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This article is about the weapon featured in Halo games. For the weapon "Spiker" as it appears in the universe, see Type-25 Spiker.
Spiker
HaloReach-SpikeRifle-Side.png
Gameplay role

Faction:

Covenant

Weapon type (?):

Automatic weapon

Firing mode:

Automatic

Effective range:

Short

Counterparts:

Covenant:

Human:

Forerunner:

Weapon stats

Damage:

Medium

Damage type (?):

Kinetic

Projectile speed:

Medium

Rate of fire:

High

Accuracy:

Low

Magazine size:

40 rounds

Reserve ammo capacity:

160 rounds

 

The Spiker is a Covenant automatic weapon featured in Halo 3, Halo 3: ODST, Halo: Reach and Halo Wars 2. It is used to deal large amounts of damage from a short distance with its high rate of fire. As a strictly short-ranged weapon, it offers no means of scope zooming in any game it appears. It carries 40 rounds per magazine, up to 160 rounds in total.

Universe and lore

Main article: Type-25 Spiker

The Spiker appears in the lore as the Type-25 Carbine (T-25 C), also known as Type-25 Spiker. It was created and is exclusively used by the Jiralhanae, with its design remaining largely unchanged. It utilized ammunition made from superheated tungsten alloy projectiles, which can pierce or even pin enemies. Being a short-ranged weapon, the Type-25 Carbine also has two blades made of tungsten alloy, with some variants having up to six blades around the weapon's barrel.

The following is a list of all Spikers in Halo lore that have appeared in the games:


Overview

Counterparts

The spiker has many counterparts, from the Covenant, Human and Forerunner arsenals.

Its Covenant counterparts are the Plasma Rifle, the Brute Plasma Rifle and the Storm Rifle, which are also automatic weapons that fire plasma projectiles, offer no scoping, and are best utilized in short range. Another Covenant counterpart is the Needler, which fires projectiles similar to those of the Spiker and is a strictly short-ranged weapon. Unlike the Spiker, however, the Needler has the ability to supercombine its projectiles to create an explosion and thus its usage in gameplay tends to be different.

The human counterpart of the Spiker and perhaps its nearest equivalent is the human SMG. Like the Spiker, the player can dual-wield the SMG and use it in a similar manner. The SMG has a faster rate of fire and larger magazines, but its role is identical to that of the spiker. Another human counterpart is the Assault Rifle, especially in Halo: Reach. While the Assault Rifle performs better at longer ranges, has the ability to scope in Halo 5 and isn't a one-handed weapon, it's still an automatic rifle that's meant to be used at close quarters.

The Forerunner counterpart of the Spiker is the Suppressor, which has a much faster rate of fire and bigger magazines, but similar utilization and capabilities.

Gameplay

First-person shooters

Real-time strategy games

Evolution

Changes from Halo 3 to Halo 3: ODST

Changes from Halo 3: ODST to Halo: Reach

Changes from Halo: Reach to Halo Wars 2

Gallery

Concept art

Renders

Screenshots

List of appearances

Sources