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<center>''Looking for [[High Charity]], the [[Covenant]] Holy City?''</center>
==Summary==
==Summary==


A [[Halo 2]] singleplayer level. As the [[Master Chief]], you must battle your way through the [[Flood]]-infested [[High Charity]] to stop the [[Prophet of Truth]] before he boards the [[Forerunner]] Ship.
The second-last [[Halo 2]] singleplayer level. As the [[Master Chief]], you must battle your way through the [[Flood]]-infested [[High Charity]] to stop the [[Prophet of Truth]] before he boards the [[Forerunner Ship]]. This is the last level you get to play as the [[Master Chief]] in [[Halo 2]].
 
==Enemies Encountered==
 
*Brutes (Minor, Major, Captain, Honor Guard)
*Grunts (Minor, Major)
*Jackals (Minor, Major, Sniper)
*Drones
*Flood (Infection, Combat, Carrier)
 
==Weapons==
 
*Plasma Pistol
*Magnum
*Plasma Rifle
*Brute Plasma Rifle
*SMG
*Carbine
*Battle Rifle
*Shotgun
*Sniper Rifle
*Beam Rifle
*Rocket Launcher
*Brute Shot
*Energy Sword
 
==Transcript==
==Transcript==
First Cinematic


{the Master Chief drops down a gravlift in time to see the Phantoms fly away, he walks over to Mercy}
===First Cinematic===
[[Image:Death of Mercy.jpg|150px|right]]
''{the Master Chief drops down a gravlift in time to see the [[Gravemind_%28Level%29#Second_Cinematic|Phantoms fly away]]. He walks over to [[High Prophet of Mercy|Mercy]], who has yet to be killed by the [[Infection Form]].}''
 
'''Master Chief:''' "Your pal. Where's he going?"
 
'''Prophet of Mercy:''' "[[Earth]]... to finish what we started. And this time, none of you... will be left behind..."
 
''{Mercy dies. MC kills the Flood before it can use his body. [[Cortana]]'s hologram appears on Mercy's throne}''
 
'''Cortana:''' "That structure at the center of the city! It's a [[Forerunner Ship]]... and [[High Prophet of Truth|Truth]] is heading straight for it! If he leads the Covenant fleet to Earth, they won't stand a chance. You have to stop him!"
 
'''Master Chief:''' "That [[Brute]] has the [[Index]]. And [[Commander Miranda Keyes|Miranda]] and [[Sergeant Johnson|Johnson]]. He can activate the ring."
 
''{we see [[In Amber Clad]] crashed into a nearby tower}''
[[Image:Fingers Crossed.jpg|150px|right]]
'''Cortana:''' "If he does, I'll detonate In Amber Clad's reactor just like we did the [[Pillar of Autumn|Autumn]]'s. The blast will destroy this city and the ring. Not a very ''original'' plan, but we know it'll work." ''{MC reaches for her}'' "No. I don't want to chance a remote detonation. I need to stay here..."
 
''{Cortana has her fingers crossed indicating she may be lying}''
 
''{a [[Pelican]] crashes on the platform, Combat Forms run out}''
 
===Gameplay===
 
'''Cortana:''' "Flood controlled dropships are touching down all over the city! That creature beneath the Library... that 'Gravemind'... used us. We were just a diversion. In Amber Clad was always its intended vector. There's a conduit connecting this tower to the ship. Head back inside. I'll lead you to it."
 
''{if MC wastes time fighting}''
 
'''Cortana:''' "We don't have time for this, Chief. Truth's Phantom is nearing the Forerunner ship."
 
''{MC reaches a gravlift}''
 
'''Cortana:''' "I'll disable this lift once you reach the top. That'll slow them down... I hope."


Master Chief: "Your pal. Where's he going?"
''{after MC reaches the top}''


Prophet of Mercy: "Earth... to finish what we started. And this time, none of you... will be left behind..."
'''Prophet of Truth (loudspeaker):''' "Shall we let the Flood consume our holy city? Turn High Charity into another of their wretched hives? No enemy has ever withstood our might. The Flood too shall fail."


{Mercy dies, MC kills the Flood, Cortana's hologram appears on Mercy's throne}
'''Cortana:''' "I'll do what I can to slow the launch sequence. There's something inside the ship... a presence that's fighting back! For a Covenant construct, it's unusually formidable."


Cortana: "That structure at the center of the city! It's a Forerunner Ship... and Truth is straight for it! If he leads the Covenant fleet to Earth, they won't stand a chance. You have to stop him!"
''{later}''


Master Chief: "That Brute has the Index. And Miranda and Johnson. He can activate the ring."
'''Prophet of Truth (loudspeaker):''' "The parasite did not defeat the Forerunners... and it shall not defeat us."


{we see In Amber Clad crashed into a nearby tower}
'''Gravemind:''' "Arrogant creature! Your death will be instantaneous, while ''we'' suffer the progress of infinity..."


Cortana: "If he does, I'll detonate In Amber Clad's reactor just like we did the Autumn's. The blast will destroy this city and the ring. Not a very original plan, but we know it'll work." {MC reaches for her} "No. I don't want to chance a remote detonation. I need to stay here..."
''{later}''


{a Pelican crashes on the platform, Combat Forms run out}
'''Cortana:''' "The security systems in this part of the tower are particularly robust."
==Gameplay


Cortana: "Flood controlled dropships are touching down all over the city! That creature beneath the Library... that 'Gravemind'... used us. We were just a diversion. In Amber Clad was always its intended vector. There's a conduit connecting this tower to the ship. Head back inside. I'll lead you to it."
'''Prophet of Truth (loudspeaker):''' "Whosoever is gripped by fear, take heed. I am the Prophet of Truth. ...And I am not afraid. Noble Mercy is here at my side. His wise counsel ever in my ears."


{if MC wastes time fighting}
'''Gravemind:''' "We exist together, now? Two corpses in one grave."


Cortana: "We don't have time for this, Chief. Truth's Phantom is nearing the Forerunner ship."
''{later}''


{MC reaches a gravlift}
'''Cortana:''' "Apparently, these are the Prophet Hierarch's quarters. Their inner sacntum."


Cortana: "I'll disable this lift once you reach the top. That'll slow them down... I hope."
'''Prophet of Truth (loudspeaker):''' "This crisis will not be the end of us. It is but one last hurdle before the journey and salvation!"


{after MC reaches the top}
''{later}''


Prophet of Truth (loudspeaker): "Shall we let the Flood consume our holy city? Turn High Charity into another of their wretched hives? No enemy has ever withstood our might. The Flood too shall fail."
'''Cortana:''' "Brute and Elite ships are engaging one another all around High Charity. I'm running out of options, Chief! I can't stall the launch sequence much longer. The next lift will take you up to the conduit. Hurry!"


Cortana: "I'll do what I can to slow the launch sequence. There's something inside the ship... a presence that's fighting back! For a Covenant construct, it's unusually formidable."
''(Once you reach the top)''


{later}
''Chapter 3: Once more, with feeling.''


Prophet of Truth (loudspeaker): "The parasite did not defeat the Forerunners... and it shall not defeat us.
'''Cortana:''' "I knew the Covenant was good at refocusing Forerunner technology, but this is amazing... they've been using the Forerunner ship's engines as an energy source for the city. The ship isn't so much launching, as it is disengaging, uncoupling itself from High Charity's power grid- Stopping Truth, that's all that matters!"


Gravemind: "Arrogant creature! Your death will be instantaneous, while we suffer the progress of infinity..."
'''Prophet of Truth (loudspeaker):''' "Now is the time of our unworlding, a moment we shall all become... as gods."


{later}
'''Cortana:''' "You know the plan- You've got to catch Truth, I've got to handle the Index. Go!"


Cortana: "The security systems in this part of the tower are particularly robust."
'''Prophet of Truth (loudspeaker):''' "If you will falter, know this... one final effort is all that remains."


Prophet of Truth (loudspeaker): "Whosoever is gripped by fear, take heed. I am the Prophet of Truth. ...And I am not afraid. Noble Mercy is here at my side. His wise counsel is ever at my aide."
'''Cortana:''' "Forget about the Flood, you've got to get aboard!"


Gravemind: "We exist together, now? Two corpses in one grave."
''(If you continue to stall)''


{later}
'''Cortana:''' "I can't go with you!"


Cortana: "Apparently, these are the Prophet Hierarch's quarters. Their inner sacntum."
'''Cortana:''' "I have to stay here, Chief!"


Prophet of Truth (loudspeaker): "This crisis cannot be the end of us. It is but one path to fulfill the journey to salvation!"
'''Cortana:''' "Chief, leave me!"


{later}
'''Cortana:''' "We're out of time, Chief! Get on the conduit!"


Cortana: "Brute and Elite ships are engaging one another all around High Charity. I'm running out of options, Chief! I can't stall the launch sequence much longer. The next lift will take you up to the conduit. Hurry!"
'''Cortana:''' "Jump in, now!"


'''Walkthrough''' 
===Second Cinematic===
----


In stark contrast to the beautiful, open level design of Uprising, High Charity returns us to a gloomy, highly linear environment similar to that of Gravemind. To make matters even more dismal, the area is now infested with the flood, who fortunately spend as much time fighting the Covenant as they do pestering us. Once again, there are no elites to be found among your opponents, but all of the other Covenant members make an appearance. As with previous flood levels, though, the combat can often be avoided if you move ahead without hesitation. You'll begin outside on an open platform. After a quick dash to the lift and a battle in a cavernous, mostly empty room, you'll make your way through a series of dark, cramped corridors. The level opens up somewhat for two final battles more expansive settings, as we part ways with the Chief for this installment of the series.  
''(Chief enters conduit on a large green beam of light. The Forerunner ship starts to launch, and Chief enters through a large portal, landing with scrapes flickering off his armor.)''


'''Part 1: Cross-Purposes'''
'''Cortana:''' "Chief, when you get to Earth, good luck."
----


'''Master Chief:''' "After I'm through with Truth..."
'''Cortana:''' "Don't make a girl a promise... if you know you can't keep it."
[[Image:Forerunner Ship.jpg|150px|right]]
''(Cortana watches the Forerunner ship rise, and exit through the top of High Charity. Brute and Elite ships are continuing to be destroyed as the Forerunner ship vanishes in Slipspace)''
(End Cinematic)
==Walkthrough==
In stark contrast to the beautiful, open level design of Uprising, High Charity returns us to a gloomy, highly linear environment similar to that of Gravemind. To make matters even more dismal, the area is now infested with the flood, who fortunately spend as much time fighting the Covenant as they do pestering us. Once again, there are no elites to be found among your opponents, but all of the other Covenant members make an appearance. As with previous flood levels, though, the combat can often be avoided if you move ahead without hesitation. You'll begin outside on an open platform. After a quick dash to the lift and a battle in a cavernous, mostly empty room, you'll make your way through a series of dark, cramped corridors. The level opens up somewhat for two final battles more expansive settings, as we part ways with the Chief for this installment of the series.
==Part 1: Cross-Purposes==
I never thought I'd see a level that could make the Library look downright cheerful by comparison. Well, at least it's relatively short, and we'll be taking every opportunity to get this one over and done with as quickly as possible.  
I never thought I'd see a level that could make the Library look downright cheerful by comparison. Well, at least it's relatively short, and we'll be taking every opportunity to get this one over and done with as quickly as possible.  


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When you reach the top of the lift, head down the hall and pick up one of the beam rifles. As you move onward a bit farther, you'll find a massive, cavernous room, passable only by traversing the light bridges (much like you did in Gravemind) that connect the smaller platforms around the periphery. This area seems to have been made just for drones, and, sure enough, several of them will buzz through shortly after you arrive on their way to engage the flood on the left platform.  
When you reach the top of the lift, head down the hall and pick up one of the beam rifles. As you move onward a bit farther, you'll find a massive, cavernous room, passable only by traversing the light bridges (much like you did in Gravemind) that connect the smaller platforms around the periphery. This area seems to have been made just for drones, and, sure enough, several of them will buzz through shortly after you arrive on their way to engage the flood on the left platform.  


While it's possible to wait around and let the battle play itself out, it can take a while, and you don't really gain much from it since you'll be doing most of the work at long range anyway. Thus, I'd suggest that you just go ahead and start sniping the drones.  
While it's possible to wait around and let the battle play itself out, it can take a while, and you don't really gain much from it since you'll be doing most of the work at long range anyway. Thus, I'd suggest that you just go ahead and start sniping the drones.


As you can see, a second group of drones will enter from the right after you take out the first group; so be sure to get them all, as the last thing you want is to be caught out in the open with drones around. If you really want to be on the safe side, you can snipe the flood, too, or at least shoot off their weapon arms. I'd also suggest either picking up a fresh sniper rifle or switching back to your original carbine. There's actually only one more major battle coming up on this level, and an argument can probably be made for either choice. If I had to pick one, I'd say that the sniper rifle might be the slightly safer bet.  
As you can see, a second group of drones will enter from the right after you take out the first group; so be sure to get them all, as the last thing you want is to be caught out in the open with drones around. If you really want to be on the safe side, you can snipe the flood, too, or at least shoot off their weapon arms. I'd also suggest either picking up a fresh sniper rifle or switching back to your original carbine. There's actually only one more major battle coming up on this level, and an argument can probably be made for either choice. If I had to pick one, I'd say that the sniper rifle might be the slightly safer bet.  
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In any case, when you're ready step into the glowing circle and proceed to the platform on the left. Clean up any remaining flood that might be threatening you here, and step onto the next circle to cross to the platform opposite the entrance.  
In any case, when you're ready step into the glowing circle and proceed to the platform on the left. Clean up any remaining flood that might be threatening you here, and step onto the next circle to cross to the platform opposite the entrance.  


This encounter can be difficult, as you'll be caught between two groups of enemies, both bent on your destruction. After a short time, several drones will ambush you from behind, and three flood will enter as you approach the door. You'll need to make it through the flood and out of the immediate area as quickly as possible, before the drones tear you apart. To this end, two well-placed grenades can clear the way nicely, as long as you head right for the door as soon as you arrive. The sword is also a possibility if you're careful to get away before the drones kill you.  
This encounter can be difficult, as you'll be caught between two groups of enemies, both bent on your destruction. After a short time, several drones will ambush you from behind, and three flood will enter as you approach the door. You'll need to make it through the flood and out of the immediate area as quickly as possible, before the drones tear you apart. To this end, two well-placed grenades can clear the way nicely, as long as you head right for the door as soon as you arrive. The sword is also a possibility if you're careful to get away before the drones kill you.
 
'''Part 2: Please, Make Yourself at Home'''
----


==Part 2: Please, Make Yourself at Home==
This section consists of a non-stop crawl through a series of oppressively dark corridors. While you'll encounter both flood and Covenant opposition, they'll usually be too busy fighting each other to bother with you, unless you draw attention to yourself. Note that you may not get a checkpoint at the chapter transition, so be careful.  
This section consists of a non-stop crawl through a series of oppressively dark corridors. While you'll encounter both flood and Covenant opposition, they'll usually be too busy fighting each other to bother with you, unless you draw attention to yourself. Note that you may not get a checkpoint at the chapter transition, so be careful.  


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Activate at the elevator at the end, and get ready for a difficult battle.  
Activate at the elevator at the end, and get ready for a difficult battle.  


'''Part 3: Sanctified'''
==Part 3: Sanctified==
----
 
In this room you'll once again find yourself caught between the flood and the Covenant, though on a much larger scale than last time. When you arrive, a sizable number of Covenant troops, including several brutes and jackals and sometimes a jackal sniper, are stationed on the far side of the room between you and the exit. You'll also find three grunts a bit closer to the elevator, among the levitating pillars.  
In this room you'll once again find yourself caught between the flood and the Covenant, though on a much larger scale than last time. When you arrive, a sizable number of Covenant troops, including several brutes and jackals and sometimes a jackal sniper, are stationed on the far side of the room between you and the exit. You'll also find three grunts a bit closer to the elevator, among the levitating pillars.  


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Whatever you choose, when you make it through the exit head through the door on the right and into the lift, which will take you up to the final battle.  
Whatever you choose, when you make it through the exit head through the door on the right and into the lift, which will take you up to the final battle.  


'''Part 4: Once More, With Feeling'''
==Part 4: Once More, With Feeling==
----
 
At the top of the lift, you probably won't be surprised at this point to discover the flood and Covenant engaged in yet another battle. Fortunately, this one is much easier to bypass than the last. Your goal is the end of the platform, next to Cortana, and you can usually make it there without much trouble simply by running around one side.  
At the top of the lift, you probably won't be surprised at this point to discover the flood and Covenant engaged in yet another battle. Fortunately, this one is much easier to bypass than the last. Your goal is the end of the platform, next to Cortana, and you can usually make it there without much trouble simply by running around one side.  


Note that there may be a jackal sniper near the end, which you can eliminate with your sniper rifle or carbine, as necessary. There seems to be no end to the flood, so sticking around to fight is rather pointless.  
Note that there may be a jackal sniper near the end, which you can eliminate with your sniper rifle or carbine, as necessary. There seems to be no end to the flood, so sticking around to fight is rather pointless.  


And so we bid farewell to the Chief for now, although one last level remains.  
And so we bid farewell to the Chief for now, although one last level remains.
 
 
 
 
 
 
 
 
 




{{Levels}}
{{level}}
==Reference Links==


[[Category: Levels]]
[[Category:Levels]]