Era-human.png
Halopedia Era UNSC.png
HaloArray.png

Fatigues: Difference between revisions

From Halopedia, the Halo wiki

No edit summary
Line 1: Line 1:
{{Era|HW|FOR|TF|H1|FS|H2|H3|H3R}}
{{Era|Human|UNSC|HCW}}
{{ratings}}
{{ratings}}


'''Fatigues''' are part of [[UNSC Marine Corps Battle Dress Uniform|the Battle Dress Uniform]] worn by military personnel of the [[UNSC Defense Force|UNSCDF]] during combat duties. Rather than [[oDST armor|full-body combat armor]], like those worn by the [[Orbital Drop Shock Trooper|ODSTs]], regular fatigues are relatively simple cloth garments, with the benefit of flexibility and light weight, though at the cost of less protection from enemy fire.
'''Fatigues''' are part of the Battle Dress Uniform worn by military personnel of the [[UNSC Defense Force|UNSCDF]] during combat duties. Rather than [[ODST armor|full-body combat armor]], like those worn by the [[Orbital Drop Shock Trooper|ODSTs]], regular fatigues are relatively simple cloth garments, with the benefit of flexibility and light weight, though at the cost of less protection from enemy fire.


== Effectiveness ==
== Effectiveness ==
Though it provides very little actual protection, it can be covered with ballistic armor plating, such as the [[M52B body armor|M52B Body Armor]], and can also include [[camouflage]] to allow the wearer to blend into their environments. Known patterns are a gray "urban" color<ref>''[[Halo: Combat Evolved]]''</ref>, a mottled green "jungle/forest"<ref>''[[Halo 2]]''</ref><ref>''[[Halo 3]]</ref> camouflage, a light grey/white "snow" camouflage<ref>''[[Halo Wars]]''</ref>, and a desert pattern.<ref>''[[Halo: Reach]]''</ref> While not nearly as effective as Covenant active camouflage, or Spartan-III [[Semi-Powered Infiltration Armor|SPI]] suits, it provides users with a fairly decent amount of concealment from enemy forces.
Though it provides very little actual protection, it can be covered with ballistic armor plating, such as the [[M52B body armor]], and can also include [[camouflage]] to allow the wearer to blend into their environments. Known patterns are a gray "urban" color,<ref>''[[Halo: Combat Evolved]]''</ref> a mottled green "jungle/forest" camouflage,<ref>''[[Halo 2]]''</ref><ref>''[[Halo 3]]</ref> a light grey/white "snow" camouflage,<ref>''[[Halo Wars]]''</ref> and a desert pattern.<ref>''[[Halo: Reach]]''</ref> [[UNSC Air Force]] [[pilot]]s wear fatigues with a maritime blue camouflage pattern.<ref>'''Halo: Reach''' campaign level ''[[Tip of the Spear]]''</ref> While not nearly as effective as Covenant active camouflage, or Spartan-III [[Semi-Powered Infiltration Armor|SPI suits]], it provides users with a fairly decent amount of concealment from enemy forces.


Fatigues are worn on missions where the added protection of heavier armor is a disadvantage, such as difficult terrain or for stealth missions. The clatter of armor may alert previously oblivious enemies to their approach, and the weight and bulkiness of the armor may inhibit the wearer's combat performance.
Fatigues are worn on missions where the added protection of heavier armor is a disadvantage, such as difficult terrain or for stealth missions. The clatter of armor may alert previously oblivious enemies to their approach, and the weight and bulkiness of the armor may inhibit the wearer's combat performance.


Likely to consist of normal cloth, rather than heavy armor plating, fatigues seem to provide little protection, especially from Covenant Directed-Energy Weapons, which can melt and burn through most materials easily anyway. Advances in fabric materials and manufacture may allow the cloth a Kevlar-like resistance to projectile weapons, or high durability, but its chief advantage lies in its light weight and easy of movement.
Likely to consist of normal cloth, rather than heavy armor plating, fatigues seem to provide little protection, especially from Covenant [[directed energy weapon]]s, which can melt and burn through most materials easily anyway. Advances in fabric materials and manufacture may allow the cloth a Kevlar-like resistance to projectile weapons, or high durability, but its chief advantage lies in its light weight and easy of movement.


== In-Game ==
== In-game ==
''[[Halo: Combat Evolved]]'' is the only known game to feature UNSC Marines wearing only regular fatigues, without the overlaid armor plating, especially in the mission [[343 Guilty Spark (level)|343 Guilty Spark]]. This does not alter their abilities, but non-armored Marines can take only half as much damage as armored Marines.<ref>''[[Halo: Combat Evolved]]''</ref>
''[[Halo: Combat Evolved]]'' is the only known game to feature UNSC Marines wearing only regular fatigues, without the overlaid armor plating, especially in the mission [[343 Guilty Spark (level)|343 Guilty Spark]]. This does not alter their abilities, but non-armored Marines can take only half as much damage as armored Marines.<ref>''[[Halo: Combat Evolved]]''</ref>


''Halo Reach'' features various camoflage schemes on fatigues worn by UNSC Army Troopers. The Updated Marine BDU in Reach Features a Maritime Blue Camoflage Pattern as opposed to the solid grey/blue from ''Halo: Combat Evolved''.
''Halo Reach'' features various camouflage schemes on fatigues worn by UNSC Army troopers. The updated Marine BDU in Reach features an urban pattern as opposed to the solid grey/blue from ''Halo: Combat Evolved''.<ref>'''Halo: Reach''', campaign level ''[[The Pillar of Autumn]]''</ref>


==Gallery==
==Gallery==
<gallery>
<gallery>
Image:MarineFatiguesUniform.jpg|A Fatigue Uniform with soft armor vest.
Image:MarineFatiguesUniform.jpg|A fatigue uniform with soft armor vest.
Image:MarineArmoredUniform.jpg|A Marine combat uniform with a Fatigue suit underneath.
Image:MarineArmoredUniform.jpg|A Marine combat uniform with a fatigue suit underneath.
</gallery>
</gallery>
==Sources==
==Sources==
<references/>
<references/>
[[Category:UNSC uniforms]]
[[Category:UNSC uniforms]]

Revision as of 05:40, June 13, 2011

Template:Ratings

Fatigues are part of the Battle Dress Uniform worn by military personnel of the UNSCDF during combat duties. Rather than full-body combat armor, like those worn by the ODSTs, regular fatigues are relatively simple cloth garments, with the benefit of flexibility and light weight, though at the cost of less protection from enemy fire.

Effectiveness

Though it provides very little actual protection, it can be covered with ballistic armor plating, such as the M52B body armor, and can also include camouflage to allow the wearer to blend into their environments. Known patterns are a gray "urban" color,[1] a mottled green "jungle/forest" camouflage,[2][3] a light grey/white "snow" camouflage,[4] and a desert pattern.[5] UNSC Air Force pilots wear fatigues with a maritime blue camouflage pattern.[6] While not nearly as effective as Covenant active camouflage, or Spartan-III SPI suits, it provides users with a fairly decent amount of concealment from enemy forces.

Fatigues are worn on missions where the added protection of heavier armor is a disadvantage, such as difficult terrain or for stealth missions. The clatter of armor may alert previously oblivious enemies to their approach, and the weight and bulkiness of the armor may inhibit the wearer's combat performance.

Likely to consist of normal cloth, rather than heavy armor plating, fatigues seem to provide little protection, especially from Covenant directed energy weapons, which can melt and burn through most materials easily anyway. Advances in fabric materials and manufacture may allow the cloth a Kevlar-like resistance to projectile weapons, or high durability, but its chief advantage lies in its light weight and easy of movement.

In-game

Halo: Combat Evolved is the only known game to feature UNSC Marines wearing only regular fatigues, without the overlaid armor plating, especially in the mission 343 Guilty Spark. This does not alter their abilities, but non-armored Marines can take only half as much damage as armored Marines.[7]

Halo Reach features various camouflage schemes on fatigues worn by UNSC Army troopers. The updated Marine BDU in Reach features an urban pattern as opposed to the solid grey/blue from Halo: Combat Evolved.[8]

Gallery

Sources