold into a compact "idle" form while not in combat. In ''Halo 3'', they will fold into this form and clatter to the floor when hit with small impacts, such as brushing against a passing vehicle.
*Like other allies, Sentinels will turn on you if you destroy three or more of them. [[343 Guilty Spark (Monitor)|343 Guilty Spark]] will also say some of the lines usually reserved for when you're dead.<ref>''[[Halo: Combat Evolved]]'', ''[[The Library]]'' </ref>
*You can see Sentinels in ''[[Halo 3]]'' maps; ''[[Construct]]'' and ''[[Isolation]]''. Similar to the fish and birds seen in other multiplayer maps, you can shoot down Sentinels using long range weapons. These sentinels change your cross-hair red.
*Normal shielded Sentinels (like the ones on the Ark at the bridge you must activate) have relatively weak shields as it only takes 3-5 shots with the [[Carbine]] to penetrate their shield and destroy them.
*It is possible to "surf" Sentinels (this is easiest on the ''[[The Ark (level)|The Ark]]'' where you must activate the bridge for the [[Scorpion|Scorpions]] and [[Warthog]]s) by jumping on top of it. If you land on it successfully you can stay and hover on it. When you land on it one of two things will happen: it will move as normal at its normal height, or it will sink and float/move along touching the ground. Sometimes, Sentinels will float along the ground, making it easier to "surf". Another method is to stand on top of the Sentinel Launcher and jump on one as it comes out.
*The Bubble Shield, created by the ONI, shares many similarities to that of the shielding technology of the Sentinel, especially that of the [[Onyx Sentinel|model]] used at [[Onyx]].
*Sentinels can be seen combating [[Covenant]] troops on the Ark, prior to clearing the LZ for ''[[Forward Unto Dawn]]''.  The fight can be seen at the entrance where you flip the switch to let the Scorpions and Warthogs cross the light bridge.
*The [[Forerunners]] referred to the Sentinels as "''our very basic countermeasures.''"
*For a short period in ''[[Halo 3]]'', Sentinels are the player's allies again (a result of the [[Master Chief]] being reunited with 343 Guilty Spark). However, Guilty Spark only had command of the Sentinels on [[Installation 04]], it is hinted that the Sentinels on the [[Ark]] are either controlled or influenced by [[Mendicant Bias]], via several implicating messages on the terminals found on the Ark. The Sentinels on the replacement Installation 04 are most likely controlled by Guilty Spark. Since Guilty Spark was destroyed, all Sentinels on the replacement [[Installation 04 (II)|Installation 04]] became hostile to anything on it. Another possibility is that Guilty Spark added the [[Master Chief]] and the [[Arbiter (Character)|Arbiter]] to the Sentinels targeting ledger.
*It is unknown why the Onyx Sentinels are so much more powerful than those found on the Halo Installations. Perhaps for game play reasons, Bungie probably didn't want the player to be playing hide and seek with Sentinels for most of the game. Another reason would be because of the importance of the Onyx Shield World, since it would, according to plan, be harboring millions of lives, they most likely designed the Onyx Sentinels to be more powerful and damage resilient than those found on the Halo Array because, if the Flood somehow survived, the Forerunners would be in dire need of extra protection.
*In the [[Halo 2]] level [[The Arbiter]], the [[Sangheili]] accompanying the Arbiter referred to the Sentinels as 'Warriors of the Sacred Rings', this is appropriate due to the design and function of the Sentinels is to combat anything that threatens the safety and/or functions of the Halo Arrays.


==Gallery==
==Gallery==
===Concept art===
<gallery>
<gallery>
Image:SilverSentinal02.jpg|A pair of ''Sentinels'' in ''[[Halo 2]]''.
File:HCE Sentinel Concept 1.png|Early concept art of Sentinels in ''[[Halo: Combat Evolved]]''.
Image:SilverSentinal01.jpg|A Halo 2 Sentinel.
File:HCE Sentinel Concept 2.png|Another early concept of Sentinels in ''Halo: Combat Evolved''.
Image:Sentinalshield.jpg|A ''Sentinels'' shielding from ''[[Halo PC]]''.
File:H4-Concept-Sentinel-Variants.jpg|Conceptual explorations of an Aggressor Sentinel in ''[[Halo 4]]''.
Image:Sentinal.jpg|Sentinels in ''[[Halo 3]]''  
File:HINF Concept SleepyBois.jpg|Pre-production concept art for ''[[Halo Infinite]]'' depicting a large number of inactive Aggressor Sentinels.
Image:1212706515 Idle Sentinel.jpg|A ''[[Halo 3]]'' Sentinel in its folded-up "idle" form.
File:HINF Concept SentinelSwarms.jpg|Early ''Halo Infinite'' concept art depicting [[John-117]] observing swarms of Aggressor Sentinels on Installation 07.
Image:1218128875 SentinelDestroyed.jpg|A destroyed Sentinel, ''[[Halo 2]]'' era.
File:HINF Concept SentinelCorridor.jpg|Concept art of an Aggressor Sentinel navigating a corridor.
Image:Sentinel-Full.jpg|A Sentinel flying around in [[Construct]].
File:HINF-Concept-Aggressor2.jpg|Concept art of Aggressor Sentinels in ''Halo Infinite''.
Image:Covenant Sentinels.jpg| Two Sentinels in Halo Wars under Covenant control
File:HINF-Concept-Aggressor1.jpg|More concept art of Aggressors in ''Halo Infinite''.
File:HINF Concept Zeta Halo Damaged with Sentinels.jpg|Concept art of Aggressors in space around Installation 07.
File:HINF SentinelRepairServiceConcept.jpg|Concept art of Aggressors moving to repair Installation 07 in ''Halo Infinite''.
File:HINF Concept SentinelLumberjacks.jpg|Concept art of Aggressor Sentinels clearing fallen trees.
File:HINF Concept SentinelFishing.jpg|Concept art of Aggressor Sentinels patrolling a river.
</gallery>
</gallery>


==Related Pages==
===Artworks===
*[[Sentinel Beam]]
<gallery>
*[[Sentinel Launcher]]
File:Halo Escalation 21.jpg|Aggressor Sentinels on the cover of ''[[Halo: Escalation]] [[Halo: Escalation Issue 21|#21]]''.
*[[Enforcer]]
</gallery>
*[[Sentinel Major]]
 
*[[Onyx Sentinel]]
===Renders===
*[[Constructor]]
<gallery>
*[[Sentinel Production Facility]]
File:HCE-SentinelAggressor.png|A Sentinel in ''Halo: Combat Evolved''.
*[[Sentinel Shop]]
File:H2-SentinelAggressor.png|A Sentinel in ''[[Halo 2]]''.
*[[Needler Sentinel]]
File:Sentinel-OrthoSchem-scantransparent.png|An overview of the Aggressor Sentinel in ''[[Halo Wars]]''.
*[[Super Sentinel]]
File:H4-Render-AggressorSentinel.jpg|Render of an Aggressor Sentinel in ''Halo 4''.
File:H4-AggressorSentinel-ScanRender.png|Render of an Aggressor Sentinel in ''Halo 4''.
File:HINF-AggressorSilverRender1.jpg|Render of an Aggressor Sentinel in ''Halo Infinite''.
File:HINF-AggressorSilverRender2.jpg|Render of an Aggressor Sentinel with its eyes lit up in ''Halo Infinite''.
</gallery>
 
===Screenshots===
<gallery>
File:HCE TheMaw EngineRoomChaos.jpg|Sentinels fighting the Flood in ''Halo: Combat Evolved''.
File:SilverSentinel02.jpg|A pair of Aggressors during the [[Battle of Installation 05]] in ''Halo 2''.
File:H2-SentinelAggressor-Gold.png|The gold variant of the Aggressor Sentinel as seen in ''Halo 2''.
File:Sentinol.jpg|A basic overview of the Aggressor in ''[[Halo 3]]''.
File:SentinelFight-large.jpg|Sentinels fighting against the [[Covenant]].
File:H3 Sentinel Shielding 2.jpg|A Sentinel's energy shield in ''Halo 3''.
File:H3 SentinelFiring.jpg|A Sentinel Aggressor firing its beam.
File:H3 IdleSentinel.jpg|An Aggressor in its folded-up "idle" form.
File:PriorityTask-large-crop.jpg|Several squadrons of Sentinels head out to deal with the Flood.
File:3Way2-large.jpg|Aggressor Sentinels firing their Sentinel beam weapons on several attacking Flood combat forms.
File:HTMCC-H3ODST-Sentinels.png|Aggressor Sentinels in the ''[[Halo: The Master Chief Collection]]'' version of ''[[Halo 3: ODST]]'' [[Firefight]].
File:HW SentinelAggressor.png|An Aggressor Sentinel in ''[[Halo Wars]]''.
File:HW SentinelAggressorFiring.png|An Aggressor Sentinel firing its weapon in ''[[Halo Wars]]''.
File:Halo4-CarbineScope-SentinelAttack.jpg|Sentinels attacking a [[Mgalekgolo|Hunter]], as seen through the scope of a {{Pattern|Mosa|carbine}} wielded by John-117.
File:HTMCC-H4 AggressorSentinels 1.png|A trio of Aggressors in ''Halo 4'' ''[[Spartan Ops]]''.
File:HTMCC-H4 AggressorsVsKnight 1.png|Multiple Sentinels firing their weapons at a [[Promethean Knight]] in ''Halo 4'' ''Spartan Ops''.
File:H2A Silver sent.png|An Aggressor Sentinel in ''Halo 2: Anniversary''.
File:H2A Aggressor.png|A side view of the Sentinel.
File:H2A SentinelBois.png|Two Aggressors alongside a Constructor.
File:HW2B Sentinel.png|A Sentinel in the ''[[Halo Wars 2 Open Beta]]''.
File:HW2-Sentinels.png|Sentinels within Installation 00 in ''[[Halo Wars 2]]''.
File:HW2-sentinels.jpg|A swarm of Aggressors in formation.
File:HINF sentinels.png|Some Aggressors patrolling on Installation 07 in ''Halo Infinite''.
File:HINF SentinelScan.png|Aggressors scanning the wreckage of a {{Class|Mulsanne|light frigate}} in ''Halo Infinite''.
File:HINF Sentinel Scan.png|An Aggressor using its scanner in ''Halo Infinite''.
File:HINF Sentinel Shield.png|An Aggressor with its energy shield in ''Halo Infinite''.
File:HINF CrashedAggressorSentinel.png|A crashed Aggressor on Installation 07 in ''Halo Infinite'' campaign.
File:HINF CrashedAggressorSentinel Fragmentation.png|A crashed Aggressor on Installation 07 in ''Halo Infinite'' map [[Fragmentation]].
</gallery>
 
== List of appearances ==
{{Col-begin}}
{{Col-2}}
*''[[Halo: Combat Evolved]]'' {{1st}}
*''[[Halo: The Flood]]''
*''[[Halo 2]]''
*''[[Halo: Ghosts of Onyx]]''
*''[[Iris]]''
**''[[Halo 3: The Cradle of Life]]''
*''[[Halo 3]]''
*''[[Halo Wars]]''
*''[[Halo Legends]]''
**''[[Origins]]''
*''[[Halo: Blood Line]]''
*''[[Halo: Cryptum]]''
*''[[Halo: Combat Evolved Anniversary]]''
**''[[Terminal (Halo: Combat Evolved Anniversary)|Terminals]]''
*''[[Halo: Primordium]]''
*''[[Halo 4]]''
**''[[Spartan Ops]]''
{{Col-2}}
*''[[Halo: Silentium]]''
*''[[Halo: Spartan Assault]]''
*''[[Halo: Escalation]]''
*''[[Halo: Broken Circle]]''
*''[[Halo 2: Anniversary]]''
*''[[Halo: Hunters in the Dark]]''
*''[[Halo: Last Light]]''
*''[[Halo Mythos]]''
*''[[Halo: Fractures]]''
**''[[Promises to Keep]]''
*''[[Halo Wars 2]]''
*''[[Halo: Outpost Discovery]]''
*''[[Halo: Divine Wind]]''
*''[[Halo Infinite]]''
*''[[Halo: The Rubicon Protocol]]''
{{Col-end}}
 
== Sources ==
{{Ref/Sources}}
 
{{Forerunner|sentinel}}


{{Forerunner}}
[[Category:Sentinels]]
[[Category:The Forerunner]]
[[Category:Technology]]

Latest revision as of 18:22, January 20, 2024

This article is about the standard sentinel introduced in Halo: Combat Evolved. For the golden variant introduced in Halo 2, see Aggressor Sentinel Eliminator.
Aggressor Sentinel
Render of an Aggressor Sentinel from Halo Infinite based on Josh Gregory's works.
Overview

Role:

Length:

2.9 meters (9.6 ft)[2] - 4.1 meters (13.5 ft)[1]

Width:

1.9 meters (6.3 ft)[2] - 2.3 meters (7.4 ft)[1]

Height:

1.5 meters (5 ft)[2] - 2.3 meters (7.6 ft)[1]

Armament:

Sentinel beam (standard)[1]
Heatwave (rarely)[3]

Armor:

Energy shields[1]

 

"Sentinels! The holy warriors of the sacred rings!"
— A Special Operations Sangheili exclaimed upon seeing Aggressor Sentinels in the Threshold gas mine[4]

Aggressor Sentinels[5] (UNSC Z-classification: Z-1500 Automated Systems Drones, Z-1500 ASD)[2] are Forerunner automatons programmed to act as security and maintenance drones, suppress small-scale Flood outbreaks, and protect Forerunner installations. As the basic type of the fairly inclusive Sentinel class, Aggressors are generally referred to simply as Sentinels.[5]

Overview[edit]

John-117 has a face-to-face encounter with an Aggressor Sentinel on Installation 00.

Design details[edit]

Aggressor Sentinels have two arm-like appendages, with two fine manipulators at the end of each arm. Their central head rests above a curved undercarriage generally housing an offensive sterilization beam. Their powerful beam weapons and defensive energy shields make them very effective in combat against intruders or foreign objects that present themselves as threats. Aggressor Sentinels are also equipped with a small reconstitution emitter, which uses lasers to repair damaged Forerunner constructs in conjunction with Constructors and for self-repair should the Aggressors be damaged in combat.[6] Aggressors are propelled by both an anti-gravity unit located on the undercarriage and small, exotic form of impulse drive which enables them to travel at high speeds.[2] They are also capable of tapping into their installation's teleportation grid.[2]

There are at least two major variants of the Aggressor Sentinel. The standard model is gray or silver in color while the specialized Aggressor Sentinel Eliminator is golden. The differences between the two variants lie solely on their offensive and defensive systems, with the Eliminator sporting superior weaponry and shielding systems.[7][8][3]

Aggressors are created at specialized manufacturing facilities located on every Halo installation and on other key Forerunner installations.[6] These facilities can consist of large airborne platforms or subterranean factories where Aggressors are birthed in nanomachine vats and programmed to serve.[8][9][10] Each Forerunner installation has its own design of the Aggressor Sentinel, but they all share the same basic structure and purpose.[1]

Operation[edit]

An Aggressor Sentinel's energy shield.

Aggressor Sentinels were deployed in massive numbers during the Forerunner-Flood war.[1] Unlike their own biological soldiers that could be converted into biomass, the mechanical nature of the Aggressor Sentinels allowed the Forerunners to battle the Flood without contributing to its numbers.[6] Billions are estimated to be active across the myriad of Forerunner installations where they are utilized as all-purpose workers and guards.[1] Following the construction of the Halo Array, they were installed on the ringworlds as their first line of defense against Flood outbreaks and other external threats. Controlled by their own basic ancilla functions, as well as their installation's monitor, Aggressors patrol the installation's vast terrain and network tunnels tirelessly and attack as their protocol demands.[6]

When not in combat, Aggressors serve as basic repair, maintenance, and security drones for Forerunner installations and facilities where Flood samples are kept, working in conjunction with Constructors and Enforcers to ensure that the facility remains in working order.[7]

The keyship Anodyne Spirit was equipped with its own contingent of Aggressor Sentinels. The San'Shyuum managed to adapt these machines to serve them in a combat support role, using them in battles during the War of Beginnings before the Covenant's formation.[11] The war depleted the keyship's Sentinel contingent almost completely, and the few that remained in High Charity were regarded as relics to be preserved and were no longer used in combat.[12]

Combat behavior[edit]

An Aggressor Sentinel firing its Sentinel beam.
An Aggressor Sentinel firing its sterilization beam.

Aggressor Sentinels are the first automated defense systems to assist a in a given situation and generate a proper response protocol, deploying to an area of interest via wall-mounted launchers.[7][3] While Aggressors are strong enough to handle small-scale battles, they are more of a supplement rather than a reliable combat system. The Aggressors' weapons systems are limited and not as powerful as some of the other Forerunner weapons employed against the Flood.[7][8] Because of their limited ancilla, they are only individually able to handle situations on a basic scale, which makes them vulnerable to strategic Flood attacks.[10] Their limited intelligence means they are often unable to perform evasive maneuvers when facing imminent attack and are usually destroyed.[7][8][3] In overwhelming numbers, Aggressors are capable of impressive coordination and are more than capable of handling a situation for a certain time until more permanent measures can be applied.[10]

The Aggressor's energy shield is their primary defense mechanism. Once taken down, it is susceptible to small-arms fire. When an Aggressor has been damaged beyond repair, it explodes violently and releases a powerful electromagnetic pulse, a tactical last resort that disables all nearby electronics.[7][8] If all other members of a swarm of Aggressors have been destroyed, the last remaining Aggressors have, on occasion, been observed to overload their core while attempting to ram nearby belligerents.[3]

Thousands of Aggressors swarming the Enduring Conviction.

When faced with a single threat of sufficient physical size, such as a capital ship, Aggressors have been known to deploy en masse and create a swarm. Instead of using their individual weapons, they fly in formation and use their bodies as projectiles, causing enough damage to end the threat. This was seen during the conflict on Installation 00 in 2559, when Enduring Conviction's energy projector was fired upon the surface of the Ark, breaking the installation's outer crust. Thousands of Aggressors on the installation were quick to respond, using their combined mass to tear the ship's hull apart and cut it into two pieces.[13]

Variants[edit]

  • Standard Aggressor Sentinel: Each Forerunner facility has its own unique variation of the standard Aggressor Sentinel, but they all share the same basic structural design and methods of operation.[1]
  • Aggressor Sentinel Eliminator: The Aggressor Sentinel Eliminator functions very similarly to the standard Aggressor Sentinel. However, they are fitted with gold-colored armor and a stronger energy shield. Eliminators are equipped with alternate weapons that can include a more powerful Sentinel Beam that fires blue energy or a Heatwave.[7][8][3]

Gameplay[edit]

Evolution of the Aggressor Sentinel's design from Halo: Combat Evolved to Halo 4.

Changes from Halo: Combat Evolved to Halo 2[edit]

  • The Aggressor Sentinel received a graphical update.
  • There are now unshielded Aggressor Sentinels
  • There are now two variants of Aggressor Sentinel: The standard grayish-silver and gold variants.
  • The Aggressor Sentinel's beam weapon can now be used when the Sentinel is destroyed.

Changes from Halo 2 to Halo 3[edit]

  • There is now only one variant of Sentinel: the standard grayish-silver type.
  • The Sentinel now sports a blue "eye" and teal lights.

Changes from Halo 3 to Halo 4[edit]

  • Sentinels have undergone a moderate visual redesign, now sporting a more rounded carapace.
  • Sentinels now make a much less shrill whirring sound while flying.
  • Sentinels now fire a bluish-colored beam, similar to the beam of the golden Sentinel of Halo 2, instead of an orange beam.
  • Sentinels will no longer explode when destroyed; instead they teleport away after sustaining severe damage. Because of this behavior, combined with the lack of the weapon's appearance in the game, the Sentinel beam cannot be obtained in Halo 4.

Changes from Halo 4 to Halo Infinite[edit]

  • Sentinels are more expressive in their muteness and will tilt and move their arms in various situations.
  • The Aggressor Sentinel Eliminator from Halo 2 returns, this time equipped with a Heatwave instead of the Gold Sentinel Beam.
  • Sentinels will now melee with their arms if an enemy gets too close.
  • The last sentinel in a group will often overload with a loud sound and then charge the enemy, exploding.
  • Sentinels are weak to shock weapons and take more damage when shot in their eye.
  • Sentinels are not hostile to Banished forces and can be seen collaborating with them.

Halo Wars[edit]

  • Info: A flying Forerunner unit, the Sentinel will inflict corrosive damage with a dangerous beam weapon.
    • Cost: Population 1, Tech level 1, Supplies 100

Aggressors appear in both campaign and Skirmish mode of Halo Wars, serving as an air unit. In campaign, Aggressors are the primary Forerunner unit, appearing on levels set within Trove. Like all Forerunner units, they are hostile towards all three other factions, including UNSC, Covenant, and the Flood. They are produced from invisible spawn points that could not be targetted or destroyed.

In Skirmish mode, neutral Aggressors are seen defending Forerunner forts, which occupied base build sites, and bonus buildings such as the Forerunner supply elevator or Forerunner secondary reactor. Player-aligned Aggressors are only found on Skirmish maps Repository and Glacial Ravine. These two maps feature Sentinel factories, where players can purchase Aggressors which can then be added to their forces.

Halo Wars 2 Open Beta[edit]

These units will defend the Domination Point in Domination.

Halo Wars 2[edit]

Aggressors Sentinel are normally a hostile unit, but Professor Anders' upgrade for the Protector Sentinel allows Aggressor Sentinels to be its escort. Aggressors have a smaller version known as the Sentinel Swarm, which is impervious to most attacks, except when struck by an EMP MAC or the Aggressor Sentinel coordinating it is destroyed.[14][15] On the skirmish map, a group of three Aggressors can be seen guarding a Power Node and it has the ability to de-capture the Power Node should anyone takes control of it while the Aggressors is around. In Skirmish, Professor Anders can utilize her leader power Ark Defense and Sentinel Beacon to spawn the Aggressors Sentinel to draw the anti-air's attention.

Trivia[edit]

  • Chris Hughes created the original concept art of the Aggressor Sentinel.[16]
  • Aggressor Sentinels share both similar design and functions to that of the P'fhor Defense Drones from the Marathon series. In addition, they share the same weaknesses against shotgun and plasma/fusion pistol fire.
  • A lone Aggressor Sentinel that fires sporadic Needler rounds can be found on the Halo 2 campaign level, Quarantine Zone. The Aggressor will drop a Needler when destroyed. This is the result of developer experimentation with giving Sentinels different weapons.
  • On certain levels in Halo 3, it is possible to 'surf' on Aggressor Sentinels, by standing on the furthest possible point from the front of the Aggressor. This is easiest on The Ark, at the point where the light bridge must be opened for the Scorpions and Warthogs. The Aggressor will, eventually, hover over the edge, holding the player up about half of the time. Remaining on top of the Aggressor allows the player to reach inaccessible locations.

Gallery[edit]

Concept art[edit]

Artworks[edit]

Renders[edit]

Screenshots[edit]

List of appearances[edit]

Sources[edit]

  1. ^ a b c d e f g h i j k l m Halo Encyclopedia (2022 edition), page 327
  2. ^ a b c d e f Halo 4: The Essential Visual Guide, page 133
  3. ^ a b c d e f Halo Infinite
  4. ^ Halo 2, campaign level The Arbiter
  5. ^ a b Halo: The Essential Visual Guide, page 167
  6. ^ a b c d Halo Encyclopedia (2009 edition), "Chapter 8", page 226-227
  7. ^ a b c d e f g Halo 2, campaign level Sacred Icon
  8. ^ a b c d e f Halo 2, campaign level Quarantine Zone
  9. ^ Halo Wars
  10. ^ a b c Halo Encyclopedia (2022 edition), page 326
  11. ^ Halo: Broken Circle, pages 6, 9
  12. ^ Halo: Broken Circle, page 189
  13. ^ Halo Wars 2
  14. ^ Halo Wars 2, Campaign level The Cartographer
  15. ^ Halo Wars 2, Campaign level Gatecrashers
  16. ^ The Art of Halo, page 44